├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 1-0 │ │ │ │ │ │ ╦═╗ ╦═∞ ╦═∞ ╦ ╦═╗ │ │ ╠╣ ║ ║ ║ ║ ║ ╠╣ │ │ ╩═╝ ╩═φ ╩═φ ╩ ╩═╝ │ │ │ │ ┬ ┬ π─α ┬ │ │ │ │ π─ π─α ≤─Σ π─ │─┐ ┐ ┌ | π─┤ π─α │ ┌┐ │ Γ─ß ─óß Γó ┴ ─óß Γ─ß Γ─ß ┴ Γ─┴ Γó │ └┘ │ │ │ │ │ C H A R A C T E R G R A P H I C S │ │ │ │ C O L O R I M A G E E D I T O R │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ SAVE FILE NAME- B:EDDOC10_ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ First Edition April 1983 │ │ │ │ Revised January 1985 │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ AMS invites comments on our products and │ │ │ │ documentation. │ │ │ │ │ │ Address comments to: │ │ │ │ │ │ │ SCREEN 3 t FG= 12 BG= 2 │ Automatic Micro Systems, Inc. │ │ │ │ Technical Support Group │ │ │ │ 1089 25th Avenue S.E. │ │ │ │ Minneapolis, MN 55414 │ │ │ │ │ │ AMS may use the information you supply in any │ │ way it believes appropriate without incurring │ │ any obligations. │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ Copyright 1983, 1985 │ │ │ │ Automatic Micro Systems, Inc., Mpls. MN. │ │ │ │ │ │ │ │ │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 1-1 │ │ │ │ ┌───────────┬──────────────────────────────────────────┐ │ │ │ SECTION 1 │ E D D I E I N T R O D U C T I O N │ │ │ └───────────┴──────────────────────────────────────────┘ │ │ │ │ ┌──────────┐ │ │ │ OVERVIEW │ │ │ └──────────┘ │ ┌┐ │ │ └┘ │ This program is a screen oriented character based │ │ editor program which gives you the ability to create │ │ images and documents using the full range of available │ │ ASCII character codes (0-255) and the full range of │ │ available colors (16) or monochrome attributes. │ │ The program allows you to easily create lines and │ │ boxes, to fill in areas with specified symbols or │ │ colors, to change certain colors or symbols to other │ │ colors or symbols, and to copy or move areas of the │ │ screen to other locations. Files generated by EDDIE │ │ can be used as display screens for other programs. │ │ │ │ This package works with the IBM Color Graphics Display │ SAVE FILE NAME- b:eddoc11_ │ Adapter and the IBM Monochrome display adapter as well │ │ as many compatible non-IBM display adapters. │ │ │ │ In color mode, you can create images or documents using │ │ up to four 80 column by 24 row screens. This gives you │ │ high resolution 16 color displays without the expense │ │ and memory requirements usually associated with high-res │ │ color. │ │ │ │ In monochrome mode, the program provides only one 80 │ │ column by 24 row screen area. Larger documents can │ ┌┐ │ be created by saving several files and combining them │ └┘ │ when printing (either in EDDIE or in PETE). │ │ │ │ An optional program (PETE) uses these screen image files │ │ to create a document with up to 4096 different symbols. │ │ This program uses the color code (or monochrome attribute) │ │ to select any symbol from one of 16 character sets. │ │ │ │ Another optional program (CHARLEY) allows you to design │ │ your own special symbols in an 8 x 8 dot matrix. Logos │ │ and other more complex items can be constructed from │ │ several symbols and easily replicated with EDDIE. │ │ │ SCREEN 3 t FG= 12 BG= 2 │ An optional circuit card (RAMROM) allows you to see your │ │ special symbols while editing the document. Otherwise, │ │ you will see the symbols that IBM included in its character │ │ ROM even though the print function may use a different set. │ │ │ │ Although intended for schematic and functional diagrams │ │ rather than dimensionally precise physical layouts, a │ │ printer scale option (10 x 10 cpi) provides accurate │ │ printed circuit board layouts at a 2 to 1 scale. │ │ │ │ ┌───────────────────┐ │ │ │ HARDWARE REQUIRED │ │ ┌┐ │ └───────────────────┘ │ └┘ │ │ │ This program requires an IBM PC or equiv. with at least │ │ 128 K bytes of RAM, 1 or more disk drives, an IBM (or equiv.) │ │ color or monochrome display adapter and display, an EPSON │ │ compatible graphics printer (preferably FX 80 or FX 100), │ │ and optionally a Mouse Systems optical mouse connected to │ │ COM1. │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 1-2 │ │ │ │ ┌─────────────────────────────┐ │ │ │ EDDIE QUICK REFERENCE GUIDE │ │ │ └─────────────────────────────┘ │ │ ┌─────────────────┐ │ │ │ PROGRAM STARTUP │ │ │ └─────────────────┘ │ │ From DOS prompt, with EDDIE work disk in the default drive, │ ┌┐ │ enter: EDDIE ┘ │ └┘ │ │ │ or if you have a Mouse Systems Mouse in COM1 port, │ │ enter: MOUSE EDDIE ┘ │ │ ┌──────────────────────────────────────┐ │ │ │ SELECT COLOR or MONOCHROME ATTRIBUTE │ │ │ └──────────────────────────────────────┘ │ │ Color Keys Description Monochrome attribute │ │ ────── ─────── ───────────────── ───────────────────────── │ │ BLACK F1 foreground normal │ │ shft F1 bright foreground bright │ │ alt F1 background normal background │ │ BLUE F2 foreground underlined │ │ shft F2 bright foreground bright underlined │ SAVE FILE NAME- b:eddoc12_ │ alt F2 background normal background │ │ GREEN F3 foreground normal │ │ shft F3 bright foreground bright │ │ alt F3 background normal background │ │ CYAN F4 foreground normal │ │ shft F4 bright foreground bright │ │ alt F4 background normal background │ │ RED F5 foreground normal │ │ shft F5 bright foreground bright │ │ alt F5 background normal background │ │ MAGENTA F6 foreground normal │ ┌┐ │ shft F6 bright foreground bright │ └┘ │ alt F6 background normal background │ │ YELLOW F7 foreground normal │ │ shft F7 bright foreground bright │ │ alt F7 background normal background │ │ WHITE F8 foreground normal │ │ shft F8 bright foreground bright │ │ alt F8 background reversed when foreground │ │ ┌───────────────┐ is black or bright black. │ │ │ SELECT SCREEN │ │ │ └───────────────┘ │ │ ctrl F1 to ctrl F8 or PgUp,PgDn,ctrl,ctrl │ │ ┌─────────────────┐ │ SCREEN 3 t FG= 12 BG= 2 │ │ CURSOR MOVEMENT │ │ │ └─────────────────┘ │ │ Right Up Tab ctrl Top PgUp Home Home │ │ Left Down R-Tab ctrl Bottom PgDn CR/LF ctrl] │ │ ┌───────────────┐ │ │ │ INSERT/DELETE │ (rows, columns, spaces): Ins, Del │ │ └───────────────┘ │ │ SPECIAL FUNCTIONS │ │ ┌───────────────────────────────┬────────────────────────────┐ │ │ │ F9 Select 40/80 mode │ Esc Abort function │ │ │ │ F10 File I/O │ Esc Esc Erase marks │ │ │ │ shift F9 Symbol table define│ End Quit program │ │ ┌┐ │ │ shift F10 Copy marked block │ ctrl \ ASCII edit │ │ └┘ │ │ ctrl F9 Change color/codes │ ctrl BS Plot copy codes │ │ │ │ ctrl F10 Paint colors │ ctrl 6 Plot copy colors │ │ │ │ alt F9 Fill with character│ alt 0 to alt 9 ────┐Plot │ │ │ │ alt F10 Move │ alt - alt = ────┼line │ │ │ │ ctrl PrtSc Print image (1 set)│ ctrl Home ctrl PgUp┘symbols│ │ │ │ ctrl End View image │ ctrl PgDn Variable marker │ │ │ │ shift Tab Mark block corner │ (blinking codes) │ │ │ └───────────────────────────────┴────────────────────────────┘ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 1-3 │ │ │ │ │ │ │ │ ┌───────────────────────────────────────────────────────┐ │ │ │ INSTRUCTIONS FOR USING MOUSE SYSTEMS MOUSE WITH EDDIE │ │ │ └───────────────────────────────────────────────────────┘ │ │ │ │ From DOS type: │ ┌┐ │ │ └┘ │ MOUSE EDDIE ┘ │ │ │ │ This batch file loads the resident mouse │ │ input handler, and then executes the EDDIE │ │ Basic program which re-enables the interrupts. │ │ When EDDIE exits, the mouse handler is deactivated. │ │ │ │ │ │ The three buttons on the mouse can each select │ │ three functions by quickly pressing the button │ │ from one to three times. This provides nine │ │ possible mouse functions in addition to the │ │ cursor movement feature. │ SAVE FILE NAME- b:eddoc13_ │ │ │ Functions which can be used without additional │ │ keypresses have been chosen for mouse operation. │ │ │ │ ┌─── L ──── M ──── R ───┐ │ │ │ ┌───┐ ┌───┐ ┌───┐ │ │ │ 1 CLICK │ Escape │Mark │PgUp │ │ │ │ │ │ │ │ │ │ │ │ │ 2 CLICKS │ │Line │Move │PgDn │ │ │ │ │ │ │ │ │ │ │ │ │ 3 CLICKS │ Trnsfr │ M │ Paint │ │ ┌┐ │ │ └───┘ └───┘ └───┘ │ │ └┘ │ │ │ │ │ │ M O U S E │ │ │ │ │ │ │ └───────────────────────┘ │ │ Memory tip ELT 3Ms 3Ps │ │ │ │ │ │ Of course the cursor movement feature of the mouse can │ │ │ │ be used with Change, Paint, Fill, Move, or to position │ │ │ │ symbols for plotting. Using fill with character SPACE │ SCREEN 3 t FG= 12 BG= 2 │ │ │ provides a mouse driven eraser. │ │ │ │ │ │ │ │ The most useful feature is in marking the corners │ │ │ │ of a rectangular area and then moving it elsewhere. │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 1-4 │ │ │ │ │ │ │ │ ┌────────────────────────────────────────────┐ │ │ │ SUMMARY OF IMAGE FILES INCLUDED ON DISK #1 │ │ │ └────────────────────────────────────────────┘ │ │ │ │ The following image files [.PIC] are included on your │ ┌┐ │ disk. All images listed below are 80 column format │ └┘ │ except those indicated as 40 (40) columns. │ │ │ │ DOCUMENTATION FILES: │ │ │ │ Filename # screens Description │ │ ──────── ───────── ────────────────────────────────── │ │ CHARDOC1 3 Charley page 1 │ │ CHARDOC2 3 Charley page 2 │ │ CHARDOC3 3 Character utilities page 1 │ │ CHARDOC4 3 Character utilities page 2 │ │ CHARDOC5 3 Character utilities page 3 │ │ PETEDOC1 3 Pete page 1 │ │ PETEDOC2 3 Pete page 2 │ SAVE FILE NAME- b:eddoc14_ │ ASCREF1 4 ASCII reference chart 0-127 (16 sets) │ │ ASCREF2 4 ASCII reference chart 128-255 " │ │ SETREF 4 Char. Set summary reference │ │ ASKDICK 2 ASCII reference chart 0-255 (1 set) │ │ HELP 1 Help screen image │ │ COLOR 1 Color bar chart │ │ │ │ SYMBOL DICTIONARY IMAGES │ │ │ │ BW 1 Default symbol dictionary for monochrome │ │ DEFAULT 1 (40) Default symbol dictionary for color │ ┌┐ │ SCUT 1 (40) Single cut-corner line symbol dictionary │ └┘ │ DCUT 1 (40) Double cut-corner line symbol dictionary │ │ DBLE 1 (40) Double square corner line symbols │ │ │ │ BLOCK SYMBOL IMAGES │ │ │ │ ALPHA1 1 3 x 3 character single line alphanumerics │ │ ALPHA2 1 2 x 2 character special alphanumerics │ │ ALPHA3 1 3 x 3 character double line alphanumerics │ │ │ │ │ │ │ │ Use the LOAD function [F10] to look at these images. │ SCREEN 3 t FG= 12 BG= 2 │ Be sure to enter the proper number of screens. │ │ The .PIC extension on the filename is not needed. │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-1 │ │ │ │ ┌───────────┬──────────────────────────────────────┐ │ │ │ SECTION 2 │ E D D I E O P E R A T I O N │ │ │ └───────────┴──────────────────────────────────────┘ │ │ ┌─────────────┐ │ │ │ DEFINITIONS │ │ │ └─────────────┘ │ │ │ ┌┐ │ CHARACTER: A character is a matrix of 8 dots by 8 dots. │ └┘ │ Each dot that is on (1) is displayed as foreground color │ │ and each dot that is off (0) is displayed as background │ │ color. Each character is represented by an ASCII code │ │ with a value from 0 to 255 (1 byte). Along with each │ │ character code there is a color code (also 1 byte) which │ │ allows 256 possible color and blinking combinations. │ │ │ │ COLUMN: The horizontal position that a character occupies │ │ is its column. │ │ │ │ ROW: A row can be 40 columns or 80 columns depending on │ │ the resolution of your monitor. Forty column mode needs │ │ at least 320 dot (horizontal) resolution and an 80 column │ SAVE FILE NAME- b:eddoc21_ │ mode needs at least 640 dot resolution for a clear picture. │ │ By using multiple screens, a row can actually be up to │ │ 320 columns. The monochrome adapter is limited to 1 screen. │ │ │ │ SCREEN: A screen is always 24 rows. The 25th row is used │ │ for the prompt line for the program. All of the functions │ │ operate on the screen that you are viewing at any given │ │ time. Multiple screen functions start on the current screen. │ │ The RAM on the color adapter board provides space for 8 │ │ forty column screens or four 80 column screens. The desired │ │ screen can be selected either by function keys or by the │ ┌┐ │ fast cursor movement function (screen to screen scrolling). │ └┘ │ │ │ IMAGE: A picture or document consisting of one or more │ │ screens. There are four functions which can operate on │ │ multiple screen images: Load, Save, Print and Fast Cursor. │ │ These functions treat the entire image as one file or page. │ │ │ │ FILES: Information and programs that are stored on disk. │ │ In addition to the various programs and sample images, │ │ there are two types of image files that are commonly used │ │ used as tools for creating other images. The first is the │ │ Symbol Dictionary image which relates keypresses to │ │ single character symbols. The second is Block Symbol │ SCREEN 3 t FG= 12 BG= 2 │ images which contain often used symbols which are made │ │ of several single character symbols. An example of a │ │ Block Symbol file is the one containing the large │ │ alphanumeric symbols used for headings. Another example │ │ would be office furniture or IC socket pads. These symbols │ │ are moved to the working screen through the Transfer Buffer. │ │ │ │ │ │ ┌─────────────────┐ │ │ │ KEYBOARD LAYOUT │ │ │ └─────────────────┘ │ │ │ ┌┐ │ This program makes full use of the IBM PC keyboard including │ └┘ │ all available combinations of character and function keys │ │ when used in conjunction with the Shift, Alt, and Ctrl keys. │ │ This means that there are actually forty possible functions │ │ with F1 to F10 combined with Shift, Alt, and Ctrl. There │ │ are also four complete sets of the alphabet: lower case a-z, │ │ upper case (Shift) A-Z, and graphics (Alt) or (Ctrl) A-Z. │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-2 │ │ │ │ │ │ ┌────────────────────┐ │ │ │ USING THIS SECTION │ │ │ └────────────────────┘ │ │ │ │ This section describes in detail each of the program │ │ functions. The first time through, you should start at │ ┌┐ │ the beginning and try each function on the computer to │ └┘ │ familiarize yourself with the full range of program │ │ capabilities. │ │ │ │ Where possible, the key selection has been optimized for │ │ easy memorization and after a little practice, this manual │ │ should only be needed for reference. │ │ │ │ The description pages are sorted alphabetically and there │ │ is an index at the end of this section to help find the │ │ desired function names. │ │ │ │ Along with the function name at the top of each page are │ │ the primary keypresses to activate the function. │ SAVE FILE NAME- b:eddoc22_ │ │ │ Second, there is a short description of the function. │ │ │ │ Next on the page is a tip for remembering the function │ │ keypresses. If this doesn't work, keep a copy of the │ │ quick reference quide handy. │ │ │ │ Then comes the detailed description of the function and its │ │ parameters. │ │ │ │ After that is a sample sequence of keypresses to try. │ ┌┐ │ │ └┘ │ And last on each page are some notes and other helpful │ │ hints in the use of the function. │ │ │ │ ┌─────────────┐ │ │ │ CONVENTIONS │ │ │ └─────────────┘ │ │ │ │ In the following pages, there are several syntax conventions │ │ for the representation of various keys: │ │ │ │ 1. (xxx) Parentheses indicates the word "xxx" is on the │ │ key to be pressed. │ SCREEN 3 t FG= 12 BG= 2 │ │ │ 2. a s c Indicates the Alt, Shift, and Ctrl keys. │ │ │ │ 3. e ┘ e= Escape, ┘= Enter. │ │ │ │ 4. Horizontal cursor movement keys. │ │ │ │ 5. Vertical cursor movement keys. │ │ │ │ 6. xxxxx Everything else should be taken literally. │ │ │ │ │ ┌┐ │ REMEMBER: The Shift, Alt, and Ctrl keys do nothing by │ └┘ │ themselves. These must be held while pressing some other │ │ key. You do not have to release Shift, Alt, or Ctrl, if │ │ the next keypress requires the same shifting type key. │ │ │ │ Any key held down for more than a couple of seconds will │ │ automatically repeat itself. │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-3 │ │ │ │ ┌───────────────────────┐ │ │ │ OPERATING THE PROGRAM │ │ │ └───────────────────────┘ │ │ │ │ Type EDDIE to start the editor program. If you have a │ │ Mouse Systems Mouse connected to the COM1 port then │ │ type MOUSE EDDIE to start the editor program. │ ┌┐ │ │ └┘ │ │ │ ┌────────────────────┐ π────α π─────α │ │ │ EXTENDED FUNCTIONS │ │Ctrl│ │ - │ │ │ └────────────────────┘ Γ────ß Γ─────ß │ │ │ │ There is a special group of functions which set various │ │ parameters within the program. These parameters relate │ │ to the operation of other functions and have no immediate │ │ effect by themselves. │ │ │ │ This function is not included in the alphabetical │ │ description section because of the lack of a comprehensive │ │ name/function relationship. │ SAVE FILE NAME- b:eddoc23_ │ │ │ │ │ These functions are activated by pressing Ctrl - (minus) │ │ followed by one of the following character keys: │ │ │ │ C Cursor position display, current row and column. │ │ L Left margin column set. Used by Cursor Return function. │ │ P Print function symbol file (.SET). Used by Print. │ │ R Read the current color off from the screen at the │ │ current cursor position. │ │ │ ┌┐ │ ┌──────────────────┬─────────────────────────────────────────┐ │ └┘ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c- Extended functs. │ │ │ │ (C)ursor (L)eft (P)rint (R L Left margin, │ │ │ │ New Left Margin - 8 ┘ change to 8. │ │ │ │ SCREEN 1 etc. c- Extended functs. │ │ │ │ (C)ursor (L)eft (P)rint (R P Printer set, │ │ │ │ New Printer Set - ERFAT ┘ now is ERFAT.SET │ │ │ │ SCREEN 1 etc. (.SET is default)│ │ │ └────────────────────────────────────────────────────────────┘ │ SCREEN 3 t FG= 12 BG= 2 │ │ │ │ │ Note: The printer character set will be reloaded when │ │ the print function is activated, but only if it has been │ │ changed (by this process) or if it has been destroyed │ │ by the 40/80 size change process which requires all of │ │ the internal buffer space (including the space used by │ │ the printer character set). │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-4 │ │ │ │ │ │ ∩═∞ ∩═∞ ∩═∞ ╦ ╦ ╦═╗ ╦═∞ ╦ ═╦═ π────α π─────α │ │ ╠═╣ ε═∞ ║ ║ ║ ╠╣ ║ ║ ║ ║ │Ctrl│ │ \ │ │ │ ╩ ╩ ε═φ ε═φ ╩ ╩ ╩═╝ ╩═φ ╩ ╩ Γ────ß Γ─────ß │ │ │ │ To examine and modify the ASCII character code at the │ │ current cursor location. │ ┌┐ │ │ └┘ │ │ │ Memory Tip: This one is easy to confuse with the corner │ │ marker key (shift tab) since they both are highly used │ │ non-alphanumeric combinations of keys clustered together │ │ where one hand can quickly and easily operate the keys. │ │ This function deals with symbols and \ is a symbol key. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the selection of any of the 256 symbols │ │ in any set without creating a symbol conversion table for │ SAVE FILE NAME- B:EDDOC24_ │ a keypress. This should only be used when you don't need │ │ many copies of a particular symbol. This function is also │ │ used for changing the symbols in a symbol table (See 2-8, │ │ Define Symbol Table). │ │ │ │ Only the one symbol at the current cursor location is │ │ changed. Then the main prompt returns. │ │ │ │ Refer to ASCREF1 and ASCREF2 for the ASCII code of the │ │ character desired from the character set. │ │ │ ┌┐ │ ┌──────────────────┬─────────────────────────────────────────┐ │ └┘ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c\ ASCII Edit mode. │ │ │ │ ASCII VALUE xxx CHANGE TO- 219 ┘ ASCII code 219. │ │ │ │ SCREEN 1 etc. Return to main │ │ │ │ prompt. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ At this point the solid block (█) symbol (ASCII 219) should │ │ have appeared at the current cursor location. │ SCREEN 3 FG= 12 BG= 2 │ │ │ │ │ If you press "Enter" without a value, then ASCII 0 results. │ │ │ │ │ │ To cancel the ASCII edit function, press "Escape" INSTEAD │ │ of "Enter" and the old value will be unchanged. │ │ │ │ │ │ Remember, this only does one character. If you need to │ │ use a symbol a lot, it should be edited into a symbol │ │ dictionary image and assigned to a simple keypress. │ ┌┐ │ │ └┘ │ │ │ Don't confuse \ (backslash) with / (slash). │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-5 │ │ │ │ │ │ ∩═∞ ╦ ╦ ∩═∞ ╦∞╦ ∩═∞ ╦═╗ π────α π────α │ │ ║ ╠═╣ ╠═╣ ║║║ ║═╗ ╠╣ │Ctrl│ │ F9 │ │ │ ε═φ ╩ ╩ ╩ ╩ ╩ε╝ ε═φ ╩═╝ Γ────ß Γ────ß │ │ │ │ To selectively modify any color or symbol based on the │ │ existing color or symbol, for the whole screen or specified │ ┌┐ │ portions (rows, columns, marked area or as the cursor moves). │ └┘ │ │ │ Memory Tip: The F9 and F10 special functions are divided │ │ into three groups: Color (Ctrl), ASCII (Alt), and defining │ │ symbols (Shift). Because the primary purpose of CHANGE is │ │ to modify colors, the CHANGE function is a member of the │ │ color group (Ctrl) along with PAINT, and within each group │ │ the functions are sequenced alphabetically as to F9 or F10. │ │ When thinking change, think color (Ctrl) change (F9). │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ SAVE FILE NAME- B:EDDOC25_ │ This function is very useful for recoloring existing │ │ multiple color images selectively. Unlike the Paint │ │ function which paints over whatever color might be │ │ on the screen, this function only affects colors │ │ specified in the "from" input parameter. │ │ │ │ This function can also search for occurrences of specified │ │ symbols and changed them to other symbols. │ │ │ │ Also any mixture of symbols or colors may be changed. │ │ For example, the search (from) can be for a color while │ ┌┐ │ the change (to) can be a symbol. Or you can search │ └┘ │ for a specified symbol and change the color. And │ │ even foreground and background can be mixed up. For │ │ example, change the blue background locations to red │ │ foreground. Either of the "from" and "to" parameters │ │ can be a foreground color, background color, or symbol │ │ key. Each parameter is entered in its normal form, │ │ such as F1 to F8 and shift F1 to F8 for foreground colors, │ │ Alt F1 to F8 for background colors, and any symbols keys │ │ including alphanumerics, line symbols, Ctrl alpha graphic │ │ and Alt alpha graphic symbol keys. │ │ │ │ This function is also used to make color separations for │ SCREEN 3 t FG= 12 BG= 2 │ printing documentation manuals. │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c(F9) Change Function. │ │ │ │ CHANGE ( ) From- a(F5) Background red. │ │ │ │ CHANGE ( ) To- a(F2) Background blue. │ │ │ │ CHANGE R C M A A A(ll) of screen. │ │ │ │ CHANGE R C M A e Escape when done.│ │ ┌┐ │ └────────────────────────────────────────────────────────────┘ │ └┘ │ │ │ This will search (A)ll of the screen, and where the │ │ background color is red (aF5), it will be changed to │ │ blue background (aF2) │ │ │ │ If you want to escape from this function you have to enter │ │ at least "from" and "to" symbols (use SPACE key) then Esc. │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-6 │ │ │ │ │ │ ∩═∞ ∩═∞ ╦ ∩═∞ ╦═∞ π────α π────α │ │ ║ ║ ║ ║ ║ ║ ╠╦φ │ F1 │ to │ F8 │ │ │ ε═φ ε═φ ╩═╝ ε═φ ╩εΩ Γ────ß Γ────ß │ │ π─────α π────α π────α │ │ To select the current │Shift│ │ F1 │ to │ F8 │ │ │ foreground and background Γ─────ß Γ────ß Γ────ß │ ┌┐ │ colors for subsequent π─────α π────α π────α │ └┘ │ operation of Paint, Move │ Alt │ │ F1 │ to │ F8 │ │ │ and plotting functions. Γ─────ß Γ────ß Γ────ß │ │ │ │ │ │ Memory Tip: F1 thru F8 select the 8 main colors for │ │ foreground. Shift F1 to F8 SHIFTS to high intensity │ │ (bright) foreground colors. Alt F1 to F8 selects the │ │ 8 background colors. Think of background colors as │ │ an (Alt)ernative to foregound colors. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ SAVE FILE NAME- B:EDDOC26_ │ │ │ Displayed on the bottom of the screen are two colored │ │ numbers. The value indicated by FG= is the current │ │ foreground color number (1 to 8 (+8 for bright)) and │ │ the value after BG= is the current background color. │ │ Both numbers are displayed using the current colors │ │ indicated. These colors are used when entering text │ │ and graphic symbols (except in ASCII Edit Mode) and │ │ when using the Paint and Move functions. │ │ │ │ ┌──────────────────┬────────────────────┐ │ ┌┐ │ │ SAMPLE SEQUENCE │ Color Selection │ Color Chart: │ └┘ │ ├──────────────────┴────────────────────┤ │ │ │ Press F1 then F2 then F3 and so on │ π─────α π─────α │ │ │ up to F8. Notice the foreground │ │ F1 │ │ F2 │ │ │ │ colors change as each key is pressed. │ │BLACK│ │BLUE │ │ │ │ If the foreground and background are │ Γ─────ß Γ─────ß │ │ │ the same the numbers will APPEAR to │ π─────α π─────α │ │ │ disappear. │ │ F3 │ │ F4 │ │ │ │ │ │GREEN│ │CYAN │ │ │ │ Now hold the Shift key continuously │ Γ─────ß Γ─────ß │ │ │ while repeating the above steps. │ π─────α π─────α │ │ │ Notice the BRIGHT foreground colors. │ │ F5 │ │ F6 │ │ │ │ │ │ RED │ │MAGEN│ │ SCREEN 3 t FG= 12 BG= 2 │ │ Now hold the Alt key continuously │ Γ─────ß Γ─────ß │ │ │ while pressing F1 to F8 and watch │ π─────α π─────α │ │ │ BACKGROUND colors change on the │ │ F7 │ │ F8 │ │ │ │ bottom line. │ │BROWN│ │WHITE│ │ │ └───────────────────────────────────────┘ Γ─────ß Γ─────ß │ │ │ │ When you see the color combination Note: Some monitors │ │ that you want to work with, try display brown as │ │ typing a few words of text to see dark and bright │ │ how it looks in quantity. yellow. │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-7 │ │ │ │ │ │ ∩═∞ ╦ ╦ ╦═∞ ∩═∞ ∩═∞ ╦═∞ π─────α │ │ ║ ║ ║ ╠╦φ ε═∞ ║ ║ ╠╦φ │ │ │ │ ε═φ ε═φ ╩εΩ ε═φ ε═φ ╩εΩ Γ─────ß │ │ π─────α π─────α │ │ INCREMENTAL CURSOR MOVEMENT │ ── │ │ ── │ │ │ Γ─────ß Γ─────ß │ ┌┐ │ π─────α │ └┘ │ Memory Tip: None Required. │ │ │ │ Γ─────ß │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ To position the cursor at the desired location for plotting │ │ a symbol or to indicate a starting point for Print, Insert, │ │ Line mode, Block symbols, etc. │ │ │ │ Incremental cursor movement is also used within the following │ │ functions: Change, Fill, Line, Move, and Paint. │ │ │ SAVE FILE NAME- B:EDDOC27_ │ π────α π────α │ │ FAST CURSOR MOVEMENT │PgUp│ or │PgDn│ │ │ Γ────ß Γ────ß │ │ π────α π────α │ │ Memory Tip: Page Up and Page Down │Ctrl│ │ ─ │ │ │ are obvious, Ctrl left and Ctrl right Γ────ß Γ────ß │ │ are almost obvious. π────α π────α │ │ │Ctrl│ │ ─ │ │ │ ┌──────────────────────┐ Γ────ß Γ────ß │ │ │ Function Description │ │ │ └──────────────────────┘ │ ┌┐ │ │ └┘ │ To get from here to there in a hurry. Even if there is │ │ on a different screen. See the SCROLLING function for a │ │ description of how screen to screen cursor movement works. │ │ │ │ If you are anywhere on a screen other than the bottom line, │ │ the first press of PgDn will move the cursor to the bottom │ │ line. Then the next press will move the cursor to the top │ │ line of the next screen. The reverse is true going up with │ │ PgUp. │ │ │ │ When going across the screen with Ctrl ─ or Ctrl ─, the │ │ cursor stops at each 8 column tab position. When at either │ SCREEN 3 FG= 12 BG= 2 │ edge of the screen, one step further puts you on the │ │ opposite edge of the next screen sideways. │ │ │ │ If you keep on scrolling in any direction with the fast │ │ cursor movement keys, you will eventually wrap around back │ │ to where you started. │ │ │ │ π────α π────α │ │ CURSOR RETURN FUNCTION │Ctrl│ │ ] │ │ │ Γ────ß Γ────ß │ │ │ │ Memory Tip: This is close to the return key and the │ ┌┐ │ bracket symbol implies the end of something. │ └┘ │ │ │ │ │ This function returns the cursor to the next line down │ │ and at the column indicated by the current left margin │ │ parameter. This is very useful for entering text. If │ │ you press the normal return key, you will get ASCII code │ │ 13 which is the same as Ctrl M, one of the graphic keys. │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-8 │ │ │ │ │ │ ╦═∞ ╦═╗ ╦═╗ ╦ ╦∞╦ ╦═╗ π─────α π────α │ │ ║ ║ ╠╣ ╠╣ ║ ║║║ ╠╣ │Shift│ │ F9 │ │ │ ╩═φ ╩═╝ ╩ ╩ ╩ε╝ ╩═╝ Γ─────ß Γ────ß │ │ │ │ To Define the relationship between the keystroke │ │ combinations and the symbols they represent. │ ┌┐ │ │ └┘ │ │ │ Memory Tip: Shift F9, rhymes with Symbol Define. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user to endlessly redefine the │ │ symbols displayed as the result of pressing the various │ │ character keys along with Shift, Alt, and Ctrl. │ │ │ │ This is done by loading into an unused screen a 40 column │ │ Symbol Dictionary image file. See Section 1 for a list of │ SAVE FILE NAME- B:EDDOC28_ │ supplied Symbol Dictionary files. These images contain a │ │ chart which shows for each character key, along with the │ │ various shifting type keys, the symbol to be plotted. │ │ │ │ With one of these images loaded, you can use the ASCII Edit │ │ function to change any symbol in the chart, including the │ │ upper and lower case alphabet. Refer to ASCREF1&2 for the │ │ ASCII symbol code charts. │ │ │ │ When the desired dictionary is loaded and any changes │ │ have been edited into it, BE SURE THE DICTIONARY IS BEING │ ┌┐ │ DISPLAYED IN 40 COLUMN MODE (unless using monochrome) │ └┘ │ then press Shift F9 and answer Y or y to have the program │ │ scan the chart and create a new symbol conversion table. │ │ │ │ If you create a new symbol dictionary that you want to use │ │ often, be sure to SAVE it to the disk giving it a memorable │ │ name. │ │ │ │ The Symbol Dictionary file "DEFAULT" is the same as the │ │ initial conversion table when the program is started. │ │ │ │ It is usually easier to refer to a hard copy symbol │ │ dictionary than to flip back to the screen to see it. │ SCREEN 3 t FG= 12 BG= 2 │ │ │ │ │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. s(F9) Screen 1 = dict. │ │ │ │ CREATE TABLE REALLY? Y Yes, Lets do it. │ │ │ │ SCREEN 1 etc. That was quick. │ │ ┌┐ │ └────────────────────────────────────────────────────────────┘ │ └┘ │ │ │ │ │ Caution: Make sure the symbol gets in exactly the right │ │ position on the chart. The coordinates are the only thing │ │ the program knows about where to look for the symbols. │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-9 │ │ │ │ │ │ ╦═∞ ╦═╗ ╦ ╦═╗ ═╦═ ╦═╗ π─────α │ │ ║ ║ ╠╣ ║ ╠╣ ║ ╠╣ │ Del │ │ │ ╩═φ ╩═╝ ╩═╝ ╩═╝ ╩ ╩═╝ Γ─────ß │ │ │ │ To Delete a row, column, or single space at the current │ │ cursor location in any direction (). │ ┌┐ │ │ └┘ │ │ │ Memory Tip: None required. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user to remove columns and rows │ │ from the image at the current cursor location. The cursor │ │ keys are used to indicate the direction FROM which the │ │ deleted vacuum will be filled. If you select (R)ow then │ │ you must use or , if you select (C)olumn, then you must │ │ use or . │ SAVE FILE NAME- B:EDDOC29_ │ │ │ You can also Delete a space within a row or column at the │ │ current cursor location. The (S)pace mode can be used │ │ with any direction (,,,) cursor movement. │ │ │ │ While in the Delete function you can switch between R, C, │ │ and S as often as desired. Use Escape when you are done. │ │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ ┌┐ │ ├──────────────────┴─────────────────────────────────────────┤ │ └┘ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. Position cursor. │ │ │ │ SCREEN 1 etc. (Del) Delete here. │ │ │ │ DELETE R C S R Bottom comes up. │ │ │ │ DELETE R C S C Right moves left.│ │ │ │ DELETE R C S e Done. │ │ │ │ SCREEN 1 etc. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ Delete is often used in conjunction with insert to avoid │ │ falling off the edge. │ SCREEN 3 t FG= 12 BG= 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-10 │ │ │ │ │ │ ╦═╗ ╦∞╦ ╦═∞ π─────α │ │ ╠╣ ║║║ ║ ║ │ End │ │ │ ╩═╝ ╩ε╝ ╩═φ Γ─────ß │ │ │ │ To exit from the editor program and return to the │ │ operating system. │ ┌┐ │ │ └┘ │ │ │ Memory Tip: None required. │ │ │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function clears everything and exits. The operator │ │ is given a chance to verify his intentions before anything │ │ is disturbed. │ │ │ │ │ SAVE FILE NAME- b:eddoc210_ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. (End) Press End key. │ │ │ │ END REALLY? (Y/N) Y Yes, I mean it! │ │ │ │ A> Back to DOS. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ │ ┌┐ │ Be sure everything you entered or changed and want to keep │ └┘ │ has been saved to the disk. │ │ │ │ │ │ Any key other than Y or y can be used to say NO. The space │ │ key is safest because it is a big target away from the area │ │ where the Y resides. │ │ │ │ │ │ │ │ │ │ │ │ │ SCREEN 3 t FG= 12 BG= 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-11 │ │ │ │ │ │ ╦═╗ ╦ ╦ ╦ π─────α π────α │ │ ╠╣ ║ ║ ║ │ Alt │ │ F9 │ │ │ ╩ ╩ ╩═╝ ╩═╝ Γ─────ß Γ────ß │ │ │ │ To fill the screen with a specified symbol, with the │ │ color unchanged, for the whole screen or specified │ ┌┐ │ portions (rows, columns, marked areas or as cursor moves). │ └┘ │ │ │ │ │ Memory Tip: The F9 and F10 special functions are divided │ │ into three groups: Color (Ctrl), ASCII (Alt), and defining │ │ Symbols (Shift). Because the only purpose of FILL is to │ │ modify ASCII codes, the FILL function is a member of the │ │ ASCII group (Alt) along with MOVE, and within each group │ │ the functions are sequenced alphabetically as to F9 or F10. │ │ When thinking Fill, think ASCII (Alt) Fill (F9). │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ SAVE FILE NAME- B:EDDOC211_ │ │ │ This function is used to fill in symbols when there is │ │ no concern for the existing symbols. The selected fill │ │ symbol is entered in its normal form for plotting symbols. │ │ Symbols can include alphanumerics, line symbols, Ctrl │ │ alpha graphics, and Alt alpha graphics keys. Fill is │ │ like Paint relative to the Change function. │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ ┌┐ │ │ Prompt: User: Comments: │ │ └┘ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. a(F9) Fill Function. │ │ │ │ ENTER FILL CHARACTER- (SPACE) Fill with spaces.│ │ │ │ FILL R C M A R Fill Row. │ │ │ │ FILL R C M A C Fill Column. │ │ │ │ FILL R C M A e Escape when done.│ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ This will fill a row and a column at the current cursor │ │ location with blanks. This is a good way to make a cursor │ │ operated eraser. Using other symbols, a wide variety of │ │ patterns can be easily created. │ SCREEN 3 FG= 12 BG= 2 │ │ │ You can also mix marked areas, cursor movements, and rows │ │ and columns while in the Fill function. │ │ │ │ If you press "A" for All, the whole screen will be Filled. │ │ │ │ Any time after entering the Fill character (if necessary │ │ use SPACE to bypass this), Escape can pressed to exit │ │ from the Fill function. │ │ │ │ │ │ Remember, the color doesn't change with the Fill function. │ ┌┐ │ There may be some hidden foreground colors in blank areas │ └┘ │ which POP out when a non-blank symbol is filled in its │ │ place. You may have to use Paint or Change along with │ │ Fill to get the desired colors. │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-12 │ │ │ │ │ │ ╦ ╦∞╦ ∩═∞ ╦═╗ ╦═∞ ═╦═ π─────α │ │ ║ ║║║ ε═∞ ╠╣ ╠╦φ ║ │ Ins │ │ │ ╩ ╩ε╝ ε═φ ╩═╝ ╩εΩ ╩ Γ─────ß │ │ │ │ To Insert a row, column, or single space at the current │ │ cursor location in any direction (). │ ┌┐ │ │ └┘ │ │ │ Memory Tip: None required. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user add columns and rows to the │ │ image at the current cursor location. Anything that falls │ │ off the edge is lost. The cursor keys are used to indicate │ │ the direction of movement from the point of insertion. If │ │ you select (R)ow then you must use and , if you select │ │ (C)olumn, then you must use and . │ SAVE FILE NAME- B:EDDOC212_ │ │ │ You can also Insert a space within a row or column at the │ │ current cursor location. The (S)pace mode can be used │ │ with any direction (,,,) cursor movement. │ │ │ │ While in the Insert function you can switch between R, C, │ │ and S as often as desired. Use Escape when you are done. │ │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ ┌┐ │ ├──────────────────┴─────────────────────────────────────────┤ │ └┘ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. Position cursor. │ │ │ │ SCREEN 1 etc. (Ins) Insert here. │ │ │ │ INSERT R C S R Add a row down. │ │ │ │ INSERT R C S C Add 2 columns │ │ │ │ INSERT R C S e Done inserting. │ │ │ │ SCREEN 1 etc. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ It is usually easier to avoid edge fall off by Deleting │ │ from the other direction first, then inserting. That way │ SCREEN 3 t FG= 12 BG= 2 │ you get to choose what disappears. │ │ │ │ If you need to add more lines to a page without losing │ │ the bottom, you can use the TRANSFER Function to move the │ │ bottom to the next screen before inserting the new lines. │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-13 │ │ │ │ │ │ ╦ ╦ ╦∞╦ ╦═╗ π─────α π─────α π─────α │ │ ║ ║ ║║║ ╠╣ │ Alt │ │ 0 │ to │ 9 │ │ │ ╩═╝ ╩ ╩ε╝ ╩═╝ Γ─────ß Γ─────ß Γ─────ß │ │ π─────α π─────α π─────α │ │ To automatically draw lines │ Alt │ │ - │ or │ = │ │ │ as the cursor is moved on Γ─────ß Γ─────ß Γ─────ß │ ┌┐ │ the screen. π──────α π────α π────α │ └┘ │ │ Ctrl │ │Home│ or │PgUp│ │ │ Γ──────ß Γ────ß Γ────ß │ │ │ │ Memory Tip: The Line mode symbols are all of the topmost │ │ light colored keys on the keyboard. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ Start by positioning the cursor at a convenient starting │ │ point, press the beginning line symbol key desired, then │ │ just move the cursor with the incremental cursor movement │ SAVE FILE NAME- b:eddoc213_ │ keys and a line will be drawn accordingly. Press Escape │ │ when done drawing the line. │ │ │ │ At any point while in Line mode you can enter another line │ │ symbol and keep on going. │ │ │ │ Any other symbol key or function key terminates Line mode. │ │ │ │ Diagonal lines can be drawn by reconfiguring the symbol │ │ conversion table with a symbol dictionary that has single │ │ or double cut corner symbols. The line mode symbols are │ ┌┐ │ at the bottom of the symbol dictionary chart. │ └┘ │ │ │ Other symbol dictionary charts provide square corners and │ │ double lines with square corners. │ │ │ │ │ │ │ │ │ │ Summary of Line mode keys: │ │ │ │ Alt 1 to Alt 4 = corner symbols ┐┘└┌ │ │ Alt 5 and Alt 6 = vertical and horizontal │ ─ │ │ Alt 7 to Alt 0 = T intersections ┤├ ┴ ┬ │ CHANGE (R)ow (C)ol (M)ark (A)ll () │ Alt - and Alt = = Crossings Φ Θ │ │ Ctrl Home = Crossing ┼ │ │ Ctrl PgUp = Crossing ⁿ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. a1 Start with ┐ │ │ │ │ LINE () Down 2, over 1. │ │ │ │ LINE () Over, up 2, over.│ │ ┌┐ │ │ LINE () a9 T up, over 2. │ │ └┘ │ │ LINE () e Escape when done.│ │ │ │ SCREEN 1 etc. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ Example Result:──┴┐ ┐ │ │ │ │ │ │ └─┘ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ CHANGE (R)ow (C)ol (M)ark (A)ll () ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-14 │ │ │ │ │ │ ╦ ∩═∞ ∩═∞ ╦═∞ π─────α │ │ ║ ║ ║ ╠═╣ ║ ║ │ F10 │ │ │ ╩═╝ ε═φ ╩ ╩ ╩═φ Γ─────ß │ │ │ │ To Load an image from the disk. │ │ │ ┌┐ │ │ └┘ │ Memory Tip: Think of F 1 0 as F I/O (File I/O). │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user to load images previously │ │ saved as binary disk files. An image file can be one or │ │ several screens. Multiple screen images must be SAVEd │ │ and LOADed at the same width (40 or 80) or a confused │ │ picture will result. │ │ │ │ The screen you are viewing is the screen into which the │ SAVE FILE NAME- B:EDDOC214_ │ new image is loaded, or in the case of multiple screens, │ │ the current screen is the starting screen and subsequent │ │ screens (See screen layout in SCREEN function) are also │ │ loaded until the end of the file, regardless of how many │ │ you specified. If it is more than one screen, you must │ │ specify a number of screens greater than one or the results │ │ could be highly unpredictable. │ │ │ │ In specifying the file name, the default extension (.PIC) │ │ is attached to the file name, unless an extension is │ │ supplied by the user as part of the file name. │ ┌┐ │ │ └┘ │ The user may also specify a drive as part of the file │ │ name. │ │ │ │ ┌────────────┐ │ │ │ Text Files │ │ │ └────────────┘ │ │ There is a special mode in the LOAD function for loading │ │ externally created text files into multiple screen images. │ │ │ │ First position cursor at location where you want the upper │ │ left corner of the text file to begin. Then press F10 and │ │ L and the approx. number of screens. │ SCREEN 3 t FG= 12 BG= 2 │ │ │ Any lines with just a carriage return will cause an image │ │ line to be skipped. The text information is LOADed │ │ starting on the current screen, but can overflow into │ │ subsequent screens until bottom of the last screen or the │ │ End of File, which ever comes first. This function is │ │ activated by a .TXT extension on the specified │ │ load file name. │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ ┌┐ │ │ Prompt: User: Comments: │ │ └┘ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. (F10) File I/O Function│ │ │ │ (L)oad (S)ave L Select LOAD. │ │ │ │ HOW MANY SCREENS? 2 2 screen image. │ │ │ │ LOAD FILE NAME - B:BOP ┘ File BOP on B: │ │ │ └────────────────────────────────────────────────────────────┘ │ │ See also notes under SAVE Function SAMPLE SEQUENCE. │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-15 │ │ │ │ │ │ ╦¡╦ ∩═∞ ╦═∞ ╦∩Ω ╦═╗ ╦═∞ ∩═∞ π─────α π─────α │ │ ║║║ ╠═╣ ╠╦φ ╠ê ╠╣ ╠╦φ ε═∞ │Shift│ │ Tab │ │ │ ╩ ╩ ╩ ╩ ╩εΩ ╩εΩ ╩═╝ ╩εΩ ε═φ Γ─────ß Γ─────ß │ │ │ │ To Mark two corners of a rectangular area for subsequent │ │ operations by other functions. │ ┌┐ │ │ └┘ │ │ │ Memory Tip: If you look at the Tab key it actually looks │ │ like 2 arrows pointing at opposite corners of a rectangle. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user to define a rectangular area │ │ within a screen. This area can be the focus of operations │ │ like Change, Fill, Move, Paint, and the Transfer function. │ │ │ │ Position the cursor at one corner, press Shift Tab, move │ SAVE FILE NAME- B:EDDOC215_ │ the cursor to the opposite corner and press Shift Tab. │ │ Now the corners are marked. There can only be two markers │ │ on the screen at a time. If you were to try to enter a │ │ third marker, the first two would disappear. Also if you │ │ leave the screen to go to another, the markers are cleared. │ │ │ │ Once an area is marked it can be used for several functions. │ │ │ │ To clear the markers, press Escape TWICE sequentially and │ │ they will disappear. │ │ │ ┌┐ │ │ └┘ │ Notes: │ │ │ │ Markers blink but it is also possible to have blinking │ │ spots that aren't markers (see below). There is no │ │ prompt line indication for this function. │ │ │ │ │ │ The marked area can be as big as the whole screen, but │ │ most of the functions using marked areas also include │ │ the whole screen as the (A)ll option. │ │ │ │ │ SCREEN 3 t FG= 12 BG= 2 │ ┌──────────────────┐ π────α π────α │ │ │ VARIABLE MARKERS │ │Ctrl│ │PgDn│ │ │ └──────────────────┘ Γ────ß Γ────ß │ │ │ │ There is also a special type of marker to indicate to │ │ other application programs (such as RTG) the location │ │ of fields which are to be updated with application data │ │ from external sources. │ │ │ │ These fields are indicated by areas of blinking characters │ │ (same size as the desired field) usually containing numbers │ │ or other codes which point to variables within the other │ ┌┐ │ programs. │ └┘ │ │ │ Any characters typed after pressing Ctrl PgDn will be │ │ displayed blinking. Escape terminates this mode. │ │ │ │ This function can be used just to enter blinking symbols │ │ if desired: │ │ ù This light is blinking (on my screen). │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-16 │ │ │ │ │ │ ╦¡╦ ∩═∞ ╦ ╦ ╦═╗ π─────α π─────α │ │ ║║║ ║ ║ ║∩φ ╠╣ │ Alt │ │ F10 │ │ │ ╩ ╩ ε═φ εφ ╩═╝ Γ─────ß Γ─────ß │ │ │ │ To Move a marked area to a new location on the current │ │ screen. The marked area slides across other areas without │ ┌┐ │ disturbing those areas. │ └┘ │ │ │ │ │ Memory Tip: The F9 and F10 special functions are divided │ │ into three groups: Color (Ctrl), ASCII (Alt), and defining │ │ Symbols (Shift). Because the main purpose of MOVE is to │ │ reposition ASCII codes, the MOVE function is a member of the │ │ ASCII group (Alt) along with FILL, and within each group │ │ the functions are sequenced alphabetically as to F9 or F10. │ │ When thinking MOVE, think ASCII (Alt) Move (F10). In Move, │ │ the color codes follow along for the ride. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ SAVE FILE NAME- B:EDDOC216_ │ └──────────────────────┘ │ │ │ │ The Move function requires that an area is marked before │ │ pressing Alt F10. You have two choices on how to get the │ │ marked area to the new location. The first way is to │ │ mark the area, go into move mode, and then use the │ │ incremental cursor movement keys to shove the marked area │ │ to the new location. Upon arrival at the desired location, │ │ pressing Escape will freeze it there but the cursor is │ │ still back where it came from. The second method requires │ │ marking the area, next, move the cursor (slow or fast) to │ ┌┐ │ the new location (upper left corner), and then go into move │ └┘ │ mode, press M, and the marked area will jump to the new │ │ location. At that point you can also use the cursor keys │ │ to adjust the exact position before Escaping and freezing in │ │ that location. In this mode, the cursor ends up in the │ │ vicinity of the destination rather than the source location. │ │ Your choice depends on where you want to make your next │ │ cursor operation. │ │ │ │ When an area is moved away, a hole (sometimes a black hole) │ │ is left behind. This hole is filled with spaces at the │ │ current background color and although not visible, the │ │ current foreground color. │ SCREEN 3 t FG= 12 BG= 2 │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. s(Tab) s(Tab) Mark area to move│ │ │ │ SCREEN 1 etc. Position cursor. │ │ │ │ SCREEN 1 etc. a(F10) Enter Move mode. │ │ │ │ MOVE (M)ark () M Jump to cursor. │ │ │ │ MOVE (M)ark () Adjust a bit. │ │ ┌┐ │ │ MOVE (M)ark () e OK,Freeze it here│ │ └┘ │ │ SCREEN 1 etc. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ If you want to move something off to another screen, see the │ │ Transfer Buffer function. │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-17 │ │ │ │ │ │ ╦═∞ ∩═∞ ╦ ╦∞╦ ═╦═ π────α π─────α │ │ ╠═φ ╠═╣ ║ ║║║ ║ │Ctrl│ │ F10 │ │ │ ╩ ╩ ╩ ╩ ╩ε╝ ╩ Γ────ß Γ─────ß │ │ │ │ To recolor the screen with the current foreground and │ │ background color, for the whole screen or specified │ ┌┐ │ portions (rows, columns, marked areas or as cursor moves). │ └┘ │ │ │ │ │ Memory Tip: The F9 and F10 special functions are divided │ │ into three groups: Color (Ctrl), ASCII (Alt), and defining │ │ Symbols (Shift). Because the only purpose of PAINT is │ │ to modify colors, the PAINT function is a member of the │ │ color group (Ctrl) along with CHANGE, and within each group │ │ the functions are sequenced alphabetically as to F9 or F10. │ │ When thinking paint, think Color (Ctrl) Paint (F10). │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ SAVE FILE NAME- B:EDDOC217_ │ │ │ This function is used to recolor images when there is │ │ no concern for the existing colors. The colors indicated │ │ at the bottom of the screen are the colors of your paint │ │ brush (cursor). You may also paint rows, columns, the │ │ whole screen, or a marked rectangular area. │ │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ ┌┐ │ │ Prompt: User: Comments: │ │ └┘ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c(F10) Paint Function. │ │ │ │ PAINT R C M A R Paint Row. │ │ │ │ PAINT R C M A C Paint Column. │ │ │ │ PAINT R C M A e Escape when done.│ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ This will paint a row and a column at the current cursor │ │ location with the current foreground and background colors. │ │ │ │ If you move the cursor while in the paint function, areas │ │ brushed across by the cursor will be painted. You can also │ SCREEN 3 t FG= 12 BG= 2 │ mix marked areas, cursor movements, and rows and columns │ │ while in the paint function. If you press "A" for All, │ │ the whole screen will be painted. │ │ │ │ Escape can be pressed at any time to exit from Paint. │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-18 │ │ │ │ │ │ ╦═∞ ╦═∞ ╦ ╦∞╦ ═╦═ π────α π─────α │ │ ╠═φ ╠╦φ ║ ║║║ ║ │Ctrl│ │PrtSc│ │ │ ╩ ╩εΩ ╩ ╩ε╝ ╩ Γ────ß Γ─────ß │ │ │ │ To Print a hard copy of any portion of a screen or │ │ multiple screen image on an Epson FX series printer or │ ┌┐ │ with some limitations on an Epson MX series printer │ └┘ │ │ │ │ │ Memory Tip: The PrtSc should be obvious, but be careful │ │ not to press Shift PrtSc because this activates an │ │ operating system function which attempts to print out │ │ the current screen in character mode. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function can print out any rectangular portion of │ │ any number of screens at a wide variety of scales. │ SAVE FILE NAME- B:EDDOC218_ │ │ │ Before entering the Print function, you should determine │ │ how many columns and rows you want to print, make sure │ │ your paper is wide enough, and check to see that the │ │ printer is ready to print. Then position the cursor at │ │ the first column of the first row on the first screen of │ │ the area you want to print. │ │ │ │ Now press Ctrl PrtSc, verify the starting column value, │ │ and enter the total number of columns to print across the │ │ paper. Select the desired column size and verify that │ ┌┐ │ the calculated width will fit on your paper. At this │ └┘ │ point you can press Escape to exit the Print function, or │ │ press N and reenter number of columns and scale, or │ │ press Y and go on to the length. │ │ │ │ Now verify the starting row number, and enter the total │ │ number of rows (max 96). Select the desired row spacing │ │ and verify that the calculated length is what you want. │ │ At this point you can press Escape to exit the Print │ │ function, or press N and reenter number of rows and scale, │ │ or press Y and go on to get ready to go. │ │ │ │ The last option is the double strike option which gives │ SCREEN 3 t FG= 12 BG= 2 │ you nice dark output in twice as much time. │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c(PrtSc) Print Function. │ │ │ │ First Col=1:Enter # of Cols- 80 ┘ Width 80 columns.│ │ │ │ Printer type- (F) (M) (T) F Fx printer type. │ │ │ │ Col./Inch (1) (2) (3) (4) (5) 5 15 col./". See │ │ │ │ This will print 5.33" wide OK? Y Yes, looks good. │ │ │ │ First Row=1:Enter # of Rows- 72 ┘ 3 screens long. │ │ ┌┐ │ │ Rows/Inch (A) (B) (C) B 9 rows per inch. │ │ └┘ │ │ This will print 8.00" long OK? Y Yes, lets go. │ │ │ │ Ready to go. Doublestrike? Y Sure, why not. │ │ │ │ Printing. (Esc) to pause/quit Go to it. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ Column Scales: (1)=7.5 cpi (2)=9 cpi (3)=10 cpi (4)=11.25 cpi │ │ Row Scales: (A)=8.0 rpi (B)=9 rpi (C)=10 rpiå\__(5)=15 cpi │ │ │ │ SEE ALSO PAGE 2-26. │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-19 │ │ │ │ │ │ ∩═∞ ∩═∞ ╦ ╦ ╦═╗ π─────α │ │ ε═∞ ╠═╣ ║∩φ ╠╣ │ F10 │ │ │ ε═φ ╩ ╩ εφ ╩═╝ Γ─────ß │ │ │ │ To save an image to the disk. │ │ │ ┌┐ │ │ └┘ │ Memory Tip: Think of F 1 0 as F I/O (File I/O). │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user to Save images as binary disk │ │ files. A file can be 1 screen or several screens. Multiple │ │ screen images must be Saved and Loaded at the same width │ │ (40 or 80) or a confused picture will result. │ │ │ │ The screen you are viewing is the screen that is saved or │ │ in the case of multiple screens, the current screen is the │ SAVE FILE NAME- B:EDDOC219_ │ starting screen and subsequent screens (see screen layout │ │ in SCREEN Function) are also saved until the specified │ │ number of screens have been stored to the disk. │ │ │ │ In specifying the file name, the default extension (.PIC) │ │ is attached to the file name, unless an extension is │ │ supplied by the user as part of the file name. │ │ │ │ The user may also specify a drive prefix as part of the │ │ file name. │ │ │ ┌┐ │ │ └┘ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. (F10) File I/O Function│ │ │ │ (L)oad (S)ave S Select SAVE. │ │ │ │ HOW MANY SCREENS? 2 2 screen image. │ │ │ │ SAVE FILE NAME - B:BOP ┘ File BOP on B: │ │ │ │ SCREEN 1 etc. Done. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ SCREEN 3 t FG= 12 BG= 2 │ To cancel the Save Function, Escape can be pressed at any │ │ time before pressing enter after the file name. If you are │ │ at the number of screens question, you need to press escape │ │ twice to get completely out. │ │ │ │ │ │ There are a number of errors which can be detected by the │ │ Save function, including the feared DISK FULL message. │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-20 │ │ │ │ │ │ ∩═∞ ∩═∞ ╦═∞ ╦═╗ ╦═╗ ╦∞╦ π────α π────α π────α │ │ ε═∞ ║ ╠╦φ ╠╣ ╠╣ ║║║ │Ctrl│ │ F1 │ to │ F8 │ │ │ ε═φ ε═φ ╩εΩ ╩═╝ ╩═╝ ╩ε╝ Γ────ß Γ────ß Γ────ß │ │ │ │ To select one of four 80 column screens or one of eight │ │ 40 column screens for display. (Not with monochrome bd.) │ ┌┐ │ │ └┘ │ │ │ Memory Tip: This is the only combination of the F1 to F8 │ │ function keys that doesn't change the current color. If │ │ the color changes instead of the screen number, you guessed │ │ wrong. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function selects the current screen RAM area to be │ │ worked with. F1 is screen 1, F2 is screen 2, etc. │ │ In 80 column mode, the screen numbers are 1, 3, 5, and 7. │ SAVE FILE NAME- B:EDDOC220_ │ An 80 column screen is just two 40 column screens side by │ │ side. Since the cursor location is unchanged, this function │ │ can be used to penetrate through "layers" of images. │ │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c(F3) Select screen 3. │ │ ┌┐ │ │ SCREEN 3 etc. c(F5) Now screen 5. │ │ └┘ │ │ SCREEN 5 etc. c(F1) Back to screen 1.│ │ │ │ SCREEN 1 etc. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ │ │ The desired screen can also be reached using the screen to │ │ screen scrolling process (See SCROLLING). │ │ │ │ │ │ Before LOADing a multiple screen image, the beginning screen │ │ must be selected and located such that there is enough room │ │ through subsequent screens to contain the entire image. In │ SCREEN 3 t FG= 12 BG= 2 │ other words, (in 80 column mode) don't load a 3 screen │ │ image into screen 5. It must start in screens 1 or 3. │ │ │ │ │ │ Before PRINTing a multiple SCREENS │ │ screen image, the beginning 80 c┌─────┬─────┐ │ │ screen must be selected. 1 │ 1 2 │ │ │ ├─────┼─────┤ │ │ 3 │ 3 4 │ │ │ Refer to SCROLLING for the ├─────┼─────┤ │ │ logical arrangement of 5 │ 5 6 │ │ │ multiple screens. ├─────┼─────┤ │ ┌┐ │ 7 │ 7 8 │ │ └┘ │ └─────┴─────┘ │ │ 40 c. 40 c. │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-21 │ │ │ │ │ │ ∩═∞ ∩═∞ ╦═∞ ∩═∞ ╦ ╦ ╦ ╦∞╦ ∩═∞ π────α π────α │ │ ε═∞ ║ ╠╦φ ║ ║ ║ ║ ║ ║║║ ║═╗ │PgUp│ or │PgDn│ │ │ ε═φ ε═φ ╩εΩ ε═φ ╩═╝ ╩═╝ ╩ ╩ε╝ ε═φ Γ────ß Γ────ß │ │ π────α π────α │ │ To move from screen to screen in │Ctrl│ │ ─ │ │ │ multiple screen images using just Γ────ß Γ────ß │ ┌┐ │ the fast cursor movement keys. π────α π────α │ └┘ │ │Ctrl│ │ ─ │ │ │ Γ────ß Γ────ß │ │ Memory Tip: Same as fast cursor │ │ movement keys. Just keep on moving. │ │ Merrily we scroll along, scroll along... │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function allows the user to easily think in terms │ │ of multiple screen images. Rather than remembering which │ │ screen is next or above or below the current screen, you │ SAVE FILE NAME- B:EDDOC221_ │ can just scroll through the screens in the internally │ │ defined logical sequence. The PRINT function uses this │ │ same sequence when printing a multiple screen image. │ │ │ │ │ │ ┌─────────────────────────┐ │ │ │ Logical Screen Sequence │ │ │ └─────────────────────────┘ │ │ These charts show the various arrangements of multiple │ │ screens as encountered by the fast cursor and the Print │ │ function. │ ┌┐ │ │ └┘ │ Caution: The LOAD function loads multiple screens according │ │ to the physical screen sequence shown in the SCREEN function. │ │ │ │ │ │ 320 Column Format: │ │ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ Max. 24 │ │ │ 1 2 │ 5 6 │ 3 4 │ 7 8 │ Lines │ │ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘ │ │ │ │ 160 Column Format: 40 Column Format: │ │ ┌─────┬─────┬─────┬─────┐ ┌─────┐ │ │ │ 1 2 │ 5 6 │ │ 1 │ │ SCREEN 3 FG= 12 BG= 2 │ ├─────┼─────┼─────┼─────┤ Max. 48 Lines ├ ─ ─ ┤ │ │ │ 3 4 │ 7 8 │ │ 3 │ │ │ └─────┴─────┴─────┴─────┘ ├ ─ ─ ┤ │ │ │ 5 │ │ │ 80 Column Format: ├ ─ ─ ┤ │ │ ┌─────┬─────┐ Max. 192 │ 7 │ │ │ │ 1 2 │ Lines ├ ─ ─ ┤ │ │ ├─────┼─────┤ │ 2 │ │ │ │ 3 4 │ ├ ─ ─ ┤ │ │ ├─────┼─────┤ Max. 96 Lines │ 4 │ │ │ │ 5 6 │ ├ ─ ─ ┤ │ │ ├─────┼─────┤ │ 6 │ │ ┌┐ │ │ 7 8 │ ├ ─ ─ ┤ │ └┘ │ └─────┴─────┘ │ 8 │ │ │ └─────┘ │ │ │ │ Each solid box is an 80 column screen and each │ │ small box is a 40 column screen. │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-22 │ │ │ │ │ │ ∩═∞ ╦ ╔═╗ ╦═╗ π────α │ │ ε═∞ ║ ∩═φ ╠╣ │ F9 │ │ │ ε═φ ╩ ╚═╝ ╩═╝ Γ────ß │ │ │ │ To select 40 column or 80 column display mode. │ │ Does not work with the monochrome display adapter. │ ┌┐ │ │ └┘ │ Memory Tip: None that I can think of. It is in a │ │ convienient place though. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function converts all the images in the screen RAM │ │ to 40 or 80 column format each time this key is pressed. │ │ If you are looking at an 80 column screen and your cursor │ │ is in the left half then after pressing F9 you will be │ │ looking at the left 40 in 40 column mode. If the cursor │ │ is on the right side then you get the right 40 columns. │ SAVE FILE NAME- B:EDDOC222_ │ An 80 column screen is just two 40 column screens side by │ │ side. │ │ │ │ The 80 column screens are numbered the same as the left │ │ 40 column screen (1,3,5,7). │ │ │ │ │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ ┌┐ │ │ Prompt: User: Comments: │ │ └┘ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. (F9) Starts in 80 mode│ │ │ │ S C R E E N 1 etc. (F9) Now 40 columns. │ │ │ │ SCREEN 1 etc. Back to 80 cols. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ │ │ Each time F9 is pressed the screen size (40/80) is toggled. │ │ │ │ │ │ This function must be used before LOADing a multiple screen │ │ image to provide proper format alignment. Single screen │ SCREEN 3 t FG= 12 BG= 2 │ images are buffered on input and adjusted accordingly. │ │ Multiple screen images must be LOADed at the same size │ │ as they were when SAVEd. │ │ │ │ │ │ This function should also be used before LOADing a │ │ forty column image in 80 column mode if you want the │ │ image on the LEFT half of the 80 column screen. │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-23 │ │ │ │ │ │ ∩═∞ ╦ ╦ ╦¡╦ ╦═∞ ∩═∞ ╦ ∩═∞ π─────α π─────α │ │ ε═∞ ε╦φ ║║║ ╠═ê ║ ║ ║ ε═∞ │ 0 │ to │ 9 │ │ │ ε═φ ╩ ╩ ╩ ╩═φ ε═φ ╩═╝ ε═φ Γ─────ß Γ─────ß │ │ π─────α π─────α │ │ To plot a symbol at the │ A │ to │ Z │ │ │ current cursor location. Γ─────ß Γ─────ß │ ┌┐ │ π─────α π─────α π─────α │ └┘ │ │Shift│ │ A │ to │ Z │ │ │ The actual symbol to be Γ─────ß Γ─────ß Γ─────ß │ │ plotted is determined by π────α π─────α π─────α │ │ the current symbol │Ctrl│ │ A │ to │ Z │ │ │ conversion table (see Γ────ß Γ─────ß Γ─────ß │ │ DEFINE symbol conversion π─────α π─────α π─────α │ │ table). │ Alt │ │ A │ to │ Z │ │ │ Γ─────ß Γ─────ß Γ─────ß │ │ π─────απ─────απ─────απ─────α │ │ See also Line mode, │ !@#$%^&*()_+=-{}][":':/?>│ etc. │ │ ASCII edit, and Γ─────ßΓ─────ßΓ─────ßΓ─────ß │ │ Transfer block symbol. │ │ │ SAVE FILE NAME- b:eddoc223_ │ A to Z and Shift A to Z are usually reserved for lower │ │ and upper case alphabet. │ │ │ │ Ctrl A to Z and Alt A to Z are usually reserved for │ │ special graphics symbols. │ │ │ │ Numbers and punctuation usually play themselves. │ │ │ │ │ │ All upper and lower case alphas, numbers, and punctuation │ │ automatically advance the cursor to the next column. │ ┌┐ │ Use the Cursor Return function (Ctrl ]) to get to the │ └┘ │ beginning of the next line (at the left margin column). │ │ │ │ │ │ The Ctrl A to Z and Alt A to Z graphic symbols leave the │ │ cursor stationary. The cursor movement keys are used to │ │ advance (up, down, left or right) from the last plotted │ │ character. │ │ │ │ │ │ │ │ │ │ │ SCREEN 3 FG= 12 BG= 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-24 │ │ │ │ │ │ ═╦═ ╦═∞ ∩═∞ ╦∞╦ ∩═∞ ╦═╗ ╦═╗ ╦═∞ π─────α π─────α │ │ ║ ╠╦φ ╠═╣ ║║║ ε═∞ ╠╣ ╠╣ ╠╦φ │Shift│ │ F10 │ │ │ ╩ ╩εΩ ╩ ╩ ╩ε╝ ε═φ ╩ ╩═╝ ╩εΩ Γ─────ß Γ─────ß │ │ │ │ To transfer a marked rectangular area from one screen │ │ to another or to replicate copies of a block symbol on │ ┌┐ │ any screen. │ └┘ │ │ │ │ │ Memory Tip: Think of Symbol Transfer and Shift fTen, or │ │ symbols that you use offTEN. │ │ │ │ Shift F10 moves the marked area to the Transfer Buffer. │ │ A small t in the main prompt line indicates that there │ │ is something in the buffer. │ │ │ │ Shift F10 with no area marked clears the buffer. │ │ │ │ Once the marked area has been moved to the buffer, you │ │ can change to a different screen, move the cursor to the │ SAVE FILE NAME- B:EDDOC224_ │ position where you want the upper left corner of the │ │ marked area to land. │ │ │ │ π────α π─────α │ │ Now press Ctrl BackSpace to plot the │Ctrl│ │ BS │ │ │ characters from the buffer, and/or Γ────ß Γ─────ß │ │ press Ctrl 6 to plot the color codes π────α π─────α │ │ from the buffer. │Ctrl│ │ 6 │ │ │ Γ────ß Γ─────ß │ │ │ │ Memory Tip: Think of BackSpace (BS) as Block Symbol. │ ┌┐ │ │ └┘ │ │ │ When the block symbol is plotted, the corners are still │ │ marked so you can go right into the MOVE function and │ │ adjust the marked area into its final position. │ │ │ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. s(F10) Transfer to buff.│ │ │ │ SCREEN 1 t etc. c(F3) Select screen 3. │ │ SCREEN 3 FG= 12 BG= 2 │ │ SCREEN 3 t etc. (Home) Cursor to corner.│ │ │ │ SCREEN 3 t etc. c(BS) Plot characters. │ │ │ │ SCREEN 3 t etc. c6 Plot color codes.│ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ │ This function is also useful if you need to scroll part │ │ of an image off of one screen and onto the next screen. │ │ │ │ The Transfer Buffer is as big as a whole 80 column screen. │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-25 │ │ │ │ │ │ ╦ ╦ ╦ ╦═╗ ╦ ╦ ╦ ╦¡╦ ∩═∞ ∩═∞ ╦═╗ π────α π─────α │ │ ║∩φ ║ ╠╣ ║║║ ║ ║║║ ╠═╣ ║═╗ ╠╣ │Ctrl│ │ End │ │ │ εφ ╩ ╩═╝ ╚ò╝ ╩ ╩ ╩ ╩ ╩ ε═φ ╩═╝ Γ────ß Γ─────ß │ │ │ │ To sit back and admire your handywork without distraction │ │ from the cursor and prompt line. │ ┌┐ │ │ └┘ │ │ │ Memory Tip: Think of this as a Controlled End to the │ │ editing process. It is controlled because with any │ │ keypress, you can easily return to program control. │ │ │ │ ┌──────────────────────┐ │ │ │ Function Description │ │ │ └──────────────────────┘ │ │ │ │ This function simply removes the cursor, prints a blank │ │ prompt line, and waits for any keypress. │ │ │ │ │ SAVE FILE NAME- B:EDDOC225_ │ ┌──────────────────┬─────────────────────────────────────────┐ │ │ │ SAMPLE SEQUENCE │ a=Alt, c=Ctrl, e=Esc, s=Shift, ┘=Enter │ │ │ ├──────────────────┴─────────────────────────────────────────┤ │ │ │ Prompt: User: Comments: │ │ │ ├────────────────────────────────────────────────────────────┤ │ │ │ SCREEN 1 etc. c(End) View Function. │ │ │ │ Admire picture. │ │ │ │ (any key) Back to work. │ │ │ │ SCREEN 1 etc. │ │ │ └────────────────────────────────────────────────────────────┘ │ │ │ ┌┐ │ │ └┘ │ Caution: If you miss holding the Ctrl key when you hit │ │ the End key, be sure you don't press the Y key or you │ │ really will be done. If the prompt line says "End Really?", │ │ press any key other than Y. │ │ │ │ If you really want to be safe, save your image files before │ │ viewing or printing them. │ │ │ │ │ │ │ │ │ │ │ SCREEN 3 FG= 12 BG= 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-26 │ │ │ │ │ │ ┌─────────────────────────────────┐ │ │ │ DOCUMENT FORMATTING FOR PRINTER │ │ │ └─────────────────────────────────┘ │ │ │ │ When preparing images for documents of various sheet │ │ sizes, there are several combinations of printer scales │ ┌┐ │ and screen arrangements which work well. │ └┘ │ │ │ This section assumes that you are using an Epson FX 80 or │ │ FX 100. If you are using a MX 80 or MX 100, the column │ │ width options are seriously limited. Valid options for │ │ "MX" printers are indicated. │ │ │ │ See also page 2-21 (scrolling). │ │ │ │ ┌───────────────┐ This is the format used for this manual. │ │ │ 5 1/2 x 8 1/2 │ This page is an example of type "A" and │ │ └───────────────┘ the sample images starting on page 1-10 │ │ are examples of type "B". │ │ │ SAVE FILE NAME- b:eddoc226_ │ A. Up/down orientation ├─┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼─┤ │ │ of 5 1/2" x 8 1/2" │é│ ┌───────┬───────┐ ───── │é│ │ │ page using three │é│ │ │ │é│ │ │ 80 column screens. │é│ │ 1 │ 2 │ │ │é│ │ │ │é│ │ │ │ │é│ │ │ 15 columns per inch │é│ ├───────┼───────┤ │ │é│ │ │ and 9 rows per inch. │é│ │ ∩═∞ │ │ │é│ │ │ │é│ │ 3 ╠═╣ 4 │ 8.0" │é│ │ │ │é│ │ ╩ ╩ │ 72 rows│é│ │ │ This format can be │é│ ├───────┼───────┤ │ │é│ │ │ used with the "MX" │é│ │ │ │ │é│ │ ┌┐ │ printers. │é│ │ 5 │ 6 │ │ │é│ │ └┘ │ │é│ │ │ │é│ │ │ │é│ └───────┴───────┘ ───── │é│ │ │ │é│ │ │ │é│ │ │ │é│ │─────5.33"───│ │é│ │ │ │é│ 80 cols. │é│ │ │ │é│ │é│ │ │ B. Sideways orientation ├─┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼─┤ │ │ of 5 1/2" x 8 1/2" │é│─ ┌───────┬───────┬───────┐ │é│ │ │ page using 6 forty │é│ │ │ │é│ │ │ column screens. │é││ │ 1 │ 2 │ 5 │ │é│ │ │ │é││ │ ╦═∞ │ │é│ │ │ 5.33"├───────┼─ ╠═ê ─┼───────┤ │é│ │ SCREEN 3 t FG= 12 BG= 2 │ 48 rows│ ╩═φ │ │é│ │ │ 15 columns per inch │é││ │ 3 │ 4 │ 7 │ │é│ │ │ and 9 rows per inch. │é│ │──────── 8" ─────────│ │é│ │ │ │é│─ └───────┴───────┴───────┘ │é│ │ │ Two pages can be │é│ ┌───────┬───────┬───────┐ │é│ │ │ printed on one 8 1/2 │é│ │───── 120 cols.──────│ │é│ │ │ x 11" sheet. │é│ │ 1 │ 2 │ 5 │ │é│ │ │ │é│ │ ╦═∞ │ │é│ │ │ This format can be │é│ ├───────┼─ ╠═ê ─┼───────┤ │é│ │ │ used with the "MX" │é│ │ ╩═φ │ │é│ │ │ printers. │é│ │ 3 │ 4 │ 7 │ │é│ │ │ │é│ │ │ │é│ │ ┌┐ │ │é│ └───────┴───────┴───────┘ │é│ │ └┘ │ C. Sideways orientation ├─┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼─┤ │ │ of 5 1/2" x 8 1/2" │é│ ┌───────────┬───────────┐ │é│ │ │ page using two 80 │é│ │──────── 8" ─────────│ │é│ │ │ column screens. │é│ │ 1 │ 2 │ │é│ │ │ │é│ │ ∩═∞ │ │é│ │ │ 10 columns per inch │é│ ├───────── ║ ─────────┤ │é│ │ │ and 9 rows per inch. │é│ | ε═φ | │é│ │ │ | | | 3 | 4 | | | │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-27 │ │ │ │ ┌────────────┐ │ │ │ 8 1/2 x 11 │ │ │ └────────────┘ ├─┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼─┤ │ │ │é│─ ┌───────────┬───────────┐ │é│ │ │ D. Full page using │é│ │────── 80 cols.──────│ │é│ │ │ four 80 column │é││ │ 1 | 2 │ │é│ │ │ screens as one │é││ │ │ │é│ │ ┌┐ │ image. │é││ ├───────────┼───────────┤ │é│ │ └┘ │ │é││ │ │ │é│ │ │ │é││ │ 3 | 4 │ │é│ │ │ │é││ │ ╦═∞ │ │é│ │ │ 10.67"├───────── ║ ║ ─────────┤ │é│ │ │ 96 rows│ ╩═φ │ │é│ │ │ 10 or 11.25 columns │é││ │ 5 | 6 │ │é│ │ │ per inch and 9 rows │é││ │──────── 8.0" ───────│ │é│ │ │ per inch. │é││ ├───────────┼───────────┤ │é│ │ │ │é││ │ or │ │é│ │ │ │é││ │ 7 | 8 │ │é│ │ │ │é│ │──────── 7.4" ───────│ │é│ │ │ │é│─ └───────────┴───────────┘ │é│ │ │ ├─┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼─┤ │ SAVE FILE NAME- b:eddoc227_ │ E. Full sheet with 120 │é│─ ┌───────┬───────┬───────┐ │é│ │ │ columns, using 12 │é│ │────── 120 cols.─────│ │é│ │ │ forty column screens │é││ │ 1 │ 2 │ 5 │ │é│ │ │ stored as 2 six │é││ │ │ │é│ │ │ screen images. │é││ ├───────┼───────┼───────┤ │é│ │ │ │é││ │ │ │é│ │ │ │é││ │ 3 │ 4 │ 7 │ │é│ │ │ This format can │é││ │ ╦═╗ │ │é│ │ │ be used with the 10.66"├───────┼─ ╠╣ ─┼───────┤ │é│ │ │ "MX" printers. 96 rows│ ╩═╝ │ │é│ │ │ │é││ │ 1 │ 2 │ 5 │ │é│ │ ┌┐ │ │é││ │ │ │é│ │ └┘ │ 15 columns per inch │é││ ├───────┼───────┼───────┤ │é│ │ │ and 9 rows per inch. │é││ │ │ │é│ │ │ │é││ │ 3 │ 4 │ 7 │ │é│ │ │ │é│ │──────── 8.0" ───────│ │é│ │ │ ┌───────────────────┐ │é│─ └───────┴───────┴───────┘ │é│ │ │ │ SQUARE CHARACTERS │ ├─┼ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┼─┤ │ │ └───────────────────┘ │ │ │ │ The FX series printer is capable of 2 scales giving equal │ │ dimensions on each axis. 9 x 9 format gives you 72 dots │ │ per inch on each axis. The 10 x 10 format gives you 80 │ │ dots per inch across and compresses between rows slightly │ SCREEN 3 FG= 12 BG= 2 │ to squeeze in 10 rows per inch. The following scales can │ │ be printed at 10 x 10 per inch: Printed circuit boards │ │ (4"x4.8" per image) at 2:1 scale using .05" cells, office │ │ space layout (80' x 96' per image) at 10'/" using 12" cells, │ │ land use planning (20 miles x 24 miles) at 2.5 mi/" using │ │ 40 acre cells, (2 miles x 2.4 miles) using 132' cells. │ │ │ │ COLUMN OPTION SUMMARY │ │ ┌────────────────────────────────────────────────────────────┐ │ │ │ Option Dots/ Char/ Inches Inches Screens Screens Screens │ │ │ │ Code Inch Inch /40 c /80 c /8 " /11" /14" │ │ │ │ ┌──────────────────────────────────────────────────────┤ │ ┌┐ │ │* 1 │ 60 7.5 5.33 10.67 1 2 2 │ │ └┘ │ │ 2 │ 72 9.0 4.44 8.88 1 2 3 │ │ │ │ 3 │ 80 10.0 4.0 8.0 2 2 3 │ │ │ │ 4 │ 90 11.25 3.55 7.4 2 3 3 │ │ │ │* 5 │ 120 15.0 2.67 5.33 3 4 5 │ │ │ └─────┴──────────────────────────────────────────────────────┘ │ │ * MX options │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-28 │ │ │ │ ┌────────────────────┐ │ │ │ OTHER USEFUL HINTS │ │ │ └────────────────────┘ │ │ │ │ When beginning to work on an image, use colors that │ │ have good working contrast and concentrate on getting │ │ the characters in place first. Then use the Change │ ┌┐ │ and Paint functions to play around with the colors │ └┘ │ until the desired picture results. │ │ │ │ Keep files of commonly used blank forms stored on the │ │ disk. You can load them into the program, then load │ │ text files into them, and finally graphically enhance │ │ the combined image. │ │ │ │ Don't worry about exact placement of text or diagrams │ │ when entering. Use the Move function to fine tune the │ │ placements. │ │ │ │ Keep hard copies of single and multiple character symbol │ │ charts handy for quick reference. │ SAVE FILE NAME- b:eddoc228_ │ │ │ When using the ALPHA block symbol charts: │ │ │ │ 1. Load in desired ALPHA image. │ │ 2. Clear bottom of screen and move desired alpha symbol │ │ chart to the top of the screen. │ │ 3. Mark and Transfer the entire top part of the screen │ │ to the buffer. One corner must be the Home corner. │ │ 4. Use the move function to shove the desired block │ │ characters down to the bottom of the screen where │ │ words and lines are assembled. If you need another │ ┌┐ │ copy of any character, just press HOME, and Ctrl BS, │ └┘ │ and all used characters will reappear in the top part. │ │ 5. When done constructing a word or phrase, replace the │ │ top of the screen (Home, Ctrl BS), then transfer the │ │ accumulated image on the bottom of the screen to the │ │ transfer buffer for use on another screen. │ │ 6. If you come back for more, start again at step 3. │ │ │ │ When editing a three screen image, the fourth screen is │ │ handy for symbol dictionaries and block symbol charts. │ │ When editing a 4 screen image, it may become necessary to │ │ temporarily save a screen for use for symbol tables. │ │ │ SCREEN 3 t FG= 12 BG= 2 │ When editing screens other than the first screen of a │ │ multiple screen image, it is very helpful to transfer │ │ to the next screen the last few lines of the screen │ │ just completed. Then after progressing several lines │ │ further, you can Move the old lines off the screen. │ │ │ │ │ │ If you want to make color hardcopies of documentation │ │ in large quantities, you can use the Change function to │ │ generate color separations for the various printing inks. │ │ When printing color separations using the change function │ │ to eliminate undesired colors, make sure that some alignment │ ┌┐ │ marks make it on to each separation. │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-29 │ │ │ │ │ │ ┌────────────────────┐ │ │ │ ALPHABETICAL INDEX │ │ │ └────────────────────┘ │ │ │ │ The first page listed is the primary reference for the entry. │ │ ──────────────────────────────────────────────────────────── │ ┌┐ │ │ └┘ │ ┌─┐ │ │ │A│ Alphanumeric 2-23 │ │ └─┘ Alt 2-2 │ │ ASCII Codes 2-11 │ │ ASCII Edit 2-4,2-8 │ │ │ │ │ │ │ │ ┌─┐ │ │ │B│ Background 2-6,2-1 │ │ └─┘ Black holes 2-16 │ │ Block symbols 2-24,2-28 │ │ Bright colors 2-6 │ SAVE FILE NAME- b:eddoc229_ │ Bottom (PgDn) 2-7,2-21 │ │ │ │ ┌─┐ │ │ │C│ Change 2-5 │ │ └─┘ Character 2-1 │ │ Clear buffer (t) 2-24 │ │ Clear markers 2-15 │ │ Color 2-6,2-5,2-17 │ │ Columns 2-1,2-3 │ │ Corners 2-15 │ │ Ctrl 2-2 │ ┌┐ │ Cursor 2-7,2-21 │ └┘ │ ┌─┐ │ │ │D│ Define symbols 2-8 │ │ └─┘ Delete 2-9 │ │ Dictionary 2-8 │ │ │ │ ┌─┐ │ │ │E│ Eighty columns 2-22,2-1 │ │ └─┘ End 2-10 │ │ Enter 2-2 │ │ Erase 2-11 │ │ Escape 2-2 │ │ Ext. functions 2-3 │ SCREEN 3 t FG= 12 BG= 2 │ │ │ ┌─┐ │ │ │F│ Foreground 2-6,2-1 │ │ └─┘ Forty column mode 2-22,2-1 │ │ Files 2-1,2-14,2-19 │ │ Fill 2-11 │ │ Function keys 2-1,2-3 to 2-25 │ │ │ │ ┌─┐ │ │ │H│ Hints 2-28 │ │ └─┘ Home 2-7 │ │ │ ┌┐ │ │ └┘ │ ┌─┐ │ │ │I│ Image 2-1 │ │ └─┘ Insert 2-12 │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 2-30 │ │ │ │ │ │ INDEX Cont. │ │ │ │ │ │ ┌─┐ │ │ │L│ Left 2-7,2-21 │ │ └─┘ Left margin 2-3,2-7,2-14 │ ┌┐ │ Line 2-13 │ └┘ │ Load 2-14 │ │ │ │ ┌─┐ │ │ │M│ Markers 2-15 │ │ └─┘ Move 2-16 │ │ Multiple screens 2-21,2-28 │ │ │ │ │ │ ┌─┐ │ │ │P│ Paint 2-17 │ │ └─┘ Print 2-18,2-26,2-3 │ │ PRINT.SET 2-3 │ │ │ SAVE FILE NAME- b:eddoc230_ │ │ │ ┌─┐ │ │ │Q│ Quit 2-10 │ │ └─┘ │ │ ┌─┐ │ │ │R│ Repeat 2-2 │ │ └─┘ Return cursor 2-7 │ │ Right 2-7,2-21 │ │ Row 2-1,2-3 │ │ │ │ │ ┌┐ │ ┌─┐ │ └┘ │ │S│ Save 2-19 │ │ └─┘ Scale 2-18,2-26,2-27 │ │ Screen number 2-20 │ │ Scroll 2-21,2-7 │ │ Set marker 2-15 │ │ Shift 2-2 │ │ Size selection 2-22 │ │ Symbols 2-8,2-23,2-4 │ │ │ │ │ │ │ │ ┌─┐ │ SCREEN 3 t FG= 12 BG= 2 │ │T│ Tab 2-7,2-21 │ │ └─┘ Text files 2-14 │ │ Top (PgUp) 2-7,2-21 │ │ Transfer buffer 2-24,2-28 │ │ │ │ ┌─┐ │ │ │V│ Variable markers 2-15 │ │ └─┘ View image 2-25 │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ├ ┌────────────────────────────────────────────────────────────────────┐ │ EDDIE 3-1 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ ┌───────────┬──────────────────────────────────────┐ │ └┘ │ │ SECTION 3 │ S A M P L E I M A G E S │ │ │ └───────────┴──────────────────────────────────────┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ SAVE FILE NAME- B:EDDOC31_ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ SCREEN 3 t FG= 12 BG= 2 │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌┐ │ │ └┘ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ├────────────────────────────────────────────────────────────────────┤ │ This Information is proprietary to Automatic Micro Systems, Inc. │ ├ └────────────────────────────────────────────────────────────────────┘ SCREEN 5 t FG= 12 BG= 2 ┬ ┌┐ ┌┐ └┘ └┘ ┌───────────────────────────────────────────────────────────────────────────────│ │ │ │ │ │ │ │ │ ╔══════════════════╗ ╔═══════╦Ω δ╦═══──═╗ τ═──═│ ║┌────┐ ║ á ║ / ║ ║ τσ | │ ║└────┘Cold tank ║ á Lndry\ ║ BR ║ á ù│ ║┌────┐ ║ ╠══╤════╣ ║ ║ á | │ ║└────┘Hot tank ║ á░░│ B / / ║ á SUN│ ║ πα π─α ║ ║░░│ñ┌──╢ ╠═ ╣ á │ ║παΓß Γ─ßGray tank ║ ╠══╧═╧══╝ ╚══════╣ ╔═╬═╦═══│ ║Γß ⁿ / ║ ║ ┌─────┘ └──────╢ ║ ╚═╣ ù │ ╠════════════ δ═══╣ ║ │Ktchn τ┌ó─ó┐Σá ║ √ ╙───│ ║ ║ áÑ│ ┌─┐ µ└───┘σá ║ │ SAVE FILE NAME- b:eddoc32_ a ║ ║ ║ │ │ │ å å ║ ║ √ L│ ║ R&R ║ ╟─┘ └─┘ ║ ║ │ ╓┬Σ │ ║ ║ / ║ ║ √█║│µ─│ ║/U ║ á────────┐ ║ ║ │ ╙┴──│ ╠ ═════╦ δ══════╣ ╠════════╛ ╔═╦═══╣ ╚═╬═════│ ║óóó│ ║\ ║ ║ ││││││U ║ ║ á │││ ║óóó│ ║ ║ ║───┌────╖ ╚═╣ ║ á───┌─│ ║óóó└────║ Storage ║ ║óóó└────╜ ╠Ωτδ╣ áóóó└─│ ║ │││││║ ║ ║ ││││││D ≡ ║ á │││ ╚════════╩═════════╝ ╚═════════──═──╩Ωµδ╝ ╚──═──│ │ BASEMENT FIRST FLOOR SE│ │ │ │ SAMPLE FLOOR PLAN │ │ │ │ │ │ │ └───────────────────────────────────────────────────────────────────────────────SCREEN 3 FG= 12 BG= 2 ┬ ┌┐ └┘ ───────────────────────────────────────┐ │ │ │ │ │ │ │ │ ──═╦══──═════╗ │ │ ║ │ │ MBR ║ │ ╠══╗ ║ │ ±≡║τ ║ │ ╠ ╬σ ╦ ╣ │ ╦╦═╝B\ ║ ║ │ ╠╩════╝ ║ ║ │ ╜ ║ ║ │ ╔══╩═══╣ │ SCREEN 5 FG= 12 BG= 2 R ║ ║ │ ║ BR │ │ ─α ║ ║ │ ─ß / ║ │ ═══╗──╠═══╦ ╣ │ │││║ ╠ ╩══╣ │ ───╢ \ ║ │ ───╜ ║ BR ║ │ ││││D║ ║ │ ═──╗ ║ ║ │ ╚──╩═══──═╝ │ COND FLOOR │ │ │ │ │ │ │ │ │ │ │ EDDIE 3-2 │ ───────────────────────────────────────┘ PAINT (R)ow (C)ol (M)ark (A)ll () ┬ ┌┐ ┌┐ └┘ └┘ ┌───────────────────────────────────────────────────────────────────────────────│ │ │ │ │ │ │ │ ┌────────────────┬──────────────────────────────────────────│ │ CABLE DIAGRAM │ IBM PC to HCS controller │ ├────────────────┴──────────────────────────────────────────│ │ ┌─┐ │ │ ┌─────────Black───────╫─────White──────╫─────Green───┤ ├│ │ │ ┌───────Yellow──────╫─────Green──────╫─────Red─────┤ ├│ │ │ │ ┌─────White───────╫─────Black──────╫─────Black───┤ ├│ │ │ │ │ ┌───Orange──────╢ ║ ─┤ ├│ │ │ │ │ │ ┌─Blue────────╫─────Red────────╫─────White───┤ ├│ │ ┌┴─┴─┴─┴─┴┐ ` ` └─┘ │ │ └≥─≥─≥─≥─≥┘ ┐ │ Main Cable │ Plug SAVE FILE NAME- b:eddoc33_ │ │ A B H D E Wall Socket │ │ In Computer Room │ │ ┌┴─┴─┴─┴─┴┐ Plug Junction Block │ │ └┬─┬─┬─┬─┬┘ ┌────────────────┐ │ │ └─Φ─Φ─Φ─Φ───────White──────┼───────────Σ ├─┐ │ │ └─Φ─Φ─Φ───────Green──────┼────────Σ µ≤───┼3│ │ │ └─Φ─Φ───────Black──────┼────≤───Φ───Φ───┼7╞══════════│ │ └─Φ───────Blue───────┼ ├──┴─Φ─Σ │ │ │ │ └───────Purple─────┼ τ─Φ─Σ τ─Σ │ │ ├─┘ ┬─25 pin│ │ └┬─┼─┼─┼─┼─┼─┼─┼┬┘ ┘ Connec│ │ │20 7 6 5 4 3 2└─────────────│ │ └────────────────────────────│ └───────────────────────────────────────────────────────────│ │ │ CABLE CONNECTION DIAGRAM │ │ │ │ │ │ │ └───────────────────────────────────────────────────────────────────────────────SCREEN 3 FG= 12 BG= 2 ┬ ┌┐ └┘ ───────────────────────────────────────┐ │ │ │ │ │ │ │ ───┬───────────────┐ │ │Rev.A 2-11-83 │ │ ──┬┴───────────────┤ │ ┌┴┐ HCS UNIT │ │ A± ├────Data ─ │ │ B± ├────Data ─ │ │ H± ├────Ground │ │ D± ├── N.C. │ │ E± ├────SRQ ─ │ │ └┬┘ │ │ │ Socket on │ │ SCREEN 5 FG= 12 BG= 2 │ Controller box │ │ └────────────────┤ │ │ │ │ │ │ │ ┌───────┐ │ │ ═══╡ Mouse │ │ │ └───────┘ │ │ │ │ tors │ │ ────── To IBM PC │ │ ────── Serial Port │ │ ───────────────────┘ │ │ │ │ │ │ │ │ │ │ EDDIE 3-3 │ ───────────────────────────────────────┘ SCREEN 7 FG= 12 BG= 2 ┬ ┌┐ ┌┐ └┘ └┘ ┌───────────────────────────────────────────────────────────────────────────────│ │ │ │ │ │ │ │ SYMBOL DICTIONARY Electronic ELECTRONIC B│ ┌──────────────────────────────────────┐┌───────────────────│ │KEY a b c d e f g h i j k l m n o p ││ │ │ │ │ ││ ─
│ │Shift A B C D E F G H I J K L M N O P ││ ─¥─ │ │ ││ │ ─│ │Alt
││ │ ─
│ │ ││ ── ─│ │Ctrl █ ╪ ╫ Σ σ µ τ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ││ │ ├──────────────────────────────────────┤│ ┌── ─│ │KEY q r s t u v w x y z , . / ; ' ` ││ ──¥ƒ── ── SAVE FILE NAME- b:eddoc34_ │ │ ││ └── ─│ │Shift Q R S T U V W X Y Z < > ? : " ││ │ │ ┌────────────┤│ ⌠Σ τ÷ ±─│ │Alt ¥ ₧ ƒ│Ctrl Home ┼ ││ │µΣ τσ│ ±─│ │ │ ││ │ ±─ ─≡ │ ±─│ │Ctrl ° ∙ û ù ½ ¼ │Ctrl PgUp ⁿ ││ │τσ µΣ│ ±─│ ├─────────────────────────┘ ││ ⌡σ µ≈ ±─│ │KEY 1 2 3 4 5 6 7 8 9 0 - = [ ] \ ││ ────¥ ₧───── │ │ ││ ───¥ ₧──── °Σ│ │Shift ! @ # $ % ^ & * ( ) _ + { } | ││ ─────½₧──── ┤±│ │ ││ ───¥ ₧──── ∙σ│ │Alt ┐ ┘ └ ┌ │ ─ ┤ ├ ┴ ┬ Φ Θ ││ ────¥ ₧───── │ └──────────────────────────────────────┘└───────────────────│ │ │ SAMPLE SYMBOL CONVERSION CHART SAMPLE BLOCK SY│ │ │ │ │ │ │ └───────────────────────────────────────────────────────────────────────────────SCREEN 3 FG= 12 BG= 2 ┬ ┌┐ └┘ ───────────────────────────────────────┐ │ │ │ │ │ │ │ LOCK SYMBOLS │ ───────────────────┐ │ │ │ ─ ─