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Between Heaven & Hell 2
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BetweenHeavenHell.cdr
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towers.c
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1983-10-27
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3KB
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195 lines
#include <stdio.h>
/*
* IBM RBBS-PC Tulsa, OK
* Switching totally to the "C" Language
* 24 Hour operation 300/1200 baud XMODEM
* 918-664-8737
* SYSOP LYNN LONG
*
* Towers of Hanoi
*
* The object of the game is to transfer the disks from
* the leftmost tower to the rightmost tower obeying the
* following set of rules:
*
* 1) Only the top disk of any tower may be moved at a time
* 2) At no time must a larger disk be placed on a smaller disk
*
*/
#define FORMFEED 0x0c
#define ESC 0x1b
#define POST 0xba
#define POST_BASE 0xca
#define BASE 0xcd
#define RING 0xdc
#define SCREEN_WIDTH 80
#define SCREEN_HEIGHT 25
#define RING_WIDTH ((((SCREEN_WIDTH - 2)/3) & 0xfe)-1)
#define LEFT_POST (RING_WIDTH/2+1)
#define CENTER_POST (LEFT_POST+RING_WIDTH)
#define RIGHT_POST (LEFT_POST+2*RING_WIDTH)
#define MOVING_ROW 2
#define BASE_ROW 15
#define POST_HEIGHT 11
char top[3] { BASE_ROW-1, BASE_ROW-1, BASE_ROW-1 };
int pause 0;
main(argc, argv)
int argc;
char *argv[];
{
int nrings;
if(argc < 1 || argc > 3)
abort("Use: hanoi [rings [delay]]\n");
nrings = argc > 1 ? atoi(argv[1]) : 7;
pause = argc > 2 ? atoi(argv[2]) : 1;
setup(nrings);
hanoi(nrings, 0, 2, 1);
curse(0, SCREEN_HEIGHT-1);
}
hanoi(n, a, b, c)
char n, a, b, c;
{
if(n == 0)
return;
hanoi(n-1, a, c, b);
movering(n, a, b);
hanoi(n-1, c, b, a);
}
setup(n)
char n;
{
char i;
putchar(FORMFEED);
for(i = MOVING_ROW+2; i < BASE_ROW; ++i) {
cput(LEFT_POST, i, POST);
cput(CENTER_POST, i, POST);
cput(RIGHT_POST, i, POST);
}
curse(0, BASE_ROW);
for(i = 1; i < SCREEN_WIDTH; ++i)
putchar(BASE);
cput(LEFT_POST, BASE_ROW, POST_BASE);
cput(CENTER_POST, BASE_ROW, POST_BASE);
cput(RIGHT_POST, BASE_ROW, POST_BASE);
for(i = n; i > 0; --i)
draw(i, LEFT_POST, top[0]--, RING);
}
curse(x, y)
char x, y;
{
wait();
putchar(ESC);
putchar('=');
putchar(y + ' ');
putchar(x + ' ');
}
cput(x, y, ch)
char ch;
int x,y;
{
putchar(ESC);
putchar('=');
putchar(y + ' ');
putchar(x + ' ');
putchar(ch);
wait();
}
draw(ring, centre, y, ch)
char ring, centre, y, ch;
{
char i;
curse(centre-ring, y);
for(i=0; i<ring; ++i)
putchar(ch);
curse(centre+1, y);
for(i=0; i<ring; ++i)
putchar(ch);
}
movering(ring, from, to)
char ring, from, to;
{
char fromc, toc;
char fromy, toy;
fromc = LEFT_POST + from * RING_WIDTH;
toc = LEFT_POST + to * RING_WIDTH;
fromy = ++top[from];
toy = top[to]--;
while(fromy != MOVING_ROW) {
draw(ring, fromc, fromy, ' ');
draw(ring, fromc, --fromy, RING);
}
if(fromc < toc)
while(fromc != toc) {
cput(fromc-ring, fromy, ' ');
cput(fromc, fromy, RING);
cput(fromc+1, fromy, ' ');
cput(fromc+ring+1, fromy, RING);
++fromc;
}
else if (fromc > toc)
while(fromc != toc) {
cput(fromc+ring, fromy, ' ');
cput(fromc, fromy, RING);
cput(fromc-1, fromy, ' ');
cput(fromc-ring-1, fromy, RING);
--fromc;
}
while(fromy != toy) {
draw(ring, fromc, fromy, ' ');
draw(ring, fromc, ++fromy, RING);
}
}
wait() {
int i;
i = 1 << pause;
while(--i)
i = i;
}