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Between Heaven & Hell 2
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readme2.agt
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Text File
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1988-05-29
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4KB
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107 lines
This is disk #2 of the ADVENTURE GAME TOOLKIT or AGT
This disk contains the following files:
UNARC.COM -- A program to unarc the various ARCed files on the disk
AGTMACRO.ARC -- A utility to help create Adventure Game Toolkit data files
*-SRC.ARC -- AGT source code files for various adventure games
README2.AGT -- The file you are reading
Just a few words about each of these:
UNARC.COM:
This program is used to unarc the various ARCed files on the disk. To use
it, follow these directions:
HARD DISK USERS:
Copy all of the files from the disk on to your hard disk, then unarc
each file with an .ARC extension by giving the command:
UNARC filename.ARC
followed by a carriage return -- where filename is the name of
whatever file you wish to unarc. For example, UNARC AGTBLURB.ARC
would unarc the file AGTBLURB.
DUAL-FLOPPY USERS:
First, format several new blank disks. Put the AGT disk (i.e., this
disk) into drive B. Then, for each ARCed file, follow the following
steps:
1. Put a formatted blank disk in drive A. Make drive A the
default drive by giving the command "A:" followed by a
carriage return.
2. Unarc each file (on drive B) by giving the command:
B:UNARC B:filename.ARC
followed by a carriage return -- where filename is the name
of whatever file you wish to unarc. For example,
B:UNARC B:AGTBLURB.ARC would unarc the file AGTBLURB on to
the blank disk in drive A.
It is important to use completely blank, but already formatted disks,
since the files within the ARCed groups can be quite large and take a
great deal of disk space.
SINGLE-FLOPPY USERS:
The AGT files are too large to be unarced if you have only a single
floppy drive. Find a friend with either a hard drive or a dual-
floppy system and follow the instructions above.
AGTMACRO.ARC:
This is an ARCed file that must be unarced using UNARC.COM.
This ARCed file contains the various files that constitute the AGTMACRO
utility. AGTMACRO is a specialized Keyboard Macro Processor similar to
SUPERKEY or PROKEY for IBM or compatible computers. In case you are
unfamiliar with Keyboard Macro Processors, a brief description is
appropriate. A Macro Processor allows the user to define a series of key
stokes and assign them to a particular key (or combination of keys) -- so
that whenever that particular key is pressed, the sequence of key stokes
assigned to it will be "played back" as if they had been entered from the
keyboard one at a time. Macros like these allow the user to easily
customize software packages (e.g., make your favorite word processor work
like WordStar or vice versa), redefine keyboards (e.g., create a Dvorak
layout), create boiler plate passages, and serve many other useful
purposes.
AGTMACRO is a special purpose Keyboard Macro Processor in that it is
designed to create templates for frequently used data structures for the
Adventure Game Toolkit or AGT. Specifically, when AGTMACRO is loaded into
memory it stays resident and causes the combination of the <Alt> key with
the number keys 1 through 7 to create the templates for the following
common AGT data structures:
<Alt>1 -- Rooms
<Alt>2 -- Nouns
<Alt>3 -- Creatures
<Alt>4 -- Other common items in the .DAT file, like INTRO
<Alt>5 -- Various DESCRiptions, like SPECIAL, PUSH_DESCR, etc
<Alt>6 -- Meta-commands
<Alt>7 -- Messages
An AGT game developer would normally use AGTMACRO from within his/her
favorite text editor or word processor while creating the various data
files that collectively make up an AGT adventure game.
*-SRC.ARC:
These are all ARCed files that must be unarced using UNARC.COM.
These are all ARCed files that contain the AGT source code files for
various AGT adventure games. They all must be unarced, then compiled
using COMPILE.EXE before than can be played using RUN.EXE.