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SCRPLT.C
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C/C++ Source or Header
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1995-06-18
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3KB
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108 lines
/*
scrplt.c
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winb.h>
#include <te.h>
#include <fntb.h>
#include <gui.h>
#include <fmcfrb.h>
#include <file_dlg.h>
#include <egb.h>
#include "art.h"
#include "pic.h"
static unsigned int _15_31[] =
{ 0,2,4,6,8,11,13,15,17,19,21,23,25,27,29,31 };
static char byTmenuPlt[][4] =
{
{0,0,0}, // 0: 透過色
{9,9,10}, // 1: メニュー色1
{12,6,4}, {15,12,10}, {9,9,9},
{0,12,7},
{12,12,13}, // 6: メニュー色2 (ARTemis での back 色)
{7,7,8}, // 7: メニュー色3
{2,2,3}, // 8: メニュー色4(黒)
{13,13,14}, // 9: メニュー色5
{13,0,0}, {0,0,10}, {5,5,5}, {0,15,15}, {15,13,0}, {15,15,15}
};
#define CRGB(r,g,b) (((r)*32+(g)*1024+(b))+(((r)*32+(g)*1024+(b))<<16))
#define RGB16M(r,g,b) (((uint)(g)<<16)|((uint)(r)<<8)|((uint)(b)))
void scrplt_init(void)
{
#if 1
#if 1
unsigned int *coltbl;
if (scrPixelSize == 16)
{
coltbl = MG_getColorTable(2);
int i;
for (i=0; i<16; i++)
coltbl[i] = CRGB(_15_31[byTmenuPlt[i][0]],
_15_31[byTmenuPlt[i][1]],
_15_31[byTmenuPlt[i][2]]);
coltbl[GRAY] = CRGB(21,21,22);
coltbl[LIGHT] = CRGB(30,30,31);
coltbl[SHADOW] = CRGB(8,8,9);
coltbl[BLACK] = CRGB(0,0,0);
coltbl[WHITE] = CRGB(31,31,31);
coltbl[DARKGRAY] = CRGB(15,15,16);
}
else
{
static uint tbl16M[] =
{ 0x2109, 0x4e75, 0x3728, 0x67f5, 0x4e73, 0x640f, 0x56b6, 0x3df1,
0x0000, 0x3df0, 0x0360, 0x0015, 0x2d6b, 0x7c1f, 0x7bdf, 0x7fff };
coltbl = MG_getColorTable(3);
int i;
for (i=0; i<16; i++)
{
static uint _31_255[] =
{ 0,8,16,25, 33,41,49,58, 66,74,82,90, 99,107,115,123,
132,140,148,156, 165,173,181,189, 197,206,214,222,
230,239,247,255};
int r,g,b;
GETRGB31(tbl16M[i],r,g,b);
coltbl[i] = (_31_255[b]<<16)|(_31_255[g]<<8)|_31_255[r];
}
}
#else
// guiColTbl = MG_getColorTable(2);
{
unsigned int *coltbl;
coltbl = MG_getColorTable(2);
#define CRGB(r,g,b) (((r)*32+(g)*1024+(b))+(((r)*32+(g)*1024+(b))<<16))
coltbl[GRAY] = CRGB(21,21,22);
coltbl[LIGHT] = CRGB(30,30,31);
coltbl[SHADOW] = CRGB(8,8,9);
coltbl[BLACK] = CRGB(0,0,0);
coltbl[WHITE] = CRGB(31,31,31);
coltbl[DARKGRAY] = CRGB(15,15,16);
#undef CRGB
}
#endif
#endif
}
// guiColTbl = MG_getColorTable(2);
// {
// unsigned int *coltbl;
// coltbl = MG_getColorTable(2);
// #define CRGB(r,g,b) (((r)*32+(g)*1024+(b))+(((r)*32+(g)*1024+(b))<<16))
// coltbl[GRAY] = CRGB(21,21,22);
// coltbl[LIGHT] = CRGB(30,30,31);
// coltbl[SHADOW] = CRGB(8,8,9);
// coltbl[BLACK] = CRGB(0,0,0);
// coltbl[WHITE] = CRGB(31,31,31);
// coltbl[DARKGRAY] = CRGB(15,15,16);
// #undef CRGB
// }