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Wrap
Text File
|
1998-04-22
|
8KB
|
768 lines
;
; Events text for The Mongol Horde Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;
@BEGINEVENTS
@IF
TURN
turn=84
@THEN
Text
^Les rΩves et les esperances s'evanouissent rapidement
face a la dure rΘalitΘ des ΘvΦnement.
EndText
@endif
@IF
TURN
Turn=100
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
80,42
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
80,42
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
71,53
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
71,53
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,51
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,51
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
82,16
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
82,16
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
82,16
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
123,69
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
123,69
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
123,69
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
135,23
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
130,40
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
130,40
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
83,87
endlocations
@endif
@IF
TURN
Turn=134
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,22
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,51
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,51
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
90,50
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
90,50
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
90,50
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,42
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,42
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
115,59
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
114,56
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,58
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
121,83
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
121,83
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
69,63
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
74,58
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
82,64
endlocations
@endif
@IF
TURN
Turn=134
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
82,64
endlocations
@endif
@IF
TURN
turn=165
@THEN
Text
^MJ vous annonce que ce scenario
^se termine le prochain tour.
^SAUVEGARDER imperativement ce tour ci
apres avoir jouΘ.
EndText
@endif
@IF
TURN
turn=166
@THEN
Text
^fΘlicitation, vous Θtes parvenu a la fin du scΘnario
^HAUT MOYEN AGE.Vous pouvez compter vos points.
EndText
@endif
@ENDEVENTS