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Text File  |  1998-04-22  |  8KB  |  768 lines

  1. ;
  2. ; Events text for The Mongol Horde Scenario
  3. ; Copyright(c) 1996, MicroProse Studios Inc.
  4. ;
  5. ;
  6.  
  7. @BEGINEVENTS
  8.  
  9. @IF
  10. TURN
  11. turn=84
  12. @THEN
  13. Text
  14. ^Les rΩves et les esperances s'evanouissent rapidement
  15. face a la dure rΘalitΘ des ΘvΦnement.
  16. EndText
  17. @endif
  18.  
  19.  
  20. @IF
  21. TURN
  22. Turn=100
  23. @THEN
  24. Text
  25. ^Incursions barbares.
  26. EndText
  27. CreateUnit
  28. owner=barbares
  29. unit=barbares
  30. veteran=yes
  31. homecity=none
  32. locations
  33. 72,22
  34. endlocations
  35. @endif 
  36.  
  37.  
  38. @IF
  39. TURN
  40. Turn=100
  41. @THEN
  42. CreateUnit
  43. owner=barbares
  44. unit=barbares
  45. veteran=yes
  46. homecity=none
  47. locations
  48. 72,22
  49. endlocations
  50. @endif
  51.  
  52. @IF
  53. TURN
  54. Turn=100
  55. @THEN
  56. CreateUnit
  57. owner=barbares
  58. unit=barbares 
  59. veteran=yes
  60. homecity=none
  61. locations
  62. 72,22
  63. endlocations
  64. @endif
  65.  
  66.  
  67. @IF
  68. TURN
  69. Turn=100
  70. @THEN
  71. CreateUnit
  72. owner=barbares
  73. unit=barbares 
  74. veteran=yes
  75. homecity=none
  76. locations
  77. 72,22
  78. endlocations
  79. @endif
  80.  
  81. @IF
  82. TURN
  83. Turn=100
  84. @THEN
  85. CreateUnit
  86. owner=barbares
  87. unit=barbares 
  88. veteran=yes
  89. homecity=none
  90. locations
  91. 80,42
  92. endlocations
  93. @endif
  94.  
  95.  
  96. @IF
  97. TURN
  98. Turn=100
  99. @THEN
  100. CreateUnit
  101. owner=barbares
  102. unit=barbares 
  103. veteran=yes
  104. homecity=none
  105. locations
  106. 80,42
  107. endlocations
  108. @endif 
  109.  
  110.  
  111. @IF
  112. TURN
  113. Turn=100
  114. @THEN
  115. CreateUnit
  116. owner=barbares
  117. unit=barbares 
  118. veteran=yes
  119. homecity=none
  120. locations
  121. 71,53
  122. endlocations
  123. @endif
  124.  
  125. @IF
  126. TURN
  127. Turn=100
  128. @THEN
  129. CreateUnit
  130. owner=barbares
  131. unit=barbares 
  132. veteran=yes
  133. homecity=none
  134. locations
  135. 71,53
  136. endlocations
  137. @endif
  138.  
  139.  
  140. @IF
  141. TURN
  142. Turn=100
  143. @THEN
  144. CreateUnit
  145. owner=barbares
  146. unit=barbares 
  147. veteran=yes
  148. homecity=none
  149. locations
  150. 79,51
  151. endlocations
  152. @endif
  153.  
  154. @IF
  155. TURN
  156. Turn=100
  157. @THEN
  158. CreateUnit
  159. owner=barbares
  160. unit=barbares
  161. veteran=yes
  162. homecity=none
  163. locations
  164. 79,51
  165. endlocations
  166. @endif
  167.  
  168. @IF
  169. TURN
  170. Turn=100
  171. @THEN
  172. CreateUnit
  173. owner=barbares
  174. unit=barbares 
  175. veteran=yes
  176. homecity=none
  177. locations
  178. 82,16
  179. endlocations
  180. @endif
  181.  
  182.  
  183. @IF
  184. TURN
  185. Turn=100
  186. @THEN
  187. CreateUnit
  188. owner=barbares
  189. unit=barbares 
  190. veteran=yes
  191. homecity=none
  192. locations
  193. 82,16
  194. endlocations
  195. @endif
  196.  
  197.  
  198. @IF
  199. TURN
  200. Turn=100
  201. @THEN
  202. CreateUnit
  203. owner=barbares
  204. unit=barbares 
  205. veteran=yes
  206. homecity=none
  207. locations
  208. 82,16
  209. endlocations
  210. @endif
  211.  
  212.  
  213. @IF
  214. TURN
  215. Turn=100
  216. @THEN
  217. CreateUnit
  218. owner=barbares
  219. unit=barbares
  220. veteran=yes
  221. homecity=none
  222. locations
  223. 95,29
  224. endlocations
  225. @endif
  226.  
  227.  
  228. @IF
  229. TURN
  230. Turn=100
  231. @THEN
  232. CreateUnit
  233. owner=barbares
  234. unit=barbares
  235. veteran=yes
  236. homecity=none
  237. locations
  238. 95,29
  239. endlocations
  240. @endif
  241.  
  242.  
  243. @IF
  244. TURN
  245. Turn=100
  246. @THEN
  247. CreateUnit
  248. owner=barbares
  249. unit=barbares 
  250. veteran=yes
  251. homecity=none
  252. locations
  253. 99,47
  254. endlocations
  255. @endif
  256.  
  257. @IF
  258. TURN
  259. Turn=100
  260. @THEN
  261. CreateUnit
  262. owner=barbares
  263. unit=barbares 
  264. veteran=yes
  265. homecity=none
  266. locations
  267. 99,47
  268. endlocations
  269. @endif
  270.  
  271. @IF
  272. TURN
  273. Turn=100
  274. @THEN
  275. CreateUnit
  276. owner=barbares
  277. unit=barbares 
  278. veteran=yes
  279. homecity=none
  280. locations
  281. 99,47
  282. endlocations
  283. @endif
  284.  
  285. @IF
  286. TURN
  287. Turn=100
  288. @THEN
  289. CreateUnit
  290. owner=barbares
  291. unit=barbares 
  292. veteran=yes
  293. homecity=none
  294. locations
  295. 123,69
  296. endlocations
  297. @endif
  298.  
  299.  
  300. @IF
  301. TURN
  302. Turn=100
  303. @THEN
  304. CreateUnit
  305. owner=barbares
  306. unit=barbares 
  307. veteran=yes
  308. homecity=none
  309. locations
  310. 123,69
  311. endlocations
  312. @endif
  313.  
  314.  
  315. @IF
  316. TURN
  317. Turn=100
  318. @THEN
  319. CreateUnit
  320. owner=barbares
  321. unit=barbares 
  322. veteran=yes
  323. homecity=none
  324. locations
  325. 123,69
  326. endlocations
  327. @endif
  328.  
  329.  
  330. @IF
  331. TURN
  332. Turn=100
  333. @THEN
  334. CreateUnit
  335. owner=barbares
  336. unit=barbares 
  337. veteran=yes
  338. homecity=none
  339. locations
  340. 135,23
  341. endlocations
  342. @endif
  343.  
  344.  
  345. @IF
  346. TURN
  347. Turn=100
  348. @THEN
  349. CreateUnit
  350. owner=barbares
  351. unit=barbares 
  352. veteran=yes
  353. homecity=none
  354. locations
  355. 130,40
  356. endlocations
  357. @endif
  358.  
  359.  
  360. @IF
  361. TURN
  362. Turn=100
  363. @THEN
  364. CreateUnit
  365. owner=barbares
  366. unit=barbares 
  367. veteran=yes
  368. homecity=none
  369. locations
  370. 130,40
  371. endlocations
  372. @endif
  373.  
  374. @IF
  375. TURN
  376. Turn=100
  377. @THEN
  378. CreateUnit
  379. owner=barbares
  380. unit=barbares 
  381. veteran=yes
  382. homecity=none
  383. locations
  384. 83,87
  385. endlocations
  386. @endif
  387.  
  388. @IF
  389. TURN
  390. Turn=134
  391. @THEN
  392. Text
  393. ^Incursions barbares.
  394. EndText
  395. CreateUnit
  396. owner=barbares
  397. unit=barbares 
  398. veteran=yes
  399. homecity=none
  400. locations
  401. 72,22
  402. endlocations
  403. @endif
  404.  
  405. @IF
  406. TURN
  407. Turn=134
  408. @THEN
  409. CreateUnit
  410. owner=barbares
  411. unit=barbares 
  412. veteran=yes
  413. homecity=none
  414. locations
  415. 72,22
  416. endlocations
  417. @endif
  418.  
  419. @IF
  420. TURN
  421. Turn=134
  422. @THEN
  423. CreateUnit
  424. owner=barbares
  425. unit=barbares 
  426. veteran=yes
  427. homecity=none
  428. locations
  429. 72,22
  430. endlocations
  431. @endif
  432.  
  433.  
  434. @IF
  435. TURN
  436. Turn=134
  437. @THEN
  438. CreateUnit
  439. owner=barbares
  440. unit=barbares 
  441. veteran=yes
  442. homecity=none
  443. locations
  444. 79,51
  445. endlocations
  446. @endif
  447.  
  448.  
  449. @IF
  450. TURN
  451. Turn=134
  452. @THEN
  453. CreateUnit
  454. owner=barbares
  455. unit=barbares 
  456. veteran=yes
  457. homecity=none
  458. locations
  459. 79,51
  460. endlocations
  461. @endif
  462.  
  463.  
  464. @IF
  465. TURN
  466. Turn=134
  467. @THEN
  468. CreateUnit
  469. owner=barbares
  470. unit=barbares 
  471. veteran=yes
  472. homecity=none
  473. locations
  474. 90,50
  475. endlocations
  476. @endif
  477.  
  478.  
  479. @IF
  480. TURN
  481. Turn=134
  482. @THEN
  483. CreateUnit
  484. owner=barbares
  485. unit=barbares 
  486. veteran=yes
  487. homecity=none
  488. locations
  489. 90,50
  490. endlocations
  491. @endif
  492.  
  493.  
  494. @IF
  495. TURN
  496. Turn=134
  497. @THEN
  498. CreateUnit
  499. owner=barbares
  500. unit=barbares 
  501. veteran=yes
  502. homecity=none
  503. locations
  504. 90,50
  505. endlocations
  506. @endif
  507.  
  508.  
  509. @IF
  510. TURN
  511. Turn=134
  512. @THEN
  513. CreateUnit
  514. owner=barbares
  515. unit=barbares 
  516. veteran=yes
  517. homecity=none
  518. locations
  519. 84,42
  520. endlocations
  521. @endif
  522.  
  523. @IF
  524. TURN
  525. Turn=134
  526. @THEN
  527. CreateUnit
  528. owner=barbares
  529. unit=barbares 
  530. veteran=yes
  531. homecity=none
  532. locations
  533. 84,42
  534. endlocations
  535. @endif
  536.  
  537. @IF
  538. TURN
  539. Turn=134
  540. @THEN
  541. CreateUnit
  542. owner=barbares
  543. unit=barbares 
  544. veteran=yes
  545. homecity=none
  546. locations
  547. 99,47
  548. endlocations
  549. @endif
  550.  
  551.  
  552. @IF
  553. TURN
  554. Turn=134
  555. @THEN
  556. CreateUnit
  557. owner=barbares
  558. unit=barbares 
  559. veteran=yes
  560. homecity=none
  561. locations
  562. 99,47
  563. endlocations
  564. @endif
  565.  
  566.  
  567. @IF
  568. TURN
  569. Turn=134
  570. @THEN
  571. CreateUnit
  572. owner=barbares
  573. unit=barbares 
  574. veteran=yes
  575. homecity=none
  576. locations
  577. 99,47
  578. endlocations
  579. @endif
  580.  
  581. @IF
  582. TURN
  583. Turn=134
  584. @THEN
  585. CreateUnit
  586. owner=barbares
  587. unit=barbares 
  588. veteran=yes
  589. homecity=none
  590. locations
  591. 115,59
  592. endlocations
  593. @endif
  594.  
  595. @IF
  596. TURN
  597. Turn=134
  598. @THEN
  599. CreateUnit
  600. owner=barbares
  601. unit=barbares 
  602. veteran=yes
  603. homecity=none
  604. locations
  605. 114,56
  606. endlocations
  607. @endif
  608.  
  609. @IF
  610. TURN
  611. Turn=134
  612. @THEN
  613. CreateUnit
  614. owner=barbares
  615. unit=barbares 
  616. veteran=yes
  617. homecity=none
  618. locations
  619. 112,58
  620. endlocations
  621. @endif
  622.  
  623. @IF
  624. TURN
  625. Turn=134
  626. @THEN
  627. CreateUnit
  628. owner=barbares
  629. unit=barbares 
  630. veteran=yes
  631. homecity=none
  632. locations
  633. 121,83
  634. endlocations
  635. @endif
  636.  
  637. @IF
  638. TURN
  639. Turn=134
  640. @THEN
  641. CreateUnit
  642. owner=barbares
  643. unit=barbares 
  644. veteran=yes
  645. homecity=none
  646. locations
  647. 121,83
  648. endlocations
  649. @endif
  650.  
  651. @IF
  652. TURN
  653. Turn=134
  654. @THEN
  655. CreateUnit
  656. owner=barbares
  657. unit=barbares 
  658. veteran=yes
  659. homecity=none
  660. locations
  661. 112,82
  662. endlocations
  663. @endif
  664.  
  665.  
  666. @IF
  667. TURN
  668. Turn=134
  669. @THEN
  670. CreateUnit
  671. owner=barbares
  672. unit=barbares 
  673. veteran=yes
  674. homecity=none
  675. locations
  676. 112,82
  677. endlocations
  678. @endif
  679.  
  680.  
  681. @IF
  682. TURN
  683. Turn=134
  684. @THEN
  685. CreateUnit
  686. owner=barbares
  687. unit=barbares 
  688. veteran=yes
  689. homecity=none
  690. locations
  691. 69,63
  692. endlocations
  693. @endif
  694.  
  695.  
  696.  
  697. @IF
  698. TURN
  699. Turn=134
  700. @THEN
  701. CreateUnit
  702. owner=barbares
  703. unit=barbares 
  704. veteran=yes
  705. homecity=none
  706. locations
  707. 74,58
  708. endlocations
  709. @endif
  710.  
  711.  
  712. @IF
  713. TURN
  714. Turn=134
  715. @THEN
  716. CreateUnit
  717. owner=barbares
  718. unit=barbares 
  719. veteran=yes
  720. homecity=none
  721. locations
  722. 82,64
  723. endlocations
  724. @endif
  725.  
  726.  
  727. @IF
  728. TURN
  729. Turn=134
  730. @THEN
  731. CreateUnit
  732. owner=barbares
  733. unit=barbares 
  734. veteran=yes
  735. homecity=none
  736. locations
  737. 82,64
  738. endlocations
  739. @endif
  740.  
  741.  
  742. @IF
  743. TURN
  744. turn=165
  745. @THEN
  746. Text
  747. ^MJ vous annonce que ce scenario 
  748. ^se termine le prochain tour.
  749. ^SAUVEGARDER imperativement ce tour ci
  750. apres avoir jouΘ.
  751. EndText
  752. @endif
  753.  
  754.  
  755. @IF
  756. TURN
  757. turn=166
  758. @THEN
  759. Text
  760. ^fΘlicitation, vous Θtes parvenu a la fin du scΘnario
  761. ^HAUT MOYEN AGE.Vous pouvez compter vos points.
  762. EndText
  763. @endif
  764.  
  765.  
  766. @ENDEVENTS
  767.  
  768.