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Text File  |  1998-04-22  |  8KB  |  775 lines

  1. ;
  2. ;Events text for Alexander the Great Scenario 
  3. ; Copyright(c) 1996, MicroProse Studios Inc.
  4. ;
  5. ;
  6.  
  7. @BEGINEVENTS
  8.  
  9.  
  10. @IF
  11. TURN
  12. Turn=25
  13. @THEN
  14. Text
  15. ^Incursions barbares.
  16. EndText
  17. CreateUnit
  18. owner=barbares
  19. unit=barbares
  20. veteran=yes
  21. homecity=none
  22. locations
  23. 88,82
  24. endlocations
  25. @endif
  26.  
  27.  
  28. @IF
  29. TURN
  30. Turn=25
  31. @THEN
  32. CreateUnit
  33. owner=barbares
  34. unit=barbares
  35. veteran=yes
  36. homecity=none
  37. locations
  38. 72,29
  39. endlocations
  40. @endif
  41.  
  42. @IF
  43. TURN
  44. Turn=25
  45. @THEN
  46. CreateUnit
  47. owner=barbares
  48. unit=barbares 
  49. veteran=yes
  50. homecity=none
  51. locations
  52. 72,29
  53. endlocations
  54. @endif
  55.  
  56.  
  57. @IF
  58. TURN
  59. Turn=25
  60. @THEN
  61. CreateUnit
  62. owner=barbares
  63. unit=barbares 
  64. veteran=yes
  65. homecity=none
  66. locations
  67. 92,64
  68. endlocations
  69. @endif
  70.  
  71. @IF
  72. TURN
  73. Turn=25
  74. @THEN
  75. CreateUnit
  76. owner=barbares
  77. unit=barbares 
  78. veteran=yes
  79. homecity=none
  80. locations
  81. 91,45
  82. endlocations
  83. @endif
  84.  
  85.  
  86. @IF
  87. TURN
  88. Turn=25
  89. @THEN
  90. CreateUnit
  91. owner=barbares
  92. unit=barbares 
  93. veteran=yes
  94. homecity=none
  95. locations
  96. 91,45
  97. endlocations
  98. @endif 
  99.  
  100.  
  101. @IF
  102. TURN
  103. Turn=25
  104. @THEN
  105. CreateUnit
  106. owner=barbares
  107. unit=barbares 
  108. veteran=yes
  109. homecity=none
  110. locations
  111. 98,48
  112. endlocations
  113. @endif
  114.  
  115. @IF
  116. TURN
  117. Turn=25
  118. @THEN
  119. CreateUnit
  120. owner=barbares
  121. unit=barbares 
  122. veteran=yes
  123. homecity=none
  124. locations
  125. 98,48
  126. endlocations
  127. @endif
  128.  
  129.  
  130. @IF
  131. TURN
  132. Turn=25
  133. @THEN
  134. CreateUnit
  135. owner=barbares
  136. unit=barbares 
  137. veteran=yes
  138. homecity=none
  139. locations
  140. 98,48
  141. endlocations
  142. @endif
  143.  
  144. @IF
  145. TURN
  146. Turn=25
  147. @THEN
  148. CreateUnit
  149. owner=barbares
  150. unit=barbares
  151. veteran=yes
  152. homecity=none
  153. locations
  154. 101,61
  155. endlocations
  156. @endif
  157.  
  158. @IF
  159. TURN
  160. Turn=25
  161. @THEN
  162. CreateUnit
  163. owner=barbares
  164. unit=barbares 
  165. veteran=yes
  166. homecity=none
  167. locations
  168. 101,61
  169. endlocations
  170. @endif
  171.  
  172.  
  173. @IF
  174. TURN
  175. Turn=25
  176. @THEN
  177. CreateUnit
  178. owner=barbares
  179. unit=barbares 
  180. veteran=yes
  181. homecity=none
  182. locations
  183. 107,59
  184. endlocations
  185. @endif
  186.  
  187.  
  188. @IF
  189. TURN
  190. Turn=25
  191. @THEN
  192. CreateUnit
  193. owner=barbares
  194. unit=barbares 
  195. veteran=yes
  196. homecity=none
  197. locations
  198. 110,80
  199. endlocations
  200. @endif
  201.  
  202.  
  203. @IF
  204. TURN
  205. Turn=25
  206. @THEN
  207. CreateUnit
  208. owner=barbares
  209. unit=barbares
  210. veteran=yes
  211. homecity=none
  212. locations
  213. 110,80
  214. endlocations
  215. @endif
  216.  
  217.  
  218. @IF
  219. TURN
  220. Turn=25
  221. @THEN
  222. CreateUnit
  223. owner=barbares
  224. unit=barbares
  225. veteran=yes
  226. homecity=none
  227. locations
  228. 127,65
  229. endlocations
  230. @endif
  231.  
  232.  
  233. @IF
  234. TURN
  235. Turn=25
  236. @THEN
  237. CreateUnit
  238. owner=barbares
  239. unit=barbares 
  240. veteran=yes
  241. homecity=none
  242. locations
  243. 127,65
  244. endlocations
  245. @endif
  246.  
  247. @IF
  248. TURN
  249. Turn=25
  250. @THEN
  251. CreateUnit
  252. owner=barbares
  253. unit=barbares 
  254. veteran=yes
  255. homecity=none
  256. locations
  257. 120,68
  258. endlocations
  259. @endif
  260.  
  261. @IF
  262. TURN
  263. Turn=25
  264. @THEN
  265. CreateUnit
  266. owner=barbares
  267. unit=barbares 
  268. veteran=yes
  269. homecity=none
  270. locations
  271. 136,54
  272. endlocations
  273. @endif
  274.  
  275. @IF
  276. TURN
  277. Turn=25
  278. @THEN
  279. CreateUnit
  280. owner=barbares
  281. unit=barbares 
  282. veteran=yes
  283. homecity=none
  284. locations
  285. 136,54
  286. endlocations
  287. @endif
  288.  
  289.  
  290. @IF
  291. TURN
  292. Turn=25
  293. @THEN
  294. CreateUnit
  295. owner=barbares
  296. unit=barbares 
  297. veteran=yes
  298. homecity=none
  299. locations
  300. 95,29
  301. endlocations
  302. @endif
  303.  
  304.  
  305. @IF
  306. TURN
  307. Turn=25
  308. @THEN
  309. CreateUnit
  310. owner=barbares
  311. unit=barbares 
  312. veteran=yes
  313. homecity=none
  314. locations
  315. 95,29
  316. endlocations
  317. @endif
  318.  
  319.  
  320. @IF
  321. TURN
  322. Turn=25
  323. @THEN
  324. CreateUnit
  325. owner=barbares
  326. unit=barbares 
  327. veteran=yes
  328. homecity=none
  329. locations
  330. 85,21
  331. endlocations
  332. @endif
  333.  
  334.  
  335. @IF
  336. TURN
  337. Turn=25
  338. @THEN
  339. CreateUnit
  340. owner=barbares
  341. unit=barbares 
  342. veteran=yes
  343. homecity=none
  344. locations
  345. 115,47
  346. endlocations
  347. @endif
  348.  
  349.  
  350. @IF
  351. TURN
  352. Turn=50
  353. @THEN
  354. Text
  355. ^Incursions barbares.
  356. EndText
  357. CreateUnit
  358. owner=barbares
  359. unit=barbares 
  360. veteran=yes
  361. homecity=none
  362. locations
  363. 70,56
  364. endlocations
  365. @endif
  366.  
  367.  
  368. @IF
  369. TURN
  370. Turn=50
  371. @THEN
  372. CreateUnit
  373. owner=barbares
  374. unit=barbares 
  375. veteran=yes
  376. homecity=none
  377. locations
  378. 79,67
  379. endlocations
  380. @endif
  381.  
  382. @IF
  383. TURN
  384. Turn=50
  385. @THEN
  386. CreateUnit
  387. owner=barbares
  388. unit=barbares 
  389. veteran=yes
  390. homecity=none
  391. locations
  392. 85,69
  393. endlocations
  394. @endif
  395.  
  396. @IF
  397. TURN
  398. Turn=50
  399. @THEN
  400. CreateUnit
  401. owner=barbares
  402. unit=barbares 
  403. veteran=yes
  404. homecity=none
  405. locations
  406. 85,69
  407. endlocations
  408. @endif
  409.  
  410. @IF
  411. TURN
  412. Turn=50
  413. @THEN
  414. CreateUnit
  415. owner=barbares
  416. unit=barbares 
  417. veteran=yes
  418. homecity=none
  419. locations
  420. 92,64
  421. endlocations
  422. @endif
  423.  
  424. @IF
  425. TURN
  426. Turn=50
  427. @THEN
  428. CreateUnit
  429. owner=barbares
  430. unit=barbares 
  431. veteran=yes
  432. homecity=none
  433. locations
  434. 92,64
  435. endlocations
  436. @endif
  437.  
  438.  
  439. @IF
  440. TURN
  441. Turn=50
  442. @THEN
  443. CreateUnit
  444. owner=barbares
  445. unit=barbares 
  446. veteran=yes
  447. homecity=none
  448. locations
  449. 92,40
  450. endlocations
  451. @endif
  452.  
  453.  
  454. @IF
  455. TURN
  456. Turn=50
  457. @THEN
  458. CreateUnit
  459. owner=barbares
  460. unit=barbares 
  461. veteran=yes
  462. homecity=none
  463. locations
  464. 92,40
  465. endlocations
  466. @endif
  467.  
  468.  
  469. @IF
  470. TURN
  471. Turn=50
  472. @THEN
  473. CreateUnit
  474. owner=barbares
  475. unit=barbares 
  476. veteran=yes
  477. homecity=none
  478. locations
  479. 99,47
  480. endlocations
  481. @endif
  482.  
  483.  
  484. @IF
  485. TURN
  486. Turn=50
  487. @THEN
  488. CreateUnit
  489. owner=barbares
  490. unit=barbares 
  491. veteran=yes
  492. homecity=none
  493. locations
  494. 99,47
  495. endlocations
  496. @endif
  497.  
  498.  
  499. @IF
  500. TURN
  501. Turn=50
  502. @THEN
  503. CreateUnit
  504. owner=barbares
  505. unit=barbares 
  506. veteran=yes
  507. homecity=none
  508. locations
  509. 99,47
  510. endlocations
  511. @endif
  512.  
  513.  
  514. @IF
  515. TURN
  516. Turn=50
  517. @THEN
  518. CreateUnit
  519. owner=barbares
  520. unit=barbares 
  521. veteran=yes
  522. homecity=none
  523. locations
  524. 103,57
  525. endlocations
  526. @endif
  527.  
  528. @IF
  529. TURN
  530. Turn=50
  531. @THEN
  532. CreateUnit
  533. owner=barbares
  534. unit=barbares 
  535. veteran=yes
  536. homecity=none
  537. locations
  538. 103,57
  539. endlocations
  540. @endif
  541.  
  542. @IF
  543. TURN
  544. Turn=50
  545. @THEN
  546. CreateUnit
  547. owner=barbares
  548. unit=barbares 
  549. veteran=yes
  550. homecity=none
  551. locations
  552. 103,61
  553. endlocations
  554. @endif
  555.  
  556.  
  557. @IF
  558. TURN
  559. Turn=50
  560. @THEN
  561. CreateUnit
  562. owner=barbares
  563. unit=barbares 
  564. veteran=yes
  565. homecity=none
  566. locations
  567. 103,61
  568. endlocations
  569. @endif
  570.  
  571.  
  572. @IF
  573. TURN
  574. Turn=50
  575. @THEN
  576. CreateUnit
  577. owner=barbares
  578. unit=barbares 
  579. veteran=yes
  580. homecity=none
  581. locations
  582. 103,61
  583. endlocations
  584. @endif
  585.  
  586. @IF
  587. TURN
  588. Turn=50
  589. @THEN
  590. CreateUnit
  591. owner=barbares
  592. unit=barbares 
  593. veteran=yes
  594. homecity=none
  595. locations
  596. 112,82
  597. endlocations
  598. @endif
  599.  
  600. @IF
  601. TURN
  602. Turn=50
  603. @THEN
  604. CreateUnit
  605. owner=barbares
  606. unit=barbares 
  607. veteran=yes
  608. homecity=none
  609. locations
  610. 113,61
  611. endlocations
  612. @endif
  613.  
  614. @IF
  615. TURN
  616. Turn=50
  617. @THEN
  618. CreateUnit
  619. owner=barbares
  620. unit=barbares 
  621. veteran=yes
  622. homecity=none
  623. locations
  624. 119,69
  625. endlocations
  626. @endif
  627.  
  628. @IF
  629. TURN
  630. Turn=50
  631. @THEN
  632. CreateUnit
  633. owner=barbares
  634. unit=barbares 
  635. veteran=yes
  636. homecity=none
  637. locations
  638. 119,69
  639. endlocations
  640. @endif
  641.  
  642. @IF
  643. TURN
  644. Turn=50
  645. @THEN
  646. CreateUnit
  647. owner=barbares
  648. unit=barbares 
  649. veteran=yes
  650. homecity=none
  651. locations
  652. 126,54
  653. endlocations
  654. @endif
  655.  
  656. @IF
  657. TURN
  658. Turn=50
  659. @THEN
  660. CreateUnit
  661. owner=barbares
  662. unit=barbares 
  663. veteran=yes
  664. homecity=none
  665. locations
  666. 126,54
  667. endlocations
  668. @endif
  669.  
  670.  
  671. @IF
  672. TURN
  673. Turn=50
  674. @THEN
  675. CreateUnit
  676. owner=barbares
  677. unit=barbares 
  678. veteran=yes
  679. homecity=none
  680. locations
  681. 126,54
  682. endlocations
  683. @endif
  684.  
  685.  
  686. @IF
  687. TURN
  688. Turn=50
  689. @THEN
  690. CreateUnit
  691. owner=barbares
  692. unit=barbares 
  693. veteran=yes
  694. homecity=none
  695. locations
  696. 85,27
  697. endlocations
  698. @endif
  699.  
  700.  
  701.  
  702. @IF
  703. TURN
  704. Turn=50
  705. @THEN
  706. CreateUnit
  707. owner=barbares
  708. unit=barbares 
  709. veteran=yes
  710. homecity=none
  711. locations
  712. 84,22
  713. endlocations
  714. @endif
  715.  
  716.  
  717. @IF
  718. TURN
  719. Turn=50
  720. @THEN
  721. CreateUnit
  722. owner=barbares
  723. unit=barbares 
  724. veteran=yes
  725. homecity=none
  726. locations
  727. 84,22
  728. endlocations
  729. @endif 
  730.  
  731.  
  732. @IF
  733. TURN
  734. Turn=50
  735. @THEN
  736. CreateUnit
  737. owner=barbares
  738. unit=barbares 
  739. veteran=yes
  740. homecity=none
  741. locations
  742. 110,50
  743. endlocations
  744. @endif
  745.  
  746.  
  747. @IF
  748. TURN
  749. Turn=50
  750. @THEN
  751. CreateUnit
  752. owner=barbares
  753. unit=barbares 
  754. veteran=yes
  755. homecity=none
  756. locations
  757. 73,75
  758. endlocations
  759. @endif
  760.  
  761. @IF
  762. TURN
  763. turn=60
  764. @THEN
  765. Text
  766. ^Vous devez sauvegarder ce tour
  767. ^ci et charger le nouveau fichier
  768. ^AN140 en le renomant EVENTS.
  769. (dΘtruire l'ancien EVENTS)
  770. EndText
  771. @endif
  772.  
  773.  
  774. @ENDEVENTS
  775.