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events.fre
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1998-04-22
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8KB
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775 lines
;
;Events text for Alexander the Great Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;
@BEGINEVENTS
@IF
TURN
Turn=25
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
88,82
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,29
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
72,29
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
92,64
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
91,45
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
91,45
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
98,48
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
98,48
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
98,48
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
101,61
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
101,61
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
107,59
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
110,80
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
110,80
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
127,65
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
127,65
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
120,68
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
136,54
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
136,54
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
85,21
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
115,47
endlocations
@endif
@IF
TURN
Turn=50
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
70,56
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,67
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
85,69
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
85,69
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
92,64
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
92,64
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
92,40
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
92,40
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,57
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,57
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,61
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,61
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,61
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
113,61
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
119,69
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
119,69
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
126,54
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
126,54
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
126,54
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
85,27
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,22
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,22
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
110,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
73,75
endlocations
@endif
@IF
TURN
turn=60
@THEN
Text
^Vous devez sauvegarder ce tour
^ci et charger le nouveau fichier
^AN140 en le renomant EVENTS.
(dΘtruire l'ancien EVENTS)
EndText
@endif
@ENDEVENTS