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CyberStratege 7
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CyberStratege_CD_07.iso
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demos
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panzer
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PantherG.VDF
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INI File
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1998-01-29
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2KB
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115 lines
[INTERFACE]
Origin = GERMAN
Blueprint = Panther
Caption = PzKpfw V 'Panther' ausf. G
Icon = Tank1i
Label = Panther/G
Date = 4401
[UNIT]
Type = TANK
Model1 = PantherG
Model2 = PanSml,30
Model3 = TankTiny,240
RegGroup = 1029
Scale = 20.0
Length = 6.8
Width = 3.4
Height = 3.1
View1 = -0.4,-0.65,-0.4
View2 = -0.8,-0.65,1.85
ViewParent1 = Turret
ViewParent2 = Body
ThreatVal = 80
[VEHICLE]
Wheels = 8
Throttle = 36000.0
Speed = 46.0
RevSpeed = 29.0
Steering = 40.0
BodyMass = 44.8
SpringMin = -0.25
SpringMax = 0.25
SpringVal = 0.2
Damper = 0.2
WheelRadius = 0.4
WheelMass = 3.0
TreadLinkCnt = 24
TreadLinkSize = 0.35
[AFV]
FrontArmor = 80.0
SideArmor = 50.0
RearArmor = 50.0
ArmorSloped = TRUE
[WEAPON1]
Type = PROJECTILE
Object = Gun
TraverseObj = Turret
TraverseSpeed = 30
ElevateObj = Gun
ElevateMin = -11.0
ElevateMax = 28.0
Velocity = 935
Mass = 6.8
Recoil = TRUE
Projectile1 = AP
Projectile2 = HE
View = 0.64,0.0,0.4
[WEAPON2]
Type = PROJECTILE
Object = MGun
TraverseSpeed = 75
TraverseMin = -30.0;
TraverseMax = 30.0;
ElevateMin = -11.0
ElevateMax = 28.0
Velocity = 500
Mass = 0.1
Projectile1 = SLUG
Rate = 10
View = 0.0,-0.3,0.05
[WEAPON3]
Type = PROJECTILE
Object = CoaxMGun
Parent = Gun
Invisible = TRUE
Location = 0.0,0.0,0.0
Velocity = 500
Mass = 0.1
Projectile1 = SLUG
Rate = 10
View = 0.0,0.0,0.0
[HI_RES_TURRET]
LoResMat = TurTop
LoResName = Turret Top
HiResMat = TurretTop
HiRes = 0,0,255,255
[TEXTURE]
Texture = Texture
BodyTop = 0,64,63,191
BodyTop = 0,64,63,191
BodyBtm = 0,39,190,62
DriveWhl = 224,32,255,63
Front = 128,192,191,255
FrontWhl = 224,0,255,31
Left = 0,192,127,223
Right = 0,224,127,255
Mantlet = 64,64,127,95
RoadWhl = 224,63,255,95
Tread = 224,140,255,255
TurBack = 64,96,127,127
TurLeft = 128,128,191,159
TurRight = 128,160,191,191
TurTop = 64,128,127,191
Vent Top = 224,96,255,127
WheelGrp = 0,0,191,38
Solid = 109,68,110,69
TinyBody = 1,40