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Text File  |  1999-02-19  |  4KB  |  106 lines

  1. //------------------------------------------------------------------------------
  2. // Campaign Data
  3. //
  4. // Campaign campaignInfo
  5. // {
  6. //    name;                // string: name of the campaign
  7. //    usePlanetInv;        // bool:   otherwise, infinite amounts of all components
  8. //    scanX;               // string: scanX file to use
  9. //    encyclopedia;        // string: encyclopedia to use
  10. //    curMission;          // string: mission to start on the campaign
  11. //    playerTeam;          // string: team of the player
  12. //                         //         *IDSTR_TEAM_YELLOW 
  13. //                         //         *IDSTR_TEAM_BLUE   
  14. //                         //         *IDSTR_TEAM_RED    
  15. //                         //         *IDSTR_TEAM_PURPLE 
  16. //    cinematicRec;        // string: in game <*.rec> cinematic to be played
  17. //    cinematicSmk;        // string: in game <*.smk> cinematic to be played
  18. //    campaignEndSmk;      // string: in game <*.smk> cinematic to be played at campaign end
  19. // }
  20. //------------------------------------------------------------------------------
  21. Campaign campaignInfo
  22.    name = "";
  23.    usePlanetInv = false;
  24.    scanX = "";
  25.    encyclopedia = ""; 
  26.    curMission = "";
  27.    curDate = 9999.0;
  28.    playerTeam = *IDSTR_TEAM_YELLOW;
  29.    cinematicRec = "";
  30.    cinematicSmk = "";
  31.    campaignEndSmk = "";
  32. };
  33.  
  34. exec("DatPilot_hu.cs");
  35.  
  36. //------------------------------------------------------------------------------
  37. // TrainingMission Data
  38. //
  39. // TrainingMission trainingMission<num>
  40. // {
  41. //    desc;                // string: description displayed in shell
  42. //    name;                // string: name of the mission
  43. //    bmp;                 // string: bmp displayed in shell
  44. //    playerVeh;           // string: vehicle to be used by the player
  45. //    squadMate1;          // string: name of squadmate 1
  46. //    squadMateVeh1;       // string: name of squadmate 1's vehicle 
  47. //    squadMate2;          // string: name of squadmate 2
  48. //    squadMateVeh2;       // string: name of squadmate 2's vehicle
  49. //    squadMate3;          // string: name of squadmate 3
  50. //    squadMateVeh3;       // string: name of squadmate 3's vehicle
  51. // }
  52. //------------------------------------------------------------------------------
  53.  
  54. TrainingMission trainingMission1 {
  55.    desc           = *IDSTR_TRAINING_1;
  56.    name           = "training1";
  57.    bmp            = "herc_train.BMP";
  58.    playerVeh      = "TR_Emancipator.fvh";
  59.    squadMate1     = "";
  60.    squadMateVeh1  = "";
  61.    squadMate2     = "";
  62.    squadMateVeh2  = "";
  63.    squadMate3     = "";
  64.    squadMateVeh3  = "";
  65. };
  66.  
  67. TrainingMission trainingMission2 {
  68.    desc           = *IDSTR_TRAINING_2;
  69.    name           = "training2";
  70.    bmp            = "target_train.BMP";
  71.    playerVeh      = "TR_Emancipator.fvh";
  72.    squadMate1     = "";
  73.    squadMateVeh1  = "";
  74.    squadMate2     = "";
  75.    squadMateVeh2  = "";
  76.    squadMate3     = "";
  77.    squadMateVeh3  = "";
  78. };
  79.  
  80. TrainingMission trainingMission3 {
  81.    desc           = *IDSTR_TRAINING_3;
  82.    name           = "training3";
  83.    bmp            = "weapons_train.BMP";
  84.    playerVeh      = "TR_Emancipator.fvh";
  85.    squadMate1     = "";
  86.    squadMateVeh1  = "";
  87.    squadMate2     = "";
  88.    squadMateVeh2  = "";
  89.    squadMate3     = "";
  90.    squadMateVeh3  = "";
  91. };
  92.  
  93. TrainingMission trainingMission4 {
  94.    desc           = *IDSTR_TRAINING_4;
  95.    name           = "training4";
  96.    bmp            = "squad_train.BMP";
  97.    playerVeh      = "TR_Basilisk.fvh";
  98.    squadMate1     = *IDPLT_CALL_BIO_DERM;
  99.    squadMateVeh1  = "TR_SquadmateEmancipator.fvh";
  100.    squadMate2     = *IDPLT_CALL_VERITY;
  101.    squadMateVeh2  = "TR_SquadmateEmancipator.fvh";
  102.    squadMate3     = "";
  103.    squadMateVeh3  = "";
  104. };
  105.