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Classic Fond 54
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ClassicFond54.iso
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stars.rar
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training
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campaign.cs
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Text File
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1999-02-19
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4KB
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106 lines
//------------------------------------------------------------------------------
// Campaign Data
//
// Campaign campaignInfo
// {
// name; // string: name of the campaign
// usePlanetInv; // bool: otherwise, infinite amounts of all components
// scanX; // string: scanX file to use
// encyclopedia; // string: encyclopedia to use
// curMission; // string: mission to start on the campaign
// playerTeam; // string: team of the player
// // *IDSTR_TEAM_YELLOW
// // *IDSTR_TEAM_BLUE
// // *IDSTR_TEAM_RED
// // *IDSTR_TEAM_PURPLE
// cinematicRec; // string: in game <*.rec> cinematic to be played
// cinematicSmk; // string: in game <*.smk> cinematic to be played
// campaignEndSmk; // string: in game <*.smk> cinematic to be played at campaign end
// }
//------------------------------------------------------------------------------
Campaign campaignInfo
{
name = "";
usePlanetInv = false;
scanX = "";
encyclopedia = "";
curMission = "";
curDate = 9999.0;
playerTeam = *IDSTR_TEAM_YELLOW;
cinematicRec = "";
cinematicSmk = "";
campaignEndSmk = "";
};
exec("DatPilot_hu.cs");
//------------------------------------------------------------------------------
// TrainingMission Data
//
// TrainingMission trainingMission<num>
// {
// desc; // string: description displayed in shell
// name; // string: name of the mission
// bmp; // string: bmp displayed in shell
// playerVeh; // string: vehicle to be used by the player
// squadMate1; // string: name of squadmate 1
// squadMateVeh1; // string: name of squadmate 1's vehicle
// squadMate2; // string: name of squadmate 2
// squadMateVeh2; // string: name of squadmate 2's vehicle
// squadMate3; // string: name of squadmate 3
// squadMateVeh3; // string: name of squadmate 3's vehicle
// }
//------------------------------------------------------------------------------
TrainingMission trainingMission1 {
desc = *IDSTR_TRAINING_1;
name = "training1";
bmp = "herc_train.BMP";
playerVeh = "TR_Emancipator.fvh";
squadMate1 = "";
squadMateVeh1 = "";
squadMate2 = "";
squadMateVeh2 = "";
squadMate3 = "";
squadMateVeh3 = "";
};
TrainingMission trainingMission2 {
desc = *IDSTR_TRAINING_2;
name = "training2";
bmp = "target_train.BMP";
playerVeh = "TR_Emancipator.fvh";
squadMate1 = "";
squadMateVeh1 = "";
squadMate2 = "";
squadMateVeh2 = "";
squadMate3 = "";
squadMateVeh3 = "";
};
TrainingMission trainingMission3 {
desc = *IDSTR_TRAINING_3;
name = "training3";
bmp = "weapons_train.BMP";
playerVeh = "TR_Emancipator.fvh";
squadMate1 = "";
squadMateVeh1 = "";
squadMate2 = "";
squadMateVeh2 = "";
squadMate3 = "";
squadMateVeh3 = "";
};
TrainingMission trainingMission4 {
desc = *IDSTR_TRAINING_4;
name = "training4";
bmp = "squad_train.BMP";
playerVeh = "TR_Basilisk.fvh";
squadMate1 = *IDPLT_CALL_BIO_DERM;
squadMateVeh1 = "TR_SquadmateEmancipator.fvh";
squadMate2 = *IDPLT_CALL_VERITY;
squadMateVeh2 = "TR_SquadmateEmancipator.fvh";
squadMate3 = "";
squadMateVeh3 = "";
};