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DM_Terran_Conquest.cs
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Text File
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1999-02-19
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1KB
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48 lines
// FILENAME: DM_Battlefield_Earth.cs
//
// AUTHORS: Chupie Doll & Youth in Asia
//------------------------------------------------------------------------------
$missionName = "DM_Battlefield_Earth";
exec("multiplayerStdLib.cs");
exec("DMstdLib.cs");
function setDefaultMissionOptions()
{
$server::TeamPlay = false;
$server::AllowDeathmatch = true;
$server::AllowTeamPlay = true;
$server::AllowTeamRed = true;
$server::AllowTeamBlue = true;
$server::AllowTeamYellow = true;
$server::AllowTeamPurple = true;
}
function onMissionLoad(){
cdAudioCycle("Purge", "Watching", "Mechsoul");
}
function onMissionStart()
{
temperateSounds();
}
function Buddha::structure::onAttacked(%destroyed, %destroyer){
%sayTo = playerManager::vehicleIdToPlayerNum(%destroyer);
Say(%sayTo, %sayTo, *IDMULT_YOU_KILLED_BUDDHA);
healObject(%destroyer, -10000);
healObject(%destroyer, -10000);
healObject(%destroyer, -10000);
healObject(%destroyer, -10000);
healObject(%destroyer, -10000);
}
function Door1::trigger::onEnter(%this, %vehicleId){
playAnimSequence(getObjectId("MissionGroup\\Triggers\\Door"), 0, true);
}
function Door1::trigger::onLeave(%this, %vehicleId){
playAnimSequence(getObjectId("MissionGroup\\Triggers\\Door"), 0, false);
}