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Text File  |  1999-02-19  |  1KB  |  48 lines

  1. // FILENAME:    DM_Battlefield_Earth.cs
  2. //
  3. // AUTHORS:      Chupie Doll & Youth in Asia
  4. //------------------------------------------------------------------------------
  5.  
  6. $missionName = "DM_Battlefield_Earth";
  7.  
  8. exec("multiplayerStdLib.cs");
  9. exec("DMstdLib.cs");
  10.  
  11. function setDefaultMissionOptions()
  12. {
  13.     $server::TeamPlay = false;
  14.     $server::AllowDeathmatch = true;
  15.     $server::AllowTeamPlay = true;    
  16.     
  17.     $server::AllowTeamRed = true;
  18.     $server::AllowTeamBlue = true;
  19.     $server::AllowTeamYellow = true;
  20.     $server::AllowTeamPurple = true;
  21. }
  22.  
  23. function onMissionLoad(){
  24.    cdAudioCycle("Purge", "Watching", "Mechsoul"); 
  25. }
  26.  
  27. function onMissionStart()
  28. {
  29.     temperateSounds();    
  30. }
  31.  
  32. function Buddha::structure::onAttacked(%destroyed, %destroyer){
  33.     %sayTo = playerManager::vehicleIdToPlayerNum(%destroyer);
  34.     Say(%sayTo, %sayTo, *IDMULT_YOU_KILLED_BUDDHA);
  35.     healObject(%destroyer, -10000);
  36.     healObject(%destroyer, -10000);
  37.     healObject(%destroyer, -10000);
  38.     healObject(%destroyer, -10000);
  39.     healObject(%destroyer, -10000);
  40. }
  41.  
  42. function Door1::trigger::onEnter(%this, %vehicleId){
  43.     playAnimSequence(getObjectId("MissionGroup\\Triggers\\Door"), 0, true);
  44. }
  45. function Door1::trigger::onLeave(%this, %vehicleId){
  46.     playAnimSequence(getObjectId("MissionGroup\\Triggers\\Door"), 0, false);
  47. }
  48.