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Text File  |  1999-02-19  |  4KB  |  70 lines

  1. #------------------------------------------------------------------------------
  2. # include generic game actions
  3. exec( "_gameActions.cs" );
  4.  
  5. #------------------------------------------------------------------------------
  6. # include generic camera controls
  7. exec( "_defCamera.cs" );
  8.  
  9.  
  10. #------------------------------------------------------------------------------
  11. # include generic keyboard controls
  12. exec( "_defKeyboard.cs" );
  13.  
  14. #------------------------------------------------------------------------------
  15. #
  16. # Add support for MadCatz PantherXL joystick
  17. #
  18. editActionMap( Herc );
  19.  
  20. #--Weapon Controls
  21. bindAction( keyboard, make, 1, TO, IDACTION_WEAPON_SELECT, 0.0 );
  22. bindAction( keyboard, make, 2, TO, IDACTION_WEAPON_SELECT, 1.0 );
  23. bindAction( keyboard, make, 3, TO, IDACTION_WEAPON_SELECT, 2.0 );
  24. bindAction( keyboard, make, 4, TO, IDACTION_WEAPON_SELECT, 3.0 );
  25. bindAction( keyboard, make, 5, TO, IDACTION_WEAPON_SELECT, 4.0 );
  26. bindAction( keyboard, make, 6, TO, IDACTION_WEAPON_SELECT, 5.0 );
  27. bindAction( keyboard, make, shift, 1, TO, IDACTION_WEAPON_GROUP_TOGGLE, 0.0 );
  28. bindAction( keyboard, make, shift, 2, TO, IDACTION_WEAPON_GROUP_TOGGLE, 1.0 );
  29. bindAction( keyboard, make, shift, 3, TO, IDACTION_WEAPON_GROUP_TOGGLE, 2.0 );
  30. bindAction( keyboard, make, shift, 4, TO, IDACTION_WEAPON_GROUP_TOGGLE, 3.0 );
  31. bindAction( keyboard, make, shift, 5, TO, IDACTION_WEAPON_GROUP_TOGGLE, 4.0 );
  32. bindAction( keyboard, make, shift, 6, TO, IDACTION_WEAPON_GROUP_TOGGLE, 5.0 );
  33.  
  34. bindAction( keyboard, make, w, TO, IDACTION_WEAPON_ADJ, "+1.0" );
  35. bindAction( keyboard, make, alt, w, TO, IDACTION_WEAPON_ADJ, -1.0 );
  36. bindAction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT, 0 );
  37. bindAction( keyboard, make, z, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );
  38. bindAction( keyboard, make, x, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );
  39. bindAction( keyboard, make, c, TO, IDACTION_WEAPON_GROUP_SELECT, 2 );
  40.  
  41. bindAction( joystick, make, button10, TO, IDACTION_WEAPON_GROUP_SELECT, 0);
  42. bindAction( joystick, make, button11, TO, IDACTION_WEAPON_GROUP_SELECT, 1);
  43. bindAction( joystick, make, button12, TO, IDACTION_WEAPON_GROUP_SELECT, 2);
  44.  
  45. bindAction( joystick, make,  button0, TO, IDACTION_FIRE, 1.0);
  46. bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0.0);
  47. bindAction( joystick, make,  button8, TO, IDACTION_WEAPON_MODE_SELECT, 0.0);
  48.                                   
  49. # --Movement controls
  50. bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
  51. bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
  52.  
  53. # --View and Sensor controls
  54. bindaction( joystick, make,  rpov, TO, IDACTION_ZOOM_ADJ, 1 );   
  55. bindaction( joystick, make,  lpov, TO, IDACTION_ZOOM_ADJ, "-1.0" );  
  56. bindAction( joystick, make, button5, TO, IDACTION_SENSOR_RANGE_TOGGLE);
  57. bindAction( joystick, make, button7, TO, IDACTION_SENSOR_MODE_TOGGLE);
  58. bindAction( joystick, make, button4, TO, IDACTION_TARGET_ADJ_ENEMY, 1.0);
  59. bindAction( joystick, make, button6, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0);
  60. bindAction( joystick, slider0, TO, IDACTION_LOOK_X, deadzone, 0.01, scale, 0.6, center );
  61. bindAction( joystick, slider1, TO, IDACTION_LOOK_Y, deadzone, 0.01, scale, 0.6, center, flip );
  62. bindaction( joystick, make,  upov, TO, IDACTION_SHIELD_FOCUS_ADJ, "0.2" );   
  63. bindaction( joystick, make,  dpov, TO, IDACTION_SHIELD_FOCUS_ADJ, "-0.2" );   
  64.  
  65. #-- System and Targeting Controls
  66. bindAction( joystick, make,  button3, TO, IDACTION_CAMOUFLAGE);
  67. bindAction( joystick, make,  button9, TO, IDACTION_REACTOR);
  68. bindAction( joystick, make,  button2, TO, IDACTION_TARGET_SELECTED);
  69. bindAction( joystick, make,  button1, TO, IDACTION_TARGET_CLOSEST_ENEMY);
  70.