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Server_CTF_BIG.cs
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Text File
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1999-02-22
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23KB
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316 lines
// FILENAME: server_CTF_BIG.cs
//
//CTF server with only big hercs
exec(serverLocation);
//-------------------------------------------------
// RC file to start a server automatically
//-------------------------------------------------
//-------------------------------------------------
// Edit the parameters of this file to configure
// your server options. Use notepad, not a word
// processor. File must be saved as text only.
//-------------------------------------------------
//-------------------------------------------------
// Type the name for your server inside the quotes
// Must be less then 22 characters
//-------------------------------------------------
$server::Hostname = strcat($Location, ": Big CTF");
//-------------------------------------------------
// Password Protection. Leave blank for none.
// Quotes optional.
//-------------------------------------------------
$server::Password = "";
//-------------------------------------------------
// Maximum player limit. 16 is highest recommended.
//-------------------------------------------------
$server::MaxPlayers = 16;
//-------------------------------------------------
// Number of kills before server cycles.
// If zero, kills are never reset.
//-------------------------------------------------
$server::FragLimit = 0;
//-------------------------------------------------
// Time limit in minutes before server cycles.
// Must be a positive integer.
//-------------------------------------------------
$server::TimeLimit = 20;
//-------------------------------------------------
// Mass limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::MassLimit = 0;
//-------------------------------------------------
// Combat Value limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::CombatValueLimit = 0;
//-------------------------------------------------
// Team play options. TeamPlay false = deathmatch.
// TeamPlay true = teams
//-------------------------------------------------
$server::TeamPlay = TRUE ;
//-------------------------------------------------
// Team Mass limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamMassLimit = 0;
//-------------------------------------------------
// Team Combat Value Limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamCombatValueLimit = 0;
//-------------------------------------------------
// Tech Level Limit
// Must be a positive integer less then or
// equal to 128 or zero for no limit.
//-------------------------------------------------
$server::TechLevelLimit = 0;
//-------------------------------------------------
// Drop In Progress
// Does server allow drop in progress??
//-------------------------------------------------
$server::DropInProgress = TRUE ;
$server::AllowMixedTech = TRUE ;
$server::FactoryVehOnly = FALSE ;
$server::AllowTeamRed = FALSE ;
$server::AllowTeamYellow = FALSE ;
$server::AllowTeamBlue = TRUE ;
$server::AllowTeamPurple = TRUE ;
//-------------------------------------------------
// Mission rotation list. This is the order the
// worlds will cycle in a game with either the frag
// or time limits set.
//-------------------------------------------------
$MissionCycling::Stage0 = "CTF_Balance_of_Power";
$MissionCycling::Stage1 = "CTF_Circular_Logic";
$MissionCycling::Stage2 = "CTF_City_on_the_Edge";
$MissionCycling::Stage3 = "CTF_Winter_Wasteland";
//-------------------------------------------------
// Start mission. Defines which mission from the
// rotation list the server starts on.
//-------------------------------------------------
$server::Mission = $MissionCycling::Stage0;
//Vehicles
allowVehicle( all, FALSE );
allowVehicle( 20, FALSE ); //Seeker
allowVehicle( 21, FALSE ); //Goad
allowVehicle( 22, TRUE ); //Shepherd
allowVehicle( 23, TRUE ); //Adjudicator
allowVehicle( 24, FALSE ); //Executioner
allowVehicle( 4, FALSE ); //Terran Talon
allowVehicle( 13, FALSE ); //Knight's Talon
allowVehicle( 2, FALSE ); //Terran Minotaur
allowVehicle( 11, FALSE ); //Knight's Minotaur
allowVehicle( 5, TRUE ); //Terran Basilisk
allowVehicle( 14, TRUE ); //Knight's Basilisk
allowVehicle( 1, TRUE ); //Terran Apocalypse
allowVehicle( 10, TRUE ); //Knight's Apocalypse
allowVehicle( 40, FALSE ); //Harabec's Apocalypse
allowVehicle( 3, TRUE ); //Terran Gorgon
allowVehicle( 12, TRUE ); //Knight's Gorgon
allowVehicle( 30, FALSE ); //Emancipator
allowVehicle( 33, TRUE ); //Olympian
allowVehicle( 29, FALSE ); //Prometheus
allowVehicle( 52, FALSE ); //Pirate Emancipator
allowVehicle( 55, TRUE ); //Player Plat Adjudicator
allowVehicle( 56, TRUE ); //Player Plat Executioner
allowVehicle( 35, FALSE ); //Metagen Seeker
allowVehicle( 36, FALSE ); //Metagen Goad
allowVehicle( 37, TRUE ); //Metagen Shepherd
allowVehicle( 25, FALSE ); //Bolo
allowVehicle( 26, TRUE ); //Recluse
allowVehicle( 41, FALSE ); //Predator
allowVehicle( 31, FALSE ); //Avenger
allowVehicle( 32, TRUE ); //Dreadlock
allowVehicle( 8, FALSE ); //Disrupter
allowVehicle( 7, TRUE ); //Myrmidon
allowVehicle( 6, FALSE ); //Paladin
allowVehicle( 17, FALSE ); //Knight Disrupter
allowVehicle( 16, TRUE ); //Knight Myrmidon
allowVehicle( 15, FALSE ); //Knight Paladin
allowVehicle( 138, TRUE );
allowVehicle(