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Server_ATR_DM.cs
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Text File
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1999-02-22
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18KB
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262 lines
//ATR 1 Style Deathmatch Server
//Creates a Death Match server
//These DM levels have distinct base layouts
exec(serverLocation);
//-------------------------------------------------
// RC file to start a server automatically
//-------------------------------------------------
//-------------------------------------------------
// Edit the parameters of this file to configure
// your server options. Use notepad, not a word
// processor. File must be saved as text only.
//-------------------------------------------------
//-------------------------------------------------
// Type the name for your server inside the quotes
// Must be less then 22 characters
//-------------------------------------------------
$server::Hostname = strcat($Location, ": ATR DM");
//-------------------------------------------------
// Password Protection. Leave blank for none.
// Quotes optional.
//-------------------------------------------------
$server::Password = "";
//-------------------------------------------------
// Maximum player limit. 16 is highest.
//-------------------------------------------------
$server::MaxPlayers = 16;
//-------------------------------------------------
// Number of kills before server cycles.
// If zero, kills are never reset.
//-------------------------------------------------
$server::FragLimit = 20;
//-------------------------------------------------
// Time limit in minutes before server cycles.
// Must be a positive integer.
//-------------------------------------------------
$server::TimeLimit = 20;
//-------------------------------------------------
// Mass limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::MassLimit = 0;
//-------------------------------------------------
// Combat Value limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::CombatValueLimit = 8500;
//-------------------------------------------------
// Team play options. TeamPlay false = deathmatch.
// TeamPlay true = teams.
//-------------------------------------------------
$server::TeamPlay = false;
//-------------------------------------------------
// Team Mass limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamMassLimit = 43;
//-------------------------------------------------
// Team Combat Value Limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamCombatValueLimit = 0;
//-------------------------------------------------
// Tech Level Limit
// Must be a positive integer less then or
// equal to 128 or zero for no limit.
//-------------------------------------------------
$server::TechLevelLimit = 0;
//-------------------------------------------------
// Drop In Progress
// Does server allow drop in progress??
//-------------------------------------------------
$server::DropInProgress = true;
//-------------------------------------------------
// Mission rotation list. This is the order the
// worlds will cycle in a game with either the frag
// or time limits set.
//-------------------------------------------------
$MissionCycling::Stage0 = "DM_Avalanche";
$MissionCycling::Stage1 = "DM_Terran_Conquest";
$MissionCycling::Stage2 = "DM_Bloody_Brunch";
$MissionCycling::Stage3 = "DM_City_on_the_Edge";
$MissionCycling::Stage4 = "DM_Cold_Titan_Night";
$MissionCycling::Stage5 = "DM_Fear_in_Isolation";
$MissionCycling::Stage6 = "DM_Heavens_Peak";
$MissionCycling::Stage7 = "DM_Impact";
$MissionCycling::Stage8 = "DM_Lunacy";
$MissionCycling::Stage9 = "DM_Mercury_Rising";
$MissionCycling::Stage10 = "DM_Moonstrike";
$MissionCycling::Stage11 = "DM_Requiem_for_Gen_Lanz";
$MissionCycling::Stage12 = "DM_Sacrifice_to_Bast";
$MissionCycling::Stage13 = "DM_State_of_Confusion";
$MissionCycling::Stage14 = "DM_The_Guardian";
$MissionCycling::Stage15 = "DM_Twin_Siege";
//-------------------------------------------------
// Start mission. Defines which mission from the
// rotation list the server starts on.
//-------------------------------------------------
$server::Mission = $MissionCycling::Stage0;
//Vehicles
allowVehicle( all, FALSE );
allowVehicle( 21, TRUE ); //Goad
allowVehicle( 5, TRUE ); //Terran Basilisk
allowVehicle( 30, TRUE ); //Emancipator
allowWeapon( all, FALSE );
allowWeapon( 101, TRUE ); //Laser
allowWeapon( 102, TRUE ); //Heavy Laser
allowWeapon( 107, TRUE ); //Blaster
allowWeapon( 116, TRUE ); //Autocannon
allowWeapon( 117, TRUE ); //Hvy Autocannon
allowWeapon( 118, TRUE ); //EMC Autocannon
allowWeapon( 126, TRUE ); //Sparrow 6
allowWeapon( 131, TRUE ); //Arachnitron 4
allowWeapon( 132, TRUE ); //Arachnitron 8
allowWeapon( 133, TRUE ); //Arachnitron 12
allowWeapon( 134, TRUE ); //Proximity 6
allowWeapon( 135, TRUE ); //Proximity 10
allowWeapon( 136, TRUE ); //Proximity 15
//Components
//Reactors
allowComponent( 200, TRUE ); //Human Micro Reactor
allowComponent( 201, TRUE ); //Small Human Reactor 2 -- small
allowComponent( 202, TRUE ); //Medium Human Reactor 1 Standard
allowComponent( 203, FALSE ); //Medium Human Reactor 2 medium
allowComponent( 204, FALSE ); //Large Human Reactor 1 -- large
allowComponent( 205, FALSE ); //Large Human Reactor 2-- Maxim
allowComponent( 225, TRUE ); //Small Cybrid Reactor 1 -- Alpha
allowComponent( 226, TRUE ); //Small Cybrid Reactor 2-- Beta
allowComponent( 227, TRUE ); //Medium Cybrid Reactor 1 -- Gamma
allowComponent( 228, FALSE ); //Medium Cybrid Reactor 2--delta
allowComponent( 229, FALSE ); //Large Cybrid Reactor 1--epsilon
allowComponent( 230, FALSE ); //Large Cybrid Reactor 2--theta
//Shields
allo