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/ Classic Fond 54 / ClassicFond54.iso / games / sc3.ace / Res / Sound / AUDIO.INI
INI File  |  1999-01-29  |  26KB  |  520 lines

  1.  
  2. ;Audio.INI
  3.  
  4. ;Format of audio item data:
  5. ;
  6. ;  key=value
  7. ;
  8. ;key:
  9. ;  Currently this is the name of the item. This will eventually be replaced
  10. ;  with a string id.
  11. ;
  12. ;value:
  13. ;
  14. ;  priority
  15. ;  volume
  16. ;
  17. ;  The rest of value depends on type:
  18. ;
  19. ;  1-shot sfx:
  20. ;    pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
  21. ;    where DupType = (default,interrupt,continue,overlap) 
  22. ;
  23. ;  3D 1-shot sfx:
  24. ;    pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
  25. ;    where DupType = (0=default, 1=interrupt, 2=continue, 3=overlap)
  26. ;
  27. ;  Actor:
  28. ;    pri, vol, driveby filename, special filename 1, special filename 2
  29. ;
  30. ;  Disaster:
  31. ;    pri, vol, filename
  32. ;
  33. ;  Sparse:
  34. ;    Should we just use a freshness score?
  35. ;
  36. ;Notes:
  37. ;  All items should be separated with a comma.
  38. ;
  39. [Options]
  40. UseC2HCache=0
  41. MusicDataDir=e:\sc3000data\cdimage\res\sound\
  42. ; MusicDataDir=d:\sc3000data\cdimage\sc3\res\sound\
  43. CachePath=c:\temp\
  44. CacheSize=10000000
  45. ZoomLoopVol=1024
  46. BuildingRandMultiplier=10000
  47. AmbienceStartFadeAtPercent=35
  48. AmbienceMinimumFadedVolume=700
  49. MusicPlayerSongDurationMsec=300000
  50. MusicPlayerSongDelayMsec=45000
  51. MusicStartDelayAfterStop=3000
  52. FreshnessIntroDurationMsec=1000
  53. FreshnessOutroDurationMsec=1000
  54. FreshnessMaxXSpeed=200
  55. FreshnessSelectionAreaMinMsec=10000
  56. TrafficDensityMin=1
  57. TrafficDensityMultiplier=5
  58. VehicleHonkDivisor=3
  59. VehicleMaxDistance=240
  60. VehicleMinDistance=100
  61. BuildingsInAmbienceAttenuation=400
  62. BuildingsInAmbienceMinZoom=4
  63. HonkAttenuation=300
  64. HonkMinZoom=4
  65. VehicleAttenuation=300
  66. VehicleMinZoom=4
  67. VehicleEffectsLevel=60
  68. VehicleEffectsPreset=14
  69. VehicleEffectsTallBuildingCrit=100
  70. ForceCrimeTempo=0
  71. ForceAmbienceQuadrant=0
  72.  
  73. [1ShotSfx]
  74. ;pri,vol,load,stream,intrpt,PathsAreAbsolute,filename
  75. 1="UiZoomIn",32,1024,1,0,1,0,"Sfx\Interface\zmin.xa"
  76. 2="UiZoomOut",32,1024,1,0,1,0,"Sfx\Interface\zmout.xa"
  77. ;kBoxxUiMove
  78. 4="UiRotate",32,1024,0,0,1,0,"Sfx\Interface\maprot.xa"
  79. 5="UiBulldoze",32,1024,0,0,1,0,"Sfx\Interface\bulldoze.xa"
  80. ;10="UiButtonRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
  81. ;11="UiTextRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
  82. 12="UiButtonClick",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
  83. 13="UiCheckboxClick",32,1024,1,0,1,0,"Sfx\Interface\checkbox.xa"
  84. 14="UiLayRoad",32,1024,1,0,1,0,"Sfx\Interface\layroad.xa"
  85. 15="UiLevelTerrain",32,1024,0,0,1,0,"Sfx\Interface\lvlter.xa"
  86. 16="UiLayPowerLine",32,1024,0,0,1,0,"Sfx\Interface\laypwr.xa"
  87. 21="UiRemoveWater",32,1024,0,0,1,0,"Sfx\Interface\remwter.xa"
  88. 22="UiPlopBuilding",32,1024,1,0,1,0,"Sfx\Interface\bldplop.xa"
  89. 23="UiPlaySim",32,1024,1,0,1,0,"Sfx\Interface\playsim.xa"
  90. 24="UiPauseSim",32,1024,1,0,1,0,"Sfx\Interface\pausesim.xa"
  91. 25="UiSimSpeed1",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  92. 26="UiSimSpeed2",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  93. 27="UiSimSpeed3",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  94. 28="UiSimSpeed4",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
  95. 30="UiError",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
  96. 31="UiErrorTopography",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
  97. 32="UiErrorNoMoney",32,1024,0,0,1,0,"Sfx\Interface\nomon.xa"
  98. 34="UiDispatchPolice",32,1024,0,0,1,0,"Sfx\Interface\DisPol.xa"
  99. 35="UiDispatchFire",32,1024,1,0,1,0,"Sfx\Interface\DisFire.xa"
  100. 36="UiLayRoadNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  101. 37="UiLayRailNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  102. 38="UiZoneResidential",32,1024,0,0,1,0,"Sfx\Interface\zone.xa"
  103. 44="UiDezone",32,1024,0,0,1,0,"Sfx\Interface\unzone.xa"
  104. 45="UiLayWaterNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  105. 46="UiLayPowerNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  106. 47="UiClickOnNewsticker",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
  107. 48="UiEarlyWarningSiren",32,1024,0,0,1,0,"Sfx\Interface\WrnSiren.xa"
  108. 50="LayPipe",32,1024,0,0,1,0,"Sfx\Interface\LayPipe.xa"
  109. 51="LayRail",32,1024,0,0,1,0,"Sfx\Interface\LayRail.xa"
  110. 52="LayTunnel",32,1024,0,0,1,0,"Sfx\Interface\LayRoadT.xa"
  111. 53="LaySubway",32,1024,0,0,1,0,"Sfx\Interface\LaySbwy.xa"
  112. 54="NewsTickerAlarm",32,1024,0,0,1,0,"Sfx\Interface\NwsAlrm.xa"
  113. 55="GoToDisaster",32,1024,0,0,1,0,"Sfx\Interface\GoToD.xa"
  114. 56="CloseWindow",32,1024,0,0,1,0,"Sfx\Interface\close.xa"
  115. 57="DisasterPremonitionTremor",32,1024,0,0,1,0,"Sfx\Disasters\Tremor2.wav"
  116. 58="DisasterPremonitionNature",32,1024,0,0,1,0,"Sfx\Disasters\PStatue.xa"
  117. 59="DisasterPremonitionResidential",32,1024,0,0,1,0,"Sfx\Disasters\PDog.xa"
  118. 64="DisasterPremonitionCommercial",32,1024,0,0,1,0,"Sfx\Disasters\PCat.xa"
  119. 67="UiMoveAmbienceVolumeSlider",32,1024,0,0,1,0,"Sfx\Interface\ambvolsl.xa"
  120.  
  121. 70="kHumanResponseBoo",32,1024,0,0,1,0,"Sfx\Petitioners\Boo.xa"
  122. 71="kHumanResponseDisappointment",32,1024,0,0,1,0,"Sfx\Petitioners\Disapp1.xa"
  123. 72="kHumanResponseNeutral",32,1024,0,0,1,0,"Sfx\Petitioners\Polite.xa"
  124. 73="kHumanResponseYay",32,1024,0,0,1,0,"Sfx\Petitioners\Cheer.xa"
  125. ;64="GeigerCounter",32,1024,1,0,0,0,"Sfx\Disasters\Geiger.xa"
  126. 76="DisasterOneShotNuclearExplosion",32,1024,0,0,1,0,"Sfx\Disasters\nukeboom.xa"
  127. 77="UfoVaporizeBuilding",32,800,0,0,0,0,"Sfx\Disasters\UfoVapor.xa"
  128. 78="UfoMakeCropCircle",32,800,0,0,0,0,"Sfx\Disasters\UfoCir.xa"
  129. 79="UfoExplodes",32,1024,0,0,0,0,"Sfx\Disasters\UfoDead.xa"
  130. 80="UfoFireLaserBomb",32,1024,0,0,0,0,"Sfx\Disasters\UfoBomb.xa"
  131. 85="ScreamMale1",32,1024,0,0,0,0,"Sfx\Disasters\mscrm1.xa"
  132. 86="ScreamMale2",32,1024,0,0,0,0,"Sfx\Disasters\mscrm2.xa"
  133. 87="ScreamMale3",32,1024,0,0,0,0,"Sfx\Disasters\mscrm3.xa"
  134. 88="ScreamFemale1",32,1024,0,0,0,0,"Sfx\Disasters\fscrm1.xa"
  135. 89="ScreamFemale2",32,1024,0,0,0,0,"Sfx\Disasters\fscrm2.xa"
  136. 90="ScreamFemale3",32,1024,0,0,0,0,"Sfx\Disasters\fscrm3.xa"
  137. 91="ScreamFemale4",32,1024,0,0,0,0,"Sfx\Disasters\fscrm4.xa"
  138. 92="ScreamFemale5",32,1024,0,0,0,0,"Sfx\Disasters\fscrm5.xa"
  139. 93="ScreamFemale6",32,1024,0,0,0,0,"Sfx\Disasters\fscrm6.xa"
  140. 95="UfoLaserBombHit",32,1024,0,0,0,0,"Sfx\Disasters\UfoHit.xa"
  141. ;102="StartDisaster",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
  142.  
  143. 103="GDESmall1",32,1024,0,0,1,0,"Sfx\Disasters\gde1.xa"
  144. 104="GDESmall2",32,1024,0,0,1,0,"Sfx\Disasters\gde2.xa"
  145. 105="GDESmall3",32,1024,0,0,1,0,"Sfx\Disasters\gde3.xa"
  146. 106="GDESmall4",32,1024,0,0,1,0,"Sfx\Disasters\gde4.xa"
  147. 107="GDESmall5",32,1024,0,0,1,0,"Sfx\Disasters\gde5.xa"
  148. 108="GDESmall6",32,1024,0,0,1,0,"Sfx\Disasters\gde6.xa"
  149. 109="GDEMedium1",32,1024,0,0,1,0,"Sfx\Disasters\gbde1.xa"
  150. 110="GDEMedium2",32,1024,0,0,1,0,"Sfx\Disasters\gbde2.xa"
  151. 111="GDEMedium3",32,1024,0,0,1,0,"Sfx\Disasters\gbde3.xa"
  152. 112="GDEMedium4",32,1024,0,0,1,0,"Sfx\Disasters\gbde4.xa"
  153. 134="GDEBig1",32,1024,0,0,1,0,"Sfx\Disasters\gde7.xa"
  154. 135="GDEBig2",32,1024,0,0,1,0,"Sfx\Disasters\gde9.xa"
  155.  
  156. 136="UiQueryGenericResidential",32,1024,0,0,1,0,"Sfx\Buildings\ResGen.xa"
  157. 137="UiQueryGenericCommercial",32,1024,0,0,1,0,"Sfx\Buildings\ComGen.xa"
  158. 138="UiQueryGenericIndustrial",32,1024,0,0,1,0,"Sfx\Buildings\IndGen.xa"
  159. 139="UiQueryGenericConstruction",32,1024,0,0,1,0,"Sfx\Buildings\ConGen.xa"
  160. 140="UiQueryGenericWater",32,1024,0,0,1,0,"Sfx\Interface\qwave.xa"
  161. 141="UiQueryGenericLandmark",32,1024,0,0,1,0,"Sfx\Buildings\Landmrk.xa"
  162. 142="UiQueryGenericAgricultural",32,1024,0,0,1,0,"Sfx\Interface\qmoo.xa"
  163. 143="UiQueryGenericAbandoned",32,1024,0,0,1,0,"Sfx\Buildings\AbanGen.xa"
  164. 144="UiQueryGenericPower",32,1024,0,0,1,0,"Sfx\Buildings\PGener.xa"
  165.  
  166. 145="UiLaySubwayNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
  167. 146="UiButtonClickSmall",32,1024,1,0,1,0,"Sfx\Interface\buttonhi.xa"
  168. 147="EarthquakeCarAlarmHellZoom3",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm3.xa"
  169. 148="EarthquakeCarAlarmHellZoom4",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm4.xa"
  170. 149="EarthquakeCarAlarmHellZoom5",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm5.xa"
  171.  
  172. 151="UiQueryTreeGeneric",32,1024,1,0,1,0,"Sfx\Interface\QTree.xa"
  173. 152="UiLayBridge",32,1024,1,0,1,0,"Sfx\Interface\bridge.xa"
  174. 154="UiMoveBudgetWindowSlider",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
  175.  
  176. 155="HumanResponseBooC1",32,1024,1,0,0,0,"Sfx\Petitioners\BooC1.xa"
  177. 156="HumanResponseBooD1",32,1024,1,0,0,0,"Sfx\Petitioners\BooD1.xa"
  178. 157="HumanResponseBooE1",32,1024,1,0,0,0,"Sfx\Petitioners\BooE1.xa"
  179. 158="HumanResponseBooF1",32,1024,1,0,0,0,"Sfx\Petitioners\BooF1.xa"
  180. 159="HumanRes