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sam.evt
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1999-02-19
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/* ┤δ╚¡ ╗÷╗≤ ┴÷┴ñ */
/* ┤δ└σ└σ└╠ 200 250 0 */
/* ╗≤┴í┴╓└╬ 250 220 0 */
/* ╛╞└╠┼█╗≤└╬ 250 200 0 */
/* ║╕╝«╗≤ 160 160 200 */
/* ╕╢│α 240 20 190 */
/* ╕╢└╗╗τ╢≈ 210 210 210 */
/* ┴╓└╬░° 250 250 0 */
========================================================
/**** ░╟╣░ ╕φ╖╔ *********
========================================================
# 1
# 1
# 1
# "Blacksmith"
# BASIC
# 100
/└σ║±╕╕ ├δ▒▐╟╧┤┬ ┤δ└σ░ú. ║±╝▒╕╢└╗,╡┐╣µ╕╢└╗
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE 8 "Blacksmith" 200 250 0
@ COLOR 200 250 0
@ TALK "Hello~ I sell weapons, and repair that?"
@ TALK " "
* ┤δ└σ└σ└╠╕φ╖╔
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ PLAY 1.WAV
@ SELECT 255 255 255
CASE "Selection weapon " GO_DOWN └σ║±░φ╕ú▒Γ2
CASE "Selling weapon" GO_DOWN └σ║±╞╚▒Γ
CASE "Repairing weapon" GO_DOWN └σ║±╝÷╕«
CASE "Talking" GO_DOWN T1-1
CASE "Exit" GO_DOWN │í
SELECT_END
* T1-1
/* ┤δ└σ└σ└╠┐═ ┤δ╚¡
@ CLEAR_BUFFER
@ BOX BLUE 6
@ SELECT 255 255 255
CASE "<About the real world>" GO_DOWN T1-1-1
CASE "<About the Wailing sword>" GO_DOWN T1-1-3
CASE ""
CASE "<Stop talking>" GO_DOWN END
SELECT_END
@ END
* T1-1-1
@ CLEAR_BUFFER
@ COLOR 200 200 0
@ TALK "Devils come out in the village"
@ TALK "It's worried. I'd be good If anyone kill Devils"
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 6
@ TALK "Of course there are Devil hunters but..."
@ TALK "We must pay too much money."
@ TALK ""
@ TALK "If I were younger 10 years I'd kill them..."
@ WAIT
@ IF ITEM NOTHAVE 220 THEN GO_DOWN TA
@ CLEAR_BUFFER
@ BOX BLUE 6
* STEP1
@ SELECT 255 255 255
CASE "<About devil hunters>" GO_DOWN TA
CASE "<About the sword I have>" GO_DOWN T1-1E-B
SELECT_END
@ END
* TA
@ CLEAR_BUFFER
@ BOX BLUE 6
@ TALK " Many devil hunters have rushed into here for hunt..."
@ TALK ""
@ TALK "Are you also the same with them?"
@ WAIT
@ CLEAR_BUFFER
@ TALK "You may see devils in the bush around village."
@ TALK "I don't know If there are other hunters."
@ TALK "Please do not go around the Dragon Valley."
@ TALK "I feel something strange."
@ WAIT
@ GO_UP T1-1
@ END
* T1-1-3
@ CLEAR_BUFFER
@ TALK "Wailing Sword..."
@ TALK "You must ask Blacksmith about that."
@ TALK "If you are going to ask someone about that"
@ TALK "It'd be big mistakes."
@ WAIT
@ CLEAR_BUFFER
@ TALK "In addition... I fought against devils..."
@ TALK "I was also famous for devils hunters..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Ah! You ask me about the Wailing Sword?"
@ TALK "Wailing Sword..."
@ TALK "It's a specially sword."
@ TALK "You also know that?"
@ WAIT
@ TALK ""
@ TALK ""
@ SELECT 255 255 255
CASE "<About the Wailing Sword>" GO_DOWN TA2
CASE "<About the way to the unreal world>" GO_DOWN SS11
SELECT_END
* SS11
@ TALK "The way to the unreal world?"
@ TALK "Are you sure that you are a Devil hunter?"
@ TALK "If you kill Satan you could go into the ureal world."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I'll get the Wailing Sword first to kill Satan."
@ TALK "What do you think of you trying to get that sword?"
@ TALK "If you are a real devil hunter"
@ TALK "try to content for victory?"
@ WAIT
@ GO_UP T1-1
* TA2
@ CLEAR_BUFFER
@ TALK "Well.. You also know about the wailing sword..."
@ TALK "If you don't know..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "You have no sense of honor..."
@ TALK "I'm tired.. I think you must show your good faith"
@ TALK "buying goods?"
@ WAIT
@ CLEAR_BUFFER
@ TALK "But..."
@ TALK "Well... I think you'll buy my goods."
@ TALK "I'll talk to you about that."
@ TALK "Where were we?..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Ah... Yes. Everyone has been finding"
@ TALK "wailing sword but... It's nothing but a Shadow Sword."
@ TALK "Do you know that the wailing sword was broken"
@ TALK "during the fight against a Ghost envoy."
@ TALK "Finally, The Wailing sword was sealed by the knight"
@ TALK "and only half Piece of the sword has left."
@ WAIT
@ CLEAR_BUFFER
@ TALK "But The wailing sword is..."
@ TALK "Half Piece of the sword can show its strong power..."
@ TALK "It's called as a Wailing Shadow Sword and"
@ TALK "It's everyone's hope."
@ TALK ""
@ TALK "What do you think of it?"
@ TALK "If you are a Warrior, think of it carefully?"
@ WAIT
@ GO_UP T1-1
@ END
* T1-1E-B
@ CLEAR_BUFFER
@ TALK "Oh! you have rare old antiques?"
@ TALK "You ask me to have a look your heirloom?"
@ TALK "Heirloom"
@ WAIT
@ CLEAR_BUFFER
@ TALK "Hum, It's very old fashioned..."
@ TALK "It's rare..."
@ TALK "It's so old and... the edge is nicked."
@ TALK "Of course it's a heirloom but too old..."
@ TALK "It's nothing but an antique."
@ TALK "I think it's not useful to save my life."
@ WAIT
@ CLEAR_BUFFER
@ TALK "What about buying a new sword?"
@ TALK "I'll give you it cheaper price."
@ WAIT
@ GO_UP ┤δ└σ└σ└╠╕φ╖╔
@ END
# 2
# 1
# 1
# "Shopkeeper"
# BASIC
# 100
/╕≡╡τ ╣░░╟ ╗τ░φ ╞─┤┬ ╗≤┴í
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 250 220 0
@ COLOR 250 220 0
@ TALK "How are you? Everything is here of the world."
@ TALK "What do you need?"
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ PLAY 3.WAV
@ SELECT 250 250 255
CASE "Selection weapon" GO_DOWN └σ║±░φ╕ú▒Γ1
CASE "Selling weapon" GO_DOWN └σ║±╞╚▒Γ
CASE "Buying item" GO_DOWN ╛╞└╠┼█╗τ▒Γ3
CASE "Selling item" GO_DOWN ╛╞└╠┼█╞╚▒Γ
CASE "Exit" GO_DOWN │í
SELECT_END
# 3
# 1
# 1
# "Item Merchant"
# BASIC
# 100
/╛╞└╠┼█╕╕ ├δ▒▐╟╧┤┬ ╗≤┴í
@ IF NUM NOTHAVE 31 THEN GO_DOWN STEP1
* ╛╞└╠┼█╗≤└╬╕φ╖╔1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 250 200 0
@ COLOR 250 200 0
@ TALK "How are you? What do you need?"
@ TALK " "
@ COLOR 250 250 0
@ PLAY 5.WAV
@ SELECT 255 255 255
CASE "Buying item" GO_DOWN ╛╞└╠┼█╗τ▒Γ1
CASE "Selling item" GO_DOWN ╛╞└╠┼█╞╚▒Γ
CASE "Exit" GO_DOWN │í
SELECT_END
* STEP1
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 250 200 0
@ COLOR 250 200 0
@ TALK "How are you? What do you need?"
@ TALK " "
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Buying item" GO_DOWN ╛╞└╠┼█╗τ▒Γ1
CASE "Talking about the village" GO_DOWN T1-2-1
CASE "Exit" GO_DOWN │í
SELECT_END
* T1-2-1
/ ╛╞└╠┼█╗≤└╬░·└╟ ┤δ╚¡
@ CLEAR_BUFFER
@ GIVE NUM 31
@ TALK "Would you like to go cross a river?"
@ TALK "Hum..."
@ TALK "It'd be better to give up."
@ TALK "Because..."
@ TALK "There are so many devils around the Yellow river..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "We have been there many times long time ago but..."
@ TALK "We haven't been there since devils occupied."
@ TALK ""
@ TALK "It's up to you crossing a river but."
@ TALK "take good care of yourself."
@ TALK "There have had many victims here..."
@ WAIT
@ GO_UP ╛╞└╠┼█╗≤└╬╕φ╖╔1
@ END
# 4
# 1
# 1
# "Item Merchant"
# BASIC
# 100
* ╛╞└╠┼█╗≤└╬╕φ╖╔1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 250 200 0
@ COLOR 250 200 0
@ TALK "How are you? What do you need?"
@ TALK " "
@ COLOR 250 250 0
@ PLAY 5.WAV
@ SELECT 255 255 255
CASE "Buying item" GO_DOWN ╛╞└╠┼█╗τ▒Γ2
CASE "Selling item" GO_DOWN ╛╞└╠┼█╞╚▒Γ
CASE "Exit" GO_DOWN │í
SELECT_END
# 5
# 1
# 1
# "Witch"
# BASIC
# 100
@ CLEAR_BUFFER
@ COLOR 240 20 190
@ IF LEARN_MAGIC THEN GO_DOWN MAGIC_STOP
@ BOX BLUE 5
@ FACE 6 "A witch at wizard hall" 240 20 190
@ TALK "How can I help you?"
@ TALK " "
@ COLOR 250 250 0
@ PLAY 7.WAV
@ SELECT 250 250 250
CASE "Training magic" GO_DOWN ╕╢╣²╚╞╖├1
CASE "Divine" GO_DOWN ┴í║╕▒Γ
CASE "Exit" GO_DOWN │í
SELECT_END
# 6
# 1
# 1
# "Jeweler"
# BASIC
# 100
/╜╤ └σ╜┼▒╕╕╕ ├δ▒▐╟╧┤┬ ╗≤┴í
@ IF NUM HAVE 32 THEN GO_DOWN STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 160 160 200
@ COLOR 160 160 200
@ TALK "How are you? You must be a devil hunter?"
@ TALK " "
@ COLOR 250 250 0
@ PLAY 9.WAV
@ SELECT 255 255 255
CASE "Buying jewelry" GO_DOWN └σ╜┼▒╕╗τ▒Γ1
CASE "Talking about the village." GO_DOWN T3-2
CASE "Exit" GO_DOWN │í
SELECT_END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 160 160 200
@ COLOR 160 160 200
@ TALK "How are you? May I show you jewelry?"
@ TALK " "
* ║╕╝«╗≤╕φ╖╔1
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Buying jewelry" GO_DOWN └σ╜┼▒╕╗τ▒Γ1
CASE "Exit" GO_DOWN │í
SELECT_END
@ END
* T3-2
@ SELECT 255 255 255
CASE "<About the Legend of the Village>" GO_DOWN T3-2-1
SELECT_END
@ END
* T3-2-1
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 160 160 200
@ COLOR 160 160 200
@ TALK "Legend..."
@ TALK "The Legend that has grown up around the village?"
@ TALK "Well.... It's nothing but a story from ancient..."
@ TALK "Would you like to hear about that?"
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<Yes>" GO_DOWN T3-2-2
CASE "<No>" GO_UP ║╕╝«╗≤╕φ╖╔1
SELECT_END
@END
* T3-2-2
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 160 160 200
@ COLOR 160 160 200
@ TALK "Well... If you would like to..."
@ TALK "Hum... At the end of fight against devils..."
@ TALK "One ghost hunter came here"
@ TALK "to spend the rest of his life."
@ WAIT
@ CLEAR_BUFFER
@ TALK "He was called Paetewoos just stoped here"
@ TALK "on the way to the Eastern Village..."
@ TALK "It's been quite long time since I saw him last."
@ TALK "If he were here he'd fight against devils."
@ GIVE NUM 32
@ WAIT
@ END
# 7
# 1
# 1
# "Jeweler"
# BASIC
# 100
/║╕┼δ └σ╜┼▒╕ ▒╕└╘
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 160 160 200
@ COLOR 160 160 200
@ TALK "I have good jewelry. Do you want to buy it?"
@ TALK " "
@ COLOR 250 250 0
@ PLAY 9.WAV
@ SELECT 255 255 255
CASE "Buying jewelry" GO_DOWN └σ╜┼▒╕╗τ▒Γ2
CASE "Exit" GO_DOWN │í
SELECT_END
# 8
# 1
# 1
# "Jeweler"
# BASIC
# 100
/║±╜╤ └σ╜┼▒╕ ▒╕└╘
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 160 160 200
@ COLOR 160 160 200
@ TALK "It's the best jewelry. Do you want to have a look?"
@ TALK " "
@ COLOR 250 250 0
@ PLAY 9.WAV
@ SELECT 255 255 255
CASE "Buying Jewelry" GO_DOWN └σ╜┼▒╕╗τ▒Γ3
CASE "Exit" GO_DOWN │í
SELECT_END
# 9
# 1
# 1
# "Blacksmith"
# BASIC
# 100
/║╧▒½╝║╕╢└╗└╟ ┤δ└σ└σ└╠ (└╠║Ñ╞« 42╣°└╟ ╞°╛α└╗ ╕╕╡Θ╛ε ┴╓┤┬ ╗τ╢≈)
@ IF NUM HAVE 25 THEN GO_DOWN BBB1
@ IF ITEM HAVE 223 && ITEM HAVE 224 THEN GO_DOWN BOMB2
@ IF ORDER HAVE 43 THEN GO_DOWN STEP1
@ IF NUM HAVE 42 THEN GO_DOWN BOMB1
* BBB1
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE 8 "Blacksmith" 200 250 0
@ COLOR 200 250 0
@ TALK "We sell weapons, and repairing here."
@ TALK "May I help you?"
@ TALK " "
* ┤δ└σ└σ└╠╕φ╖╔2
@ CLEAR_BUFFER
@ PLAY 1.WAV
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Selection weapon" GO_DOWN └σ║±░φ╕ú▒Γ2
CASE "Selling weapon" GO_DOWN └σ║±╞╚▒Γ
CASE "Repairing weapon" GO_DOWN └σ║±╝÷╕«
CASE "Talking" GO_DOWN NEXT1
CASE "Exit" GO_DOWN │í
SELECT_END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE 8 "Blacksmith" 200 250 0
@ COLOR 200 250 0
@ TALK "Collect materials for Explosive."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, I'm doing it now." GO_DOWN END
CASE "I have works to do in the smithy." GO_UP ┤δ└σ└σ└╠╕φ╖╔2
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE 8 "Blacksmith" 200 250 0
@ COLOR 200 250 0
@ TALK "I was a devil hunter. but now I have no power."
@ TALK "The world is shrouded in mystery."
@ TALK "It'd be a good experience for devil hunters"
@ TALK "killing Devils."
@ WAIT
@ END
# 10
# 1
# 1
# "Item Merchant"
# BASIC
# 100
/ ╡┐╣µ╕╢└╗└╟ ╛╞└╠┼█╗≤└╬ (└»╚▓└╗ ╞╟┤┘.)
@ IF NUM HAVE 43 THEN GO_DOWN └»╚▓╗τ▒Γ
@ IF ORDER HAVE 43 THEN GO_DOWN └»╚▓╗τ▒Γ
@ GO_UP ╛╞└╠┼█╗≤└╬╕φ╖╔1
@ END
# 11
# 1
# 1
# "Blacksmith"
# BASIC
# 100
/╝¡┐¬╕╢└╗└╟ ┤δ└σ└σ└╠
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE 8 "Blacksmith" 200 250 0
@ COLOR 200 250 0
@ TALK "We sell weapons, and repair here. May I help you?"
@ TALK " "
@ IF NUM HAVE 33 && NUM HAVE 34 THEN GO_DOWN ┤δ└σ└σ└╠╕φ╖╔3
@ CLEAR_BUFFER
@ PLAY 1.WAV
@ SELECT 255 255 255
CASE "Selection weapon" GO_DOWN └σ║±░φ╕ú▒Γ2
CASE "Selling weapon" GO_DOWN └σ║±╞╚▒Γ
CASE "Repairing weapon" GO_DOWN └σ║±╝÷╕«
CASE "Talking" GO_DOWN T4-2
CASE "Exit" GO_DOWN │í
SELECT_END
* ┤δ└σ└σ└╠╕φ╖╔3
@ PLAY 1.WAV
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Selection weapon" GO_DOWN └σ║±░φ╕ú▒Γ2
CASE "Selling weapon" GO_DOWN └σ║±╞╚▒Γ
CASE "Repairing weapon" GO_DOWN └σ║±╝÷╕«
CASE "Exit" GO_DOWN │í
SELECT_END
* T4-2
@ CLEAR_BUFFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<About the Wailing sword>" GO_DOWN T3-2-1
CASE "<About the Legend of the village>" GO_DOWN T3-2-2
CASE "<Stop Talking>" GO_DOWN END
SELECT_END
* T3-2-1
@ COLOR 200 250 0
@ CLEAR_BUFFER
@ TALK "Wailing Sword...?"
@ TALK "I don't think any blacksmith know the legend of it."
@ GIVE NUM 33
@ WAIT
@ GO_UP T4-2
@ END
* T3-2-2
@ COLOR 200 250 0
@ CLEAR_BUFFER
@ TALK "The old know the legend of it than others."
@ TALK "Well.. If you want I'll tell you my own story."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Well... I have nothing particular to tell you.."
@ TALK "Just... The legend says that a knight"
@ TALK "who came to the village after fighting was great."
@ TALK "Since then he lived here with his daughter."
@ WAIT
@ CLEAR_BUFFER
@ TALK "His daughter came down from the heavens."
@ TALK "The name was...Fe..? Anyway..The most important"
@ TALK "things were that he tormented by his life and"
@TALK "he sealed his Sword treated it as if his life."
@ TALK "The knight tormented by his life"
@ TALK "sealed his Sword treated it as if his life."
@ TALK "Maybe around the Dark village?"
@ TALK "I don't know any more. Do not ask me."
@ TALK "I have to work now."
@ GIVE N-UM 34
@ WAIT
@ GO_UP T4-2
@ END
# 12
# 1
# 1
# "Witch"
# BASIC
# 100
/ ╝¡┐¬╕╢└╗└╟ ╕╢│α
@ CLEAR_BUFFER
@ COLOR 240 20 190
@ IF LEARN_MAGIC THEN GO_DOWN MAGIC_STOP
@ BOX BLUE 5
@ FACE 6 "A witch at wizard hall" 240 20 190
@ TALK "Well, How may I help you?"
@ TALK " "
@ IF NUM HAVE 35 && NUM HAVE 36 THEN GO_DOWN ╕╢│α╕φ╖╔2
@ COLOR 250 250 0
@ PLAY 7.WAV
@ SELECT 250 250 250
CASE "Training magic" GO_DOWN ╕╢╣²╚╞╖├2
CASE "Talking" GO_DOWN T5-3
CASE "Exit" GO_DOWN │í
SELECT_END
* ╕╢│α╕φ╖╔2
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 250 250 250
CASE "Training magic" GO_DOWN ╕╢╣²╚╞╖├2
CASE "Divine" GO_DOWN ┴í║╕▒Γ
CASE "Exit" GO_DOWN │í
SELECT_END
* T5-3
/ ╝¡┐¬╕╢└╗└╟ ╕╢│α┐═└╟ ┤δ╚¡
@ CLEAR_BUFFER
@ SELECT 255 255 255
CASE "<About the rumor of the village>" GO_DOWN T3-3-1
CASE "<About the virtue of medicine>" GO_DOWN T3-3-2
CASE ""
CASE "<Stop talking>" GO_DOWN │í
SELECT_END
@END
* T3-3-1
@ CLEAR_BUFFER
@ COLOR 240 20 190
@ FACE 6 "A witch at wizard hall" 240 20 190
@ TALK "The rumor of the village?"
@ TALK "Well... It's a very small village..."
@ TALK "Devil Hunters recently go around"
@ TALK "I think you must be a devil hunter."
@ TALK ""
@ WAIT
@ CLEAR_BUFFER
@ SELECT 255 255 255
CASE "<About other rumors>" GO_DOWN T3-3-A
SELECT_END
@END
* T3-3-A
@ CLEAR_BUFFER
@ TALK "I don't know any more."
@ TALK "I'm living in quite different world..."
@ GIVE NUM 35
@ LOCATE_ITEM 9 58 81 167
@ LOCATE_ITEM 2 10 76 167
@ WAIT
@ GO_UP T5-3
* T3-3-2
@ CLEAR_BUFFER
@ COLOR 240 20 190
@ FACE 6 "A witch at wizard hall " 240 20 190
@ TALK "The virtue of medicine?!"
@ TALK ""
@ TALK "What are you talking about?"
@ TALK "My medicine is good in quality!"
@ TALK "I've prepared medicines for 10 years! 10 years!"
@ WAIT
@ CLEAR_BUFFER
@ TALK "Quality... It's never behind than others!"
@ TALK "So, It'll cost more than you have thought."
@ TALK ""
@ WAIT
@ SELECT 255 255 255
CASE "<About confidence of quality>" GO_DOWN T3-3-B
SELECT_END
@END
* T3-3-B
@ CLEAR_BUFFER
@ TALK "That's why I go around to Pick medicinal herbs"
@ TALK "and clean it. There are special herbs around here..."
@ TALK "There are something special power here."
@ TALK ""
@ WAIT
@ SELECT 225 255 255
CASE ""
CASE "<Where did you get it>" GO_DOWN T3-3-C
SELECT_END
@ END
* T3-3-C
@ CLEAR_BUFFER
@ TALK "It's... a Secret."
@ TALK "But I think you have a special constellation."
@ WAIT
@ CLEAR_BUFFER
@ TALK "It lies halfway between Mantis Village"
@ TALK "and Western Village. Many holy plants grow there."
@ TALK "There must be divine spirit."
@ WAIT
@ GIVE NUM 36
@ LOCATE_ITEM 9 66 25 167
@ LOCATE_ITEM 9 98 22 167
@ LOCATE_ITEM 2 35 58 167
@ LOCATE_ITEM 2 89 14 163
@ GO_UP T5-3
@ END
# 13
# 1
# 1
# "Item Merchant"
# BASIC
# 100
/ ║╧▒½╝║╕╢└╗└╟ ╛╞└╠┼█ ╗≤└╬
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 250 200 0
@ COLOR 250 200 0
@ TALK "How are you? What do you need?"
@ TALK " "
@ IF NUM HAVE 37 THEN GO_DOWN ╛╞└╠┼█╗≤└╬╕φ╖╔2
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ PLAY 5.WAV
@ SELECT 255 255 255
CASE "Selection item" GO_DOWN ╛╞└╠┼█╗τ▒Γ2
CASE "Selling item" GO_DOWN ╛╞└╠┼█╞╚▒Γ
CASE "Talking" GO_DOWN T6-1
CASE "Exit" GO_DOWN │í
SELECT_END
* ╛╞└╠┼█╗≤└╬╕φ╖╔2
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ BOX BLUE 5
@ FACE 5 "Item merchant" 250 200 0
@ PLAY 5.WAV
@ SELECT 255 255 255
CASE "Selection item" GO_DOWN ╛╞└╠┼█╗τ▒Γ2
CASE "Selling item" GO_DOWN ╛╞└╠┼█╞╚▒Γ
CASE "Exit" GO_DOWN │í
SELECT_END
@ END
* T6-1
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "About the advent of devil" GO_DOWN T4-1-A
CASE "About the castle in the East" GO_DOWN T4-1-B
CASE "Stop" GO_DOWN END
SELECT_END
* T4-1-A
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 250 200 0
@ COLOR 250 200 0
@ TALK "Well...Devils...not too many here..."
@ TALK "but... sometimes come out."
@ TALK "I have no idea where they are coming from."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Please... Don't go around Soul River in the west."
@ TALK "There are many awful Devils..."
@ WAIT
@ GO_UP T6-1
@ END
* T4-1-B
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 250 200 0
@ COLOR 250 200 0
@ TALK "Are you going to the castle of the East?!"
@ TALK "I think It's not possible!"
@ TALK "Impossible"
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<About the impossible thing>" GO_DOWN T4-1-B1
SELECT_END
@ END
* T4-1-B1
@ CLEAR_BUFFER
@ COLOR 250 200 0
@ BOX BLUE 5
@ TALK "It was a headquarter of human power."
@ TALK "in the first war between human and devils."
@ TALK "The king of Stone Castle set a trap here."
@ WAIT
@ CLEAR_BUFFER
@ TALK "All of Devils concentrated along the Stone castle"
@ TALK "and they got caught in a trap." Then he sealed them."
@ TALK "After that here has become dismal place."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<About the Stone Village>" GO_DOWN T4-1-B2
SELECT_END
* T4-1-B2
@ CLEAR_BUFFER
@ COLOR 250 200 0
@ TALK "The castle has got strongly closed since devils sealed..."
@ TALK "no one has come over here."
@ TALK "I used to come here to pick herbs but."
@ TALK "It's so awful."
@ WAIT
@ CLEAR_BUFFER
@ TALK "If I go to mountain to pick herbs at night..."
@ TALK "I hear something strange sound"
@ TALK "coming from the top of the mountain.."
@ TALK "Anyway, The sound was so awful."
@ GIVE NUM 37
@ WAIT
@ GO_UP T6-1
@ END
============================================================
░╟╣░ ╕φ╖╔
============================================================
* MAGIC_STOP
@ CLEAR_BUFFER
@ BOX BLUE 4
@ FACE 6 "A witch at wizard hall" 240 20 190
@ COLOR 240 20 190
@ FACE 6 "A witch at wizard hall" 240 20 190
@ TALK "Why? Why do you give up training magics?"
@ TALK " "
@ COLOR 250 250 0
@ SELECT 250 250 250
CASE "Give up" CANCEL_MAGIC
CASE "Continue" GO_DOWN │í
SELECT_END
@ END
* ╕╢╣²╚╞╖├1
@ BOX BLUE 7
@ FACE 6 "A witch at wizard hall" 240 20 190
@ COLOR 240 20 190
@ CLEAR_BUFFER
@ LEARN_MAGIC "What magics do you want to know?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 1
LIST 2
LIST 3
LIST 4
LIST 5
LIST 6
LIST 7
LIST 8
LIST 10
LIST 11
LIST 12
LEARN_MAGIC_END
@ END
* ╕╢╣²╚╞╖├2
@ BOX BLUE 7
@ FACE 6 "A witch at wizard hall" 240 20 190
@ COLOR 240 20 190
@ CLEAR_BUFFER
@ LEARN_MAGIC "What magics do you want to know?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 2
LIST 3
LIST 4
LIST 5
LIST 7
LIST 9
LIST 10
LIST 11
LIST 12
LEARN_MAGIC_END
@ END
* └σ║±░φ╕ú▒Γ1
@ IF LEVEL GE 36 && STRENGTH GE 65 THEN GO_DOWN └σ║±╗τ▒Γ10
@ IF LEVEL GE 32 && STRENGTH GE 59 THEN GO_DOWN └σ║±╗τ▒Γ9
@ IF LEVEL GE 28 && STRENGTH GE 53 THEN GO_DOWN └σ║±╗τ▒Γ8
@ IF LEVEL GE 24 && STRENGTH GE 48 THEN GO_DOWN └σ║±╗τ▒Γ7
@ IF LEVEL GE 19 && STRENGTH GE 44 THEN GO_DOWN └σ║±╗τ▒Γ6
@ IF LEVEL GE 15 && STRENGTH GE 40 THEN GO_DOWN └σ║±╗τ▒Γ5
@ IF LEVEL GE 11 && STRENGTH GE 36 THEN GO_DOWN └σ║±╗τ▒Γ4
@ IF LEVEL GE 7 && STRENGTH GE 28 THEN GO_DOWN └σ║±╗τ▒Γ3
@ IF LEVEL GE 3 && STRENGTH GE 22 THEN GO_DOWN └σ║±╗τ▒Γ2
@ GO_DOWN └σ║±╗τ▒Γ1
* └σ║±░φ╕ú▒Γ2
@ IF LEVEL GE 34 && SKILL GE 52 THEN GO_DOWN └σ║±╗τ▒Γ16
@ IF LEVEL GE 25 && STRENGTH GE 50 THEN GO_DOWN └σ║±╗τ▒Γ15
@ IF LEVEL GE 16 && HEALTH GE 40 THEN GO_DOWN └σ║±╗τ▒Γ14
@ IF LEVEL GE 11 && DEXTERITY GE 32 THEN GO_DOWN └σ║±╗τ▒Γ13
@ IF LEVEL GE 5 && STRENGTH GE 27 THEN GO_DOWN └σ║±╗τ▒Γ12
@ GO_DOWN └σ║±╗τ▒Γ11
* └σ║±╗τ▒Γ1
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 1
LIST 2
LIST 3
LIST 4
LIST 41
LIST 42
LIST 43
LIST 61
LIST 62
LIST 71
LIST 72
LIST 81
LIST 82
LIST 101
LIST 111
LIST 112
LIST 131
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ2
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 2
LIST 3
LIST 4
LIST 5
LIST 6
LIST 42
LIST 43
LIST 44
LIST 61
LIST 62
LIST 71
LIST 72
LIST 81
LIST 82
LIST 83
LIST 101
LIST 111
LIST 131
LIST 138
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ3
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 3
LIST 5
LIST 6
LIST 7
LIST 8
LIST 42
LIST 43
LIST 44
LIST 45
LIST 62
LIST 63
LIST 71
LIST 72
LIST 73
LIST 82
LIST 83
LIST 84
LIST 101
LIST 102
LIST 113
LIST 117
LIST 136
LIST 137
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ4
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 3
LIST 5
LIST 6
LIST 7
LIST 8
LIST 9
LIST 42
LIST 44
LIST 45
LIST 46
LIST 62
LIST 63
LIST 71
LIST 72
LIST 73
LIST 82
LIST 83
LIST 84
LIST 85
LIST 101
LIST 102
LIST 103
LIST 111
LIST 118
LIST 138
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ5
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 4
LIST 7
LIST 8
LIST 9
LIST 10
LIST 11
LIST 42
LIST 44
LIST 45
LIST 46
LIST 47
LIST 62
LIST 63
LIST 64
LIST 72
LIST 73
LIST 74
LIST 82
LIST 83
LIST 84
LIST 85
LIST 102
LIST 103
LIST 104
LIST 112
LIST 114
LIST 123
LIST 137
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ6
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 3
LIST 5
LIST 7
LIST 8
LIST 9
LIST 11
LIST 12
LIST 13
LIST 43
LIST 44
LIST 46
LIST 47
LIST 48
LIST 62
LIST 63
LIST 64
LIST 72
LIST 73
LIST 74
LIST 83
LIST 84
LIST 85
LIST 86
LIST 102
LIST 103
LIST 104
LIST 111
LIST 114
LIST 116
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ7
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 5
LIST 7
LIST 8
LIST 10
LIST 11
LIST 13
LIST 14
LIST 15
LIST 43
LIST 45
LIST 46
LIST 48
LIST 49
LIST 62
LIST 64
LIST 65
LIST 72
LIST 73
LIST 74
LIST 82
LIST 84
LIST 85
LIST 86
LIST 87
LIST 102
LIST 103
LIST 104
LIST 105
LIST 114
LIST 132
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ8
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 3
LIST 5
LIST 9
LIST 10
LIST 11
LIST 12
LIST 14
LIST 15
LIST 16
LIST 44
LIST 45
LIST 47
LIST 48
LIST 49
LIST 50
LIST 62
LIST 63
LIST 64
LIST 65
LIST 72
LIST 74
LIST 75
LIST 82
LIST 84
LIST 86
LIST 87
LIST 102
LIST 104
LIST 105
LIST 106
LIST 112
LIST 117
LIST 131
LIST 135
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ9
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 5
LIST 9
LIST 10
LIST 12
LIST 13
LIST 14
LIST 16
LIST 17
LIST 18
LIST 44
LIST 45
LIST 47
LIST 48
LIST 49
LIST 50
LIST 51
LIST 63
LIST 64
LIST 65
LIST 66
LIST 72
LIST 73
LIST 74
LIST 75
LIST 84
LIST 86
LIST 87
LIST 88
LIST 103
LIST 104
LIST 105
LIST 106
LIST 115
LIST 116
LIST 117
LIST 123
LIST 139
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ10
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 9
LIST 11
LIST 12
LIST 15
LIST 16
LIST 18
LIST 19
LIST 20
LIST 44
LIST 46
LIST 48
LIST 50
LIST 51
LIST 63
LIST 65
LIST 66
LIST 73
LIST 74
LIST 75
LIST 84
LIST 86
LIST 87
LIST 88
LIST 104
LIST 105
LIST 106
LIST 107
LIST 113
LIST 118
LIST 133
LIST 137
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ11
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 5
LIST 7
LIST 43
LIST 44
LIST 62
LIST 72
LIST 83
LIST 101
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ12
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 6
LIST 8
LIST 9
LIST 44
LIST 46
LIST 64
LIST 71
LIST 84
LIST 104
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ13
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 7
LIST 10
LIST 12
LIST 45
LIST 47
LIST 63
LIST 65
LIST 74
LIST 84
LIST 86
LIST 105
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ14
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 10
LIST 13
LIST 15
LIST 16
LIST 46
LIST 48
LIST 49
LIST 66
LIST 75
LIST 87
LIST 106
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ15
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 26
LIST 18
LIST 19
LIST 52
LIST 53
LIST 51
LIST 68
LIST 66
LIST 75
LIST 88
LIST 107
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╗τ▒Γ16
@ FACE HERO 250 220 0
@ BOX BLUE 7
@ CLEAR_BUFFER
@ BUY_WEAPON "What shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 25
LIST 17
LIST 20
LIST 31
LIST 44
LIST 46
LIST 48
LIST 51
LIST 54
LIST 66
LIST 68
LIST 75
LIST 76
LIST 87
LIST 89
LIST 109
LIST 107
BUY_WEAPON_END
@ GO_DOWN │í
* └σ║±╞╚▒Γ
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ SELL_WEAPON "What shall I sell?"
255 200 0 255 255 220
@ GO_DOWN │í
* └σ║±╝÷╕«
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ REPAIR_WEAPON "What shall I repair?"
255 0 0 230 0 180 255 200 0 255 255 220
@ GO_DOWN │í
* └σ╜┼▒╕╗τ▒Γ1
/╜╤ ╣░░╟╡Θ╕╕
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "Which jewelry shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 111
LIST 112
LIST 113
LIST 114
LIST 115
LIST 116
LIST 117
LIST 118
LIST 119
LIST 123
LIST 131
LIST 135
LIST 136
LIST 137
LIST 138
LIST 139
BUY_WEAPON_END
@ GO_DOWN END
* └σ╜┼▒╕╗τ▒Γ2
/░±░φ╖τ ╕╣└║╛τ (║±╜╤░═└║ ╛°└╜)
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "Which jewelry shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 111
LIST 112
LIST 114
LIST 115
LIST 116
LIST 118
LIST 119
LIST 120
LIST 123
LIST 124
LIST 131
LIST 132
LIST 134
LIST 135
LIST 136
LIST 138
LIST 139
BUY_WEAPON_END
@ GO_DOWN END
* └σ╜┼▒╕╗τ▒Γ3
/░±░φ╖τ └√└║ ░│╝÷
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_WEAPON "Which jewelry shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 113
LIST 117
LIST 120
LIST 121
LIST 122
LIST 124
LIST 132
LIST 133
LIST 134
LIST 140
LIST 141
LIST 142
BUY_WEAPON_END
@ GO_DOWN END
* ╛╞└╠┼█╗τ▒Γ1
/├╩▒Γ└√ ╛╞└╠┼█
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_ITEM "Which item shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 161
LIST 162
LIST 163
LIST 164
LIST 165
LIST 151
LIST 152
LIST 153
LIST 155
LIST 156
LIST 157
LIST 158
LIST 159
LIST 176
LIST 191
LIST 192
BUY_ITEM_END
@ GO_DOWN │í
* ╛╞└╠┼█╗τ▒Γ2
/┴┴└║ ╛╞└╠┼█ ┴╛╖∙
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ BUY_ITEM "Which item shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 162
LIST 164
LIST 165
LIST 166
LIST 167
LIST 176
LIST 177
LIST 151
LIST 152
LIST 153
LIST 154
LIST 155
LIST 156
LIST 157
LIST 158
LIST 159
LIST 160
LIST 191
LIST 192
BUY_ITEM_END
@ GO_DOWN │í
* ╛╞└╠┼█╗τ▒Γ3
/╗≤┴í┐í╝¡ ╛╞└╠┼█ ╕ε░í┴÷╕╕ ╗τ▒Γ
@ FACE HERO 250 220 0
@ BOX BLUE 7
@ CLEAR_BUFFER
@ BUY_ITEM "Which item shall I buy?"
200 0 150 255 0 0 255 200 0 255 255 220
LIST 161
LIST 162
LIST 163
LIST 164
LIST 165
BUY_ITEM_END
@ GO_DOWN │í
* ╛╞└╠┼█╞╚▒Γ
/╗≤┴í┐í╝¡ ╛╞└╠┼█ ╞╚▒Γ
@ BOX BLUE 7
@ FACE HERO 250 220 0
@ CLEAR_BUFFER
@ SELL_ITEM "What shall I sell?"
255 200 0 255 255 220
BUY_ITEM_END
@ GO_DOWN │í
* ┴í║╕▒Γ
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "A Witch at wizard hall" 240 20 190
@ COLOR 240 20 190
@ TALK "Well. I'll tell about your fortune for 100gilds."
@ TALK "What do you think of it?"
@ WAIT
@ CLEAR_BUFFER
@ IF MONEY GE 100 THEN GO_DOWN OK1
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I have no money now. I'll come again."
@ WAIT
@ END
* OK1
@ SELECT 255 255 255
CASE "Yes. Tell me my fortune." GO_DOWN T1
CASE "No... It's stupid" GO_UP ╕╢╣²╝╥╕φ╖╔
SELECT_END
* T1
@ IF NUM HAVE 3 THEN GO_DOWN T3
@ IF NUM HAVE 2 THEN GO_DOWN T2
@ TALK "You must be Elim. and you were a member of Shilla"
@ TALK "weren't you? In the future, you'll save many people."
@ TALK "But Be careful about a woman, the name start "S..."
@ TALK "She is good for nothing for you."
@ WAIT
@ CLEAR_BUFFER
@ TALK "It'd be good for you to be a Soul hunter."
@ IF STRENGTH GE 20 THEN GO_DOWN S1
@ IF STRENGTH GE 10 THEN GO_DOWN S2
@ TALK "You have potentiality to be powerful."
@ TALK "You'll be a great devil hunter and save the world."
@ TALK ""
@ TALK "That's all."
@ WAIT
@ REMOVE MONEY 100
@ END
* S1
@ TALK "Prepare yourself to fight against the strong devils."
@ TALK ""
@ TALK "That's all."
@ WAIT
@ REMOVE MONEY 100
@ END
* S2
@ TALK "Gain various experience in he wide world."
@ TALK "Prepare yourself for the future."
@ TALK ""
@ TALK "That's all."
@ WAIT
@ REMOVE MONEY 100
@ END
* T2
@ TALK "You are Kusa. You are interested in magics."
@ TALK "If you cherish a grudge toward Devils"
@ TALK "you'll be dangerous."
@ TALK "But... The wooden box on your back..."
@ TALK "It's hard to look into it clearly."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I can't see something inside of it"
@ TALK "but you must have a deep-rooted rancor"
@ TALK "against Devils. That's all."
@ WAIT
@ REMOVE MONEY 100
@ END
* T3
@ TALK "You must be Raening and"
@ TALK "you were one of princess of china."
@ TALK "In the future you'll be in a most critical stage."
@ TALK "But, You can be saved from death."
@ TALK "But, Take good care of your self."
@ TALK "You are always attend with danger..."
@ WAIT
@ REMOVE MONEY 100
@ END
=========================================================
/***************** ╕▐└╬ └╠║Ñ╞« ***********************/
=========================================================
=========================================================
/***************** ║╧▒½╝║▒╝╣« ╞°╞─╜├┼░▒Γ ***********************/
=========================================================
41. ║╧▒½╝║╣« ╞°╞─╜├┼░▒Γ.
║╧▒½╝║╣«└╗ ║╕░φ │¬╕Θ -> ▒╫ ┐╖┐í ║╕╝«╗≤ │δ└╬└╠ ╗²▒Φ(└╠║Ñ╞« 42)
╕╕└╧ ╞°╛α└╠ └╓└╕╕Θ └╠ ╣«└╗ ╛°╛╓┴╓░φ, ╞°╞─└╜ ┬∩░φ, ║╧▒½╝║▒╝╖╬ ░í┤┬ ┐÷╟┴ └╠║Ñ╞«╕ª ╗²
╝║╜├┼┤.
# 41
# 8
# 10
# "Dragon cave gate"
# FLOW
# 100
@ IF ITEM HAVE 225 THEN GO_DOWN SUC1
@ IF NUM HAVE 42 THEN GO_DOWN TS1
@ IF ORDER HAVE 43 THEN GO_DOWN TS1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Hum? what's that door? It's closed."
@ TALK "It'll be hard to open with my magics."
@ TALK " "
@ TALK "Hum... I wonder what there is."
@ TALK "It may possibly be Dragon cave..."
@ NEW_OBJECT 8 39 13 1 18 42
@ WAIT
@ CLEAR_BUFFER
@ TALK "What! A old man is in the old house over there."
@ TALK "When did he come?"
@ TALK "It'd be better to ask him about the door."
@ WAIT
@ END
* TS1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "It's a so strong door."
@ TALK "Only explosive can open that door."
@ WAIT
@ END
* SUC1
/╞°╛α└╕╖╬ ╣«└╗ ║╬╝√
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Now I can open the door."
@ TALK "I should lay an explosive around the door."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Is that ok?"
@ TALK "Let's set off the explosive."
@ WAIT
@ PLAY 32.WAV
@ REMOVE ITEM 225
@ CHANGE_GOS 62
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ TALK "whoa!! It's strong."
@ TALK "Oh! the blacksmith in the Dragon village is great."
@ TALK "Let's get into the cave."
@ TALK "The blacksmith at the Dragon village is great."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Oh! I feel scared..."
@ TALK "Maybe devils are here."
@ TALK "Prepare myself against devils."
@ WAIT
@ LOCATE_ENEMY 8 58 5 37 30 0
@ LOCATE_ENEMY 8 59 7 37 31 0
@ LOCATE_ENEMY 8 60 5 37 33 0
@ LOCATE_ENEMY 8 61 7 37 32 0
@ LOCATE_ENEMY 8 57 5 37 23 0
@ LOCATE_ENEMY 8 58 7 37 27 0
@ LOCATE_ENEMY 8 60 7 37 30 0
@ CLEAR_BUFFER
@ NEW_OBJECT 8 59 3 11 62 53
@ REMOVE_OBJECT 8 1
@ REMOVE_OBJECT THIS
@ END
# 42
# 8
# 1
# "Patewoos"
# FLOW
# 100
@ IF ITEM HAVE 225 THEN GO_DOWN S2
@ IF NUM HAVE 43 THEN GO_DOWN S1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Excuse me but, May I ask you something."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Old man" 210 210 210
@ COLOR 210 210 210
@ TALK "How may I help you?"
@ TALK "I guess you're interested in that door."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, What is that door?" GO_DOWN T1
SELECT_END
* T1
@ CLEAR_BUFFER
@ FACE 11 "Old man" 210 210 210
@ COLOR 210 210 210
@ TALK "That's Stone village cave."
@ TALK "That's a horrible place"
@ TALK "and my son has been imprisoned."
@ TALK "But, now I can do nothing for him."
@ TALK "I can not help waiting for my son... Hum..."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I really would like to help you but it has closed hard."
@ TALK "It's hard to break."
@ WAIT
@ CLEAR_BUFFER
@ FACE 11 "Old man" 210 210 210
@ COLOR 210 210 210
@ TALK "No. It'll might be broken by explosive."
@ TALK "But It's not easy to get explosive..."
@ TALK "And If It is broken devils would be coming out."
@ TALK "So.. I don't know what to do."
@ WAIT
* S1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Hey. I can help you save your son."
@ TALK "Tell me how to get explosive."
@ WAIT
@ CLEAR_BUFFER
@ FACE 11 "Old man" 210 210 210
@ COLOR 210 210 210
@ TALK "OK. It's easy."
@ TALK "There is a dexterous blacksmith at the Stone Village."
@ TALK "He can only make explosive."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Hum... I got it."
@ TALK "I'll go and take it here."
@ GIVE NUM_TO_ALL 42
@ WAIT
@ END
* S2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Patewoos" 210 210 210
@ COLOR 250 250 0
@ TALK "Let's break it."
@ TALK "You are a really brave devil hunter..."
@ WAIT
@ END
* BOMB1
/ ║╧▒½╝║╕╢└╗ ┤δ└σ└σ└╠░í NUM42╕ª ├ñ┼⌐╟╪╝¡ ╞°╛α┐í ╟╩┐Σ╟╤ └τ╖ß╕ª ▒╕╟╪┐└╢≤░φ ╜├┼┤
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you a man"
@ TALK "who want to get in the Stone Village Cave?"
@ TALK "You are so brave."
@ TALK "It'd be dangerous If devils come out."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I've heard about that but I could not do"
@ TALK "nothing that his son's been imprisoned."
@ TALK "Real devil hunters defy death."
@ WAIT
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah, Patewoos! I've shared my fate with him."
@ TALK "He was the best devil hunter. Have you met him?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "That's true. He knows how to make explosive."
@ TALK "He told me that the door will be broken by it."
@ TALK "Let's make it. I'll pay you for it."
@ WAIT
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "We need Glaze and Artemisia to make it."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "OK. I'll get it."
@ TALK "Tell me where it is."
@ WAIT
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "You can get Graze from the item merchant"
@ TALK "at the Eastern Village."
@ TALK "And... hum... Artemisia."
@ TALK "Well... According to the rumor you can get it"
@ TALK "if you kill Wild tiger at Wild beach."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Hum.. OK. I'll leave now."
@ TALK "It'll take us few days. Don't worry."
@ WAIT
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Wait a minute. I have something to give you."
@ TALK "It's shield I've made it for three years."
@ TALK "It'd help you save your life."
@ GIVE ITEM 67 1
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Thank you. I'll return for good without fail."
@ TALK "See you later."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 43 "Get Glaze and Artemisia."
MENT "Bring it to Blacksmith at Stone village."
MENT "If you kill White tiger you'll get Artemisia."
MENT "Get Graze from Item merchant at Eastern Village."
MENT " "
MENT "You should make explosive"
MENT "and break Dragon cave door to save a son of Patewoos."
ORDER_END
@ LOCATE_ENEMY 11 11 41 24 45 223
@ GIVE NUM_TO_ALL 43
@ REMOVE NUM_TO_ALL 42
@ WAIT
@ END
* BOMB2
/ ║╧▒½╝║╕╢└╗ ┤δ└σ└σ└╠░í └»╚▓░· ┐¼├╩╕ª ├╝┼⌐╟╪╝¡ ╞°╛α└╗ ╕╕╡Θ╛ε┴▄.
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "You are a qualified dvil hunter"
@ TALK "to get into the Dragon Cave."
@ TALK "It's amazing that you got materials."
@ TALK "That's good enough. Let's make explosive."
@ REMOVE ITEM 223
@ REMOVE ITEM 224
@ WAIT
@ CLEAR_BUFFER
@ TALK "Well... completed. It's perfect."
@ TALK "Let's try to break the door. It'll be enough."
@ GIVE ITEM 225 1
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Thank you for your kind help."
@ TALK "Then, Let me go."
@ REMOVE NUM_TO_ALL 43
@ GIVE NUM_TO_ALL 25
@ IF ORDER HAVE 43 THEN REMOVE_ORDER 43
@ WAIT
@ END
* └»╚▓╗τ▒Γ
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "He must be a merchant for Glaze."
@ TALK "What am I going to do?"
@ SELECT 255 255 255
CASE "Ask for Glaze" GO_DOWN T1
CASE "Watching item" GO_UP ╛╞└╠┼█╗≤└╬╕φ╖╔1
SELECT_END
* T1
@ CLEAR_BUFFER
@ FACE 5 "Item merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "I guess you are a famous devil hunter"
@ TALK "coming here for Glaze. Fortunately I have one."
@ TALK "I also enlisted the aid of Patewoos."
@ TALK "I give you it for free of charge for his kind help."
@ TALK "Take it to him."
@ GIVE ITEM 224 1
@ CHANGE 4
@ END
# 53
# 8
# 11
# "Dragon cave door"
# BASIC
# 100
/ ╞°╞─╡╚ ║╧▒½╝║▒╝ ╣«. ║╧▒½╝║▒╝╖╬ ┐÷╟┴╡╩.
@ IF NUM HAVE 53 THEN GO_DOWN SUC2
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Ah.. This is a way to Dragon Cave."
@ TALK "Which is lurking behind the door?"
@ TALK "What Shall I do? Shall I get into now?"
@ TALK " "
@ COLOR 250 150 0
@ SELECT 255 255 255
CASE "Got into now" GO_DOWN SUC1
CASE "Not to go" GO_DOWN END
SELECT_END
* SUC1
@ GIVE NUM_TO_ALL 53
@ GO_DOWN SUC2
* SUC2
@ WARP 19 2 77
@ END
=========================================================
/********╜┼╝« ▒·╢▀╕«▒Γ
=========================================================
# 43
# 17
# 10
# "Retired General"
# BASIC
# 123
/ ║╧▒½╝║ ╕╢└╗└╟ ┼≡┐¬└σ▒║.
* ┼≡┐¬└σ▒║╕╗
@ IF NUM HAVE 29 THEN GO_DOWN T1
@ IF NUM HAVE 52 THEN GO_DOWN NEXT1
* T1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 10 "Retired General" 210 210 210
@ COLOR 210 210 210
@ TALK "I was a general saving the world."
@ TALK "You can be a great warrior If you throw desire"
@ TALK "away like me. Do your best for peace of the world..."
@ WAIT
@ END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 10 "Retired General" 210 210 210
@ COLOR 210 210 210
@ TALK "I've waited for you."
@ TALK "I almost forgot to tell you something."
@ TALK "This diary of magician will be useful."
@ TALK "If you make an incantation written on the diary"
@ TALK "in front of sealed sword incantation will be unsealed."
@ GIVE ITEM 244 1
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Thank you General."
@ TALK "If I get the power of God stone"
@ TALK "I would use it for justice."
@ WAIT
@ CLEAR_BUFFER
@ FACE 10 "Retired General" 210 210 210
@ COLOR 210 210 210
@ TALK "It's hard to make an incantation"
@ TALK "Because incantation have handed down"
@ TALK "from the imperial of China"
@ TALK "It's not easy to make an incantation."
@ WAIT
@ REMOVE NUM_TO_ALL 52
@ GIVE NUM_TO_ALL 29
@ WAIT
@ END
# 44
# 17
# 10
# "Retired General"
# FLOW
# 123
/ ║╧▒½╝║ ╕╢└╗└╟ ┼≡┐¬└σ▒║. ╜┼╝«└╗ ▒·╢▀╕▒ ║±╣²└╗ ╛╦░φ └╓└╜.
@ IF NUM HAVE 47 THEN GO_DOWN STEP1
@ IF NUM NOTHAVE 45 && NUM NOTHAVE 46 THEN GO_UP ┼≡┐¬└σ▒║╕╗
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 10 "Retired General" 210 210 210
@ COLOR 210 210 210
@ TALK "I think you know the legend of God Stone."
@ TALK "It's me have talked with God Stone."
@ TALK "If you break the stone you can get"
@ TALK "the power God Stone."
@ TALK "But I was cursed of God Stone due to my desires."
@ WAIT
@ CLEAR_BUFFER
@ TALK "You must have a clear heart to break the stone."
@ TALK "At that time I was not."
@ TALK "I've always talked to my junior that"
@ TALK "you must through desire away."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Tell me more." GO_DOWN T1
CASE "Hum, Tell me later." GO_DOWN END
SELECT_END
* T1
@ CLEAR_BUFFER
@ TALK "Tell me more."
@ TALK "How can I break the God Stone?"
@ TALK "And what kind of power could I get?"
@ WAIT
@ CLEAR_BUFFER
@ COLOR 210 210 210
@ FACE 10 "Retired General" 210 210 210
@ TALK "In order to break it pour Holly well water"
@ TALK "on the stone."
@ TALK "But You are not qualified to break the God stone"
@ TALK "because of desire and lust."
@ TALK "You just will be cursed."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What.. Curse of the God Stone?"
@ TALK "Is that so awful?"
@ WAIT
@ CLEAR_BUFFER
@ COLOR 210 210 210
@ FACE 10 "Retired General" 210 210 210
@ TALK "That is I can't even imagine."
@ TALK "Curse is that make all desire and"
@ TALK "lust of human disappeared."
@ TALK "If you don't trust me go there in person."
@ TALK "Talk later after seeing the God Stone."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Well..Tell me where it is."
@ TALK "Even though It's unimaginable curse"
@ TALK "I need the power of God Stone."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 210 210 210
@ FACE 10 "Retired General" 210 210 210
@ TALK "It's in the East Island at Tiger Valley."
@ TALK "Take care of yourself."
@ WAIT
@ GIVE NUM 44
@ REMOVE_OBJECT 6 10
@ NEW_OBJECT 6 61 40 11 63 47
@ END
* STEP1
/ ╜┼╝«└╗ ▒·╢▀╕«┤┬ ╣µ╣² ╝│╕φ
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "General. I really saw the God stone."
@ TALK "I felt mysterious."
@ TALK "Please tell me how to break the stone."
@ TALK "I feel It's been echoed in my heart and head."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 210 210 210
@ FACE 10 "Retired General" 210 210 210
@ TALK "What? Have you really heard the voice of the stone?"
@ WAIT
@ CLEAR_BUFFER
@ TALK "Hum... I think you maybe have the power to break it."
@ TALK "Ok. I'll tell you how to do."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Pour the holly well water on the stone to break it."
@ TALK "Go to Ompherjo who knows where Holly well water is."
@ NEW_OBJECT 17 28 22 13 16 48
@ GIVE NUM_TO_ALL 50
@ CHANGE 0
@ WAIT
@ END
# 48
# 17
# 13
# "Warrior Ompherjo"
# FLOW
# 100
/ ║╧▒½╝║ ▒Γ╗τ. ╝«╚¡╝÷╕ª ╢░┤┘ ┴▄.
@ IF ITEM HAVE 211 THEN GO_DOWN SUC1
@ IF ORDER HAVE 48 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "Have you heard about me from General?"
@ TALK "You maybe want well water."
@ TALK "But It's difficult."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ FACE HERO 250 250 0
@ SELECT 255 255 255
CASE "Why Is it difficult?" GO_DOWN T2
CASE "OK. See you later..." GO_DOWN END
SELECT_END
* T2
@ CLEAR_BUFFER
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "I know where it is"
@ TALK "but I don't know where it is concealed."
@ TALK "We need Cassia trees"
@ TALK "Could you take it?"
@ TALK "If you take it I'll get you Holly well water."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ FACE HERO 250 250 0
@ SELECT 255 255 255
CASE "Yes, I'll do it" GO_DOWN OK1
CASE "No, I give it up" GO_DOWN NO1
SELECT_END
* NO1
@ CLEAR_BUFFER
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum... So silly... You don't know how it is important..."
@ TALK "Well... bye"
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "OK good. go and take it."
@ TALK "You should kill Bagiramas at Echo Valley."
@ TALK "You may find Cassia trees have dropped"
@ TALK "on the ground."
@ TALK "OK. go."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 48 "Kill Bagiramas and find cassia trees."
MENT "Kill Bagiramas and find cassia trees at echo valley"
MENT "then take it to warrior Ompherjo"
MENT "at Stone Village."
MENT "Then I'll get you Holly well water."
ORDER_END
@ LOCATE_ENEMY 12 55 87 39 48 211
@ GIVE NUM_TO_ALL 48
@ WAIT
@ END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "You should take cassia trees to me."
@ TALK "Then I could get you Holly well water."
@ WAIT
@ END
* SUC1
/ ┐╚╞Σ╕ú┴╥┐í░╘ ░Φ╝÷│¬╣½░í┴÷╕ª ░í┴«┤┘ ┴╓╕Θ.
@ REMOVE_ORDER 48
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "You finally got it. That's good."
@ TALK "Bagiramas might be very strong."
@ TALK "You are a so great devil hunter."
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ FACE HERO 250 250 0
@ TALK "Get me Holly well water right now."
@ TALK "I must go now to break the God Stone."
@ WAIT
@ CLEAR_BUFFER
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "Hey... What shall you do for me?"
@ TALK "Do me a favor in return for getting your well water"
@ TALK "That's to deliver a book."
@ TALK "Could you do that?"
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ FACE HERO 250 250 0
@ SELECT 255 255 255
CASE "OK. I can do it." GO_DOWN OK2
CASE "No. I can't afford it." GO_DOWN NO2
SELECT_END
* NO2
@ CLEAR_BUFFER
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "OK. But It'd be hard to get the power"
@ TALK "of God Stone without Holly well water."
@ TALK "Think of it carefully. come here again."
@ WAIT
@ END
* OK2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "Ok. Listen to me carefully."
@ TALK "You have to do is to take a diary to village chief"
@ TALK "at western. If you deliver a diary."
@ TALK "I'll may be here with Holly well water."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 49 "Deliver a warrior's diary."
MENT "Deliver a diary to village chief at Western Village."
MENT "And then come back to Ompherjo."
MENT "I'll give you Holly well water."
ORDER_END
@ GIVE ITEM 243 1
@ REMOVE ITEM 211
@ WAIT
@ REMOVE_OBJECT THIS
@ END
* SUC243
/ ╕╢└╗├╠└σ┐í░╘ └╧▒Γ└σ└╗ └ⁿ┤▐
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ TALK "Hello, How are you? Village chef."
@ TALK "Do you know Ompherjo living at Stone Village?"
@ TALK "He asked me for delivery a diary."
@ REMOVE ITEM 243
@ WAIT
@ CLEAR_BUFFER
@ FACE 3 "Village chief" 210 210 210
@ COLOR 210 210 210
@ TALK "Ha.. Ha.. It finally comes into my hands."
@ TALK "Thank you I'd like to repay you."
@ WAIT
@ CLEAR_BUFFER
@ TALK "OK Here it is. Take it."
@ GIVE ITEM 52 1
@ GIVE ITEM 108 1
@ TALK "It's not useful for me any more."
@ TALK "I've fought against devils with this sword."
@ TALK "I've maned it as Bright sword."
@ TALK "And this is light hight boot for Ompherjo."
@ TALK "I'd like to give you as a token of gratitude."
@ TALK "Well, bye-bye."
@ REMOVE_ORDER 49
@ NEW_OBJECT 17 28 22 14 16 50
@ GIVE NUM 50
@ WAIT
@ END
# 50
# 17
# 14
# "Ompherjo"
# FLOW
# 100
@ CLEAR_BUFFER
@ IF ITEM NOTHAVE 108 THEN GO_DOWN T4
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum... I've heard he got the diary."
@ TALK "Here. I've taken Holly well water."
@ TALK "You can break the God Stone with it."
@ TALK "Take care. try not to be cursed..."
@ GIVE ITEM 234 1
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ FACE HERO 250 250 0
@ TALK "And he gave me light hight boots for you."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "No It's not for me, It's for you."
@ TALK "You'll need it."
@ TALK "Well.., I'd like to go inside."
@ WAIT
@ IF NUM HAVE 49 THEN REMOVE NUM_TO_ALL 49
@ IF NUM HAVE 48 THEN REMOVE NUM_TO_ALL 48
@ IF NUM HAVE 46 THEN REMOVE NUM_TO_ALL 46
@ IF NUM HAVE 45 THEN REMOVE NUM_TO_ALL 45
@ IF NUM HAVE 44 THEN REMOVE NUM_TO_ALL 44
@ REMOVE_OBJECT THIS
@ END
* T4
@ BOX BLUE 5
@ FACE 9 "Ompherjo" 210 210 210
@ COLOR 210 210 210
@ TALK "Did you come?"
@ TALK "How could you prove that you took a diary to him."
@ TALK "When you can prove it come again."
@ TALK "Then I'll get you Holly well water."
@ WAIT
@ END
# 45
# 17
# 2
# "Shopkeeper"
# FLOW
# 123
/ ║╧▒½╝║ ╕╢└╗└╟ ╗≤┴í┴╓└╬. ┼≡┐¬└σ▒║┐í ┤δ╟╤ ╝╥░│
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "Do you happen to know the legend of the God Stone?"
@ TALK "I wonder who named it Big stone"
@ TALK "near the Tiger Valley is named as a God Stone."
@ TALK "I also don't know well but It's powerful. "
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Tell me about the God Stone."
@ TALK "How could I get the power?"
@ WAIT
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "I also don't know well."
@ TALK "The General knows about the legend of God Stone."
@ TALK "Ive heard about that from him."
@ WAIT
@ GIVE NUM_TO_ALL 45
@ CHANGE 0
@ END
# 46
# 18
# 8
# "Jeweler"
# FLOW
# 123
/ ┼≡┐¬└σ▒║┐í ┤δ╟╤ ╝╥░│
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Do you happen to know the legend of God Stone?"
@ TALK "I wonder who named it Big stone."
@ TALK "There is the god stone in somewhere in the world."
@ TALK "I don't know well but the legend is from"
@ TALK "Stone Village. Well, You may could hear exact story."
@ WAIT
@ GIVE NUM_TO_ALL 46
@ CHANGE 0
@ END
# 51
# 6
# 10
# "Unknown Rock"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What is the Rock here?"
@ TALK "I feel mysterious power."
@ WAIT
@ END
# 47
# 6
# 11
# "God Stone"
# FLOW
# 100
@ IF ITEM HAVE 234 THEN GO_DOWN SUC4
@ IF NUM HAVE 50 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Ah! It's God stone."
@ TALK "Something strange."
@ CLEAR_BUFFER
@ FACE NO
@ BOX RED 8
@ PLAY 12.WAV
@ TALK "You want to break the rule of genuine."
@ TALK "Do not touch it awkwardly."
@ TALK " "
@ TALK "It's for keeping holiness."
@ TALK " "
@ TALK "No one can touch it. Only one can break it"
@ TALK "for the world is a real brave warrior."
@ TALK " "
@ TALK "It'd be big mistake if you try to test your courage"
@ TALK "with foolhardiness."
@ TALK " "
@ TALK "Please do not play the fool."
@ TALK "Your good decision is to come back the same way."
@ TALK " "
@ TALK "Now turn back your step to where you started."
@ TALK " "
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "It's marvelous that stone apeak."
@ TALK "Come back to stone village and ask general again."
@ TALK "about it."
@ WAIT
@ GIVE NUM 47
@ END
* NEXT2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Now pour Holly well water on the God Stone..."
@ TALK "Get holly well water first."
@ WAIT
@ END
* SUC4
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Now pour Holly well water on the God Stone."
@ TALK " "
@ TALK " "
@ REMOVE ITEM 234
@ REMOVE NUM_TO_ALL 50
@ PLAY 33.WAV
@ WAIT
@ CLEAR_BUFFER
@ TALK " "
@ TALK " "
@ TALK "Whoa! It's moving."
@ TALK " "
@ TALK " "
@ PLAY 34.WAV
@ WAIT
@ CLEAR_BUFFER
@ TALK "It's broken!!"
@ NEW_OBJECT 6 62 40 12 42 52
@ TALK " "
@ TALK "Oh. What is it?"
@ TALK "What a strange that a sword stuck on the stone..."
@ WAIT
@ TALK "Is that the sword to give magic power?"
@ REMOVE_OBJECT THIS
@ END
=========================================================
/********╡╣┐í ╣█╚∙ ─«└╗ ╗╠└╜
=========================================================
# 52
# 6
# 12
# "Sealed sword"
# FLOW
# 100
@ IF ITEM HAVE 244 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What can I do with sword has stuck on stone..."
@ TALK "Try to Put it out by strength."
@ TALK " "
@ WAIT
@ TALK "Uk! "
@ TALK " "
@ PLAY 35.WAV
@ WAIT
@ CLEAR_BUFFER
@ TALK "Oh It's not moving at all..."
@ TALK "Where is the sound coming from?"
@ TALK "What shall I do?"
@ WAIT
* STEP1
@ CLEAR_BUFFER
@ SELECT 255 255 255
CASE "Try again" GO_DOWN NEXT1
CASE "Stop" GO_DOWN NEXT2
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ TALK "Let's try again."
@ TALK " "
@ TALK "Yiap!"
@ TALK " "
@ PLAY 35.WAV
@ WAIT
@ CLEAR_BUFFER
@ TALK "It's also not moving."
@ TALK "What shall I do?"
@ GO_UP STEP1
* NEXT2
@ CLEAR_BUFFER
@ TALK "I can't help it."
@ TALK "It'd be better to see the retired general"
@ TALK "at stone village."
@ GIVE NUM_TO_ALL 52
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF NUM HAVE 3 THEN GO_DOWN SUC2
@ IF NUM HAVE 2 THEN GO_DOWN STEP2
@ TALK "Let's make an incantation written in a magician's diary"
@ TALK " "
@ WAIT
@ CLEAR_BUFFER
@ TALK "...Ala... ga mune sadobara dodo ya se ya."
@ TALK " "
@ WAIT
@ CLEAR_BUFFER
@ TALK "Woo... It's hard to pronounce the magic."
@ TALK "Well.. Let Kusa and Raening make an incantation."
@ WAIT
@ END
* STEP2
@ TALK "Let's make an incantation written in a diary."
@ TALK " "
@ WAIT
@ CLEAR_BUFFER
@ TALK "...Ala... ga mune sadobara ya sa sa sa do bababayar."
@ WAIT
@ CLEAR_BUFFER
@ TALK "What's difficult?"
@ TALK "My incantation is not difficult."
@ TALK "Hum.. Kusa is not excel in memory incantation..."
@ TALK "Elim and Raening maybe possibly know"
@ TALK "how to make it."
@ WAIT
@ END
* SUC2
@ TALK "Let's make an incantation written in a diary."
@ TALK "Its pronunciation is similar to a preface"
@ TALK "written in the confucian classics."
@ WAIT
@ CLEAR_BUFFER
@ TALK "....Ala.. ga mune sadobara do giseya..."
@ TALK "Oh! My monsters in the sky"
@ TALK "and the soul under ground revenge yourself."
@ TALK "....Ala.. ga mune sadobara do giseya."
@ TALK " "
@ PLAY 36.WAV
@ WAIT
@ CLEAR_BUFFER
@ TALK "Woa! Finally Put it out."
@ TALK "It's greate."
@ TALK "Some letters written in the handle..."
@ TALK "Lamentation."
@ TALK "I finally got the power of the God stone."
@ REMOVE ITEM 244
@ WAIT
@ GIVE ITEM 28 1
@ NEW_OBJECT 6 62 40 13 43 0
@ REMOVE_OBJECT THIS
@ END
========================================================
** └╠╕▓└╗ ╗τ╕≡╟╧┤┬ ╕╢└╗ ├││α.
========================================================
54. ╕╢└╗ ╛╞┴▄╕╢(╟╧└╠╛ß ╛╞┴▄╕╢) 117│Γ - BASIC
* ╗Ω╗∩└╠ ╟╩┐Σ╟╧┤┘░φ ╟╧░φ, 54 ╣°└╗ ┴╪┤┘.
* ╗Ω╗∩└╗ ░í┴÷░φ └╓└╕╕Θ ╗Ω╗∩└╗ ╣▐░φ. NUM 55╕ª ┴╪┤┘.
╗■└╠┤╫ ╗²╝║ (56╣° └╠║Ñ╞«). 54╣° ┴÷┐≥.
* 55╣°└╠ └╓└╕╕Θ ╟╫╗≤ ░φ╕┐┤┘┤┬ ╕╗└╗ ╟╤┤┘.
* ┤┘╕Ñ ╗τ╢≈└╠ ┐└╕Θ └╠╕▓ └╠╛▀▒Γ╕ª ╟╧░φ, └╠╕▓└╗ ├ú┤┬┤┘.
* 55╣° ├ñ┼⌐ ╚─ : ╗τ└¡░¿└╠▒╕│¬. ▒╫╖»╕Θ └ⁿ╗τ└╟ └┌░▌└╠ └╓╛ε╛▀ ╟╤┤┘. ║╕┐⌐┤▐╢≤.
└ⁿ╗τ└╟ └┌░▌ ╛°└╕╕Θ ┤┘╜├ ░í░φ, └╓└╕╕Θ └σ└╬└╟ ╝▒╣░ ┐δ╜┼└╟ ░⌐┐╩└╗ ┴╪┤┘. ░ß╚Ñ ╟π╢⌠.
NUM_TO_ALL 61
* 61╣° └╓└╕╕Θ ░ß╚Ñ┐í ┤δ╟╤ └╠╛▀▒Γ.
* 59╣° ├ñ┼⌐ ╚─ : ┐δ╜┼└╟ ░⌐┐╩└╠ └╓└╕╕Θ ┤┘╜├ ╗⌐╛╤└╜. ┐σ└╗ ╟╘. CHANGE 60
# 60
# 18
# 15
# "White Lady"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ IF NUM HAVE 59 THEN GO_DOWN NEXT1
@ TALK "You must be a devil hunter."
@ TALK "If you are from outside of the village."
@ TALK "Have you ever seen my daughter 'Shining'?"
@ WAIT
@ END
* NEXT1
@ IF NUM HAVE 1 THEN STEP2
/ └╠╕▓╕╕ └╠║Ñ╞«░í └█╡┐╟╧░╘.
@ TALK "My daughter could not get married."
@ TALK "How devil hunter is great, Kick my daughter out?"
@ WAIT
@ END
* STEP2
@ TALK "You... What shall you do here?"
@ TALK "What shall you do with my daughter?"
@ TALK "What shall you do with my innocent daughter?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I'm sorry... If peace come to the world."
@ TALK "I'll come here again."
@ WAIT
@ IF ITEM HAVE 90 THEN GO_DOWN N1
@ END
* N1
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh... The armor of Dragon what I gave you?"
@ TALK "Give me it back."
@ REMOVE ITEM 90
@ WAIT
@ END
# 120
# 18
# 15
# "White Lady"
# BASIC
# 101
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah... How is the world going."
@ TALK "In the bustling world I'm worried about the world."
@ TALK "How were devils unsealed..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "According to the rumor It's from thieves' mistakes."
@ TALK "People are animal ruin their life."
@ TALK "The world is becoming dark and anxiety is increasing"
@ TALK "nobody know when devils attack.."
@ WAIT
@ CLEAR_BUFFER
@ TALK "There are few pleasure of life nowadays..."
@ TALK "If there were God he wouldn't leave the world alone..."
@ TALK "I wonder If there are warriors to fight against devils."
@ CHANGE 0
@ WAIT
@ END
# 54
# 18
# 15
# "White Lady"
# FLOW
# 115
@ IF NUM HAVE 59 THEN GO_DOWN STEP5
@ IF NUM HAVE 61 THEN GO_DOWN STEP4
@ IF NUM HAVE 55 THEN GO_DOWN STEP3
@ IF NUM HAVE 39 THEN GO_DOWN STEP2
@ IF NUM NOTHAVE 1 THEN GO_DOWN STEP1
@ IF NUM HAVE 54 && ITEM HAVE 168 THEN GO_DOWN T2
/ └╠╕▓╕╕ └╠║Ñ╞«░í └█╡┐╟╧░╘.
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah... I suppose you are Elim, aren't you?"
@ TALK "Listen to me. My daughter is seriously sick."
@ TALK "I have no one to return for aid but you."
@ TALK "Please help us."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "It's urgent... What shall I do?"
@ TALK ""
@ SELECT 255 255 255
CASE "Listen to whole story." GO_DOWN T1
CASE "Go by" GO_DOWN NO1
SELECT_END
@ END
* STEP1
/ └╠╕▓└╠ ╛╞┤╤ ░µ┐∞└╟ ╕≡╡τ └╠║Ñ╞«╡Θ ├│╕«
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh.. Please hep us."
@ TALK "But, I don't think you're Elim."
@ TALK "I have no one to return for aid but him..."
@ TALK "If you know him call him for me."
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I'm sorry, I can't afford it."
@ WAIT
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh... you're very unkind."
@ TALK "My daughter is seriously sick..."
@ WAIT
@ END
* T1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "We need wild ginseng to recover from her illness."
@ TALK "Please help us."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF ITEM HAVE 168 THEN GO_DOWN T2
@ TALK "Wild ginseng? It's hard to find it."
@ WAIT
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Shopkeeper here maybe have it."
@ TALK "He has many rare herbs."
@ TALK "Please."
@ TALK "If you have wild ginseng you could save my daughter."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "OK, I can do it for you."
@ GIVE NUM 54
@ WAIT
@ END
* T2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this lady?"
@ TALK ""
@ SELECT 255 255 255
CASE "OK. Here you are." GO_DOWN T3
CASE "I'm sorry. I can't afford it." GO_DOWN NO2
SELECT_END
* NO2
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "You are very unkind."
@ TALK "As I know you have money and wild ginseng."
@ TALK "My daughter is beautiful."
@ WAIT
@ END
* T3
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. Elim. I can never thank you enough..."
@ TALK "If you have time meet her who is beautiful."
@ TALK "There is her by the smithy."
@ NEW_OBJECT 18 16 8 16 59 56
@ REMOVE ITEM 168
@ GIVE NUM_TO_ALL 39
@ REMOVE NUM_TO_ALL 54
@ WAIT
@ END
* STEP2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ IF NUM HAVE 1 THEN GO_DOWN N1
@ TALK "A great warrior "Elim" saved us."
@ TALK "I hope there are many men like him in the world."
@ TALK "You must be a good warrior?"
@ WAIT
@ END
* N1
@ TALK "Elim. My daughter is fine thank to you."
@ TALK "Thank you very much."
@ WAIT
@ END
* STEP3
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ IF NUM NOTHAVE 1 THEN GO_DOWN N1
@ TALK "My daughter told me many times about you."
@ TALK "She said that she want to get married..."
@ TALK "I'm happy to hear that."
@ TALK "But If you want to get married."
@ TALK "You must be a brave warrior."
@ TALK "Are you qualified?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF NUM HAVE 58 THEN GO_DOWN N2
@ TALK "How can I obtain qualification?"
@ WAIT
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "There is a trainer at Mantis village."
@ TALK "Go there and learn everything for a warrior."
@ TALK "This is a our tradition that"
@ TALK "married to one who are warrior."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "OK, Then I'll meet that trainer."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 54 "Obtain Qualification for warrior"
MENT "Meet the trainer and obtain qualification for warrior."
MENT "Then Shining mother may say 'Yes'."
ORDER_END
@ WAIT
@ END
* N1
@ TALK "My daughter will get married to Elim."
@ TALK "Bless them?"
@ WAIT
@ END
* N2
@ TALK "Warrior's qualification? Of course I got it."
@ TALK "Then could I get married to her?"
@ WAIT
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Of course. Wait a minute."
@ TALK " "
@ WAIT
@ CLEAR_BUFFER
@ TALK "Here receive it."
@ TALK "This armor is that her father used to wear it."
@ TALK "It may suitable for you. It'll protect you from devils."
@ GIVE ITEM 90 1
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Thank you very much..."
@ TALK "I really thank you."
@ TALK "Then see you later."
@ GIVE NUM_TO_ALL 61
@ IF ORDER HAVE 54 THEN REMOVE_ORDER 54
@ WAIT
@ END
* STEP4
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ IF NUM NOTHAVE 1 THEN GO_DOWN N2
@ TALK "How are you going with Shining?"
@ TALK "She is a bashful girl."
@ TALK "Please look after her well."
@ IF ITEM HAVE 90 THEN GO_DOWN N3
@ TALK "By the way, Where is the armor what I gave you?"
@ TALK "Have you sold it?"
@ WAIT
@ END
* N3
@ WAIT
@ END
* N2
@ TALK "My daughter will get married to Elim."
@ TALK "Bless them?"
@ WAIT
@ END
* STEP5
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ IF NUM NOTHAVE 1 THEN GO_DOWN N4
@ TALK "Why did you come here?"
@ TALK "What shall you do with my daughter?"
@ TALK "What shall you do with my innocent daughter?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I'm sorry. If peace come to the world."
@ TALK "I'll come here again."
@ WAIT
@ IF ITEM HAVE 90 THEN GO_DOWN N1
@ CHANGE 0
@ END
* N1
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh.. The armor of Dragon what I gave you?"
@ TALK "Give me it back."
@ REMOVE ITEM 90
@ CHANGE 0
@ WAIT
@ END
* N4
@ TALK "Elim kicked my daughter out."
@ TALK "I'll see him someday first."
@ TALK "How dare you kick my daughter out?"
@ CHANGE 0
@ WAIT
@ END
# 55
# 18
# 2
# "Shopkeeper"
# FLOW
# 115
@ IF NUM NOTHAVE 1 THEN GO_BASIC_EVENT
@ IF NUM HAVE 64 THEN GO_BASIC_EVENT
@ IF NUM HAVE 59 THEN GO_DOWN STEP2
@ IF NUM HAVE 55 THEN GO_DOWN STEP1
@ IF NUM HAVE 38 THEN GO_BASIC_EVENT
/ └╠╕▓╕╕ └╠║Ñ╞«░í └█╡┐╟╧░╘.
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ SELECT 255 255 255
CASE "Ask about white Lady." GO_DOWN T2
CASE "Ask If have Wild ginseng." GO_DOWN T1
CASE "About Products" GO_BASIC_EVENT
SELECT_END
* T1
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "Wild ginseng? It's rare things..."
@ TALK "Well... If you want to use it for good I can sell it."
@ TALK "How many do you want? I could sell two."
@ TALK "Pay 1,300gilds for each."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Give me one." GO_DOWN S1
CASE "Give me two." GO_DOWN S2
CASE "Next time." GO_DOWN END
SELECT_END
* S1
@ IF MONEY GE 1300 THEN GO_DOWN S3
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "That's 1300gilds."
@ TALK " "
@ TALK "What? Have no money? Let me sell it next time."
@ WAIT
@ END
* S3
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "I'll give you one. That's 1300gilds."
@ TALK "Thank you. Bye."
@ REMOVE MONEY 1300
@ GIVE ITEM 168 1
@ GIVE NUM 38
@ WAIT
@ END
* S2
@ IF MONEY GE 2600 THEN GO_DOWN S4
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "That's 2,600gilds."
@ TALK " "
@ TALK "What? Have no money? Let me sell it next time."
@ WAIT
@ END
* S4
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "I'll give you two. That's 2,600gilds."
@ TALK "Thank you. Bye."
@ REMOVE MONEY 2600
@ GIVE NUM 38
@ GIVE ITEM 168 2
@ WAIT
@ END
* T2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "White Lady? She is good."
@ TALK "But now She is worried about daughter."
@ TALK "I'd like to help her but, I'm also pool..."
@ WAIT
@ END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you that lucky guy. Elim?"
@ TALK "Congratulation. Shining is a good wife to be."
@ TALK "If I were younger I'd propose to her."
@ TALK "Anyway get married and have many babies."
@ TALK "Then have a nice life."
@ WAIT
@ GO_BASIC_EVENT
@ END
* STEP2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "The First impression of you was a great devil hunter."
@ TALK "But now you are nothing but a woman hunter."
@ TALK "Why did you kick shining out?"
@ TALK "Do you know how they are sad?"
@ TALK "No matter how I like money I may not sell it to you."
@ WAIT
@ END
# 56
# 18
# 16
# "Shining"
# FLOW
# 100
@ IF NUM HAVE 55 THEN GO_DOWN T2
@ IF NUM HAVE 1 THEN GO_DOWN T1
/ └╠╕▓╕╕ └╠║Ñ╞«░í └█╡┐╟╧░╘.
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "You are a real devil hunter."
@ TALK "I've heard about devil hunter from mother."
@ TALK "As I heard, of all them Elim is the best."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What? Elim is the best?"
@ TALK "The best devil hunter is me only."
@ WAIT
@ END
* T1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ IF NUM HAVE 40 THEN GO_DOWN SUC1
@ IF ORDER HAVE 56 THEN GO_DOWN N1
@ TALK "You must be Elim. I've heard about you many times."
@ TALK "I owe you my life. Thank you very much."
@ TALK "Do you know how you are handsome?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Oh! How do you do. I'm Elim."
@ TALK "I was a member of Hwalang in Shilla dynasty"
@ TALK "But my fate was sealed for a devil hunter."
@ TALK "Are you shining? You are so beautiful."
@ TALK "My eyes are so blinded I can't open them."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Ha ha... Everyone say like that."
@ TALK "Especially seajekus bother me asking for marriage."
@ TALK "I was seriously sick because of him."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Has he bothered you?"
@ TALK "OK. don't worry about that I'll tell him something."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 56 "Make seajekus"
MENT "Meet seajekus and tell him that"
MENT "give shining up."
MENT "Then she will have a good impression about Elim."
ORDER_END
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh! are you sure?"
@ TALK "Please do it for me. He is now living at Mantis Village"
@ TALK "There are many able men under him."
@ TALK "Elim, Take good care of yourself."
@ TALK "I'll pray for you."
@ NEW_OBJECT 16 49 25 11 17 57
@ WAIT
@ END
* N1
@ TALK "How is seajekus?"
@ TALK "Go and tell him."
@ TALK "I don't want to get married to him."
@ WAIT
@ END
* SUC1
@ TALK "Ah, Elim you just came back."
@ TALK "How was going with him?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Every will be OK."
@ TALK "He told me that he'll give you up."
@ TALK "Shall you marry me? It's my proposal."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "In fact...."
@ TALK " "
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What is the true?"
@ TALK "Give me answer."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "In fact..."
@ TALK " "
@ TALK "I've waited for that word."
@ TALK "I've loved you since I saw you."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Oh.. Really?"
@ TALK "Ah Ah... I'm dreaming."
@ IF ITEM HAVE 115 THEN GO_DOWN S1
@ TALK "I should give you a wedding ring but..."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "I don't need it but you."
@ GO_DOWN S2
* S1
@ TALK "Here This is a sign of love."
@ TALK "Wisdom ring."
@ REMOVE ITEM 115
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. I'll keep it forever."
@ TALK ""
* S2
@ TALK "Let's get married with mother's consent,"
@ TALK "Then... where shall we go on a honeymoon..."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Wait a minute. I'll obtain consent."
@ GIVE NUM_TO_ALL 55
@ REMOVE_ORDER 56
@ WAIT
@ END
* T2
/ ░ß╚Ñ└╠ ▒·┴ⁿ.
@ IF NUM HAVE 1 THEN GO_DOWN N1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "How are you? The world looks beautiful."
@ TALK "You are also a friend of Elim."
@ TALK "I hope you look after me."
@ TALK "Please come to our wedding."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF NUM HAVE 3 THEN GO_DOWN N2
@ TALK "Yes, I've heard about it many times..."
@ TALK "I don't care but, Raening may be upset"
@ TALK "Have you happen to talked with Raening?"
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Well. Raening haven't come here yet..."
@ TALK "I'd like too see Elim rather than Raening?"
@ TALK "What is he doing?"
@ WAIT
@ END
* N1
/ └╠╕▓░· └╠╛▀▒Γ
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 12 "Shoining" 210 210 210
@ COLOR 210 210 210
@ IF NUM HAVE 41 THEN GO_DOWN N3
@ TALK "I've missed you?"
@ TALK "I'd like to marry as soon as possible."
@ TALK "And I also would like to see your friends."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Shining. are you happy?"
@ TALK "Then I'll come here to see you again..."
@ WAIT
@ END
* N2
/ ╖╣┤╫░· └╠╛▀▒Γ. ░ß╚Ñ ▒·┴ⁿ.
@ TALK "Really? Hum..."
@ TALK "Don't you know how Elm is so busy?"
@ TALK "Are you shining? I've lived with him for a long time."
@ TALK "Do you know how much anxiety he has now?"
@ TALK "To him peace of the world is more important"
@ TALK "rather than love."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "How could you tell me such a thing?..."
@ TALK "No, I don't think so."
@ TALK "He is thinking of me every moment."
@ TALK "He gave it to me as a sign of real love."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Nowadays Hunting of devils is out of his mind"
@ TALK "because of you."
@ TALK "Let him be a good devil hunter."
@ TALK "Now many people need Elim's power."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "I'd like to talk with Elim in person."
@ TALK "He is..."
@ TALK ".. .... ... "
@ GIVE NUM_TO_ALL 41
@ WAIT
@ END
* N3
/ └╠╕▓░·└╟ ┤δ╚¡ . ╞─╚Ñ ░ß┴ñ.
@ TALK "Elim. I've waited for you."
@ TALK "I heard something from Raening about our marriage."
@ TALK "What shall you do? Tell me the true."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I'm sorry. I'm doing a big occasion."
@ TALK "I can't marry you."
@ TALK "I'm really sorry..."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh... I'm so disappointed with you."
@ TALK "You are the same with others in the world."
@ TALK "But I still love you."
@ TALK "I'll wait for you forever."
@ TALK "I'll keep you in my mind."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Shining...."
@ TALK "I have nothing to say to you."
@ TALK "I'll often come here..."
@ GIVE NUM_TO_ALL 59
@ WAIT
@ REMOVE_OBJECT THIS
@ END
# 57
# 16
# 15
# "Seajekus"
# FLOW
# 100
@ IF NUM NOTHAVE 57 THEN GO_DOWN NO1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Hey... Give up."
@ TALK "Shining wants me only."
@ WAIT
@ CLEAR_BUFFER
@ FACE 10 "Seajekus" 210 210 210
@ COLOR 210 210 210
@ TALK "OK. Now I give her up..."
@ TALK "But I really loved her."
@ TALK "Here take it... Wisdom ring."
@ TALK "I suppose to put it on her finger"
@ TALK "when we get married."
@ TALK "Give it to her."
@ GIVE ITEM 115 1
@ GIVE NUM 40
@ WAIT
@ REMOVE_OBJECT THIS
@ END
* NO1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 10 "Seajekus" 210 210 210
@ COLOR 210 210 210
@ TALK "Why are you hanging around here? Get out of here."
@ TALK "I'll teach you a good lesson if you do it again."
@ WAIT
@ IF NUM HAVE 1 THEN GO_DOWN T1
@ END
* T1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Are you seajekus?"
@ TALK "Well. You know shining."
@ TALK "I'm fiance of her. So give her up."
@ WAIT
@ CLEAR_BUFFER
@ FACE 10 "Seajekus" 210 210 210
@ COLOR 210 210 210
@ TALK "What a thing? Are you fiance?"
@ TALK "I've already obtained consent to marry."
@ TALK "You go and hunt devils."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Shining said that she couldn't marry old man like you."
@ TALK "She is not suitable to you."
@ TALK "I promised her that I'll make you to Give up."
@ TALK "Give her up now!"
@ WAIT
@ CLEAR_BUFFER
@ FACE 10 "Seajekus" 10 210 210
@ COLOR 210 210 210
@ TALK "What? give her up?... There is no abandonment in my life."
@ TALK "OK, I'll show you my power."
@ TALK "Hey! Teach him a good lesson."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What? Do you call your able men?"
@ TALK "What shall I do?"
@ TALK " "
@ SELECT 255 255 255
CASE "Fight" GO_DOWN N1
CASE "Apologize." GO_DOWN N2
SELECT_END
* N1
@ CLEAR_BUFFER
@ TALK "OK. Let's fight."
@ TALK "But, If I win, you must give her up."
@ GIVE NUM 57
@ LOCATE_ENEMY 16 46 25 4 26 1
@ LOCATE_ENEMY 16 47 25 4 22 2
@ LOCATE_ENEMY 16 47 26 4 18 4
@ LOCATE_ENEMY 16 51 25 4 22 62
@ LOCATE_ENEMY 16 51 26 4 21 63
@ LOCATE_ENEMY 16 49 27 4 20 72
@ LOCATE_ENEMY 16 52 28 4 22 6
@ WAIT
@ END
* N2
@ CLEAR_BUFFER
@ TALK "Wait a minute."
@ TALK "I'm going."
@ TALK "But If I'll be strong. I'd come here again."
@ TALK " "
@ TALK "Hum... I can't see shining again."
@ WAIT
@ END
# 19
# 16
# 12
# "Trainer"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 4 "Trainer" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you a devil hunter?"
@ TALK "I'm a trainer. I give you qualification for warrior."
@ TALK "But, It's not time to test."
@ TALK "If it becomes 112 years come again."
@ WAIT
@ END
# 58
# 16
# 12
# "Trainer"
# FLOW
# 112
@ IF NUM HAVE 58 THEN GO_DOWN NEXT1
@ IF ITEM HAVE 218 && NUM HAVE 42 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ BOX BLU "Trainer" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you a devil hunter?"
@ TALK "I'm a trainer. I give you qualification for warrior."
@ TALK "Qualification for devil hunter It's a honor for them."
@ TALK "What you have to do is you kill the king tiger"
@ TALK "and take Dragon tattoo"
@ WAIT
@ CLEAR_BUFFER
@ IF LEVEL GE 16 && STRENGTH GE 60 THEN GO_DOWN S1
@ TALK "But you are not ready."
@ TALK "In order to be a warrior You must be over"
@ TALK "rather than level 16, strength 60."
@ TALK "If you get stronger, come again."
@ WAIT
@ END
* S1
@ TALK "Would you like to try?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. I'd like to try." GO_DOWN T1
CASE "Next time." GO_DOWN END
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 4 "Trainer" 210 210 210
@ COLOR 210 210 210
@ TALK "You've already got a qualification for warrior?"
@ TALK "Why did you come over here?"
@ TALK "Use your power for everyone."
@ WAIT
@ END
* T1
@ CLEAR_BUFFER
@ FACE 4 "Trainer" 210 210 210
@ COLOR 210 210 210
@ TALK "OK. I'll take you to a training school."
@ TALK "Be ready."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 58 "Testing for warrior"
MENT "Find a dragon tattoo After killing King tiger."
MENT "You'll get qualification for warrior"
MENT "if you take a Dragon Tattoo to trainer at mantis village."
ORDER_END
@ GIVE NUM 42
@ LOCATE_ENEMY 4 28 62 10 24 0
@ LOCATE_ENEMY 4 29 64 10 23 0
@ LOCATE_ENEMY 4 27 61 10 22 0
@ LOCATE_ENEMY 4 26 66 10 22 0
@ LOCATE_ENEMY 4 21 61 10 43 218
@ LOCATE_ENEMY 4 30 63 10 24 0
@ LOCATE_ENEMY 4 31 62 10 28 0
@ LOCATE_ENEMY 4 36 60 10 23 0
@ LOCATE_ENEMY 4 36 68 10 32 0
@ LOCATE_ENEMY 4 35 70 10 20 0
@ WAIT
@ WARP 4 39 75
@ END
* SUC1
/ └ⁿ╗τ└╟ └┌░▌ ║╬┐⌐.
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 4 "Trainer" 210 210 210
@ COLOR 210 210 210
@ TALK "That's great. From now you are a real warrior."
@ TALK "Please Fight for the cause of justice."
@ PLAY 42.WAV
@ GIVE NUM 58
@ REMOVE ITEM 218
@ WAIT
@ REMOVE_ORDER 58
@ REMOVE NUM 42
@ END
# 59
# 18
# 8
# "Jeweler"
# FLOW
# 115
@ IF NUM NOTHAVE 1 THEN GO_BASIC_EVENT
@ IF NUM HAVE 64 THEN GO_BASIC_EVENT
@ IF NUM HAVE 59 THEN GO_DOWN STEP2
@ IF NUM HAVE 55 THEN GO_DOWN STEP1
@ GO_BASIC_EVENT
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you that lucky guy, Elim?"
@ TALK "Congratulation. Shining is a good wife to be."
@ TALK "If I were younger I'd propose to her."
@ TALK "Anyway get married and have many babies"
@ TALK "Then have a nice life."
@ WAIT
@ GO_BASIC_EVENT
@ END
* STEP2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "The First impression of you was a ghost hunter."
@ TALK "But now you are nothing but a woman hunter."
@ TALK "Are you seeking for her?"
@ TALK "Do you know how they are sad?"
@ TALK "No matter how I like money, I may not sell it to you."
@ WAIT
@ END
=========================================================
/********╗■└╠┤╫ ▒╕├Γ └█└ⁿ.
=========================================================
# 62
# 18
# 15
# "White Lady"
# FLOW
# 120
@ IF NUM HAVE 1 THEN GO_DOWN STEP1
@ REMOVE_OBJECT 18 16
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Do me a favor. You may know my daughter?"
@ TALK "She got caught by devils."
@ WAIT
@ CLEAR_BUFFER
@ TALK "It was all through your faults she got caught"
@ TALK "Please save her"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Of course I'll save her." GO_DOWN T1
CASE "Well. Ask Elim for help." GO_DOWN NO1
SELECT_END
* STEP1
@ REMOVE_OBJECT 18 16
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh, Are you Elim?"
@ TALK "Please save shining. If you do that."
@ TALK "I'll forgive all your faults."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "How is Shining?"
@ TALK "I haven't seen her nowadays..."
@ TALK "What happen to her? Tell me the true."
@ WAIT
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Shining got caught by devils."
@ TALK "I don't know If she is alive or not."
@ TALK "Anyway, I have no one to turn to for aid but you."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Of course I'll save her." GO_DOWN T1
CASE "I'm sorry I can't afford it." GO_DOWN NO2
SELECT_END
* T2
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "As I heard she got caught by two headed demon"
@ TALK "at Echo village."
@ TALK "I have no one to turn to for aid but you."
@ TALK "Please save her after killing devils."
@ ORDER 62 "Save Shining"
MENT "Save her after killing devils."
ORDER_END
@ GIVE NUM_TO_ALL 62
@ UNSEAL 12
@ UNSEAL 8
@ LOCATE_ENEMY 12 56 21 31 56 227
@ LOCATE_ENEMY 12 54 24 15 36 7
@ LOCATE_ENEMY 12 48 26 15 36 44
@ LOCATE_ENEMY 12 56 26 15 36 64
@ LOCATE_ENEMY 12 56 24 15 26 7
@ LOCATE_ENEMY 12 54 25 15 31 7
@ NEW_OBJECT 12 50 16 1 59 64
@ NEW_OBJECT 12 53 17 2 40 63
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I'll try to save her at the honor of my life."
@ WAIT
@ REMOVE_OBJECT THIS
@ END
* NO2
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "I can't help your unkind I'll curse you."
@ TALK "You could feel that strength, mana"
@ TALK "and dexterity decreasing"
@ TALK "Then, I'll go somewhere to find her."
@ DECREASE STRENGTH 12
@ DECREASE DEXTERITY 10
@ DECREASE MASIC 5
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "U...K... I can't move."
@ TALK "I lost my strength."
@ TALK "U...K... I feel become hard..."
@ WAIT
@ REMOVE_OBJECT THIS
@ END
* T1
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. As I heard she got caught"
@ TALK "by two headed demon at Echo village..."
@ TALK "I have no one to turn to for aid but you."
@ ORDER 62 "Save Shining after killing devils."
MENT "Save her after killing devils."
ORDER_END
@ GIVE NUM_TO_ALL 62
@ UNSEAL 12
@ UNSEAL 8
@ LOCATE_ENEMY 12 56 21 31 56 227
@ LOCATE_ENEMY 12 54 24 15 36 7
@ LOCATE_ENEMY 12 48 26 15 36 44
@ LOCATE_ENEMY 12 56 26 15 36 64
@ LOCATE_ENEMY 12 56 24 15 26 7
@ LOCATE_ENEMY 12 54 25 15 31 7
@ NEW_OBJECT 12 50 16 1 59 64
@ NEW_OBJECT 12 52 16 2 40 63
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Don't worry about that."
@ TALK "I'll try to save her at the honor of my life."
@ WAIT
@ REMOVE_OBJECT THIS
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 13 "White Lady" 210 210 210
@ COLOR 210 210 210
@ TALK "Please find Elim. He may help us."
@ WAIT
@ END
# 63
# 15
# 11
# "Skeleton Doorkeeper"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO
@ COLOR 250 50 50
@ TALK "Only one who has a key of two headed demon"
@ TALK "could kill me."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF ITEM HAVE 227 THEN GO_DOWN T1
@ TALK "Oh.. skeleton speaks. Where is a key?"
@ TALK "I guess two headed demon has a key on his hand..."
@ TALK "Wait a moment Shining I'll save you."
@ WAIT
@ END
* T1
@ TALK "I guess it is."
@ TALK "Try to put it in between teeth?"
@ WAIT
@ CHANGE_GOS 19
@ CLEAR_BUFFER
@ TALK "Ah! It's perfect. He put her behind the bar..."
@ WAIT
@ REMOVE ITEM 227
@ REMOVE_OBJECT THIS
@ END
# 64
# 11
# 1
# "Shining"
# FLOW
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ IF NUM HAVE 1 THEN GO_DOWN T1
@ TALK "It's so scared..."
@ TALK "Thank you for saving."
@ TALK "I'm going to leave now."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF NUM HAVE 1 THEN GO_DOWN T1
@ TALK "Oh...Are you just leaving now? "
@ TALK "It was not worth saving her."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah... I'm sorry but"
@ TALK "I know where treasures of two headed demon are."
@ TALK "Go to back of rock."
@ TALK "Then I'll go."
@ LOCATE_ITEM 12 42 33 9
@ LOCATE_ITEM 12 39 34 74
@ LOCATE_ITEM 12 42 32 114
@ WAIT
@ REMOVE_ORDER 62
@ REMOVE NUM_TO_ALL 62
@ REMOVE_OBJECT THIS
@ END
* T1
@ TALK "Oh dear, Who is it? You must be Elim!."
@ TALK "It has been long time since I saw you last."
@ TALK "I've missed you so much."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Shining. You did a good job. Go home first."
@ TALK "See you next time."
@ WAIT
@ CLEAR_BUFFER
@ FACE 12 "Shining" 210 210 210
@ COLOR 210 210 210
@ TALK "Wait a minute. I know where the sword is."
@ TALK "which is very important to two headed demon?"
@ TALK "Research around trees on right side"
@ TALK "The devil might hided that sword"
@ TALK "I'll go. I not sure If we could see again..."
@ TALK "Elim... Take good care of yourself..."
@ LOCATE_ITEM 12 63 14 25
@ WAIT
@ REMOVE_ORDER 62
@ REMOVE NUM_TO_ALL 62
@ REMOVE_OBJECT THIS
@ END
=========================================================
/********║╧▒½╝║▒╝┐í╝¡└╟ ╟Γ┴° ╕╢▒═ ░▌┼≡.
=========================================================
66. ╕╢╡╡├╗░╦║±
- ╕╢╡╡├╗░╦└╠ └╓┤┬┴÷ ╚«└╬└╗ ╟╤ ╚─ ╛°╛ε┴°┤┘. (░┤├╝ 12╣°╡╡ ░░└╠ ╛°╛┌)
# 66
# 19
# 11
# "Lamentation Tombstone"
# BASIC
# 100
@ IF ITEM HAVE 28 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "This is a holy place."
@ TALK "How dare you look over here..."
@ TALK "Only one who has a special thing of god Stone"
@ TALK "could get into."
@ TALK "You'd be scared at Satan at stone Village."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "Are you selected by God Stone?"
@ TALK ""
@ TALK "Lamentation...Sword..."
@ TALK ""
@ TALK "You are permitted to go through"
@ TALK "as you have a special thing of the God Stone."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "This is also a sign of the God Stone."
@ TALK "Hum.. Let's go through it."
@ WAIT
@ REMOVE_OBJECT 19 12
@ REMOVE_OBJECT THIS
@ END
67. ┐δ╝«╗≤
- ┴°┴ñ╟╤ └ⁿ╗τ└╬░í╕ª ├ñ┼⌐. └ⁿ╗τ ╣°╚ú58╣°└╠ └╓┤┬┴÷ ├ñ┼⌐ -> ┐°╟╧┤┬ ┤╔╖┬─í 10└╗
┐├╖┴┴╪┤┘. ▒╫╕«░φ ╗τ╢≤┴ⁿ. (░┤├╝ 14╣°╡╡ ░░└╠ ╛°╛┌)
- ┐⌐▒Γ╝¡ ▒┘╖┬└╗ ╝▒┼├╟╧╕Θ (71,34)┐í 16╣° ╛╞└╠┼█, ┴÷┤╔└╠╕Θ 123, ╕╢╣²└╠╕Θ 114, ╣╬├╕└╠
╕Θ109,
├╝╖┬└╠╕Θ66, ╛╞└╠┼█└╗ ┴╪┤┘.
-> ╚φ╟≈▒═ ╗²╝║ 5╕╢╕« (╖╣║º 25)
# 67
# 19
# 13
# "White Checker"
# BASIC
# 100
@ IF NUM HAVE 58 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "This is a holy place."
@ TALK "A real warrior is permitted to go through."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "You're a real warrior."
@ TALK "I'll take my shadow out for you."
@ TALK "I'll make a present of it to a real warrior."
@ TALK "You are... real warrior..."
@ TALK "I'll give you the power what you want."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What? It means that he'd level up my Attack power?"
@ TALK "OK. What shall I ask for?"
@ WAIT
@ CLEAR_BUFFER
@ SELECT 255 255 255
CASE "Health" GO_DOWN T1
CASE "Strength" GO_DOWN T2
CASE "Magic" GO_DOWN T3
CASE "Dexterity" GO_DOWN T4
CASE "Brain" GO_DOWN T5
SELECT_END
* T1
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "OK I'll level your health up."
@ PLAY 42.WAV
@ INCREASE HEALTH 10
@ LOCATE_ITEM 19 71 34 66
@ TALK "Oh... Dear real warrior I'm showing that your way..."
@ TALK "Now... be afraid of Death...."
@ WAIT
@ GO_DOWN S1
* T2
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "OK. I'll level your strength up..."
@ PLAY 42.WAV
@ INCREASE STRENGTH 10
@ LOCATE_ITEM 19 71 34 16
@ TALK "Oh... Dear real warrior I'm showing that your way..."
@ TALK "Now... be afraid of Death..."
@ WAIT
@ GO_DOWN S1
* T3
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "OK. I'll level your magic up..."
@ PLAY 42.WAV
@ INCREASE MAGIC 10
@ LOCATE_ITEM 19 71 34 114
@ TALK "Oh... Dear real warrior I'm showing that your way..."
@ TALK "Now... be afraid of Death...."
@ WAIT
@ GO_DOWN S1
* T4
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "OK. I'll level your dexterity up..."
@ PLAY 42.WAV
@ INCREASE DEXTERITY 10
@ LOCATE_ITEM 19 71 34 109
@ TALK "Oh... Dear real warrior I'm showing that your way..."
@ TALK "Now... be afraid of Death..."
@ WAIT
@ GO_DOWN S1
* T5
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "OK. I'll level your brain up."
@ PLAY 42.WAV
@ INCREASE BRAIN 10
@ LOCATE_ITEM 19 71 34 123
@ TALK "Oh... Dear real warrior I'm showing that your way..."
@ TALK "Now... be afraid of Death..."
@ WAIT
@ GO_DOWN S1
* S1
@ LOCATE_ENEMY 19 56 15 26 25 164
@ LOCATE_ENEMY 19 56 17 26 25 162
@ LOCATE_ENEMY 19 58 14 26 25 164
@ LOCATE_ENEMY 19 57 11 26 25 162
@ LOCATE_ENEMY 19 55 22 26 25 164
@ REMOVE_OBJECT 19 14
@ REMOVE_OBJECT THIS
@ END
68. ║╧▒½╝║▒╝ ╝÷╚ú╗≤
- ║╧▒½╝║└╗ ┴÷┼░┤┬ ╝÷╚ú╗≤└╠┤┘. - 45╣° └»┤╓ 3╕╢╕« ╗²╝║ -> 69╣°└╕╖╬ ▒│╚»
69. - 46╣° └»┤╓ 4╕╢╕« ╗²╝║ -> 70╣°└╕╖╬ ▒│╚»
70. - 47╣° └»┤╓ 7╕╢╕« ╗²╝║ -> 71╣°└╕╖╬ ▒│╚»
71. - ┴°┴ñ ┐°╟╧╕Θ ┴÷│¬░í╢≤. -> ╚φ╟≈▒═ ╗²╝║ 5╕╢╕«(╖╣║º 25)
# 68
# 19
# 15
# "Stone Village Guardian"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "Who daringly insult hellminor."
@ TALK "devil hunters..."
@ TALK "If you want to save your life go back home."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What is that. What? shall I do with this stone status?"
@ TALK " "
@ SELECT 255 255 255
CASE "Break it with sword." GO_DOWN T1
CASE "Just go back." GO_DOWN END
SELECT_END
* T1
@ CLEAR_BUFFER
@ PLAY SWORD3.WAV
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "U..k! You insulted me expecting something."
@ WAIT
@ LOCATE_ENEMY 19 41 40 45 26 0
@ LOCATE_ENEMY 19 42 41 45 26 0
@ LOCATE_ENEMY 19 48 42 45 26 0
@ CHANGE 69
@ END
# 69
# 19
# 15
# "Stone Village Guardian"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "Who daringly insult hellminor."
@ TALK "Devil hunters..."
@ TALK "If you want to save your life go back home."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do now?"
@ TALK " "
@ SELECT 255 255 255
CASE "Break it with sword" GO_DOWN T1
CASE "Just go back" GO_DOWN END
SELECT_END
* T1
@ CLEAR_BUFFER
@ PLAY SWORD3.WAV
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "U..k! You insulted me expecting something."
@ WAIT
@ LOCATE_ENEMY 19 41 40 46 32 0
@ LOCATE_ENEMY 19 42 41 46 34 0
@ LOCATE_ENEMY 19 48 42 46 34 0
@ LOCATE_ENEMY 19 47 41 46 30 0
@ CHANGE 70
@ END
# 70
# 19
# 15
# "Stone Village Guardian"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "Who daringly insult hellminor."
@ TALK "Devil hunters..."
@ TALK "If you want to save your life go back home."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do now?"
@ TALK " "
@ SELECT 255 255 255
CASE "Break it with sword." GO_DOWN T1
CASE "Just go back." GO_DOWN END
SELECT_END
* T1
@ CLEAR_BUFFER
@ PLAY SWORD3.WAV
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "U..k! You insulted me expecting something."
@ WAIT
@ LOCATE_ENEMY 19 41 40 46 36 0
@ LOCATE_ENEMY 19 42 41 46 41 0
@ LOCATE_ENEMY 19 43 38 46 36 0
@ LOCATE_ENEMY 19 44 42 46 32 0
@ LOCATE_ENEMY 19 48 42 46 37 0
@ LOCATE_ENEMY 19 47 41 46 36 0
@ LOCATE_ENEMY 19 46 40 46 42 0
@ CHANGE 71
@ END
# 71
# 19
# 15
# "Stone Village Guardian"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE NO 250 50 50
@ COLOR 250 50 50
@ TALK "Are you a real Devil hunter?"
@ TALK "I was struck by your great strength and intention."
@ TALK "I'll show you the way."
@ TALK "Don't complain."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Ak! Stone status has gone!"
@ WAIT
@ LOCATE_ENEMY 19 54 23 26 25 164
@ LOCATE_ENEMY 19 56 23 26 25 162
@ LOCATE_ENEMY 19 58 23 26 25 164
@ LOCATE_ENEMY 19 55 25 26 25 162
@ LOCATE_ENEMY 19 57 24 26 25 164
@ LOCATE_ENEMY 19 57 21 46 35 162
@ LOCATE_ENEMY 19 54 22 46 35 162
@ LOCATE_ENEMY 19 53 23 46 35 162
@ REMOVE_OBJECT 19 41
@ REMOVE_OBJECT 19 42
@ REMOVE_OBJECT THIS
@ END
72. ╟Γ┴°╕╢▒═╗≤
- ╗≤└┌└╟ ║└└╬ │¬╖╣└╠╝╟(E-13) ┐¼├Γ...
- ╕╢╡╡├╗░╦└╠ └╓╛ε╛▀ ╟╤┤┘. ╕╢╡╡├╗░╦└╗ ╗τ┐δ╟╧┐⌐ ║└└╬└╗ ╟¼┤┘.
-> ╟Γ┴°╕╢▒═╗²╝║(34╣° └╠║Ñ╞« ╣▀╗²╟╧░╘). 29╣° └»┤╓ 7╕╢╕« ╗²╝║(57,13), (65,14),
(58,20), (64,21)
- ┤┘╕Ñ ┴╓└╬░°└╧ ░µ┐∞ ╕╢╡╡├╗░╦└╗ ╗τ┐δ╟╪║┴╢≤...
# 72
# 19
# 16
# "Stone Village Guardian"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 8
@ FACE NO 250 50 50
@ PLAY 13.WAV
@ COLOR 250 50 50
@ TALK "Who would you like to unseal me"
@ TALK " "
@ TALK "have slept for a long time?"
@ TALK " "
@ TALK "Don't wake me up."
@ TALK " "
@ TALK "That's will of host who sealed me."
@ TALK " "
@ TALK "Only one who was selected by host could unseal me"
@ TALK "with proof of my host."
@ TALK " "
@ TALK "He'd be qualified to be my host."
@ TALK " "
@ TALK "You... Be afraid of me."
@ TALK " "
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Ah! I didn't know that Hellminor was sealed."
@ TALK "I could go unreal world if there is hellminor..."
@ TALK "I think that A proof of host may be..."
@ TALK "Lamentation sword..."
@ IF ITEM HAVE 28 THEN GO_DOWN SUC1
@ TALK "I could unseal it with lamentation sword."
@ WAIT
@ END
* SUC1
@ TALK "I could unseal it with lamentation sword."
@ WAIT
@ CLEAR_BUFFER
@ SELECT 255 255 255
CASE "Unseal." GO_DOWN T1
CASE "Just go back." GO_DOWN END
SELECT_END
* T1
@ NEW_OBJECT 19 62 12 20 70 0
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "U...A...K..."
@ TALK "How foolish of you to unseal me!"
@ TALK "It has been almost 400 years since It was sealed"
@ TALK "by the devil hunter I have had Lamentation sword."
@ TALK "I'm now free. ha ha ha..."
@ TALK "You are selected as a sacrificial offering"
@ TALK "for my resurrection."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "No! I unsealed you"
@ TALK "so I'm now your Master."
@ WAIT
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "Ha ha ha... What are you talking about."
@ TALK "In case you defeat me at fight."
@ TALK "If you defeat me I'll lead you to the unreal world."
@ TALK "But, In the opposite case...expect death."
@ WAIT
@ REMOVE_OBJECT 19 20
@ LOCATE_ENEMY 19 62 12 42 55 34
@ PLAY E5.WAV
@ LOCATE_ENEMY 19 57 13 29 35 0
@ LOCATE_ENEMY 19 65 14 29 35 0
@ PLAY E4.WAV
@ LOCATE_ENEMY 19 58 20 29 35 0
@ LOCATE_ENEMY 19 64 21 29 35 0
@ PLAY D5.WAV
@ LOCATE_ENEMY 19 60 20 29 35 0
@ LOCATE_ENEMY 19 62 18 29 35 0
@ CHANGE 0
@ END
34. ┴÷╟╧╝╝░Φ╖╬.
╟Γ┴°╕╢▒═╕ª ┴╫└╠░φ, ╡σ╡≡╛ε ┴÷╟╧╝╝░Φ╖╬ ░Ñ ╝÷ └╓░╘ ╡╟╛·┤┘.
# 34
# 19
# 20
# " "
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "U...K..Everything is over."
@ TALK "Now the devils in the real world"
@ TALK "will disappear into the night."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 0 "Elim" 250 250 0
@ COLOR 250 250 0
@ TALK "Do we achieve our objects all?"
@ TALK "We've finally slew devils all in the real world."
@ WAIT
@ CLEAR_BUFFER
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "Hu hu hu... But..."
@ TALK "All of devils move to unreal world."
@ TALK "Unreal world. There is a Satan."
@ TALK "Satan... He is so awful...."
@ TALK "He is a really cruel monster."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 2 "Kusa" 250 250 0
@ COLOR 250 250 0
@ TALK "Satan! I wonder If he has the Lamentation sword."
@ WAIT
@ CLEAR_BUFFER
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "No..."
@ TALK "If he has that he could have conquered"
@ TALK "the real world..."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 0 "Elim" 250 250 0
@ COLOR 250 250 0
@ TALK "OK. Let's go to the unreal world."
@ TALK "As you promised lead us to the unreal world."
@ WAIT
@ CLEAR_BUFFER
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "Now I'll disappear.. and"
@ TALK "You could see my soul appear in the unreal world"
@ TALK "searching the gate for entry."
@ TALK "When the gate is opened fo..ll..ow my..soul."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 1 "Raening" 250 250 0
@ COLOR 250 250 0
@ TALK "Now Let's be ready to go."
@ TALK "Let's go to face the new world."
@ WAIT
@ CLEAR_BUFFER
@ FACE 20 "Hellminor" 250 50 50
@ COLOR 250 50 50
@ TALK "U..a..k.. It's time.."
@ PLAY 35.WAV
@ TALK "Now I'll disappear.. and"
@ TALK "You could see my soul appear in the unreal world"
@ TALK "searching the gate for entry."
@ TALK "When the gate get opened follow my soul..."
@ PLAY D2.WAV
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 0 "Elim" 250 250 0
@ COLOR 250 250 0
@ TALK "Ah! The gate is opened."
@ TALK "Let's go."
@ TALK " "
@ GO_END1
@ END
=========================================================
/***************** ╝¡║Ω └╠║Ñ╞« ***********************/
=========================================================
=========================================================
/********╕╢└╗ ├╠└σ┐í░╘ ╗τ╜┐╗╘└╗ ░í┴«┤┘ ┴▄
=========================================================
# 18
# 15
# 11
# "Village Chief"
# BASIC
# 100
@ IF ITEM HAVE 243 THEN GO_UP SUC243
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 3 "Village Chief" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you a devil hunter?"
@ WAIT
@ TALK "Outside of the village is swarmed with Devils."
@ TALK "Be careful."
@ TALK "If you need something, buy here."
@ TALK "I always do my best for local economy."
@ WAIT
@ END
# 101
# 15
# 11
# "Village Chief"
# FLOW
# 105
@ IF ITEM HAVE 243 THEN GO_UP SUC243
@ IF ORDER HAVE 101 && ORDER HAVE 101 THEN GO_DOWN NEXT1
@ IF NUM HAVE 101 && ORDER NOTHAVE 101 THEN GO_BASIC_EVENT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Shall I talk with this guy?"
@ TALK " "
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK" GO_DOWN EVT21
CASE "NO" GO_DOWN │í
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 3 "Village Chief" 210 210 210
@ COLOR 210 210 210
@ TALK "Hey. How's going on what I asked you?"
@ IF ITEM HAVE 201 THEN GO_DOWN SUC1
@ TALK "We have no enough time."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes..." GO_DOWN END
CASE "What? What did you say?" GO_DOWN T1
SELECT_END
@ END
* EVT21
@ CLEAR_BUFFER
@ TALK "Excuse me."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 3 "Village Chief" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum... I have strong first impression about you."
@ TALK "Well. I have something to ask you."
@ TALK "I'll repay for your help."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Tell me more." GO_DOWN T1
CASE "I'm sorry. I can't afford it." GO_DOWN EVT21_2
SELECT_END
* T1
@ CLEAR_BUFFER
@ FACE 3 "Village Chief" 210 210 210
@ COLOR 210 210 210
@ TALK "There is a my brother at mantis Village"
@ TALK "on the opposit side of the mountain and river,"
@ TALK "He told me that he'll send me"
@ TALK "valuables for my birthday."
@ TALK "I'm lacking in energy to go there."
@ TALK "Can you take it to me? I'll pay you 7000gilds."
@ IF ORDER HAVE 101 THEN GO_DOWN NEXT2
@ TALK "Would you like to try?"
@ WAIT
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ FACE HERO 250 250 0
@ SELECT 255 255 255
CASE "Hum. OK. Let's try." GO_DOWN EVT21_1
CASE "I'm sorry I can't afford it." GO_DOWN EVT21_2
SELECT_END
* NEXT2
@ TALK "Have you got it? "
@ TALK "Well... Go now!"
@ WAIT
@ END
* EVT21_1
@ CLEAR_BUFFER
@ FACE 3 "Village Chief" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. Hurry up."
@ TALK "Go to the right for Mantis Village."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 101 "Favor of Village chief at Western Village"
MENT "Meet a shopkeeper at Mantis Village"
MENT "Taking valuables to Village Chief."
MENT "Get 7,000gilds If you Solve the request."
ORDER_END
@ GIVE NUM_TO_ALL 101
@ WAIT
@ END
* EVT21_2
@ CLEAR_BUFFER
@ FACE 3 "Village Chief" 210 210 210
@ TALK "Hum... I believed that you can help me."
@ TALK "Well... It'd better to find another hunter..."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 3 "Village Chief" 210 210 210
@ COLOR 210 210 210
@ TALK "Hey... Are that Deer horns from my brother."
@ TALK "Thank you. I'll pay you 7,000gilds for your pains."
@ TALK "It's for your help."
@ GIVE MONEY 7000
@ REMOVE ITEM 201
@ REMOVE_ORDER 101
@ REMOVE NUM_TO_ALL 101
@ CHANGE 0
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Thank you. You don't have to pay me."
@ TALK "Thank you for it."
@ END
/* 101╣° └╠║Ñ╞«└╟ ░ß░· */
# 102
# 16
# 2
# "Shopkeeper"
# FLOW
# 105
@ IF ORDER NOTHAVE 101 THEN GO_BASIC_EVENT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "Ask about Chief of the Western village" GO_DOWN EVT21_2
CASE "About products" GO_BASIC_EVENT
SELECT_END
* EVT21_2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ COLOR 210 210 210
@ FACE 7 "Shopkeeper" 210 210 210
@ TALK "Oh! You are coming from my brother's house?"
@ TALK "That's good. Please take it to him."
@ TALK "It's hard to go to brother's house because of Devils."
@ TALK "Here it is."
@ TALK "This is my gift, Deer horns for my brother's birthday."
@ TALK "Tell him that he can use it for decoration or medicine."
@ TALK "Please do so."
@ TALK "And... Take this medicine bottle for emergency..."
@ GIVE ITEM 201 1
@ GIVE ITEM 162 3
@ CHANGE 0
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Don't worry. I'll take it to brother."
@ TALK "Thank you for medicine bottle."
@ WAIT
@ END
=========================================================
/ ╗≤┴í ┴╓└╬└╟ └·┐∩└╗ ├ú└╜
=========================================================
# 103
# 15
# 2
# "Shopkeeper"
# FLOW
# 102
@ IF ITEM HAVE 209 && ORDER HAVE 103 THEN GO_DOWN SUC1
@ IF NUM HAVE 103 && ORDER NOTHAVE 103 THEN GO_BASIC_EVENT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What can I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "Talk about Devil around the village" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 103 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "You look like a brave hunter."
@ TALK "I can tell you something from my chest."
@ TALK "..."
@ TALK "Could you do me a favor?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Tell me more." GO_DOWN T1
CASE "I'm sorry I can't afford it." GO_DOWN NO1
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "How's going on what I asked you?"
@ WAIT
@ IF ITEM HAVE 209 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Well. Don't worry I'll do it for you." GO_DOWN END
CASE "What? What did you ask me on that time? " GO_DOWN T1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
@ END
* T1
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "we are afraid that Devils go around our village."
@ TALK "A few days ago.."
@ TALK "some of them came here and disturbed the peace."
@ TALK "And, they took a scale on the shop."
@ TALK "That scale was the most important for my job."
@ TALK "I can't do anything. Please get me the scale."
@ IF ORDER HAVE 103 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ TALK "Could you do me a favor?"
@ TALK "I'll pay you for it."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, I can do it for you." GO_DOWN
CASE "I'm sorry I can't afford it." GO_DOWN NO1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
* NEXT2
@ TALK "Do you get it? Please do so."
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. It'd be turn out fine!"
@ TALK "They went in the direction of Rock Mountain."
@ TALK "They looked like Skeleton soldier."
@ TALK "Take care of yourself."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 103 "Find the scale for shopkeeper"
MENT "Find the balance After taking care of devils."
MENT "Return the scale to shopkeeper."
MENT "You'll be paid for retuning the scale."
ORDER_END
@ GIVE NUM_TO_ALL 103
@ LOCATE_ENEMY 13 65 106 47 20 209
@ LOCATE_ENEMY 13 63 105 46 11 0
@ LOCATE_ENEMY 13 67 107 46 12 0
@ LOCATE_ENEMY 13 68 109 46 12 0
@ LOCATE_ENEMY 13 63 104 46 14 0
@ UNSEAL 13
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "well... I believed that you could help me..."
@ TALK "I made a fool of myself to expect help."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ COLOR 250 250 0
@ TALK "Did you ask me to get your scale?"
@ TALK "I've got it for you."
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. I didn't think you can..."
@ TALK "I give you Black sword for your pains"
@ TALK "It's a heirloom handed down for generation."
@ TALK "Black Sword."
@ TALK "It's a very important heirloom as well as balance."
@ TALK "So I can give it to you. Is it enough?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. That's good enough." GO_DOWN T3
CASE "What! You know how I had a hard time for it?" GO_DOWN T4
SELECT_END
* T3
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "You are large-minded hunter."
@ TALK "If you were narrow-minded you would ask me more..."
@ TALK "I respect your personality."
@ TALK "I'll never forget you got my balance!"
@ TALK "Here It's Black sword."
@ GIVE ITEM 21 1
@ REMOVE ITEM 209
@ REMOVE_ORDER 103
@ REMOVE NUM_TO_ALL 103
@ CHANGE 0
@ WAIT
@ END
* T4
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "What! Is it not enough?"
@ TALK "It's very expensive sword..."
@ TALK "But.. You got me the scale.."
@ TALK "I give you two crystals and five ginsengs."
@ TALK "Is it enough?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK, That's good enough." GO_DOWN T5
CASE "Give me more!" GO_DOWN T6
SELECT_END
* T5
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "That's fine. If you ask me more... I'd feel angry."
@ TALK "But you did your best to get it.."
@ TALK "So. I'd like to recompense you for your labor."
@ GIVE ITEM 167 5
@ GIVE ITEM 195 2
@ GIVE ITEM 112 1
@ REMOVE ITEM 209
@ REMOVE_ORDER 103
@ REMOVE NUM_TO_ALL 103
@ CHANGE 0
@ WAIT
@ END
* T6
@ CLEAR_BUFFER
@ FACE 7 "Shopkeeper" 210 210 210
@ COLOR 210 210 210
@ TALK "It's too bad of you to say such a thing..."
@ TALK "I can't afford it. See you again."
@ TALK "Please take it for your pains."
@ TALK "No matter how human is very avaricious..."
@ TALK "That's not fair."
@ TALK "I respected you like a hero... I misjudged you.."
@ REMOVE_ORDER 103
@ REMOVE NUM_TO_ALL 103
@ GIVE ITEM 161 1
@ GIVE ITEM 162 1
@ CHANGE 0
@ WAIT
@ END
=========================================================
/ ║±╖µ ║±┤├└╗ ├ú░φ, ┤▄░╦└╟ ─«┴²└╗ ├ú╛╞ ║±╖µ└╟ ┤▄░╦└╗ ╣▐└╜
=========================================================
# 104
# 18
# 1
# "Blacksmith"
# FLOW
# 110
@ IF NUM HAVE 104 && ORDER NOTHAVE 104 THEN GO_BASIC_EVENT
@ IF ORDER HAVE 104 THEN GO_DOWN NEXT1
@ IF ORDER HAVE 105 && ITEM HAVE 228 THEN GO_DOWN SUC2
@ IF NUM HAVE 105 && ORDER NOTHAVE 105 THEN GO_BASIC_EVENT
@ IF ORDER HAVE 105 && ITEM NOTHAVE 229 THEN GO_DOWN NEXT3
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "Talk about a Sword" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 104 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "You must be a devil hunter!"
@ TALK "Do you know what the first requisite of Sword?"
@ TALK "We need good materials for a good sword."
@ TALK "If I must say, We had good materials"
@ TALK "so we have could make the best sword."
@ TALK "But now We can't find good materials."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Why is it so hard to get it?" GO_DOWN T1
CASE "I got it. Keep the good work." GO_DOWN NO1
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Did you get materials what I've asked you?"
@ IF ITEM HAVE 214 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. Don't worry. I can do it for you." GO_DOWN END
CASE "What? What did you say on that time?" GO_DOWN T1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
@ END
* T1
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "It's not easy to get good materials"
@ TALK "as devils around Village."
@ TALK "We can't go anywhere because of them."
@ TALK "I'm about to make a Dragon Dagger."
@ TALK "But It's hard to get Dragon scales."
@ TALK "Long time ago, I hired it under the totem pole"
@ TALK "at Yellow river..."
@ TALK "Could you take it here?"
@ TALK "Then I'll make a Dragon Dagger!"
@ TALK "I find myself worth living"
@ TALK "when I make a good sword."
@ WAIT
@ IF ORDER HAVE 104 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ TALK "Could you do me a favor?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. I can do it for you." GO_DOWN OK1
CASE "I'm sorry. I can't afford it." GO_DOWN NO1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
* NEXT2
@ TALK "Do you understand? Please do so."
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. Let me tell you where it is."
@ TALK "There are two totem poles at yellow river."
@ TALK "I hided it under one of that."
@ TALK "It's easy to find that two totem poles!"
@ TALK "Hum.. I could gratify my wish through you."
@ TALK "Please do so."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 104 "Get Dragon scales"
MENT "Find Dragon scales under totem pole at yellow river..."
MENT "Take it to Blacksmith in Eastern village."
MENT "He make a Dragon dragger."
MENT "If you bring Dragon scales."
ORDER_END
@ GIVE NUM_TO_ALL 104
@ REMOVE_OBJECT 9 10
@ NEW_OBJECT 9 44 55 11 32 105
@ UNSEAL 9
@ UNSEAL 2
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum.. I thought It'd be good chance.."
@ TALK "But If you don't like...."
@ TALK "Bye, see you later!."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I found Dragon scales."
@ TALK "There it was as you told me."
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you!! Finally I could make Dragon Dagger."
@ TALK "It's been worth while to trust you."
@ TALK "I have one more thing to ask you!"
@ WAIT
@ CLEAR_BUFFER
@ TALK "I didn't know that.. It need a scabbard of dagger."
@ TALK "because its spirit is strong."
@ TALK "It need a scabbard of dagger without fail!"
@ TALK "Frankly I asked someone for it"
@ TALK "He met Devils while he is coming here and ran away."
@ TALK "Excuse me but could you find"
@ TALK "a that scabbard of dagger?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. I can do it for you." GO_DOWN NEW_EVENT1
CASE "What! There is no compensation for pains.?" GO_DOWN NEW_EVENT2
SELECT_END
* NEW_EVENT1
@ CLEAR_BUFFER
@ FACE 8 " Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum.. It'd be OK.. Thank you."
@ TALK "I tell you where Scabbard of dagger is."
@ TALK "I left it under summerhouse at Dragon Valley."
@ TALK "Take it to me."
@ TALK "This medicine would help you."
@ TALK "I'm sorry for the trouble."
@ REMOVE_ORDER 104
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 105 "Find Scabbard of Dagger."
MENT "Take it has been left under summerhouse"
MENT "at Dragon Village to blacksmith in Eastern Village."
MENT "If you take it, You get a dragon dagger."
ORDER_END
@ LOCATE_ITEM 8 30 93 228
@ UNSEAL 8
@ GIVE NUM_TO_ALL 105
@ GIVE ITEM 162 3
@ GIVE ITEM 164 2
@ REMOVE ITEM 214
@ REMOVE NUM_TO_ALL 104
@ WAIT
@ END
* NEW_EVENT2
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Compensation..?"
@ TALK "Hum.. I give you this sword in compensation for pains!"
@ TALK "You are.. avaricious. not real hero."
@ TALK "This is a white sword I made few days ago."
@ TALK "Take it. I tell you where Scabbard of dagger is."
@ TALK "I left it under summerhouse at Dragon valley."
@ TALK "Take it to me."
@ REMOVE_ORDER 104
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 105 "Get Dragon scales"
MENT "Find Dragon scales under summerhouse"
MENT "at Dragon Valley..."
MENT "Take it to Blacksmith at Eastern village."
ORDER_END
@ LOCATE_ITEM 8 30 93 228
@ UNSEAL 8
@ GIVE NUM_TO_ALL 105
@ GIVE ITEM 7 1
@ REMOVE ITEM 214
@ REMOVE NUM_TO_ALL 104
@ WAIT
@ END
* NEXT3
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "We need a scabbard of dagger"
@ TALK "to complete Dragon sword."
@ TALK "Please go now!"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Don't worry, I know that." GO_DOWN END
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
@ END
* SUC2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "How are you doing."
@ TALK "I've taken the scabbard of dagger."
@ WAIT
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh.. It's great. "
@ TALK "I've completed the Dragon dagger."
@ TALK "I never saw like this sword I've ever made."
@ TALK "Take it."
@ WAIT
@ REMOVE ITEM 228
@ GIVE ITEM 22 1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Waoo, Shall you give it to me?"
@ TALK "Thank you. I'll keep it carefully."
@ TALK "It'd be useful to against devils!"
@ WAIT
@ REMOVE NUM_TO_ALL 105
@ REMOVE_ORDER 105
@ CHANGE 0
@ WAIT
@ END
=========================================================
# 105
# 8
# 11
# "Totem pole"
# FLOW
# 100
@ IF ORDER NOTHAVE 104 THEN END
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What is behind me."
@ TALK "Hum... It must be Dragon scales."
@ TALK "Just take it."
@ WAIT
@ GIVE ITEM 214 1
@ PLAY 38.WAV
@ LOCATE_ENEMY 9 41 57 3 26 43
@ PLAY 39.WAV
@ LOCATE_ENEMY 9 42 58 2 27 42
@ LOCATE_ENEMY 9 54 61 3 19 0
@ PLAY 40.WAV
@ LOCATE_ENEMY 9 52 58 2 26 63
@ LOCATE_ENEMY 9 50 59 3 26 5
@ PLAY 38.WAV
@ LOCATE_ENEMY 9 48 61 3 27 0
@ LOCATE_ENEMY 9 60 65 2 30 195
@ LOCATE_ENEMY 9 58 62 2 18 82
@ CHANGE 0
@ END
=========================================================
/ ░│░±╡┐▒╝┐í╝¡└╟ ╝÷╖├
=========================================================
106 : ░│░± ╡┐▒╝┐í╝¡└╟ ╝÷╖├
112│Γ. ╡┐╣µ╕╢└╗└╟ ╕╢│α. ╝÷╖├┐í ┤δ╟╤ └╠╛▀▒Γ╕ª ╟╤ ╚─ ╟╧░┌┤┘╕Θ ░│░±╕╢└╗╖╬
┐÷╟┴╜├─╤┴╪┤┘. ▒╫ ░≈┐í ╡╡╟ⁿ╕╢(8)└╗ 15╕╢╕«(╖╣║º: ┴╓└╬░°░· ║±╜┴╟╧░╘)╕ª ╟«╛ε │⌡┤┬┤┘.
╡┐▒╝ ╛╚┐í ┤┘╜├ ╡┐╣µ╕╢└╗╖╬ ░í┤┬ ┐÷╟┴╕ª ╕╕╡Θ╛ε │⌡┤┬┤┘. ╡┐▒╝ ╛╚┐í ╝«╗≤└╗ │⌡╛╞
▒╫ ╝«╗≤└╟ ▒█└╗ ╕≡╡╬ └╨└╜└╕╖╬ ┤╔╖┬─í░í ┐├╢≤░í╡╡╖╧ ╟╤┤┘.
# 106
# 17
# 5
# "Witch"
# FLOW
# 114
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ IF LEARN_MAGIC THEN GO_UP MAGIC_STOP
@ TALK "I've been seeking for you."
@ TALK "You are famous as a great devil hunter?"
@ TALK "But you must remember that"
@ TALK "there are always stronger devils."
@ TALK "I've been training someone"
@ TALK "who could fight against Satan."
@ TALK "I could give you a chance to train yourself."
@ TALK "What do you think of it? Are you interested in?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ IF ORDER HAVE 117 THEN GO_DOWN SS1
@ SELECT 255 255 255
CASE "Yes. I'm." GO_DOWN NEXT1
CASE "I have something to do at wizard hall." GO_BASIC_EVENT
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "Is training for fighting against devils?"
@ TALK "Train is going on in the cave."
@ TALK "You may develop you ability taking care of devils."
@ WAIT
@ IF MONEY LE 1999 THEN GO_DOWN T1
@ CLEAR_BUFFER
@ TALK "But it's very dangerous as you throw away your life."
@ TALK "Think of it carefully. And pay 2,000gilds for it."
@ TALK "It's just to get devils together."
@ TALK "What do you think of it?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK. Let's do it." GO_DOWN OK1
CASE "I need time to think of it." GO_DOWN NO1
SELECT_END
* SS1
/ 117╣° └╠║Ñ╞«╕ª ║╕░φ ┐╘└╗ ╢º. ╕╢│α└╟ ║±╣╨ ─│▒Γ
@ TALK "I've heard that you are stranger."
@ TALK "I also feel that too."
@ TALK "Don't you let us go to cave to kill us?"
@ WAIT
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 250 50 0
@ TALK "Ha ha ha..."
@ TALK "Oh.. you have quit wits."
@ TALK "I'm a dark witch at Dragon cave"
@ TALK "OK. Let me test your power?"
@ TALK "Wake up my devils!!!"
@ REMOVE_ORDER 117
@ REMOVE NUM_TO_ALL 117
@ PLAY B3.WAV
@ WAIT
@ LOCATE_ENEMY 17 3 19 5 38 0
@ PLAY E3.WAV
@ LOCATE_ENEMY 17 7 16 5 34 0
@ LOCATE_ENEMY 17 3 22 5 30 195
@ PLAY C3.WAV
@ LOCATE_ENEMY 17 7 21 5 27 156
@ PLAY A3.WAV
@ LOCATE_ENEMY 17 4 21 8 35 11
@ PLAY D3.WAV
@ LOCATE_ENEMY 17 6 25 8 26 73
@ PLAY A3.WAV
@ LOCATE_ENEMY 17 5 18 12 58 139
@ GIVE NUM_TO_ALL 26
@ REMOVE_OBJECT THIS
@ END
* T1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "But Pay 2,000gilds for it."
@ TALK "You looks like out of money."
@ TALK "Earn much money and come again."
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "Think of it and come again."
@ TALK "If you are devil hunter must be avaricious."
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "OK. Ready. "
@ TALK "I'm not responsible for your death."
@ TALK "I'll let you move to train place."
@ TALK "Bisara Bisara Daldagara...."
@ WAIT
@ REMOVE MONEY 2000
@ PLAY 41.WAV
@ IF LEVEL GE 40 THEN GO_DOWN STEP4
@ IF LEVEL GE 32 THEN GO_DOWN STEP3
@ IF LEVEL GE 23 THEN GO_DOWN STEP2
@ IF LEVEL GE 15 THEN GO_DOWN STEP1
@ IF LEVEL GE 8 THEN GO_DOWN STEP6
@ LOCATE_ENEMY 21 43 13 8 10 171
@ LOCATE_ENEMY 21 40 15 8 10 172
@ LOCATE_ENEMY 21 45 18 8 8 173
@ LOCATE_ENEMY 21 43 31 8 11 174
@ LOCATE_ENEMY 21 39 28 8 10 175
@ LOCATE_ENEMY 21 21 29 8 17 171
@ LOCATE_ENEMY 21 17 31 8 13 172
@ LOCATE_ENEMY 21 17 13 8 10 173
@ LOCATE_ENEMY 21 19 14 8 14 174
@ LOCATE_ENEMY 21 24 10 8 14 175
@ LOCATE_ENEMY 21 69 14 8 12 171
@ LOCATE_ENEMY 21 73 18 8 14 172
@ LOCATE_ENEMY 21 76 26 8 15 173
@ LOCATE_ENEMY 21 71 34 8 13 174
@ LOCATE_ENEMY 21 62 37 8 10 175
@ GO_DOWN STEP5
* STEP6
@ LOCATE_ENEMY 21 43 13 8 12 171
@ LOCATE_ENEMY 21 40 15 8 12 172
@ LOCATE_ENEMY 21 45 18 8 10 173
@ LOCATE_ENEMY 21 43 31 8 13 174
@ LOCATE_ENEMY 21 39 28 8 10 175
@ LOCATE_ENEMY 21 21 29 8 20 171
@ LOCATE_ENEMY 21 17 31 8 13 172
@ LOCATE_ENEMY 21 17 13 8 10 173
@ LOCATE_ENEMY 21 19 14 8 14 174
@ LOCATE_ENEMY 21 24 10 8 18 175
@ LOCATE_ENEMY 21 69 14 8 12 171
@ LOCATE_ENEMY 21 73 18 8 17 172
@ LOCATE_ENEMY 21 76 26 8 15 173
@ LOCATE_ENEMY 21 71 34 8 15 174
@ LOCATE_ENEMY 21 62 37 8 12 175
@ GO_DOWN STEP5
* STEP1
@ LOCATE_ENEMY 21 43 13 8 23 171
@ LOCATE_ENEMY 21 40 15 8 21 172
@ LOCATE_ENEMY 21 45 18 8 20 173
@ LOCATE_ENEMY 21 43 31 8 18 174
@ LOCATE_ENEMY 21 39 28 8 20 175
@ LOCATE_ENEMY 21 21 29 8 23 171
@ LOCATE_ENEMY 21 17 31 8 13 172
@ LOCATE_ENEMY 21 17 13 8 20 173
@ LOCATE_ENEMY 21 19 14 8 24 174
@ LOCATE_ENEMY 21 24 10 8 23 175
@ LOCATE_ENEMY 21 69 14 8 22 171
@ LOCATE_ENEMY 21 73 18 8 17 172
@ LOCATE_ENEMY 21 76 26 8 20 173
@ LOCATE_ENEMY 21 71 34 8 25 174
@ LOCATE_ENEMY 21 62 37 8 22 175
@ GO_DOWN STEP5
* STEP2
@ LOCATE_ENEMY 21 43 13 8 26 171
@ LOCATE_ENEMY 21 40 15 8 26 172
@ LOCATE_ENEMY 21 45 18 8 27 173
@ LOCATE_ENEMY 21 43 31 8 28 174
@ LOCATE_ENEMY 21 39 28 8 28 175
@ LOCATE_ENEMY 21 21 29 8 26 171
@ LOCATE_ENEMY 21 17 31 8 33 172
@ LOCATE_ENEMY 21 17 13 8 30 173
@ LOCATE_ENEMY 21 19 14 8 34 174
@ LOCATE_ENEMY 21 24 10 8 33 175
@ LOCATE_ENEMY 21 69 14 8 32 171
@ LOCATE_ENEMY 21 73 18 8 27 172
@ LOCATE_ENEMY 21 76 26 8 30 173
@ LOCATE_ENEMY 21 71 34 8 25 174
@ LOCATE_ENEMY 21 62 37 8 22 175
@ GO_DOWN STEP5
* STEP3
@ LOCATE_ENEMY 21 43 13 8 33 171
@ LOCATE_ENEMY 21 40 15 8 41 172
@ LOCATE_ENEMY 21 45 18 8 30 173
@ LOCATE_ENEMY 21 43 31 8 38 174
@ LOCATE_ENEMY 21 39 28 8 30 175
@ LOCATE_ENEMY 21 21 29 8 43 171
@ LOCATE_ENEMY 21 17 31 8 33 172
@ LOCATE_ENEMY 21 17 13 8 30 173
@ LOCATE_ENEMY 21 19 14 8 34 174
@ LOCATE_ENEMY 21 24 10 8 43 175
@ LOCATE_ENEMY 21 69 14 8 42 171
@ LOCATE_ENEMY 21 73 18 8 37 172
@ LOCATE_ENEMY 21 76 26 8 40 173
@ LOCATE_ENEMY 21 71 34 8 35 174
@ LOCATE_ENEMY 21 62 37 8 32 175
@ GO_DOWN STEP5
* STEP4
@ LOCATE_ENEMY 21 43 13 8 43 171
@ LOCATE_ENEMY 21 40 15 8 51 172
@ LOCATE_ENEMY 21 45 18 8 50 173
@ LOCATE_ENEMY 21 43 31 8 48 174
@ LOCATE_ENEMY 21 39 28 8 40 175
@ LOCATE_ENEMY 21 21 29 8 43 171
@ LOCATE_ENEMY 21 17 31 8 43 172
@ LOCATE_ENEMY 21 17 13 8 40 173
@ LOCATE_ENEMY 21 19 14 8 44 174
@ LOCATE_ENEMY 21 24 10 8 43 175
@ LOCATE_ENEMY 21 69 14 8 42 171
@ LOCATE_ENEMY 21 73 18 8 37 172
@ LOCATE_ENEMY 21 76 26 8 40 173
@ LOCATE_ENEMY 21 71 34 8 35 174
@ LOCATE_ENEMY 21 62 37 8 42 175
@ GO_DOWN STEP5
* STEP5
@ WARP 21 12 18
@ END
=========================================================
/ ╛╞└╠┼█╗≤└╬└╟ ┴╢╛α╡╣└╗ ├ú╛╞┴▄
=========================================================
107 : ╝÷┴ñ ┴╢╛α╡╣ ┼╜╗÷.
103│Γ ╝¡┐¬╕╢└╗. ╛╞└╠┼█╗≤└╬. └┌▒Γ ╡■└╠ ░í┴÷░φ │ε┤° ┴╢╛α╡╣└╗ ├ú╛╞┤▐╢≤.
╝╝╕°┐í ╝÷╟ⁿ▒═(5)╕ª 1╕╢╕« ╗²╝║╜├┼┤.(╖╣║º 16). ┴╫└╠╕Θ ┴╢╛α╡╣(204)└╗ ╛≥└╜.
░í┴«┤┘ ┴╓╕Θ └╬╗∩░·(167), ╝║└┌└╟ ▒╕╜╜(159), ╝÷┴ñ(195), ├╡╕«╛╚(196)└╗ ┴╪┤┘.
# 107
# 15
# 3
#"Item Merchant"
# FLOW
# 103
@ IF ITEM HAVE 204 && ORDER HAVE 107 THEN GO_DOWN SUC1
@ IF NUM HAVE 107 && ORDER NOTHAVE 107 THEN GO_DOWN S1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "Talking" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 107 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh. I have something to ask you."
@ TALK "Something happened to my daughter."
@ TALK "Please, Do me a favor."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Tall me" GO_DOWN T1
CASE "I'm sorry, I can't afford it." GO_DOWN NO1
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "What do you think I asked you?"
@ WAIT
@ IF ITEM HAVE 204 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, I'll get it." GO_DOWN END
CASE "Well. I don't remember what you said..." GO_DOWN T1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
@ END
* S1
/ ┴╢╛α╡╣└╗ ┤┘╕Ñ ╗τ╢≈┐í░╘ │╤░σ└╗ ░µ┐∞.
@ IF ITEM HAVE 204 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Hey. Have you got crystal stone I asked you?"
@ TALK "Hum. I feel you don't like to do it..."
@ TALK "Let's cancel it."
@ CHANGE 0
@ REMOVE NUM_TO_ALL 107
@ REMOVE NUM_TO_ALL 113
@ WAIT
@ END
* T1
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "There is the yellow river in the east, "
@ TALK "My daughter went on a picnic there with crystal."
@ TALK "she ran away after watching devils."
@ TALK "But, She dropped the crystal."
@ WAIT
@ CLEAR_BUFFER
@ TALK "It's a heirloom from our ancient."
@ TALK "You alone can do it."
@ TALK "Please find it."
@ IF ORDER HAVE 107 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ TALK "Please."
@ TALK "I'll repay you for that.."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. I can do it for you." GO_DOWN OK1
CASE "I'm sorry I can't afford it." GO_DOWN NO1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
* NEXT2
@ TALK "You got it. Please do it for me. "
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. Go to the East direction"
@ TALK "you can find yellow river."
@ TALK "Take care of yourself."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 107 "Find crystal stone at yellow river."
MENT "Find crystal stone around a bridge."
MENT "If you take the crystal stone to item merchant"
MENT "at Western village you'll be repaid for your help."
ORDER_END
@ GIVE NUM_TO_ALL 107
@ LOCATE_ENEMY 9 91 44 2 13 0
@ LOCATE_ENEMY 9 85 44 2 11 0
@ LOCATE_ENEMY 9 87 42 2 10 196
@ LOCATE_ENEMY 9 89 41 2 8 0
@ LOCATE_ENEMY 9 93 41 2 9 0
@ LOCATE_ITEM 9 92 45 204
@ LOCATE_ITEM 9 58 44 6
@ LOCATE_ITEM 9 3 64 43
@ LOCATE_ITEM 9 33 32 196
@ UNSEAL 9
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah.. You dashed my hope. I thought I have no one"
@ TALK "to turn to for aid but you."
@ TALK "It's a very valuable..."
@ TALK "But if you don't like to do.."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I got the crystal stone."
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "what?.. That's great. Thank you."
@ TALK "I believed you can get it!!"
@ TALK "I don't know how I can repay you."
@ TALK "I give you 3,500gilds and"
Q TALK "five ginsengs in return for your help."
@ TALK "I have no much money..."
@ TALK "But received it."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. That's enough." GO_DOWN T3
CASE "No. That's not enough." GO_DOWN T4
CASE "No. It'd be better to seek another man." GO_DOWN END
SELECT_END
* T3
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah... Thank you very much."
@ TALK "And, It's in reward for your help."
@ TALK "There must be many brave hunters like yourself..."
@ GIVE MONEY 3500
@ GIVE ITEM 167 5
@ GIVE NUM_TO_ALL 44
@ REMOVE ITEM 204
@ REMOVE_ORDER 107
@ REMOVE NUM_TO_ALL 107
@ CHANGE 0
@ WAIT
@ END
* T4
@ CLEAR_BUFFER
@ FACE 5 " Item merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Then I give you 4.000gilds and crystal."
@ TALK "It's my whole money."
@ TALK "Well.. Give me the crystal stone.."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK. That's enough." GO_DOWN T5
CASE "No, That's not enough." GO_DOWN T6
CASE "It'd be better to seek another man." GO_DOWN END
SELECT_END
* T5
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "You are so stubborn. It's 4000gilds and crystal."
@ TALK "Well... Give me the crystal stone."
@ GIVE MONEY 4000
@ GIVE ITEM 195 1
@ GIVE NUM_TO_ALL 44
@ REMOVE ITEM 204
@ REMOVE_ORDER 107
@ REMOVE NUM_TO_ALL 107
@ CHANGE 0
@ WAIT
@ END
* T6
@ CLEAR_BUFFER
@ FACE 5 "Item merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "This is my last proposal."
@ TALK "I can give you twin face sword"
@ TALK "in stead of crystal stone."
@ TALK "Let's exchange it."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK. Let's exchange it." GO_DOWN T7
CASE "No. It'd better to seek another man." GO_DOWN END
SELECT_END
* T7
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "You behave meanly."
@ TALK "I'll keep watching you continuously."
@ TALK "When I saw you first time, I thought you are brave..."
@ TALK "But It's my mistake."
@ TALK "Here it is. longtime using is the strong point of it."
@ TALK "Give me the crystal stone."
@ GIVE ITEM 24 1
@ GIVE NUM_TO_ALL 44
@ REMOVE ITEM 204
@ REMOVE_ORDER 107
@ REMOVE NUM_TO_ALL 107
@ CHANGE 0
@ WAIT
@ END
=========================================================
/ ╕╢│α┐í░╘ ┐δ└╟┤½╣░ ├ú╛╞┴╓▒Γ
=========================================================
108 : ┐δ└╟ ┤½╣░ ┼╜╗÷.
108│Γ ╡┐╣µ ╕╢└╗. ╕╢│α. ┐δ└╟ ┤½╣░└╗ ░í┴«┤┘ ┤▐╢≤. ╛ε╢▓ │≡└╬┴÷┤┬ ╕≡╕Ñ┤┘.
▒ñ╕φ└┌╕«┐í ╣▌┴í▒½╣░(2)└╗ ╗²╝║╜├┼┤.
░í┴«┤┘ ┴╓╕Θ ╚¡║«╝·, ╚¡┼║╝·, ┴ñ╖╔╝·, ╚╕║╣╝· ┴⌡ ╟╧│¬╕ª ╝▒┼├╟╪╝¡ ╖╣║º└╗ 2┤▄░Φ
┐├╖┴┴╪┤┘.
# 108
# 18
# 5
# "Witch"
# FLOW
# 107
@ IF LEARN_MAGIC THEN GO_UP MAGIC_STOP
@ IF ITEM HAVE 203 && ORDER HAVE 108 THEN GO_DOWN SUC1
@ IF NUM HAVE 108 && ORDER NOTHAVE 108 THEN GO_BASIC_EVENT
@ IF ORDER HAVE 108 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do here?"
@ TALK " "
@ SELECT 255 255 255
CASE "Talk about the method of magic medicine" GO_DOWN STEP1
CASE "Talk about magics" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 108 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "You must be ghost hunter under killing devils order?"
@ TALK "Would you like to know how to make magic medicine?"
@ TALK "We need many materials."
@ TALK "I don't think we can make any medicine"
@ TALK "without Dragon tear medicine."
@ TALK "Well... We can't make magic medicine."
@ TALK "well... Would you like to talk more?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, I'm wonder." GO_DOWN T1
CASE "No, maybe next time." GO_DOWN END
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "How is going what I asked you?"
@ WAIT
@ IF ITEM HAVE 203 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, I'll go and take it." GO_DOWN END
CASE "I'm here for another work.." GO_BASIC_EVENT
SELECT_END
@ END
* T1
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TAKL "I not difficult to get Dragon tears but now..."
@ TALK "It became a rare thing."
@ TALK "Word has been spreading that"
@ TALK "some of Devils collected it all someplace."
@ TALK "well... I feel something fishy!"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "well.., Where are devils?"
@ TALK "I'll kill them and take dragon tears to here."
@ WAIT
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "I don't know it well but It's called Twin Demon eyes"
@ TALK "was under twin demon at turtle valley."
@ TALK "Now It's out of twin demon's eyes."
@ TALK "So It's living another place bothering human."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I've heard you were closed with King satan.?"
@ TALK "When I went to turtle valley I've never seen him."
@ WAIT
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "It's transpicuous, so see it be carefully."
@ TALK "Now you may can see two headed demon."
@ TALK "After killing two headed demon"
@ TALK "could you take dragon tears?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. I can do it for you" GO_DOWN OK1
CASE "I'm sorry I can't afford it." GO_DOWN NO1
SELECT_END
* OK1
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. I trust you."
@ TALK "If you want I can make you move neglecting"
@ TALK "space and time to a place devils are in."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 108 "Find dragon tears"
MENT "After killing two headed demon and then take it to here."
MENT "Take dragon tears to a witch at Eastern village."
ORDER_END
@ GIVE NUM_TO_ALL 108
@ LOCATE_ENEMY 3 78 45 31 63 203
@ UNSEAL 3
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. Let's me go." GO_DOWN TT1
CASE "No. Go later with a friend." GO_DOWN END
SELECT_END
* TT1
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "OK... I'll make you move to turtle valley."
@ WAIT
@ PLAY 41.WAV
@ WARP 3 89 10
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "You don't know How It's dangerous situation"
@ TALK "devil hunters fall in trouble."
@ TALK "If you think twice, you may accept."
@ TALK "But It would be worse."
@ TALK "It'd better to find another hunter."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I took dragon tears."
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. From now we could help devil hunters"
@ TALK "with magic medicines."
@ TALK "What do you want for your help...?"
@ TALK "Lightning, Fire wall, Fire ball, Healing... which one?"
@ TALK "I'll teach you magics."
@ TALK "Upgrade level two? choose one."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<Lightning>" GO_DOWN T3
CASE "<Fire Wall>" GO_DOWN T4
CASE "<Fire Ball>" GO_DOWN T5
CASE "<Healing>" GO_DOWN T6
SELECT_END
* T3
@ GIVE MAGIC 4 2
@ PLAY 42.WAV
@ GO_DOWN T7
* T4
@ GIVE MAGIC 2 2
@ PLAY 42.WAV
@ GO_DOWN T7
* T5
@ GIVE MAGIC 3 2
@ PLAY 42.WAV
@ GO_DOWN T7
* T6
@ GIVE MAGIC 10 2
@ PLAY 42.WAV
@ GO_DOWN T7
* T7
@ CLEAR_BUFFER
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "OK, I upgraded magic level you wanted..."
@ TALK "I wish you'll be a better devil hunter..."
@ TALK "Bye."
@ REMOVE ITEM 203
@ REMOVE_ORDER 108
@ REMOVE NUM_TO_ALL 108
@ CHANGE 0
@ WAIT
@ END
=========================================================
/ ║╕╝«╗≤┐í░╘ ╝╥╡┐ ╣÷╝╕└╗ ░í┴«┤┘ ┴▄
=========================================================
109 : ║±╝▒╕╢└╗ ║╕╝«╗≤
╝╥╡┐╣÷╝╕ 10░│╕ª ░í┴«┤▐╢≤. ╝╥╡┐░¡┐í └╓┤┘. ┤τ▒═╕╢╜┼╡Θ└╠ ┴÷┼░░φ └╓┤┘.
▒╫ ╣÷╝╕└╗ ╛╞└╠┼█ ╗≤└╬┐í░╘ ╞╚╕Θ ┼½ ╚┐░·░í └╓┤┘. ▒╫ ╣÷╝╕└║ ╕╢╣░╡Θ└╠ ╕╘┤┬ ╣÷╝╕└╕╖╬...
# 109
# 16
# 7
# "Jeweler"
# FLOW
# 123
@ IF NUM HAVE 109 && ORDER NOTHAVE 109 THEN GO_BASIC_EVENT
@ IF ORDER HAVE 109 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "A way to get a good jewel" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 109 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "It's not easy to get a good jewel...."
@ TALK "But. much money could do everything."
@ TALK "It say that If you do me a favor."
@ TALK "I'll give you jewelry all you want."
@ TALK "I could give you jewelry all you want."
@ TALK "What do you think of it? Would you like to try?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, It's very interesting." GO_DOWN T1
CASE "No, Maybe next time." GO_DOWN NO1
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Have you taken little mushroom I asked you?"
@ IF ITEM HAVE 212 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. Don't worry about it. I'll take care." GO_DOWN END
CASE "What? How can I get little mushroom?" GO_DOWN T1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
@ END
* T1
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "I've found a good business item is an intermediary."
@ TALK "An Item merchant is finding little mushroom."
@ TALK "I'd like to sell it to him."
@ TALK "Hum... he said proudly that"
@ TALK "he has been to western village."
@ TALK "Well, You take it to him."
@ TALK "If you do that I could give you jewelry all you want."
@ WAIT
@ IF ORDER HAVE 109 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ TALK "What do you think of it? Would you like to try?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes. I can do it for you." GO_DOWN OK1
CASE "I'm sorry. I can't afford it." GO_DOWN NO1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
* NEXT2
@ TALK "Do you understand? Go and take little mushroom."
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. I'll tell you where it is."
@ TALK "There is a mushroom house"
@ TALK "at devil's river southeastwards."
@ TALK "But devils occupied that area"
@ TALK "so it's hard to go mushrooming."
@ TALK "If you kill mantis devils..."
@ TALK "You can find little mushroom. Please."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 109 "Find little mushroom"
MENT "Go and find little mushroom around devil's river."
MENT "If you kill mantis devils. you can find little mushroom."
MENT "Take little mushroom to him."
MENT "You could get jewelry all you want."
ORDER_END
@ LOCATE_ENEMY 10 84 57 43 54 212
@ LOCATE_ENEMY 10 88 55 43 44 195
@ LOCATE_ENEMY 10 85 54 43 41 102
@ LOCATE_ENEMY 10 80 53 6 25 196
@ LOCATE_ENEMY 10 81 52 6 31 154
@ LOCATE_ENEMY 10 78 55 6 26 167
@ LOCATE_ENEMY 10 80 51 6 27 0
@ GIVE NUM_TO_ALL 109
@ UNSEAL 10
@ UNSEAL 14
@ UNSEAL 6
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum... It's a good item for business..."
@ TALK "Anytime, come over here if you want."
@ TALK "Well... bye!"
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I've taken little mushroom."
@ TALK "That mantis devils was so awful."
@ WAIT
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you!! Hum... Now I could operate my business."
@ TALK "There maybe lots of people"
@ TALK "who are greedy for little mushroom"
@ TALK "beside that item merchant."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Hum... I'd like to repay you for help."
@ TALK "What did I say?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Said that I'd give a sword." GO_DOWN SUC2
CASE "Said that I'd give jewelry he wants." GO_DOWN SUC3
SELECT_END
* SUC2
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you sure? Did I say that I'd give a sword?"
@ TALK "I don't know why I said that..."
@ TALK "I have no sword."
@ TALK "I'm a just jeweler."
@ TALK "Well, I'm sorry but"
@ TALK "I'd give you3,000gilds in stead of sword."
@ TALK "Take it."
@ REMOVE ITEM 212
@ GIVE MONEY 3000
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Come to think of it, I said that I'd give you jewelry."
@ TALK "Oh.. I have a poor head."
@ TALK "OK..Just take it."
@ REMOVE_ORDER 109
@ REMOVE NUM_TO_ALL 109
@ WAIT
@ END
* SUC3
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Come to think of it, I said that I'd give you jewelry."
@ TALK "I'd like to give it. Have a look."
@ TALK "Take anything you want."
@ TALK "Price is the same all."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 6
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I choose?"
@ COLOR 250 100 200
@ SELECT 255 255 255
CASE "<Blood ring>" GO_DOWN STEP1
CASE "<King devil ring>" GO_DOWN STEP2
CASE "<Cross necklace>" GO_DOWN STEP3
CASE "<Lucky necklace>" GO_DOWN STEP4
SELECT_END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Do want to have blood ring? Take it."
@ GIVE ITEM 120 1
@ REMOVE ITEM 212
@ REMOVE_ORDER 109
@ REMOVE NUM_TO_ALL 109
@ CHANGE 0
@ WAIT
@ END
* STEP2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Do want to have blood ring? Take it."
@ GIVE ITEM 124 1
@ REMOVE ITEM 212
@ REMOVE_ORDER 109
@ REMOVE NUM_TO_ALL 109
@ CHANGE 0
@ WAIT
@ END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Do want to have Cross necklace? Take it."
@ GIVE ITEM 132 1
@ REMOVE ITEM 212
@ REMOVE_ORDER 109
@ REMOVE NUM_TO_ALL 109
@ CHANGE 0
@ WAIT
@ END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Do want to have lucky necklace? Take it."
@ GIVE ITEM 134 1
@ REMOVE ITEM 212
@ REMOVE_ORDER 109
@ REMOVE NUM_TO_ALL 109
@ CHANGE 0
@ WAIT
@ END
# 110
# 16
# 3
# "Merchant"
# FLOW
# 123
@ IF ORDER NOTHAVE 109 THEN GO_BASIC_EVENT
@ CLEAR_BUFFER
@ BOX BLUE 3
@ FACE 5 "Merchant" 206 0 103
@ COLOR 206 0 103
@ TALK "I'm a merchant trade with Western Village."
@ TALK "Don't you happen to need something, do you?"
@ WAIT
* BAL1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<About products>" GO_DOWN A9-1
CASE "<About the Western village>" GO_DOWN A9-2
CASE ""
CASE "<Stop talking>" GO_UP ╛╞└╠┼█╗≤└╬╕φ╖╔1
SELECT_END
@ END
* A9-1
@ CLEAR_BUFFER
@ FACE 5 "Merchant" 206 0 103
@ COLOR 206 0 103
@ TALK "I just have little mushrooms."
@ TALK ""
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<About little mushrooms>" GO_DOWN A9-1-1
CASE "<Ask about products.>" GO_UP ╛╞└╠┼█╗≤└╬╕φ╖╔1
SELECT_END
@ END
* A9-1-1
@ CLEAR_BUFFER
@ FACE 5 "Merchant" 206 0 103
@ COLOR 206 0 103
@ TALK "Is little mushroom delicious isn't it?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 253 253 0
@ COLOR 253 253 0
@ TALK "What are you talking about? it is delicious?"
@ TALK "It's for devils."
@ WAIT
@ CLEAR_BUFFER
@ FACE 5 "Merchant" 206 0 103
@ COLOR 206 0 103
@ TALK "Is it for only devils?"
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 253 253 0
@ COLOR 253 253 0
@ TALK "How did you know I'm picking up little mushrooms?
@ TALK ""
@ TALK "Who are you?"
@ WAIT
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE 5 "Galapagos" 255 0 0
@ COLOR 253 0 0
@ TALK "Hum! You are quick witted!"
@ TALK "I'm a that famous thief Galapagos!"
@ TALK "I've heard about that you are brave ghost hunters!"
@ WAIT
@ TALK "I'm here to kill you instead of others."
@ WAIT
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 253 253 0
@ COLOR 253 253 0
@ TALK "I've smelled something fishy!"
@ WAIT
@ CLEAR_BUFFER
@ BOX RED 5
@ FACE 5 "Galapagos" 255 0 0
@ COLOR 255 0 0
@ TALK "It's of no use to be quick witted!"
@ TALK "You are a dead man now!"
@ LOCATE_ENEMY 16 22 10 40 50 24
@ REMOVE_OBJECT THIS
@ WAIT
@ END
* A9-2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Merchant" 206 0 103
@ COLOR 206 0 103
@ TALK "Western Village? I know there well."
@ TALK "I've been there several times."
@ TALK "Little mushroom is the chief food of devils."
@ TALK " "
@ TALK "I also like it."
@ GO_UP BAL1
@ END
=========================================================
/ ╝╝╕°└╟ ╕╢╣²╗τ┐í░╘ ╡╡┐≥ ┐Σ├╗. └√└╗ ╡╣╖╬ ▒╗░╘ ╕╕╡δ.
=========================================================
111 : ╝╝╕°┐í ╕╢╣²╗τ░í └╓╛ε╝¡ └╠░≈└║ ┴÷│¬░ó▒Γ ╛ε╖┴┐∞┤╧ └┌╜┼└╠ ╡╡┐═┴╓░┌┤┘░φ
╟╧╕Θ╝¡ ╡╖└╗ ┐°╟╤┤┘.
# 111
# 6
# 1
# "Magician"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Magician" 250 200 200
@ COLOR 210 210 210
@ TALK "You must be devil hunter!"
@ TALK "Here Mantis Beach is a very dangerous place."
@ TALK "You must have special magics."
@ TALK "If you want I could help you."
@ TALK "I have special magics."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I'll make devils here stone."
@ TALK "You must pay 1,400gilds for men"
@ TALK "1000 gilds for women."
@ WAIT
@ UNSEAL 14
@ IF NUM HAVE 111 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Make them stone." GO_DOWN T1
CASE "Don't need such a thing." GO_DOWN END
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "Are you trying to trick me again?"
@ TALK "Seal got removed right I get into Mantis beach."
@ TALK "I think you did that on purpose"
@ TALK "Tell me who you are!"
@ WAIT
@ CLEAR_BUFFER
@ CHANGE_GOS 68
@ BOX RED 5
@ FACE 18 "Hook demon" 250 100 100
@ COLOR 250 100 100
@ TALK "Ha ha ha. You are quick witted."
@ TALK "I'm Hook demon. I've been ordered to kill you"
@ TALK "You are a dead man now!"
@ WAIT
@ LOCATE_ENEMY 6 4 59 17 38 10
@ REMOVE NUM_TO_ALL 111
@ REMOVE_OBJECT THIS
@ END
* T1
@ CLEAR_BUFFER
@ FACE 11 "Magician" 250 200 200
@ COLOR 210 210 210
@ IF NUM HAVE 3 THEN GO_DOWN T2
@ IF MONEY GE 1400 THEN GO_DOWN OK1
@ TALK "Pay 1400gilds for you."
@ TALK "I think you have no money."
@ TALK "Just go."
@ WATI
@ END
* T2
@ IF MONEY GE 1000 THEN GO_DOWN OK1
@ TALK "I was about take a price off but,"
@ TALK "I think you have on money."
@ TALK "Just go."
@ WATI
@ END
* OK1
@ TALK "Then let's make an incantation."
@ TALK "Hurry up."
@ TALK " "
@ TALK "Isa..la.. Devils become stone..."
@ TALK " "
@ PLAY 34.WAV
@ IF LEVEL GE 16 THEN GO_DOWN S1
@ IF LEVEL GE 12 THEN GO_DOWN S2
@ IF LEVEL GE 8 THEN GO_DOWN S3
@ IF LEVEL GE 5 THEN GO_DOWN S4
@ IF LEVEL GE 3 THEN GO_DOWN S5
@ STONE 14 1500
@ GO_DOWN S6
* S1
@ STONE 14 150
@ GIVE NUM 111
@ GO_DOWN S6
* S2
@ STONE 14 900
@ GO_DOWN S6
* S3
@ STONE 14 1000
@ GO_DOWN S6
* S4
@ STONE 14 1150
@ GO_DOWN S6
* S5
@ STONE 14 1300
@ GO_DOWN S6
* S6
@ IF NUM HAVE 3 THEN GO_DOWN S7
@ REMOVE MONEY 1400
@ END
* S7
@ REMOVE MONEY 1000
@ END
=========================================================
/ ┤δ└σ└σ└╠└╟ ╝÷┴ñ ┴╢╛α╡╣ ┼╜│┐
=========================================================
113 : ╝÷┴ñ ┴╢╛α╡╣ ┼╜│┐.
103│Γ ╝¡┐¬╕╢└╗. ┤δ└σ└σ└╠. ╛╞└╠┼█╗≤└╬└╟ ╝÷┴ñ ┴╢╛α╡Θ└╗ ┼╜│┐.
# 113
# 15
# 1
# "Blacksmith"
# FLOW
# 102
@ IF NUM HAVE 44 THEN GO_BASIC_EVENT
@ IF ITEM HAVE 204 THEN GO_DOWN SUC1
@ IF NUM HAVE 28 THEN GO_DOWN T1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "Talk" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Come here. What shall we talk?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
* Q1
@ SELECT 255 255 255
CASE "About Western Village" GO_DOWN STEP1
CASE "About good weapons" GO_DOWN STEP2
CASE "Stop talking." GO_DOWN END
SELECT_END
* STEP1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Western Village was very famous place for a trip."
@ TALK "Tourists from other world stopped here"
@ TALK "first on their trip."
@ TALK "But nobody has come here because of devils."
@ WAIT
@ CLEAR_BUFFER
@ TALK "It has been long time since I saw tourist last."
@ TALK "It couldn't be bad to hear legend of here"
@ TALK "from the other."
@ WAIT
@ GO_UP Q1
* STEP2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ IF NUM HAVE 44 THEN GO_DOWN SN1
@ TALK "We need good materials for powerful weapons."
@ TALK "There is an item merchant"
@ TALK "who has good materials at village."
@ TALK "But he...doesn't sell it."
@ TALK "He call it Crystal stone."
@ TALK "But It's not. I know the worth of it."
@ WAIT
@ CLEAR_BUFFER
@ TALK "It looks like a Diamond."
@ TALK "Others in the other world call it Diamond..."
@ TALK "Good weapons could be made from it"
@ TALK "It could make a sword sharp."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Even If I paid 5000gilds for it he didn't sell it."
@ TALK "If you find something diamond..."
@ TALK "Take that to me..."
@ WAIT
@ GIVE NUM_TO_ALL 28
@ GO_UP Q1
@ END
* SN1
@ TALK "We need good diamonds for powerful weapons."
@ TALK "We don't have to talk about that."
@ WAIT
@ GO_BASIC_EVENT
@ END
* T1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Have you found a diamond?"
@ TALK "It'd be better for you to take a diamond"
@ TALK "rather than item merchant."
@ WAIT
@ GO_BASIC_EVENT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh! It's a diamond!"
@ TALK "Is not that a diamond?"
@ TALK "Where did you get it?"
@ TALK "Would you like to sell it to me?"
@ TALK "I'll pay you up to 7000gilds for it."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Sell it." GO_DOWN S1
CASE "Say, No." GO_DOWN S2
SELECT_END
* S1
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Really? Sell it to me? "
@ TALK "Ah! Thank you."
@ TALK "I'd like to give you 7000gilds and"
@ TALK "another sword for your kindness."
@ GIVE MONEY 7000
@ GIVE ITEM 5 1
@ REMOVE ITEM 204
@ GIVE NUM_TO_ALL 113
@ REMOVE NUM_TO_ALL 28
@ IF ORDER HAVE 107 THEN REMOVE_ORDER 107
@ CHANGE 0
@ WAIT
@ END
* S1
@ CLEAR_BUFFER
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Think of it carefully and come again."
@ TALK "You'll know that It's a better proposal"
@ TALK "rather than Item merchant's proposal."
@ WAIT
@ END
=========================================================
/ ╛╞└╠┼█╗≤└╬┐í░╘ ║└╚▓└╟ ▒Ω┼╨└╗ ░í┴«┤┘ ┴▄
=========================================================
114 : ║└╚▓ ▒Ω┼╨ ┼╜╗÷.
114│Γ. ╡┐╣µ╕╢└╗ ╛╞└╠┼█╗≤└╬. ║└╚▓└╟ ▒Ω┼╨└╗ ░í┴«┤┘ ┤▐╢≤.
║╬┐⌐╡┐▒╝┐í ║╥└╟╕╢│α(30)└╗ │⌡┤┬┤┘. ┴╫└╠╕Θ ╛╞└╠┼█(202) ╗²▒Φ. ░í┴«┤┘ ┴╓╕Θ
┐⌐╖» ╛╞└╠┼█╡Θ┴▀ ╝▒┼├╟╪╝¡ ░í┴· ╝÷ └╓░╘ ╟╤┤┘.
# 114
# 18
# 4
# "Item Merchant"
# FLOW
# 114
@ IF LEARN_MAGIC THEN GO_UP MAGIC_STOP
@ IF NUM HAVE 114 && ORDER NOTHAVE 114 THEN GO_BASIC_EVENT
@ IF ORDER HAVE 114 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "A way to get good items" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 109 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Well. Good items..."
@ TALK "It'd be better to choose a suitable item to you."
@ TALK "Know your skill first and choose a suitable item."
@ TALK "And it's important to use it at a proper time."
@ WAIT
@ CLEAR_BUFFER
@ TALK "Have you ever seen Phoenix feathers?"
@ TALK "It could copy a item."
@ TALK "What do you think of it?"
@ TALK "Would you like more informations?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Yes, Tell me more." GO_DOWN T1
CASE "No. That's enough." GO_DOWN NO1
SELECT_END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Have you taken phoenix feathers?"
@ IF ITEM HAVE 202 THEN GO_DOWN SUC1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK. Don't worry. I can do it for you." GO_DOWN END
CASE "What? How could I get it? " GO_DOWN T1
CASE "I'm here for another work" GO_BASIC_EVENT
SELECT_END
@ END
* T1
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Hell Witch has got the phoenix feathers."
@ TALK "But people have never seen her."
@ TALK "Everyone who saw her was killed."
@ TALK "So it has handed down as a legend."
@ TALK "The legend says that it is in the Neck cave..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "The way to there is to make an incantation"
@ TALK "at a fountain."
@ WAIT
@ CLEAR_BUFFER
@ IF ORDER HAVE 114 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ TALK "Could you take the phoenix feathers?"
@ TALK "I'll reward you for your trouble."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK. I can do it for you." GO_DOWN OK1
CASE "I'm sorry I can't afford it." GO_DOWN NO1
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
* NEXT2
@ TALK "You got it? Go and make an incantation."
@ WAIT
@ END
* OK1
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you. Make an incantation at the fountain."
@ TALK "Blood of warriors... make a river..."
@ TALK "If you say that you are moving to Neck cave."
@ TALK "I'll be up to your skills to kill Hell witch."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 114 "Find Phoenix Feathers"
MENT "If you make an incantation move to Neck Cave."
MENT "Kill Hell Witch here and then"
MENT "find Phoenix Feathers."
MENT "It say that If you take it to Item Merchant."
MENT "You may get much money in cash."
MENT "Incantation...Blood of warriors make a river."
ORDER_END
@ LOCATE_ENEMY 22 16 15 30 44 202
@ LOCATE_ENEMY 22 18 20 13 20 196
@ LOCATE_ENEMY 22 14 21 13 21 195
@ LOCATE_ENEMY 22 17 13 13 18 0
@ LOCATE_ENEMY 22 16 20 13 14 153
@ LOCATE_ENEMY 22 16 10 13 18 155
@ LOCATE_ENEMY 22 13 12 13 19 158
@ LOCATE_ENEMY 22 20 23 13 16 159
@ LOCATE_ENEMY 22 15 23 13 20 152
@ GIVE NUM_TO_ALL 114
@ UNSEAL 22
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "It's a pity that you give it up"
@ TALK "If you change your mind come here again."
@ WAIT
@ END
* SUC1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "I've taken Phoenix Feathers."
@ TALK "Then, Give me money you promised."
@ WAIT
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "Oh... You are so great."
@ TALK "Then I'll pay you. It's 8000gilds."
@ TALK "How is it? I think It's an enormous sum."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK, That's enough." GO_DOWN T3
CASE "No, Give me it in exchange for Items." GO_DOWN T4
SELECT_END
* T3
@ CLEAR_BUFFER
@ FACE 5 "Item merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "It's Good deal. Cash is better than items."
@ TALK "I'll give you more 4 medicine bottles."
@ TALK "Here it is."
@ GIVE MONEY 8000
@ GIVE ITEM 162 4
@ REMOVE ITEM 202
@ REMOVE_ORDER 114
@ CHANGE 0
@ WAIT
@ END
* T4
@ CLEAR_BUFFER
@ FACE 5 "Item merchant" 210 210 210
@ COLOR 210 210 210
@ TALK "No, Give me items."
@ TALK "OK."
@ TALK "Two crystals, five ginsengs, five hawk feathers,"
@ TALK "and jade ring."
@ TALK "Is it better?"
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK, That's enough." GO_DOWN T5
CASE "No, Give me money!" GO_UP T3
SELECT_END
* T5
@ CLEAR_BUFFER
@ FACE 5 "Item Merchant " 210 210 210
@ COLOR 210 210 210
@ TALK "That's OK."
@ TALK "I have enough items for phoenix feathers."
@ GIVE ITEM 195 2
@ GIVE ITEM 167 5
@ GIVE ITEM 155 5
@ GIVE ITEM 119 1
@ REMOVE ITEM 202
@ REMOVE_ORDER 114
@ CHANGE 0
@ WAIT
@ END
# 115
# 18
# 21
# "Teleport Fountain"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Make an incantation" GO_DOWN T1
CASE "Drink holly well water" GO_DOWN T2
SELECT_END
* T1
@ IF NUM NOTHAVE 114 THEN GO_DOWN NO2
@ CLEAR_BUFFER
@ TALK "Make an incantation?"
@ SELECT 255 255 255
CASE "Blood of warriors make a river" GO_DOWN T3
CASE "Hero's footstep call swift horse" GO_DOWN T4
CASE "Strong warrior's power call you" GO_DOWN T5
SELECT_END
* NO2
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What is an incantation? I must know it..."
@ TALK "I wish to know it."
@ WAIT
@ END
* T3
@ IF MAGIC LE 35 THEN GO_DOWN N1
@ WARP 22 53 13
@ END
* T4
@ IF MAGIC LE 45 THEN GO_DOWN N1
@ WARP 21 40 14
@ END
* T5
@ IF MAGIC LE 60 THEN GO_DOWN N1
@ WARP 20 19 19
@ END
* N1
@ CLEAR_BUFFER
@ FACE NO
@ BOX RED 3
@ COLOR 255 60 60
@ TALK "Your magics are not completed."
@ WAIT
@ END
* T2
@ CLEAR_BUFFER
@ FACE NO
@ BOX RED 3
@ COLOR 255 60 60
@ TALK "Your wisdom level life and Mana up."
@ FULL_LIFE
@ FULL_MANA
@ DECREASE BRAIN 1
@ WAIT
@ END
# 116
# 15
# 21
# "Dark Fountain"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "Give money" GO_DOWN T1
CASE "Drink water" GO_DOWN T2
CASE "Cast a spell" GO_DOWN T4
SELECT_END
* T1
@ CLEAR_BUFFER
@ IF MONEY LE 9 THEN GO_DOWN NO1
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ TALK "I wish you live long."
@ REMOVE MONEY 10
@ PLAY COIN.WAV
@ WAIT
@ END
* NO1
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ TALK "Oh, I have few money."
@ WAIT
@ END
* T2
@ CLEAR_BUFFER
@ COLOR 250 250 0
@ TALK "U...ak What is dirty?"
@ TALK "I'll never seen dirty water like this."
@ WAIT
@ END
* T4
@ IF NUM NOTHAVE 114 THEN GO_DOWN NO2
@ CLEAR_BUFFER
@ TALK "Do I make an incantation?"
@ SELECT 255 255 255
CASE "Blood of warriors make a river." GO_DOWN T3
CASE "Hero's footstep call swift horse." GO_DOWN T4
CASE "Strong warrior's power call you." GO_DOWN T5
SELECT_END
* NO2
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What is an incantation? I must know it..."
@ TALK "I wish to know it."
@ WAIT
@ END
* T3
@ IF MAGIC LE 50 THEN GO_DOWN N1
@ WARP 22 53 13
@ END
* T4
@ IF MAGIC LE 45 THEN GO_DOWN N1
@ WARP 21 40 14
@ END
* T5
@ IF MAGIC LE 65 THEN GO_DOWN N1
@ WARP 20 19 19
@ END
* N1
@ CLEAR_BUFFER
@ FACE NO
@ BOX RED 3
@ COLOR 255 60 60
@ TALK "Your magics are not completed."
@ WAIT
@ END
=========================================================
/ ║╧▒½╝║ ╕╢│α┐í ┤δ╟╤ ║±╕« ─│▒Γ
=========================================================
117 : ╗τ╢≈└╗ ░│░± ╡┐▒╝╖╬ ║╕│╗╝¡ ┴╫░╘╟╧┤┬ ║╧▒½╝║ ╕╢└╗└╟ ╕╢│α┐í ┤δ╟╤ └╠║Ñ╞«
119│Γ. ║╧▒½╝║ ╕╢└╗└╟ ║╕╝«╗≤.
╕╢╣░╡Θ░· ┬Ñ░φ╝¡ ░│░± ╡┐▒╝╖╬ ║╕│╗┤┬ ╕╢│α┐í ┤δ╟╤ └╠╛▀▒Γ.
▒╫ ╕╢│α╕ª └╠ ╕╢└╗┐í╝¡ ╛°╛╓┤▐╢≤.
ORDER 117. NUM_TO_ALL 117
# 117
# 17
# 7
# "Jeweler"
# FLOW
# 119
@ IF NUM HAVE 117 && ORDER NOTHAVE 117 THEN GO_BASIC_EVENT
@ IF ORDER HAVE 117 THEN GO_DOWN NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ TALK "What shall I do with this guy?"
@ TALK " "
@ SELECT 255 255 255
CASE "About village" GO_DOWN STEP1
CASE "About products" GO_BASIC_EVENT
SELECT_END
* STEP1
@ IF ORDER HAVE 117 THEN GO_DOWN NEXT1
@ IF NUM HAVE 26 THEN GO_DOWN NEXT2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "A witch over there cause bad mood here"
@ TALK "that she kills warriors training them."
@ TALK "I saw her talking with devils."
@ TALK "Go and try to know who she is."
@ TALK "She looks like an angel on the surface but"
@ TALK "she maybe a devil too."
@ WAIT
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "I'll prove her identity." GO_DOWN T1
CASE "I'm not interested in." GO_DOWN END
SELECT_END
* NEXT2
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "That witch has got disappeared thanks to you."
@ TALK "Thank you very much."
@ TALK "You'd like to repay you for your efforts."
@ TALK "It's 3,735gilds. Please receive it."
@ GIVE MONEY 3735
@ WAIT
@ CHANGE 0
@ END
* NEXT1
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Did you prove witch's identity at wizard hall?"
@ TALK "I saw her meeting devils."
@ WAIT
@ GO_BASIC_EVENT
@ END
* T1
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "You are so great as I've heard."
@ TALK "Please protect our village from the witch."
@ WAIT
@ CLEAR_BUFFER
@ IF ORDER HAVE 117 THEN GO_DOWN END
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "OK. I'll do it." GO_DOWN OK1
CASE "I'm sorry. I can afford it." GO_DOWN END
CASE "I'm here for another work." GO_BASIC_EVENT
SELECT_END
* OK1
@ CLEAR_BUFFER
@ FACE 11 "Jeweler" 210 210 210
@ COLOR 210 210 210
@ TALK "Thank you."
@ IF ORDER_SPACE NOTHAVE THEN GO_DOWN NO_SPACE
@ ORDER 117 "Prove witch's identity at Stone Village."
MENT "Feel suspicious about the witch."
MENT "Go and prove witch's identity."
ORDER_END
@ GIVE NUM_TO_ALL 117
@ WAIT
@ END
# 118
# 15
# 1
# "Blacksmith"
# FLOW
# 101
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Ah... You must be a devil hunter..."
@ TALK "I has been long time.. since I saw devil hunter last."
@ TALK "Long time ago..."
@ TALK "I earned much money hunting devils but"
@ TALK "Since Satan resurrected... In the other hand..."
@ TALK "Devils have started to hunt devil hunters."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I don't know How is the world going on..."
@ TALK "It's so piety that we just see devils occupy the world"
@ WAIT
@ CHANGE 0
@ GO_BASIC_EVENT
@ END
# 119
# 15
# 5
# "Witch"
# FLOW
# 101
@ IF LEARN_MAGIC THEN GO_UP MAGIC_STOP
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 6 "Witch" 210 210 210
@ COLOR 210 210 210
@ TALK "Are you here for hunting devils?"
@ TALK "Hum.. Have you looked around here?"
@ TALK "We are surrounded by devils..."
@ TALK "Why don't know that we are dead men now..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I don't know How is the world going on..."
@ TALK "I wonder there are real brave ghost hunters"
@ TALK "for fight against devils..."
@ TALK "I fee as if I had sat on tacks nowadays."
@ TALK "It'd better to find another way if fight against devils"
@ TALK "or cooperate with them."
@ TALK "I feel stifling..."
@ WAIT
@ CHANGE 0
@ GO_BASIC_EVENT
@ END
# 121
# 15
# 12
# "Sasanova"
# BASIC
# 100
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 9 "Sasanova" 210 210 210
@ COLOR 210 210 210
@ TALK "OH... It's good to see you!!"
@ TALK "I see such of you who call himself ghost hunter"
@ TALK "for the first time in my life."
@ TALK "Hum.. Many people have given a devil hunter up."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I'm not famous now but"
@ TALK "I'm a real ghost hunter in this age!"
@ TALK "Did you say that a hero appear in a warlike age?"
@ TALK "I couldn't say it better!"
@ TALK "I'll be a real hero!"
@ WAIT
@ CLEAR_BUFFER
@ TALK "Do you covet my position?"
@ TALK "But You can't be a hero!"
@ TALK "Would you like to work with me?"
@ TALK "It'd be glorious!"
@ WAIT
* S1
@ CLEAR_BUFFER
@ FACE HERO 250 250 0
@ COLOR 250 250 0
@ SELECT 255 255 255
CASE "<What is your purpose?>" GO_DOWN T1
CASE "<Stop talking>" GO_DOWN T2
SELECT_END
* T1
@ CLEAR_BUFFER
@ FACE 9 "Sasanova" 210 210 210
@ COLOR 210 210 210
@ TALK "Would you like to know my purpose?"
@ TALK "Well.. Everyone would like to be the same with me"
@ TALK "If someone see such a hero like me..."
@ WAIT
@ CLEAR_BUFFER
@ TALK "My purpose is to kill satan"
@ TALK "who has given rise to confusion the real world."
@ TALK "In order to fight against satan."
@ TALK "I need Lamentation sword."
@ TALK "There is nothing to beat him but that sword."
@ TALK "But... It's hard to get because"
@ TALK "that is in the unreal world..."
@ TALK "So I'll go there to get it."
@ WAIT
@ END
* T2
@ CLEAR_BUFFER
@ TALK "I'm sorry... I can't afford it."
@ WAIT
@ CLEAR_BUFFER
@ FACE 9 "Sasanova" 210 210 210
@ COLOR 210 210 210
@ TALK "Hum? Thats piety..."
@ TALK "If we have a chance later, work together!"
@ TALK "Then... take care of yourself until that time!"
@ WAIT
@ END
# 122
# 16
# 1
# "Blacksmith"
# FLOW
# 102
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "The world is finally finished."
@ TALK "Ah.. How could we protect ourselves from devils"
@ TALK "storming the real world."
@ TALK "There is nothing but a miracle."
@ WAIT
@ CLEAR_BUFFER
@ TALK "But.. I wonder If there is something we can rely on."
@ TALK "We prey to god for help when we get in trouble."
@ TALK "Originally human are very cunning and greedy"
@ WAIT
@ CLEAR_BUFFER
@ TALK "How we could we say that"
@ TALK "Man is the load of creation."
@ TALK "The world is coming to an end!"
@ TALK "Prediction of God has come true!"
@ TALK "Now confess of your sins..."
@ WAIT
@ CHANGE 0
@ GO_BASIC_EVENT
@ END
# 123
# 16
# 1
# "Blacksmith"
# FLOW
# 106
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE 8 "Blacksmith" 210 210 210
@ COLOR 210 210 210
@ TALK "Have you ever experienced death?"
@ TALK "As I know most ghost hunters"
@ TALK "have experienced death several times."
@ TALK "I'm preparing the death."
@ TALK "I'd like to die fighting against devils."
@ WAIT
@ CLEAR_BUFFER
@ TALK "There are still many people"
@ TALK "who are not afraid of devils."
@ TALK "If you happen to meet devils by chance"
@ TALK "do not afraid of them."
@ TALK "If you do not afraid of death."
@ TALK "You could beat them!"
@ WAIT
@ CLEAR_BUFFER
@ TALK "It say that Heavens help those who help themselves."
@ WAIT
@ CHANGE 0
@ GO_BASIC_EVENT
@ END
========================================================
╝°░ú └╠║Ñ╞«
========================================================
151 : ╝«╗≤└╗ ║╕┤╧ ╟÷└τ ╕╩└╟ ║└└╬└╠ ╟«╕░┤┘.
# 151
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Now every devils get resurrection."
@ WAIT
@ UNSEAL CURMAP
@ CHANGE 0
@ END
152 : ╝«╗≤└╗ ║╕┤╧ ╟÷└τ ╕╩└╟ ╕≡╡τ └√└╠ ╡╣╖╬ ║»╟╤┤┘. 300╟┴╖╣└╙
# 152
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Every devils give rise to confusion"
@ TALK "are made stone by order of God."
@ WAIT
@ STONE CURMAP 300
@ CHANGE 0
@ END
153 : ╝«╗≤└╗ ║╕┤╧ ╟÷└τ ╕╩└╟ ╕≡╡τ └√└╠ ╡╣╖╬ ║»╟╤┤┘. 500╟┴╖╣└╙
# 153
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Every devils give rise to confusion"
@ TALK "are made stone by order of God."
@ WAIT
@ STONE CURMAP 500
@ CHANGE 0
@ END
154 : ╝«╗≤└╗ ║╕┤╧ ╟÷└τ ╕╩└╟ ╕≡╡τ └√└╠ ╡╣╖╬ ║»╟╤┤┘. 700╟┴╖╣└╙
# 154
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Every devils give rise to confusion"
@ TALK "are made stone by order of God."
@ WAIT
@ STONE CURMAP 700
@ CHANGE 0
@ END
155 : ┼╣└┌╕ª ║╕┤╧ ╝÷┴ñ╛╞└╠┼█└╠ ╗²▒Φ
# 155
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 195 1
@ CHANGE 0
@ END
156 : ┼╣└┌╕ª ║╕┤╧ ╗Ω╗∩╛╞└╠┼█└╠ ╗²▒Φ
# 156
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 168 1
@ CHANGE 0
@ END
157 : ╝«╗≤└╗ ║╕┤╧ ┴÷┤╔└╠ 1╗≤╜┬
# 157
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "If you realize real justice."
@ TALK "It'd be stronger than others in your life."
@ TALK "That's your faith what you are thinking."
@ TALK ""
@ WAIT
@ COLOR 255 250 250
@ TALK "*** Increase brain 1 ***"
@ INCREASE BRAIN 1
@ CHANGE 0
@ END
158 : ╝«╗≤└╗ ║╕┤╧ ╣╬├╕└╠ 1╗≤╜┬
# 158
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Should know how you are fast and"
@ TALK "develop your potential powers."
@ TALK ""
@ WAIT
@ COLOR 255 250 250
@ TALK "*** Increase dexterity 1 ***"
@ INCREASE DEXTERITY 1
@ CHANGE 0
@ END
159 : ╝«╗≤└╗ ║╕┤╧ ▒┘╖┬└╠ 1╗≤╜┬
# 159
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Get together your spirit and body."
@ TALK " "
@ WAIT
@ COLOR 255 250 250
@ TALK "*** Increase strength 1 ***"
@ INCREASE STRENGTH 1
@ CHANGE 0
@ END
160 : ╝«╗≤└╗ ║╕┤╧ ├╝╖┬└╠ 1╗≤╜┬
# 160
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "The body is the same with spirit!"
@ TALK "You know now what a sound mind is"
@ TALK "and you body will be sound."
@ TALK ""
@ WAIT
@ COLOR 255 250 250
@ TALK "*** Increase health 1 ***"
@ INCREASE HEALTH 1
@ CHANGE 0
@ END
161 : ╝«╗≤└╗ ║╕┤╧ ╕╢╣²└╠ 1╗≤╜┬
# 161
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "You are a part of natural."
@ TALK "Please Be the same with natural."
@ TALK "If you know that"
@ TALK "you could feel the power of real magics."
@ TALK ""
@ WAIT
@ COLOR 255 250 250
@ TALK "*** Increase magic 1 ***"
@ INCREASE MAGIC 1
@ CHANGE 0
@ END
162 : ┼╣└┌╕ª ║╕┤╧ ╟╨╛≈┴°├δ║╬╛╞└╠┼█└╠ ╗²▒Φ
# 162
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 178 1
@ CHANGE 0
@ END
163 : ┼╣└┌╕ª ║╕┤╧ └√░¿║╬╛╞└╠┼█└╠ ╗²▒Φ
# 163
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 179 1
@ CHANGE 0
@ END
164 : ┼╣└┌╕ª ║╕┤╧ ▒▌└║└┌╖í║╬╛╞└╠┼█└╠ ╗²▒Φ
# 164
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 180 1
@ CHANGE 0
@ END
165 : ┼╣└┌╕ª ║╕┤╧ ┴·║┤╝╥╕Θ║╬╛╞└╠┼█└╠ ╗²▒Φ
# 165
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 181 1
@ CHANGE 0
@ END
166 : ┼╣└┌╕ª ║╕┤╧ ┼≡╕╢║╬╛╞└╠┼█└╠ ╗²▒Φ
# 166
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 176 1
@ CHANGE 0
@ END
167 : ┼╣└┌╕ª ║╕┤╧ │▓│α╚¡╟╒║╬╛╞└╠┼█└╠ ╗²▒Φ
# 167
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 177 1
@ CHANGE 0
@ END
168 : ┼╣└┌╕ª ║╕┤╧ ├╡╕«╛╚╛╞└╠┼█└╠ ╗²▒Φ
# 168
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 196 1
@ CHANGE 0
@ END
169 : ┼╣└┌╕ª ║╕┤╧ └╬╗∩╛╞└╠┼█└╠ ╗²▒Φ
# 169
# 17
# 5
# "Table"
# FLOW
# 100
@ GIVE ITEM 167 1
@ CHANGE 0
@ END
170 : ╝«╗≤└╗ ║╕┤╧ ╗²╕φ╖┬└╠ ▓╦┬∙┤┘.
# 170
# 17
# 5
# " "
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Break the fatigue of your body."
@ WAIT
@ FULL_LIFE
@ CHANGE 0
@ END
171 : ╝«╗≤└╗ ║╕┤╧ ▒Γ╖┬└╠ ▓╦┬∙┤┘.
# 171
# 17
# 5
# " "
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Break the fatigue of your spirit."
@ WAIT
@ FULL_MANA
@ CHANGE 0
@ END
172 : ╝«╗≤└╗ ║╕┤╧ ╗²╕φ╖┬░· ▒Γ╖┬└╠ ▓╦┬∙┤┘.
# 172
# 17
# 5
# " "
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "Break the fatigue of your body and spirit."
@ WAIT
@ FULL_LIFE
@ FULL_MANA
@ CHANGE 0
@ END
╝«╗≤└╗ ║╕┤╧ ╣«└╗ ┐¡╛ε┴╪┤┘.
# 180
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "After checking you are a ghost hunter selected."
@ TALK "I'll open its way."
@ WAIT
@ REMOVE_OBJECT THIS
@ REMOVE_OBJECT CURMAP 31
@ REMOVE_OBJECT CURMAP 32
@ REMOVE_OBJECT CURMAP 33
@ REMOVE_OBJECT CURMAP 34
@ REMOVE_OBJECT CURMAP 35
@ END
╝«╗≤└╗ ║╕┤╧ ╣«└╗ ┐¡╛ε┴╪┤┘.
# 181
# 17
# 5
# "Stone Status"
# FLOW
# 100
@ CLEAR_BUFFER
@ FACE NO
@ BOX BLUE 5
@ COLOR 255 60 60
@ TALK "After checking you are a ghost hunter selected."
@ TALK "I'll open its way."
@ WAIT
@ REMOVE_OBJECT THIS
@ REMOVE_OBJECT CURMAP 36
@ REMOVE_OBJECT CURMAP 37
@ REMOVE_OBJECT CURMAP 38
@ REMOVE_OBJECT CURMAP 39
@ REMOVE_OBJECT CURMAP 40
@ END
190 : ┐÷╟┴ ░°░ú (░│░±╡┐▒╝┐í╝¡ ╡┐╣µ╕╢└╗╖╬)
# 190
# 21
# 1
# "Move to Eastern Village"
# FLOW
# 100
@ WARP 18 5 22
@ END
191 : ┐÷╟┴ ░°░ú (║╬┐⌐╡┐▒╝┐í╝¡ ║╬┐⌐╡┐▒╝╖╬)
# 191
# 21
# 1
# "Move inside Neck Cave"
# BASIC
# 100
@ WARP 22 48 81
@ END
192 : ┐÷╟┴ ░°░ú (║╬┐⌐╡┐▒╝┐í╝¡ ╡┐╣µ╕╢└╗╖╬)
# 192
# 21
# 1
# "Move to Eastern Cave"
# BASIC
# 100
@ WARP 18 18 19
@ END
193 : ┐÷╟┴ ░°░ú (║╬┐⌐╡┐▒╝┐í╝¡ ╝▒╕╢▒═╝║▒╝╖╬)
# 193
# 21
# 1
# "Move to ghost Cave"
# FLOW
# 100
@ WARP 20 110 84
@ END
194 : ┐÷╟┴ ░°░ú (╝▒╕╢▒═╝║▒╝┐í╝¡ ╡┐╣µ╕╢└╗╖╬)
# 194
# 21
# 1
# "Move to Eastern Cave"
# FLOW
# 100
@ WARP 18 18 19
@ END
195 : ┐÷╟┴ ░°░ú (╝▒╕╢▒═╝║▒╝┐í╝¡ ╝¡┐¬╕╢└╗╖╬)
# 195
# 21
# 1
# "Move to Western Village"
# FLOW
# 100
@ WARP 15 42 39
@ END
196 : ┐÷╟┴ ░°░ú (╝▒╕╢▒═╝║▒╝┐í╝¡ ▒ñ╕φ└┌╕«╖╬)
# 196
# 21
# 1
# "Move to Tiger Valley"
# FLOW
# 100
@ WARP 6 62 43
@ END
* NO_SPACE
@ CLEAR_BUFFER
@ BOX BLUE 5
@ FACE HERO 0 0 255
@ COLOR 0 0 200
@ TALK "Ah! I must solve another work first."
@ TALK "I'm sorry I can't afford it"
@ TALK "because I have something to do first."
@ WAIT
@ CLEAR_BUFFER
@ TALK "I must do first what I asked."
@ TALK "It'd be better to give up hard works."
@ WAIT
@ END
* │í
@ END
* END
@ END