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#strings for the Throw topic---- TOPIC_NAME Trajectory TOPIC_CATEGORY Machines 0 TOPIC_HEADING Trajectory TOPIC_RADIOU1 rdata.rle TOPIC_RADIOD1 rdata.rle TOPIC_RADIOU2 rmicroscope.rle TOPIC_RADIOD2 rmicroscope.rle TOPIC_RADIOU3 rearth.rle TOPIC_RADIOD3 rearth.rle TOPIC_IMAGENAME1 RImageArea.rle TOPIC_STRIPLEFT 35 TOPIC_STRIPTOP 102 TOPIC_STRIPRIGHT 226 TOPIC_STRIPBOTTTOM 105 TOPIC_NUMHYPQUEST 4 TOPIC_HEAD_COUNT 1 TOPIC_SECTLEFT 30 TOPIC_SECTTOP 102 TOPIC_SECTRIGHT 225 TOPIC_SECTBOTTOM 138 D_TOPIC_SECTLEFT 118 D_TOPIC_SECTTOP 102 D_TOPIC_SECTRIGHT 399 D_TOPIC_SECTBOTTOM 138 E_TOPIC_SECTLEFT 44 E_TOPIC_SECTTOP 102 E_TOPIC_SECTRIGHT 239 E_TOPIC_SECTBOTTOM 138 INQUIRY_RIBBON1_LEFT 35 INQUIRY_RIBBON1_TOP 137 INQUIRY_RIBBON1_RIGHT 226 INQUIRY_RIBBON1_BOTTOM 157 INQUIRY_RIBBON2_LEFT 35 INQUIRY_RIBBON2_TOP 160 INQUIRY_RIBBON2_RIGHT 226 INQUIRY_RIBBON2_BOTTOM 180 INQUIRY_RIBBON3_LEFT 35 INQUIRY_RIBBON3_TOP 183 INQUIRY_RIBBON3_RIGHT 226 INQUIRY_RIBBON3_BOTTOM 203 INQUIRY_RIBBON4_LEFT 35 INQUIRY_RIBBON4_TOP 206 INQUIRY_RIBBON4_RIGHT 226 INQUIRY_RIBBON4_BOTTOM 226 INQUIRY_RIBBON5_LEFT 35 INQUIRY_RIBBON5_TOP 229 INQUIRY_RIBBON5_RIGHT 226 INQUIRY_RIBBON5_BOTTOM 249 INQUIRY_HYPQUEST1_LEFT 50 INQUIRY_HYPQUEST1_TOP 141 INQUIRY_HYPQUEST1_RIGHT 223 INQUIRY_HYPQUEST1_BOTTOM 157 INQUIRY_HYPQUEST2_LEFT 50 INQUIRY_HYPQUEST2_TOP 164 INQUIRY_HYPQUEST2_RIGHT 223 INQUIRY_HYPQUEST2_BOTTOM 180 INQUIRY_HYPQUEST3_LEFT 50 INQUIRY_HYPQUEST3_TOP 187 INQUIRY_HYPQUEST3_RIGHT 223 INQUIRY_HYPQUEST3_BOTTOM 203 INQUIRY_HYPQUEST4_LEFT 40 INQUIRY_HYPQUEST4_TOP 210 INQUIRY_HYPQUEST4_RIGHT 223 INQUIRY_HYPQUEST4_BOTTOM 226 INQUIRY_HYPQUEST5_LEFT 40 INQUIRY_HYPQUEST5_TOP 233 INQUIRY_HYPQUEST5_RIGHT 223 INQUIRY_HYPQUEST5_BOTTOM 249 TOPIC_HYPQUEST1 How does the TOPIC_HYPQUEST2 position of the fulcrum TOPIC_HYPQUEST3 affect the crate's path TOPIC_HYPQUEST4 through space? O_TEXTBLOCK_TEXT The path, or trajectory, of the crate that is being hurled is affected by many things: the properties of the crate itself, the amount of <HL Topic=Force.tpc>FORCE</HL> applied to the <HL Topic=Resistance.tpc>RESISTANCE</HL> when hurling the object, the position of the <HL Topic=Fulcrum.tpc>FULCRUM</HL>, and the <HL Topic=Force.tpc>FORCE</HL> of <HL Topic=Gravity.tpc>GRAVITY</HL>. The position of the <HL Topic=Fulcrum.tpc>FULCRUM</HL> affects how high and how far the crate will travel. E_QUEST1 What does the trajectory of a pop fly in baseball look like? E_QUEST2 What does the trajectory look like when a basketball goes through the hoop? E_QUEST3 How does the spin a pitcher puts on a baseball affect its trajectory? D_TEXTBLOCK_TEXT The trajectory is the path an object makes when it moves through space. TOPIC_BKGNDART 0 NUM_ANIMATIONS 3 ANIM1_ID 7012 ANIM1_NAME Ref_Trajectory1.flc ANIM1_LASTFRAME REF_Trajectory1.RLE ANIM1_FIRSTFRAME REF_Trajectory1.RLE ANIM2_ID 7013 ANIM2_NAME Ref_Trajectory2.flc ANIM2_LASTFRAME REF_Trajectory2.RLE ANIM2_FIRSTFRAME REF_Trajectory2.RLE ANIM3_ID 7014 ANIM3_NAME Ref_Trajectory3.flc ANIM3_LASTFRAME REF_Trajectory3.RLE ANIM3_FIRSTFRAME REF_Trajectory3.RLE CONTROL_TYPE ANIM_VIEWER NUM_CPBUTTONS 5 CP_BUT1U RCStart.rle CP_BUT1D RCStartDown.rle CP_BUT1_ID 7010 CP_BUT1_LFT 500 CP_BUT1_TOP 218 CP_BUT1_RGT 544 CP_BUT1_BOT 246 CP_BUT2U Ref_catapult_c_u.rle CP_BUT2D Ref_catapult_c_d.rle CP_BUT2_ID 7012 CP_BUT2_LFT 502 CP_BUT2_TOP 252 CP_BUT2_RGT 542 CP_BUT2_BOT 282 CP_BUT3U Ref_catapult_b_u.rle CP_BUT3D Ref_catapult_b_d.rle CP_BUT3_ID 7013 CP_BUT3_LFT 502 CP_BUT3_TOP 287 CP_BUT3_RGT 544 CP_BUT3_BOT 320 CP_BUT4U Ref_catapult_a_u.rle CP_BUT4D Ref_catapult_a_d.rle CP_BUT4_ID 7014 CP_BUT4_LFT 502 CP_BUT4_TOP 325 CP_BUT4_RGT 544 CP_BUT4_BOT 365 CP_BUT5U RCStop.rle CP_BUT5D RCStopDown.rle CP_BUT5_ID 7011 CP_BUT5_LFT 501 CP_BUT5_TOP 365 CP_BUT5_RGT 542 CP_BUT5_BOT 387 PANEL_NAME 3BtnPanel.ifc