home *** CD-ROM | disk | FTP | other *** search
/ Classic Fond 52 / ClassicFond52.iso / GAMES / DROIDW.RAR / DWCD.GOB / topic_trajectory.tpc < prev    next >
Encoding:
Text File  |  1998-11-04  |  4.0 KB  |  167 lines

  1.  
  2. #strings for the Throw topic----
  3.  
  4. TOPIC_NAME            Trajectory
  5. TOPIC_CATEGORY        Machines 0
  6. TOPIC_HEADING        Trajectory
  7. TOPIC_RADIOU1        rdata.rle
  8. TOPIC_RADIOD1        rdata.rle
  9. TOPIC_RADIOU2        rmicroscope.rle
  10. TOPIC_RADIOD2        rmicroscope.rle
  11. TOPIC_RADIOU3        rearth.rle
  12. TOPIC_RADIOD3        rearth.rle
  13. TOPIC_IMAGENAME1    RImageArea.rle
  14.  
  15. TOPIC_STRIPLEFT        35
  16. TOPIC_STRIPTOP        102
  17. TOPIC_STRIPRIGHT    226
  18. TOPIC_STRIPBOTTTOM    105
  19.      
  20. TOPIC_NUMHYPQUEST    4
  21. TOPIC_HEAD_COUNT    1
  22.  
  23. TOPIC_SECTLEFT        30
  24. TOPIC_SECTTOP        102
  25. TOPIC_SECTRIGHT        225
  26. TOPIC_SECTBOTTOM    138
  27.  
  28. D_TOPIC_SECTLEFT    118
  29. D_TOPIC_SECTTOP        102
  30. D_TOPIC_SECTRIGHT    399
  31. D_TOPIC_SECTBOTTOM    138
  32.  
  33. E_TOPIC_SECTLEFT    44
  34. E_TOPIC_SECTTOP        102
  35. E_TOPIC_SECTRIGHT    239
  36. E_TOPIC_SECTBOTTOM    138
  37.  
  38. INQUIRY_RIBBON1_LEFT        35   
  39. INQUIRY_RIBBON1_TOP            137
  40. INQUIRY_RIBBON1_RIGHT        226
  41. INQUIRY_RIBBON1_BOTTOM        157
  42.  
  43. INQUIRY_RIBBON2_LEFT        35   
  44. INQUIRY_RIBBON2_TOP            160
  45. INQUIRY_RIBBON2_RIGHT        226
  46. INQUIRY_RIBBON2_BOTTOM        180
  47.  
  48. INQUIRY_RIBBON3_LEFT        35   
  49. INQUIRY_RIBBON3_TOP            183
  50. INQUIRY_RIBBON3_RIGHT        226
  51. INQUIRY_RIBBON3_BOTTOM        203
  52.  
  53. INQUIRY_RIBBON4_LEFT        35   
  54. INQUIRY_RIBBON4_TOP            206
  55. INQUIRY_RIBBON4_RIGHT        226
  56. INQUIRY_RIBBON4_BOTTOM        226
  57.  
  58. INQUIRY_RIBBON5_LEFT        35   
  59. INQUIRY_RIBBON5_TOP            229
  60. INQUIRY_RIBBON5_RIGHT        226
  61. INQUIRY_RIBBON5_BOTTOM        249
  62.  
  63. INQUIRY_HYPQUEST1_LEFT        50   
  64. INQUIRY_HYPQUEST1_TOP        141
  65. INQUIRY_HYPQUEST1_RIGHT        223
  66. INQUIRY_HYPQUEST1_BOTTOM    157
  67.  
  68. INQUIRY_HYPQUEST2_LEFT        50   
  69. INQUIRY_HYPQUEST2_TOP        164
  70. INQUIRY_HYPQUEST2_RIGHT        223
  71. INQUIRY_HYPQUEST2_BOTTOM    180
  72.  
  73. INQUIRY_HYPQUEST3_LEFT        50   
  74. INQUIRY_HYPQUEST3_TOP        187
  75. INQUIRY_HYPQUEST3_RIGHT        223
  76. INQUIRY_HYPQUEST3_BOTTOM    203
  77.  
  78. INQUIRY_HYPQUEST4_LEFT        40   
  79. INQUIRY_HYPQUEST4_TOP        210
  80. INQUIRY_HYPQUEST4_RIGHT        223
  81. INQUIRY_HYPQUEST4_BOTTOM    226
  82.  
  83. INQUIRY_HYPQUEST5_LEFT        40   
  84. INQUIRY_HYPQUEST5_TOP        233
  85. INQUIRY_HYPQUEST5_RIGHT        223
  86. INQUIRY_HYPQUEST5_BOTTOM    249
  87.  
  88. TOPIC_HYPQUEST1        How does the
  89. TOPIC_HYPQUEST2     position of the fulcrum
  90. TOPIC_HYPQUEST3        affect the crate's path
  91. TOPIC_HYPQUEST4        through space?
  92.  
  93. O_TEXTBLOCK_TEXT    The path, or trajectory, of the crate that is being hurled is affected by many things:  the properties of the crate itself, the amount of <HL Topic=Force.tpc>FORCE</HL> applied to the <HL Topic=Resistance.tpc>RESISTANCE</HL> when hurling the object, the position of the <HL Topic=Fulcrum.tpc>FULCRUM</HL>, and the <HL Topic=Force.tpc>FORCE</HL> of <HL Topic=Gravity.tpc>GRAVITY</HL>.  The position of the <HL Topic=Fulcrum.tpc>FULCRUM</HL> affects how high and how far the crate will travel.
  94.  
  95. E_QUEST1        What does the trajectory of a pop fly in baseball look like?
  96. E_QUEST2        What does the trajectory look like when a basketball goes through the hoop?
  97. E_QUEST3        How does the spin a pitcher puts on a baseball affect its trajectory?
  98.  
  99.  
  100. D_TEXTBLOCK_TEXT    The trajectory is the path an object makes when it moves through space.
  101.  
  102.  
  103. TOPIC_BKGNDART 0
  104. NUM_ANIMATIONS 3
  105.  
  106. ANIM1_ID            7012
  107. ANIM1_NAME              Ref_Trajectory1.flc
  108. ANIM1_LASTFRAME        REF_Trajectory1.RLE    
  109. ANIM1_FIRSTFRAME    REF_Trajectory1.RLE
  110.  
  111. ANIM2_ID            7013
  112. ANIM2_NAME            Ref_Trajectory2.flc
  113. ANIM2_LASTFRAME        REF_Trajectory2.RLE        
  114. ANIM2_FIRSTFRAME    REF_Trajectory2.RLE
  115.  
  116. ANIM3_ID            7014
  117. ANIM3_NAME            Ref_Trajectory3.flc
  118. ANIM3_LASTFRAME        REF_Trajectory3.RLE        
  119. ANIM3_FIRSTFRAME    REF_Trajectory3.RLE
  120.  
  121. CONTROL_TYPE ANIM_VIEWER
  122.  
  123. NUM_CPBUTTONS 5     
  124.  
  125. CP_BUT1U    RCStart.rle
  126. CP_BUT1D    RCStartDown.rle
  127. CP_BUT1_ID    7010
  128. CP_BUT1_LFT 500
  129. CP_BUT1_TOP 218
  130. CP_BUT1_RGT 544
  131. CP_BUT1_BOT    246
  132.  
  133. CP_BUT2U    Ref_catapult_c_u.rle
  134. CP_BUT2D    Ref_catapult_c_d.rle
  135. CP_BUT2_ID    7012
  136. CP_BUT2_LFT    502
  137. CP_BUT2_TOP 252
  138. CP_BUT2_RGT 542
  139. CP_BUT2_BOT 282 
  140.  
  141. CP_BUT3U    Ref_catapult_b_u.rle
  142. CP_BUT3D    Ref_catapult_b_d.rle
  143. CP_BUT3_ID    7013
  144. CP_BUT3_LFT 502
  145. CP_BUT3_TOP 287
  146. CP_BUT3_RGT 544
  147. CP_BUT3_BOT 320
  148.  
  149.  
  150. CP_BUT4U    Ref_catapult_a_u.rle
  151. CP_BUT4D    Ref_catapult_a_d.rle
  152. CP_BUT4_ID    7014
  153. CP_BUT4_LFT 502
  154. CP_BUT4_TOP 325
  155. CP_BUT4_RGT 544
  156. CP_BUT4_BOT 365
  157.  
  158. CP_BUT5U    RCStop.rle
  159. CP_BUT5D    RCStopDown.rle
  160. CP_BUT5_ID    7011
  161. CP_BUT5_LFT 501
  162. CP_BUT5_TOP 365
  163. CP_BUT5_RGT 542
  164. CP_BUT5_BOT 387
  165.  
  166. PANEL_NAME 3BtnPanel.ifc
  167.