home *** CD-ROM | disk | FTP | other *** search
/ Classic Fond 52 / ClassicFond52.iso / GAMES / DROIDW.RAR / DWCD.GOB / topic_incline.tpc < prev    next >
Encoding:
Text File  |  1998-11-04  |  4.2 KB  |  174 lines

  1.  
  2. #strings for the Incline topic----
  3.  
  4. TOPIC_NAME            Inclined Plane
  5. TOPIC_CATEGORY        Machines 0
  6. TOPIC_HEADING        Inclined Plane
  7. TOPIC_RADIOU1        rdata.rle
  8. TOPIC_RADIOD1        rdata.rle
  9. TOPIC_RADIOU2        rmicroscope.rle
  10. TOPIC_RADIOD2        rmicroscope.rle
  11. TOPIC_RADIOU3        rearth.rle
  12. TOPIC_RADIOD3        rearth.rle
  13. TOPIC_IMAGENAME1    RImageArea.rle
  14.  
  15. TOPIC_STRIPLEFT        35
  16. TOPIC_STRIPTOP        97
  17. TOPIC_STRIPRIGHT    226
  18. TOPIC_STRIPBOTTTOM    100
  19.      
  20. TOPIC_NUMHYPQUEST    4
  21. TOPIC_HEAD_COUNT    1
  22.  
  23. TOPIC_SECTLEFT        30
  24. TOPIC_SECTTOP        102
  25. TOPIC_SECTRIGHT        225
  26. TOPIC_SECTBOTTOM    138
  27.  
  28. D_TOPIC_SECTLEFT    118
  29. D_TOPIC_SECTTOP        102
  30. D_TOPIC_SECTRIGHT    399
  31. D_TOPIC_SECTBOTTOM    138
  32.  
  33. E_TOPIC_SECTLEFT    44
  34. E_TOPIC_SECTTOP        102
  35. E_TOPIC_SECTRIGHT    239
  36. E_TOPIC_SECTBOTTOM    138
  37.  
  38.  
  39. INQUIRY_RIBBON1_LEFT        35   
  40. INQUIRY_RIBBON1_TOP            137
  41. INQUIRY_RIBBON1_RIGHT        226
  42. INQUIRY_RIBBON1_BOTTOM        157
  43.  
  44. INQUIRY_RIBBON2_LEFT        35   
  45. INQUIRY_RIBBON2_TOP            160
  46. INQUIRY_RIBBON2_RIGHT        226
  47. INQUIRY_RIBBON2_BOTTOM        180
  48.  
  49. INQUIRY_RIBBON3_LEFT        35   
  50. INQUIRY_RIBBON3_TOP            183
  51. INQUIRY_RIBBON3_RIGHT        226
  52. INQUIRY_RIBBON3_BOTTOM        203
  53.  
  54. INQUIRY_RIBBON4_LEFT        35   
  55. INQUIRY_RIBBON4_TOP            206
  56. INQUIRY_RIBBON4_RIGHT        226
  57. INQUIRY_RIBBON4_BOTTOM        226
  58.  
  59. INQUIRY_RIBBON5_LEFT        35   
  60. INQUIRY_RIBBON5_TOP            229
  61. INQUIRY_RIBBON5_RIGHT        226
  62. INQUIRY_RIBBON5_BOTTOM        249
  63.  
  64. INQUIRY_HYPQUEST1_LEFT        50   
  65. INQUIRY_HYPQUEST1_TOP        141
  66. INQUIRY_HYPQUEST1_RIGHT        223
  67. INQUIRY_HYPQUEST1_BOTTOM    157
  68.  
  69. INQUIRY_HYPQUEST2_LEFT        50   
  70. INQUIRY_HYPQUEST2_TOP        164
  71. INQUIRY_HYPQUEST2_RIGHT        223
  72. INQUIRY_HYPQUEST2_BOTTOM    180
  73.  
  74. INQUIRY_HYPQUEST3_LEFT        50   
  75. INQUIRY_HYPQUEST3_TOP        187
  76. INQUIRY_HYPQUEST3_RIGHT        223
  77. INQUIRY_HYPQUEST3_BOTTOM    203
  78.  
  79. INQUIRY_HYPQUEST4_LEFT        40   
  80. INQUIRY_HYPQUEST4_TOP        210
  81. INQUIRY_HYPQUEST4_RIGHT        223
  82. INQUIRY_HYPQUEST4_BOTTOM    226
  83.  
  84. INQUIRY_HYPQUEST5_LEFT        40   
  85. INQUIRY_HYPQUEST5_TOP        233
  86. INQUIRY_HYPQUEST5_RIGHT        223
  87. INQUIRY_HYPQUEST5_BOTTOM    249
  88.  
  89.  
  90. TOPIC_HYPQUEST1        What kind of
  91. TOPIC_HYPQUEST2     inclined plane requires
  92. TOPIC_HYPQUEST3        the least effort to
  93. TOPIC_HYPQUEST4        push a crate to the top?
  94.      
  95.  
  96. O_TEXTBLOCK_TEXT    When an inclined plane is longer and has a more gradual slope, less <HL Topic=Effort.tpc>EFFORT</HL> is required to move the object up to the next level.  The droid must push the heavy crate a farther distance on the long, gradually slanted ramp, but it requires less <HL Topic=Effort.tpc>EFFORT</HL>, and is therefore easier, though it may take more time.
  97.  
  98.  
  99. E_QUEST1        Is it easier to lift your bicycle onto a high curb, or push it up a curb ramp?  Why?
  100. E_QUEST2        How would furniture movers get a heavy couch into their truck?
  101. E_QUEST3        How did ancient Egyptians build the pyramids?
  102.  
  103.  
  104. D_TEXTBLOCK_TEXT    A slanting surface that connects one level to a higher level is called an inclined plane (sometimes called a ramp).  When an object is pushed up an inclined plane, it requires less <HL Topic=Effort.tpc>EFFORT</HL> than lifting the object from one level to the other.  However, it also means that the object must be pushed a longer distance.
  105.  
  106. TOPIC_BKGNDART 0
  107. NUM_ANIMATIONS 3
  108.  
  109. ANIM1_ID            7012
  110. ANIM1_NAME            RTEffoSlight.FLC
  111. ANIM1_LASTFRAME        RTEffoSlight.RLE    
  112. ANIM1_FIRSTFRAME    RTEffoSlight.RLE
  113.  
  114. ANIM2_ID            7013
  115. ANIM2_NAME            RTEffoMid.FLC
  116. ANIM2_LASTFRAME        RTEffoMid.RLE        
  117. ANIM2_FIRSTFRAME    RTEffoMid.RLE
  118.  
  119. ANIM3_ID            7014
  120. ANIM3_NAME            RTEffoSteep.FLC
  121. ANIM3_LASTFRAME        RTEffoSteep.RLE        
  122. ANIM3_FIRSTFRAME    RTEffoSteep.RLE
  123.  
  124. #ANIM4_NAME ANIM4_ID ANIM4_FIRSTFRAME ANIM4_LASTFRAME
  125. #ANIM5_NAME ANIM5_ID ANIM5_FIRSTFRAME ANIM5_LASTFRAME
  126.  
  127. CONTROL_TYPE ANIM_VIEWER
  128.  
  129. NUM_CPBUTTONS 5
  130.  
  131. CP_BUT1U    RCStart.rle
  132. CP_BUT1D    RCStartDown.rle
  133. CP_BUT1_ID    7010
  134. CP_BUT1_LFT 500
  135. CP_BUT1_TOP 218
  136. CP_BUT1_RGT 544
  137. CP_BUT1_BOT    246
  138.  
  139. CP_BUT2U    RTEffoSTeepOn.RLE
  140. CP_BUT2D    RTEffoSTeepDn.RLE
  141. CP_BUT2_ID    7012
  142. CP_BUT2_LFT    505
  143. CP_BUT2_TOP 252
  144. CP_BUT2_RGT 549
  145. CP_BUT2_BOT 282 
  146.  
  147. CP_BUT3U    RTEffoMidOn.RLE
  148. CP_BUT3D    RTEffoMidDn.RLE
  149. CP_BUT3_ID    7013
  150. CP_BUT3_LFT 505
  151. CP_BUT3_TOP 287
  152. CP_BUT3_RGT 549
  153. CP_BUT3_BOT 320
  154.  
  155. CP_BUT4U    RTEffoSlightOn.RLE
  156. CP_BUT4D    RTEfforSlightDn.RLE
  157. CP_BUT4_ID    7014
  158. CP_BUT4_LFT 505
  159. CP_BUT4_TOP 325
  160. CP_BUT4_RGT 549
  161. CP_BUT4_BOT 365
  162.  
  163. CP_BUT5U    RCStop.rle
  164. CP_BUT5D    RCStopDown.rle
  165. CP_BUT5_ID    7011
  166. CP_BUT5_LFT 501
  167. CP_BUT5_TOP 365
  168. CP_BUT5_RGT 542
  169. CP_BUT5_BOT 387
  170.  
  171.  
  172. PANEL_NAME 3BtnPanel.ifc
  173.  
  174.