home *** CD-ROM | disk | FTP | other *** search
/ Classic Fond 52 / ClassicFond52.iso / GAMES / DROIDW.RAR / DWCD.GOB / topic_deceleration.tpc < prev    next >
Encoding:
Text File  |  1998-11-04  |  3.2 KB  |  135 lines

  1.  
  2. #strings for the Deceleration topic----
  3.  
  4. TOPIC_NAME            Deceleration
  5. TOPIC_CATEGORY        Energy 0
  6. TOPIC_HEADING        Deceleration
  7. TOPIC_RADIOU1        rdata.rle
  8. TOPIC_RADIOD1        rdata.rle
  9. TOPIC_RADIOU2        rmicroscope.rle
  10. TOPIC_RADIOD2        rmicroscope.rle
  11. TOPIC_RADIOU3        rearth.rle
  12. TOPIC_RADIOD3        rearth.rle
  13. TOPIC_IMAGENAME1    RImageArea.rle
  14.  
  15. TOPIC_STRIPLEFT        35
  16. TOPIC_STRIPTOP        97
  17. TOPIC_STRIPRIGHT    226
  18. TOPIC_STRIPBOTTTOM    100
  19.  
  20. TOPIC_NUMHYPQUEST    3
  21. TOPIC_HEAD_COUNT    1
  22.  
  23. TOPIC_SECTLEFT        30
  24. TOPIC_SECTTOP        102
  25. TOPIC_SECTRIGHT        225
  26. TOPIC_SECTBOTTOM    138
  27.  
  28. D_TOPIC_SECTLEFT    118
  29. D_TOPIC_SECTTOP        102
  30. D_TOPIC_SECTRIGHT    399
  31. D_TOPIC_SECTBOTTOM    138
  32.  
  33. E_TOPIC_SECTLEFT    44
  34. E_TOPIC_SECTTOP        102
  35. E_TOPIC_SECTRIGHT    239
  36. E_TOPIC_SECTBOTTOM    138
  37.  
  38.  
  39. INQUIRY_RIBBON1_LEFT        35   
  40. INQUIRY_RIBBON1_TOP            137
  41. INQUIRY_RIBBON1_RIGHT        226
  42. INQUIRY_RIBBON1_BOTTOM        157
  43.  
  44. INQUIRY_RIBBON2_LEFT        35   
  45. INQUIRY_RIBBON2_TOP            160
  46. INQUIRY_RIBBON2_RIGHT        226
  47. INQUIRY_RIBBON2_BOTTOM        180
  48.  
  49. INQUIRY_RIBBON3_LEFT        35   
  50. INQUIRY_RIBBON3_TOP            183
  51. INQUIRY_RIBBON3_RIGHT        226
  52. INQUIRY_RIBBON3_BOTTOM        203
  53.  
  54. INQUIRY_RIBBON4_LEFT        35   
  55. INQUIRY_RIBBON4_TOP            206
  56. INQUIRY_RIBBON4_RIGHT        226
  57. INQUIRY_RIBBON4_BOTTOM        226
  58.  
  59. INQUIRY_RIBBON5_LEFT        35   
  60. INQUIRY_RIBBON5_TOP            229
  61. INQUIRY_RIBBON5_RIGHT        226
  62. INQUIRY_RIBBON5_BOTTOM        249
  63.  
  64. INQUIRY_HYPQUEST1_LEFT        50   
  65. INQUIRY_HYPQUEST1_TOP        141
  66. INQUIRY_HYPQUEST1_RIGHT        223
  67. INQUIRY_HYPQUEST1_BOTTOM    157
  68.  
  69. INQUIRY_HYPQUEST2_LEFT        50   
  70. INQUIRY_HYPQUEST2_TOP        164
  71. INQUIRY_HYPQUEST2_RIGHT        223
  72. INQUIRY_HYPQUEST2_BOTTOM    180
  73.  
  74. INQUIRY_HYPQUEST3_LEFT        50   
  75. INQUIRY_HYPQUEST3_TOP        187
  76. INQUIRY_HYPQUEST3_RIGHT        223
  77. INQUIRY_HYPQUEST3_BOTTOM    203
  78.  
  79. INQUIRY_HYPQUEST4_LEFT        40   
  80. INQUIRY_HYPQUEST4_TOP        210
  81. INQUIRY_HYPQUEST4_RIGHT        223
  82. INQUIRY_HYPQUEST4_BOTTOM    226
  83.  
  84. INQUIRY_HYPQUEST5_LEFT        40   
  85. INQUIRY_HYPQUEST5_TOP        233
  86. INQUIRY_HYPQUEST5_RIGHT        223
  87. INQUIRY_HYPQUEST5_BOTTOM    249
  88.  
  89. TOPIC_HYPQUEST1        How does
  90. TOPIC_HYPQUEST2     the slope of a path
  91. TOPIC_HYPQUEST3        affect deceleration?
  92.  
  93. O_TEXTBLOCK_TEXT    The crate on wheels <HL Topic=Acceleration.tpc>ACCELERATES</HL> whenever it goes downhill.  Though the crate <HL Topic=Acceleration.tpc>ACCELERATES</HL> at a slower pace once the slope becomes more gradual, it does not decelerate until it goes uphill or until it changes directions.
  94.  
  95. E_QUEST1        How does a car decelerate?
  96. E_QUEST2        What causes skydivers to decelerate?
  97. E_QUEST3        What happens to a tennis ball when it is hit by a racquet?
  98.  
  99.  
  100. D_TEXTBLOCK_TEXT    Deceleration is negative <HL Topic=Acceleration.tpc>ACCELERATION</HL>, or a decrease in velocity over time.  It can happen because of a change in direction or a change in <HL Topic=Speed.tpc>SPEED</HL>.
  101.  
  102. CONTROL_TYPE        ANIM_VIEWER
  103. TOPIC_BKGNDART        Ref_deceleration.rle
  104.  
  105. NUM_ANIMATIONS 1
  106.  
  107. ANIM1_ID            7012
  108. ANIM1_NAME            Ref_deceleration.flc
  109. ANIM1_LASTFRAME        Ref_deceleration.rle    
  110. ANIM1_FIRSTFRAME    Ref_deceleration.rle
  111.  
  112. CONTROL_TYPE ANIM_VIEWER
  113.  
  114. NUM_CPBUTTONS 3     
  115.  
  116. CP_BUT1U    RCStart.rle
  117. CP_BUT1D    RCStartDown.rle
  118. CP_BUT1_ID    7010
  119. CP_BUT1_LFT 500
  120. CP_BUT1_TOP 218
  121. CP_BUT1_RGT 544
  122. CP_BUT1_BOT    246
  123.  
  124. CP_BUT5U    RCStop.rle
  125. CP_BUT5D    RCStopDown.rle
  126. CP_BUT5_ID    7011
  127. CP_BUT5_LFT 501
  128. CP_BUT5_TOP 365
  129. CP_BUT5_RGT 542
  130. CP_BUT5_BOT 387
  131.  
  132. PANEL_NAME 0BtnPanel.ifc
  133.  
  134.  
  135.