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Text File  |  1998-11-04  |  3.9 KB  |  90 lines

  1. # KEYFRAME 'jawa_idle.key' created from 'F:\models - tech\Converted_Animation\jawa_idle.l3d in VISUAL mode with ver4.65.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 17
  9. FPS    15.000
  10. JOINTS 11
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 8
  17.  
  18. NODE    2
  19. MESH NAME upperarm_r1
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:       16   0x0000   0.00896282   0.03961300   0.00045178   0.00000000   0.00000000  -4.65706015
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    3
  28. MESH NAME lowerarm_r1
  29. ENTRIES 1
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:       16   0x0000   0.00603062  -0.01684888   0.00013515  11.06070995   0.00000000   0.00000000
  34.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  35.  
  36. NODE    4
  37. MESH NAME hand_r1
  38. ENTRIES 1
  39.  
  40. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  41. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  42.    0:       16   0x0000   0.00518900  -0.01922528  -0.00015730   7.63594007  -3.15687990  22.54188919
  43.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  44.  
  45. NODE    5
  46. MESH NAME upperarm_l1
  47. ENTRIES 1
  48.  
  49. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  50. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  51.    0:       16   0x0000  -0.00947817   0.03953300   0.00060492  -3.07610011   0.07499000   7.54022980
  52.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  53.  
  54. NODE    6
  55. MESH NAME lowerarm_l1
  56. ENTRIES 1
  57.  
  58. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  59. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  60.    0:       16   0x0000  -0.00607875  -0.01670146  -0.00001799   7.97447014   0.00000000   0.00000000
  61.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  62.  
  63. NODE    7
  64. MESH NAME hand_l1
  65. ENTRIES 1
  66.  
  67. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  68. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  69.    0:       16   0x0000  -0.00458190  -0.01936017  -0.00015730  -0.10288000   0.00000000   0.00000000
  70.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  71.  
  72. NODE    8
  73. MESH NAME head1
  74. ENTRIES 1
  75.  
  76. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  77. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  78.    0:       16   0x0000  -0.00027061   0.04022270  -0.00052185   0.00000000   0.00000000   0.00000000
  79.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  80.  
  81. NODE    10
  82. MESH NAME leg_r1
  83. ENTRIES 1
  84.  
  85. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  86. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  87.    0:       16   0x0000  -0.00024801  -0.00372141   0.04798209  88.03430176   0.00000000   0.00000000
  88.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  89.  
  90.