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- # Droids Cog Script
- #
- # b0_Numberset.cog
- #
- # Sets a Number Texture CEL to specificed Cel. Kinda Lame.
- #
- # Desc:
- # Surfaces assigned to a surf_ will have their cel set to the value of num_ on startup.
- # Used to permanently set a cel to a frame other than 0. Created to be used on "numbers.mat"
- #
- # 10/28/97 [DGS] Created
- #
- # ========================================================================================
-
- symbols
-
- message startup
-
- surface surf_a0
- surface surf_a1
- surface surf_b0
- surface surf_b1
- surface surf_c0
- surface surf_c1
-
- int num_a=0
- int num_b=0
- int num_c=0
-
- end
-
- # ========================================================================================
-
- code
-
- startup:
- // Sets it yup
-
- SetWallCel(surf_a0, num_a);
- SetWallCel(surf_a1, num_a);
-
- SetWallCel(surf_b0, num_b);
- SetWallCel(surf_b1, num_b);
-
- SetWallCel(surf_c0, num_c);
- SetWallCel(surf_c1, num_c);
-
- return;
- end
-
-