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- #standard type crate generation cog.
- symbols
- message startup
- message arrived
- message entered
- message timer
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- thing crateG
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- template crateT
- sector startsector linkid=2
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-
- end
-
- ## Code Section
- code
- startup:
- player=getlocalplayerthing();
- return;
-
- createcrate:
- newcrate=CreateThing(crateT, crateG);
- CaptureThing(newcrate);
- movetoframe(newcrate, 3, 5);
- return;
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-
- entered:
- if (getsenderid()==2) {
- call createcrate;
- print("you've left the factory");
- }
- return;
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- end
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