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- #
- #
-
- symbols
- message arrived
- message user7
- thing watersurface linkid=2
- #thing creaturedummy
- #template creature
- #cog ctrl rm
- sector sector1
- sector sector2
- sector sector3
- sector sector4
- sector sector5
- sector sector6
- sector sector7
- sector sector8
- sector sector9
- int cframe local
- vector rgb local
- sound sound=00Underwater.wav
-
- end
-
- code
- user7:
- rgb=vectorset(0.0 ,0.0, 0.0);
- movetoframe(watersurface, 1, 0.5);
- print("mamamia");
- return;
-
- arrived:
- cframe=(getcurframe(watersurface));
- if (cframe==1)
- {
- setsectortint(sector1,rgb);
- cleaersectortint(sector2,rgb);
- sectorsound(sector1, sound, 0.5);
- sectorsound(sector2, sound, 0.5);
- setsectorflags(sector1,2);
- setsectorflags(sector2,2);
- movetoframe(watersurface, 2, 0.5);
- }
- if (cframe==2)
- {
- clearsectortint(sector3,rgb);
- setsectorflags(sector3,2);
- sectorsound(sector3, sound, 0.5);
- movetoframe(watersurface, 3, 0.5);
- }
- if (cframe==3)
- {
- clearsectortint(sector4,rgb);
- setsectorflags(sector4,2);
- sectorsound(sector4, sound, 0.5);
- movetoframe(watersurface, 4, 0.5);
- }
- if (cframe==4)
- {
- clearsectortint(sector5,rgb);
- setsectorflags(sector5,2);
- sectorsound(sector5, sound, 0.5);
- movetoframe(watersurface, 5, 0.5);
- }
- if (cframe==5)
- {
- clearsectortint(sector6,rgb);
- setsectorflags(sector6,2);
- sectorsound(sector6, sound, 0.5);
- movetoframe(watersurface, 6, 0.5);
- }
- if (cframe==6)
- {
- clearsectortint(sector7,rgb);
- setsectorflags(sector7,2);
- sectorsound(sector7, sound, 0.5);
- movetoframe(watersurface, 7, 0.5);
- }
- if (cframe==7)
- {
- clearsectortint(sector8,rgb);
- setsectorflags(sector8,2);
- sectorsound(sector8, sound, 0.5);
- movetoframe(watersurface, 8, 0.5);
- }
- if (cframe==8)
- {
- clearsectortint(sector9,rgb);
- setsectorflags(sector9,2);
- sectorsound(sector9, sound, 0.5);
- movetoframe(watersurface, 9, 0.5);
- }
- //else if (cframe==9)
- // {
- // sendmessage(brittaEX, user6);
- //creatething(creature, creaturedummy);
- // }
- return;
-
- end
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