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- # MODEL 'T6_8x4x1sec_door.3do' created from '\\Tanis\droids\models_tech\1_18\lever\8x4x1.5-sec_door.1-0.l3d in VISUAL mode with ver4.65.'
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- ###############
- SECTION: HEADER
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- 3DO 2.1
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- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 1
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- 0: t6_doorsec.MAT
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-
- ###############
- SECTION: GEOMETRYDEF
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- # Object radius
- RADIUS 0.501610
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- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
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- # Number of Geometry Sets
- GEOSETS 1
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- # Geometry Set definition
- GEOSET 0
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- # Number of Meshes
- MESHES 1
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-
- # Mesh definition
- MESH 0
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- NAME cube1
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- RADIUS 0.501610
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- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 1
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-
- VERTICES 8
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- # num: x: y: z: i:
- 0: -0.192400 0.080600 0.005200 0.000000
- 1: -0.192400 -0.067600 0.005200 0.000000
- 2: -0.192400 0.080600 0.400400 0.000000
- 3: -0.192400 -0.067600 0.400400 0.000000
- 4: 0.202800 0.080600 0.005200 0.000000
- 5: 0.202800 -0.067600 0.005200 0.000000
- 6: 0.202800 0.080600 0.400400 0.000000
- 7: 0.202800 -0.067600 0.400400 0.000000
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-
- TEXTURE VERTICES 4
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- 0: 0.000000 0.000000
- 1: 0.000000 -128.000000
- 2: 128.000000 0.000000
- 3: 128.000000 -128.000000
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-
- VERTEX NORMALS
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- # num: x: y: z:
- 0: -0.577350 0.577350 -0.577350
- 1: -0.577350 -0.577350 -0.577350
- 2: -0.577350 0.577350 0.577350
- 3: -0.577350 -0.577350 0.577350
- 4: 0.577350 0.577350 -0.577350
- 5: 0.577350 -0.577350 -0.577350
- 6: 0.577350 0.577350 0.577350
- 7: 0.577350 -0.577350 0.577350
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-
- FACES 6
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- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 0 3, 1 2, 1
- 1: 0 0x0000 4 2 1 0.0000 4 1, 0 5, 2 7, 3 3, 1
- 2: 0 0x0000 4 2 1 0.0000 4 5, 2 4, 2 6, 3 7, 3
- 3: 0 0x0000 4 2 1 0.0000 4 4, 0 0, 2 2, 3 6, 1
- 4: 0 0x0000 4 2 1 0.0000 4 4, 2 5, 2 1, 0 0, 0
- 5: 0 0x0000 4 2 1 0.0000 4 2, 1 3, 1 7, 3 6, 3
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-
- FACE NORMALS
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- # num: x: y: z:
- 0: -1.000000 0.000000 0.000000
- 1: 0.000000 -1.000000 0.000000
- 2: 1.000000 0.000000 0.000000
- 3: 0.000000 1.000000 0.000000
- 4: 0.000000 0.000000 -1.000000
- 5: 0.000000 0.000000 1.000000
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-
- ###############
- SECTION: HIERARCHYDEF
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- # Hierarchy node list
- HIERARCHY NODES 1
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- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube1
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