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- # MODEL 't4_irrg_box.3do' created from '\\Tanis\droids\models_tech\1_18\incline\lshapedbox-irrg_box.2-0.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: dflt.MAT
- 1: t4_green.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.168986
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME object_12_copy1
-
- RADIUS 0.168986
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 1
-
-
- VERTICES 14
-
- # num: x: y: z: i:
- 0: -0.098799 -0.063848 0.098800 0.000000
- 1: -0.098800 -0.063847 -0.098799 0.000000
- 2: -0.098800 0.059853 -0.098800 0.000000
- 3: -0.098800 0.059851 0.098801 0.000000
- 4: 0.098804 -0.063848 0.098800 0.000000
- 5: 0.000004 -0.063848 0.098800 0.000000
- 6: 0.000004 0.010398 0.098799 0.000000
- 7: 0.098804 0.010398 0.098799 0.000000
- 8: 0.098802 -0.063848 -0.098799 0.000000
- 9: 0.098802 0.010396 -0.098789 0.000000
- 10: 0.000000 -0.063848 -0.098799 0.000000
- 11: 0.000000 0.010396 -0.098789 0.000000
- 12: 0.000000 0.059853 -0.098800 0.000000
- 13: 0.000004 0.059851 0.098801 0.000000
-
-
- TEXTURE VERTICES 1
-
- 0: 0.000000 0.000000
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.577352 -0.577348 0.577351
- 1: -0.577348 -0.577353 -0.577350
- 2: -0.577354 0.577349 -0.577348
- 3: -0.577347 0.577351 0.577352
- 4: 0.577355 -0.577348 0.577348
- 5: 0.000000 -0.447204 0.894432
- 6: 0.408250 0.408261 0.816489
- 7: 0.577351 0.577359 0.577340
- 8: 0.577375 -0.577292 -0.577383
- 9: 0.577319 0.577402 -0.577330
- 10: 0.000000 -0.447162 -0.894453
- 11: 0.408235 0.408293 -0.816481
- 12: 0.577349 0.577347 -0.577355
- 13: 0.577350 0.577358 0.577343
-
-
- FACES 10
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 1 0x0000 4 2 1 0.0000 4 3, 0 2, 0 1, 0 0, 0
- 1: 1 0x0000 4 2 1 0.0000 4 7, 0 6, 0 5, 0 4, 0
- 2: 1 0x0000 4 2 1 0.0000 4 9, 0 7, 0 4, 0 8, 0
- 3: 1 0x0000 4 2 1 0.0000 5 2, 0 12, 0 11, 0 10, 0 1, 0
- 4: 1 0x0000 4 2 1 0.0000 6 10, 0 8, 0 4, 0 5, 0 0, 0 1, 0
- 5: 1 0x0000 4 2 1 0.0000 4 12, 0 2, 0 3, 0 13, 0
- 6: 1 0x0000 4 2 1 0.0000 4 11, 0 12, 0 13, 0 6, 0
- 7: 1 0x0000 4 2 1 0.0000 4 6, 0 7, 0 9, 0 11, 0
- 8: 1 0x0000 4 2 1 0.0000 5 5, 0 6, 0 13, 0 3, 0 0, 0
- 9: 1 0x0000 4 2 1 0.0000 4 10, 0 11, 0 9, 0 8, 0
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -1.000000 -0.000006 0.000000
- 1: 0.000000 0.000013 1.000000
- 2: 1.000000 0.000000 -0.000012
- 3: 0.000000 -0.000002 -1.000000
- 4: 0.000000 -1.000000 -0.000002
- 5: 0.000000 1.000000 0.000009
- 6: 1.000000 0.000000 -0.000021
- 7: 0.000000 1.000000 -0.000008
- 8: 0.000000 0.000013 1.000000
- 9: 0.000000 0.000144 -1.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 object_12_copy1
-