home *** CD-ROM | disk | FTP | other *** search
- # MODEL 't3_door_flap.3do' created from '\\Tanis\droids\models_tech\1_18\pulley_door\3_31-door_flap.1-0.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: dflt.MAT
- 1: t3_flap.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.311753
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME cube2
-
- RADIUS 0.311753
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 1
-
-
- VERTICES 12
-
- # num: x: y: z: i:
- 0: -0.273000 0.075400 0.000000 0.000000
- 1: -0.273000 0.075400 0.010400 0.000000
- 2: -0.273000 -0.072800 0.010400 0.000000
- 3: -0.273000 -0.072800 0.000000 0.000000
- 4: -0.001300 -0.072800 0.010400 0.000000
- 5: -0.001300 -0.072800 0.000000 0.000000
- 6: 0.270400 -0.072800 0.000000 0.000000
- 7: 0.270400 -0.072800 0.010400 0.000000
- 8: 0.270400 0.075400 0.010400 0.000000
- 9: 0.270400 0.075400 0.000000 0.000000
- 10: -0.001300 0.075400 0.010400 0.000000
- 11: -0.001300 0.075400 0.000000 0.000000
-
-
- TEXTURE VERTICES 16
-
- 0: 122.666237 0.000000
- 1: 128.000000 0.000000
- 2: 127.667198 -128.000000
- 3: 123.333122 -128.000000
- 4: 128.000000 -128.000000
- 5: 128.000000 -117.666557
- 6: 0.332800 -118.333443
- 7: 0.332800 -127.333122
- 8: 0.000000 -128.000000
- 9: 0.000000 0.000000
- 10: 0.000000 0.000000
- 11: 0.000000 -128.000000
- 12: 0.000000 -128.000000
- 13: 0.000000 0.000000
- 14: 0.000000 0.000000
- 15: 0.000000 -128.000000
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.577350 0.577350 -0.577350
- 1: -0.577350 0.577350 0.577350
- 2: -0.577350 -0.577350 0.577350
- 3: -0.577350 -0.577350 -0.577350
- 4: 0.000000 -0.707107 0.707107
- 5: 0.000000 -0.707107 -0.707107
- 6: 0.577350 -0.577350 -0.577350
- 7: 0.577350 -0.577350 0.577350
- 8: 0.577350 0.577350 0.577350
- 9: 0.577350 0.577350 -0.577350
- 10: 0.000000 0.707107 0.707107
- 11: 0.000000 0.707107 -0.707107
-
-
- FACES 10
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 1 0x0000 4 2 1 0.0000 4 3, 0 2, 1 1, 2 0, 3
- 1: 1 0x0000 4 2 1 0.0000 4 5, 4 4, 5 2, 6 3, 7
- 2: 1 0x0000 4 2 1 0.0000 4 9, 0 8, 1 7, 2 6, 3
- 3: 1 0x0000 4 2 1 0.0000 4 11, 4 10, 5 8, 6 9, 7
- 4: 1 0x0000 4 2 1 0.0000 4 6, 8 5, 4 11, 1 9, 9
- 5: 1 0x0000 4 2 1 0.0000 4 2, 10 4, 1 10, 4 1, 11
- 6: 1 0x0000 4 2 1 0.0000 4 8, 12 10, 4 4, 1 7, 13
- 7: 1 0x0000 4 2 1 0.0000 4 0, 14 11, 1 5, 4 3, 15
- 8: 1 0x0000 4 2 1 0.0000 4 1, 6 10, 5 11, 4 0, 7
- 9: 1 0x0000 4 2 1 0.0000 4 7, 6 4, 5 5, 4 6, 7
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -1.000000 0.000000 0.000000
- 1: 0.000000 -1.000000 0.000000
- 2: 1.000000 0.000000 0.000000
- 3: 0.000000 1.000000 0.000000
- 4: 0.000000 0.000000 -1.000000
- 5: 0.000000 0.000000 1.000000
- 6: 0.000000 0.000000 1.000000
- 7: 0.000000 0.000000 -1.000000
- 8: 0.000000 1.000000 0.000000
- 9: 0.000000 -1.000000 0.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube2
-