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# MODEL '1_meter_heavy-11_1xcrate.3do' created from 'F:\models - tech\converted_1_15\biped\1_meter_heavy-11_1xcrate.2-0.l3d in VISUAL mode with ver4.65.' ############### SECTION: HEADER 3DO 2.1 ############### SECTION: MODELRESOURCE # Materials list MATERIALS 1 0: 11_crate.MAT ############### SECTION: GEOMETRYDEF # Object radius RADIUS 0.134298 # Insertion offset INSERT OFFSET 0.000000 0.000000 0.000000 # Number of Geometry Sets GEOSETS 1 # Geometry Set definition GEOSET 0 # Number of Meshes MESHES 1 # Mesh definition MESH 0 NAME cube1 RADIUS 0.134298 GEOMETRYMODE 4 LIGHTINGMODE 3 TEXTUREMODE 1 VERTICES 8 # num: x: y: z: i: 0: -0.046800 0.049400 0.000000 0.000000 1: -0.046800 -0.049400 0.000000 0.000000 2: -0.046800 0.049400 0.098800 0.000000 3: -0.046800 -0.049400 0.098800 0.000000 4: 0.052000 0.049400 0.000000 0.000000 5: 0.052000 -0.049400 0.000000 0.000000 6: 0.052000 0.049400 0.098800 0.000000 7: 0.052000 -0.049400 0.098800 0.000000 TEXTURE VERTICES 4 0: 64.000000 0.000000 1: 0.000000 0.000000 2: 0.000000 -64.000000 3: 64.000000 -64.000000 VERTEX NORMALS # num: x: y: z: 0: -0.577350 0.577350 -0.577350 1: -0.577350 -0.577350 -0.577350 2: -0.577350 0.577350 0.577350 3: -0.577350 -0.577350 0.577350 4: 0.577350 0.577350 -0.577350 5: 0.577350 -0.577350 -0.577350 6: 0.577350 0.577350 0.577350 7: 0.577350 -0.577350 0.577350 FACES 6 # num: material: type: geo: light: tex: extralight: verts: 0: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 1 3, 2 2, 3 1: 0 0x0000 4 2 1 0.0000 4 1, 1 5, 0 7, 3 3, 2 2: 0 0x0000 4 2 1 0.0000 4 5, 0 4, 1 6, 2 7, 3 3: 0 0x0000 4 2 1 0.0000 4 4, 0 0, 1 2, 2 6, 3 4: 0 0x0000 4 2 1 0.0000 4 4, 0 5, 1 1, 2 0, 3 5: 0 0x0000 4 2 1 0.0000 4 2, 0 3, 1 7, 2 6, 3 FACE NORMALS # num: x: y: z: 0: -1.000000 0.000000 0.000000 1: 0.000000 -1.000000 0.000000 2: 1.000000 0.000000 0.000000 3: 0.000000 1.000000 0.000000 4: 0.000000 0.000000 -1.000000 5: 0.000000 0.000000 1.000000 ############### SECTION: HIERARCHYDEF # Hierarchy node list HIERARCHY NODES 1 # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename: 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube1