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- # MODEL '11_security_Arm.3do' created from '\\Tanis\droids\models_tech\1_18\BI_PED\_RH-security_door_Arm.2-0.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 1
-
- 0: 11_shaft.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.175144
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
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- NAME cube18
-
- RADIUS 0.175144
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 1
-
-
- VERTICES 8
-
- # num: x: y: z: i:
- 0: -0.141354 0.012492 -0.000147 0.000000
- 1: -0.141354 -0.012383 -0.000147 0.000000
- 2: -0.141354 0.012492 0.049253 0.000000
- 3: -0.141354 -0.012383 0.049253 0.000000
- 4: 0.150896 0.012492 -0.000147 0.000000
- 5: 0.150896 -0.012383 -0.000147 0.000000
- 6: 0.150896 0.012492 0.049253 0.000000
- 7: 0.150896 -0.012383 0.049253 0.000000
-
-
- TEXTURE VERTICES 16
-
- 0: 40.999680 -6.666560
- 1: 27.000320 -6.666560
- 2: 27.000320 -12.249920
- 3: 40.999680 -12.333440
- 4: 0.500480 -0.750080
- 5: 128.000000 -0.750080
- 6: 127.750397 -25.750080
- 7: 0.249600 -26.000000
- 8: 0.000000 -25.916800
- 9: 128.000000 -25.916800
- 10: 128.000000 -30.833281
- 11: 0.000000 -31.000000
- 12: 127.750397 -13.500160
- 13: 128.000000 -0.249920
- 14: 0.000000 -0.249920
- 15: 0.000000 -13.249920
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.577350 0.577350 -0.577350
- 1: -0.577350 -0.577350 -0.577350
- 2: -0.577350 0.577350 0.577350
- 3: -0.577350 -0.577350 0.577350
- 4: 0.577350 0.577350 -0.577350
- 5: 0.577350 -0.577350 -0.577350
- 6: 0.577350 0.577350 0.577350
- 7: 0.577350 -0.577350 0.577350
-
-
- FACES 6
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 1 3, 2 2, 3
- 1: 0 0x0000 4 2 1 0.0000 4 1, 4 5, 5 7, 6 3, 7
- 2: 0 0x0000 4 2 1 0.0000 4 5, 0 4, 1 6, 2 7, 3
- 3: 0 0x0000 4 2 1 0.0000 4 4, 8 0, 9 2, 10 6, 11
- 4: 0 0x0000 4 2 1 0.0000 4 4, 12 5, 13 1, 14 0, 15
- 5: 0 0x0000 4 2 1 0.0000 4 2, 5 3, 6 7, 7 6, 4
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -1.000000 0.000000 0.000000
- 1: 0.000000 -1.000000 0.000000
- 2: 1.000000 0.000000 0.000000
- 3: 0.000000 1.000000 0.000000
- 4: 0.000000 0.000000 -1.000000
- 5: 0.000000 0.000000 1.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube18
-