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- # MODEL '04_remote.3do' created from '\\Tanis\droids\models_tech\1_18\Ref_cave\04_remote.1-0.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: 04_remf.MAT
- 1: 04_rems.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.032964
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME cube1
-
- RADIUS 0.032964
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 8
-
- # num: x: y: z: i:
- 0: -0.012048 -0.026000 0.008275 0.000000
- 1: 0.012392 -0.026000 0.008275 0.000000
- 2: -0.012048 0.026000 0.008275 0.000000
- 3: 0.012392 0.026000 0.008275 0.000000
- 4: -0.012048 -0.026000 0.000225 0.000000
- 5: 0.012392 -0.026000 0.000225 0.000000
- 6: -0.012048 0.026000 0.000225 0.000000
- 7: 0.012392 0.026000 0.000225 0.000000
-
-
- TEXTURE VERTICES 16
-
- 0: 63.333118 0.666880
- 1: 1.333120 0.332800
- 2: 1.333120 -126.666237
- 3: 63.333118 -127.333122
- 4: 32.000000 0.000000
- 5: 16.571520 0.000000
- 6: 16.571520 -64.000000
- 7: 32.000000 -64.000000
- 8: 16.285761 -0.285440
- 9: 16.428480 -19.143040
- 10: 31.857281 -20.714239
- 11: 32.000000 -0.285440
- 12: 16.000000 0.142720
- 13: 16.142719 -63.857281
- 14: 0.000000 -64.000000
- 15: -0.142720 0.142720
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.577350 -0.577350 0.577350
- 1: 0.577350 -0.577350 0.577350
- 2: -0.577350 0.577350 0.577350
- 3: 0.577350 0.577350 0.577350
- 4: -0.577350 -0.577350 -0.577350
- 5: 0.577350 -0.577350 -0.577350
- 6: -0.577350 0.577350 -0.577350
- 7: 0.577350 0.577350 -0.577350
-
-
- FACES 6
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0000 4 2 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
- 1: 1 0x0000 4 2 0 0.0000 4 1, 4 5, 5 7, 6 3, 7
- 2: 0 0x0000 4 2 0 0.0000 4 5, 0 4, 1 6, 2 7, 3
- 3: 1 0x0000 4 2 0 0.0000 4 4, 4 0, 5 2, 6 6, 7
- 4: 1 0x0000 4 2 0 0.0000 4 4, 8 5, 9 1, 10 0, 11
- 5: 1 0x0000 4 2 0 0.0000 4 2, 12 3, 13 7, 14 6, 15
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: 0.000000 0.000000 1.000000
- 1: 1.000000 0.000000 0.000000
- 2: 0.000000 0.000000 -1.000000
- 3: -1.000000 0.000000 0.000000
- 4: 0.000000 -1.000000 0.000000
- 5: 0.000000 1.000000 0.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube1
-