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Crawly Crypt Collection 2
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gui_defs.sys
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1994-12-24
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#####################################################################
#
# GUI_DEFS file for XAES 1.00
# Written for XAES by Ken Hollis
#
# All comments in this file are signified by:
# '#', '[' (ending with a ']'), ';', '*', Single quote, '!'
#
# Blank lines are also counted as commented lines, but must not
# contain any text. Make sure you follow the rules for creating
# comments, or your GUI_DEFS.SYS file will break. :-)
#
# In all commands that can be set, these are ALL CaSe-SeNsItIvE!
# Please enter them exactly as you see them, or you will get an
# error message.
#
# Use TABS instead of spaces to indent your comments. They don't
# work with spaces. They will soon, but not currently.
#
#####################################################################
#####################################################################
#
# The following is a listing of the default color names that are
# legal for this program. Falcon030 and STe extended palettes are
# not supported; only GEM/VDI 16 color naming conventions are
# allowed.
#
# Low resolution colors available or Medium w/16+ color mode:
# WHITE, BLACK, RED, GREEN, BLUE, CYAN, YELLOW, LWHITE, LBLACK,
# GREY, LRED, LGREEN, LBLUE, LCYAN, LYELLOW, LMAGENTA
#
# Medium resolution colors available w/o 3D Emulation in 4 colors:
# WHITE, BLACK, RED, GREEN
#
# Medium resolution colors available w/ 3D Emulation in 4 colors:
# WHITE, BLACK, GREY, LWHITE
#
# I know that LWHITE doesn't make sense. I didn't make it that
# way, VDI did. This color is a shade between GREY and WHITE.
# LBLACK and GREY both point to exactly the same color. It made
# more sense to put a GREY in there instead of an LBLACK.
#
#####################################################################
#####################################################################
#
# Allow left border moving like WinX
# [LEFT_BORDER_MOVE=(TRUE/FALSE)]
#
# This lets you move windows off of the left side of the desktop
# like WinX lets you do with normal windows.
#
# Default value: LEFT_BORDER_MOVE=TRUE
#
#####################################################################
#
# Stay compatible with all of WinX's messages (trap illegals)
# [WINX_COMPATIBILITY=(TRUE/FALSE)]
#
# This also means that if the mouse is over a non-custom window,
# no right-mouse button popup handling is handled unless the button
# is over either the desktop, or a custom window.
#
# Default value: WINX_COMPATIBILITY=TRUE
#
#####################################################################
#
# Change mouse when activating window element
# [CHANGE_MOUSE_ELEMENT=(TRUE/FALSE)]
#
# This mode changes the mouse form when your mouse selects a custom
# window element. This only changes when you select this.
#
# Default value: CHANGE_MOUSE_ELEMENT=TRUE
#
#####################################################################
#
# Window center technique. This action only takes place if a
# window is created with -1 coordinates for centering.
#
# SCREEN_CENTER is to the visual coordinates of the screen. This
# takes into any programs that may enlarge screen coordinates
# or viewing area.
#
# PHYSICAL_CENTER is to the physical screen coordinates. This does
# not take into account any chance that you may be running a
# virtual screen enlarger.
#
# MOUSE_CENTER centers any windows to the mouse.
#
# [WINDOW_CENTER=(SCREEN_CENTER/PHYSICAL_SCREEN/MOUSE_CENTER)]
#
# Default value: WINDOW_CENTER=SCREEN_CENTER
#
#####################################################################
#
# Active redrawing of windows. This is a flag that tells whether
# you allow active redrawing windows or not. This flag is only
# available if you are running WinX. If the user is not running
# WinX, active redraw is not available no matter what. This will
# eventually change, though.
#
# [ACTIVE_WINDOW_REDRAW=(TRUE/FALSE)]
#
# Default value: ACTIVE_WINDOW_REDRAW=TRUE
#
#####################################################################
#
# Modalize dialogs if windows cannot be drawn. This limits you to
# close the dialog since modal dialogs for TOS are blocking. This
# is not a forced option, and can be done only if you need it to
# be done. I recommend it be turned off.
#
# [MODALIZE_WINDOWS=(TRUE/FALSE)]
#
# Default value: MODALIZE_WINDOWS=FALSE
#
#####################################################################
#
# Geneva compatibility mode. True enables fixing of some Geneva
# bugs that Dan Wilga won't admit, and also fixes some other
# nasty bugs that Geneva and NeoDesk like to cause. (This is
# usually default, since it's only used if the 'Gnva' cookie is
# found.)
#
# [GENEVA_COMPATIBILITY=(TRUE/FALSE)]
#
# Default value: GENEVA_COMPATIBILITY=TRUE
#
#####################################################################
#
# Inactive window text color. This sets the color of the inactive
# window text.
#
# [INACTIVE_WINDOW_TEXT=(YOUR_COLOR)]
#
# Default value: INACTIVE_WINDOW_TEXT=WHITE
# In monochrome mode, the default is WHITE.
#
#####################################################################
#
# Active window text color. This is the color of the title bar
# text when it becomes active.
#
# [ACTIVE_WINDOW_TEXT=(YOUR_COLOR)]
#
# Default value: ACTIVE_WINDOW_TEXT=BLACK
# In monochrome mode, the default is BLACK.
#
#####################################################################
#
# Backgroundability. This enables you to make windows accept
# "background" clicks, meaning that a window does not have to be
# topped in order to receive a command click. Keep in mind that
# this is only for program-made windows. Some windows that were
# made by XAES are permanently backgroundable, so this option will
# not override XAES, just programs made with this.
#
# [BACKGROUNDABILITY=(TRUE/FALSE)]
#
# Default value: BACKGROUNDABILITY=TRUE
#
#####################################################################
#
# Change mouse for when moved over different window elements. This
# makes the mouse change to a different shape representing the
# function of a window element.
#
# With MultiTOS (or as an accessory), when the mouse is moved over
# no window, it becomes an arrow.
#
# Without MultiTOS, the mouse becomes an "X" when moved over the
# desktop area.
#
# [AUTO_CHANGE_MOUSE=(TRUE/FALSE)]
#
# Default value: AUTO_CHANGE_MOUSE=TRUE
#
#####################################################################
#
# Press-in objects when selected for window elements. This will
# select an object if it's being used. If the object is not, or
# the button is released, it will pop it back out. Quite a nice
# feature that was presented in quite a few window managers for
# Linux. I felt it was my job to put them in here as well. :-)
#
# [ELEMENT_SELECTION=(TRUE/FALSE)]
#
# Default value: ELEMENT_SELECTION=TRUE
#
#####################################################################
**************************************************** Extended Objects
#####################################################################
#
# Force InterFace drawing emulation of whitened object (1 pixel out)
# [FORCE_INTERFACE_EMULATION=(TRUE/FALSE)]
#
# Default value: FORCE_INTERFACE_EMULATION=FALSE
#
#####################################################################
#
# Current drawing style (can be switched between 6 different ones)
# [3D_DRAW_STYLE=(Standard/MultiTOS/Geneva/Zoom/Motif/LTMF/XAES)]
#
# 3D settings are as follows:
#
# Standard = Standard (non-3D) drawing style (black activates obj)
# MultiTOS = MultiTOS (and Falcon030 3D TOS) drawing style
# Geneva = Geneva multitasking operating system object drawing
# Zoom = Olaf Meisiek's Zoom! Color icon editor 3D style
# Motif = X11R6 drawing style (throw off of the popular style)
# Note: Motif is not available in Monochrome, and it
# defaults to Zoom if it is used in 2 color mode.
# LTMF = Let 'em Fly 1.30's pre-designed object drawing style
# XAES = Our own XAES designed drawing style
#
# Default value: 3D_DRAW_STYLE=Zoom
#
#####################################################################
#
# Rounded objects. This is for selectable objects that appear as
# 3D objects. This makes the objects look a little better, and it
# makes them look more like Windows objects. What fun. :-P
#
# [ROUNDED_OBJECTS=(TRUE/FALSE)]
#
# Default value: ROUNDED_OBJECTS=FALSE
#
#####################################################################
#
# Rounded shadowing. This is for objects that have shadowed bits
# enabled. (Thought it would be a good idea, anyway. :-)
#
# [ROUNDED_SHADOW=(TRUE/FALSE)]
#
# Default value: ROUNDED_SHADOW=FALSE
#
#####################################################################
#
# Hotkey underlining color (if this is other than white, it will
# appear as the specified color: BLACK or RED. If you are using
# two-color mode, the default is BLACK unless WHITE is specified.)
#
# Under medium resolution with 3D medium resolution color changes,
# this defaults to BLACK.
#
# [UNDERLINE_COLOR=(BLACK/RED/WHITE)]
#
# Default value: UNDERLINE_COLOR=RED
# In monochrome, this automatically defaults to BLACK.
#
#####################################################################
#
# Change mouse shape if it encounters a slider. Horizontal and
# vertical sliders show both left-and-right arrows, and up-and-down
# arrows. (Almost reminds you of Geneva, but not quite... Thank
# God! :-)
#
# [SLIDER_MOUSE_CHANGE=(TRUE/MOUSE)]
#
# Default value: SLIDER_MOUSE_CHANGE=TRUE
#
#####################################################################
#
# This setting lets you have the 'niceline' setting to be either
# a solid line, or dashed line. ENABLED=TRUE means that the setting
# is a dashed line. FALSE is a solid line.
#
# [NICELINE_ENABLED=(TRUE/FALSE)]
#
# Default value: NICELINE_ENABLED=TRUE
#
#####################################################################
#
# Display 3D type objects with a hatched fill for display
# compatibility in high (2 color) resolution.
#
# [DRAW3D_COMPATIBILITY=(TRUE/FALSE)]
#
# Default value: DRAW3D_COMPATIBILITY=TRUE
#
#####################################################################
#
# Use the extended Medium Resolution color palette for the 3D look
# in medium resolution. This automatically checks for the STe
# system (since we run one) and makes things easier on your part.
# Only use this setting if you REALLY want to get the colour
# palette changed to a different setting (but don't worry, it
# changes it back after the program exits!)
#
# [MEDIUM_EMULATION=(TRUE/FALSE)]
#
# Default value: MEDIUM_EMULATION=TRUE
#
#####################################################################
************************************************* Configurable colors
#####################################################################
#
# These are the hatching types for the windows that can be set.
#
# SIZER_UL - The upper left hand sizer gadget
# SIZER_TOP - The top sizer gadget
# SIZER_UR - The upper right hand sizer gadget
# SIZER_RIGHT - The right hand sizer gadget
# SIZER_LR - The lower left hand sizer gadget
# SIZER_BOT - The bottom sizer gadget
# SIZER_LL - The lower left hand sizer gadget
# SIZER_LEFT - The left hand sizer gadget
# MOVER - The window mover bar
#
# GADGET_NAME=[(FILLS)]
#
# These can be colored, and stay this color even when the focus
# is lost for the window.
#
# HOR_SLIDER - The horizontal window slider
# HOR_TRACK - The horizontal window track
# VER_SLIDER - The vertical window slider
# VER_TRACK - The vertical window track
#
# GADGET_NAME=[(COLORS)],[(FILLS)]
#
# Hatched fill ranges are from 0 to 8, 0 being the lightest, and
# 8 being a solid fill (just like VDI)
#
#####################################################################
#
# These are the default colors for all of the elements in a window
# when they are on the top focus or in the background.
#
# TOPPED_FOCUS=[(COLOR)]
# UNTOPPED_FOCUS=[(COLOR)]
#
# In monochrome mode, the colors automatically default to:
#
# TOPPED_FOCUS=BLACK
# UNTOPPED_FOCUS=WHITE
#
# In 16 color mode, they default to:
#
# TOPPED_FOCUS=RED
# UNTOPPED_FOCUS=BLUE
#
#####################################################################
#
# Shading colors for Zoom, Motif, MultiTOS, and Geneva 3D looks.
# These can all be manipulated seperately, or they can be global
# colors.
#
# SHADE_LOWER_PART - The lower part of the shade
# SHADE_UPPER_PART - The upper part of the shade
# SHADE_FILL - The color of the inside of the object
#
# Shading colors are the range of 16 colors that can be used, and
# the names of the shading conventions can be:
#
# ZOOM, MOTIF, MULTITOS, GENEVA, or ALL.
#
# SHADE_NAME=[(COLOR)] , [(NAME CONVENTION)]
#
# Defaults are:
# For 4/16 color mode:
#
# SHADE_LOWER_PART=GREY,ALL
# SHADE_UPPER_PART=WHITE,ALL
# SHADE_FILL=LWHITE,ALL
#
# For 2 color mode:
#
# SHADE_LOWER_PART=BLACK,ALL
# SHADE_UPPER_PART=WHITE,ALL
# SHADE_FILL=LWHITE,ALL
#
#####################################################################
[ STANDARD XAES WINDOW SETTINGS ]
LEFT_BORDER_MOVE=TRUE ' Allow left border movement
WINX_COMPATIBILITY=TRUE ' Right-mouse button WinX compatible
CHANGE_MOUSE_ELEMENT=TRUE ' Change mouse element on special win
WINDOW_CENTER=SCREEN_CENTER ' Centering type
MODALIZE_WINDOWS=FALSE ' Modalize dialogs if windows unavail.
ACTIVE_WINDOW_REDRAW=TRUE ' Active redrawing of windows
GENEVA_COMPATIBILITY=TRUE ' Enable Geneva compatibility
INACTIVE_WINDOW_TEXT=WHITE ' Inactive window text is white
ACTIVE_WINDOW_TEXT=BLACK ' Active window text is black
BACKGROUNDABILITY=TRUE ' Enable window backgrounding
AUTO_CHANGE_MOUSE=TRUE ' Change mouse for window elements
ELEMENT_SELECTION=TRUE ' Press-in selected element
[ STANDARD XAES ENHANCEMENT SETTINGS ]
FORCE_INTERFACE_EMULATION=TRUE ' Force interface object emulation
3D_DRAW_STYLE=Zoom ' 3D drawing style
ROUNDED_OBJECTS=FALSE ' Windoze-type rounded objects
ROUNDED_SHADOW=FALSE ' Rounded shadowing (non-Windoze!)
UNDERLINE_COLOR=RED ' Color of hotkey activation key
SLIDER_MOUSE_CHANGE=TRUE ' Change mouse form on sliders
NICELINE_ENABLED=TRUE ' Shade out nicelines
DRAW3D_COMPATIBILITY=TRUE ' 3D appearance in two-color mode
MEDIUM_EMULATION=FALSE ' Medium res. 3D Color emulation
[ If you don't like some of these colors, CHANGE 'EM! :-]
[ CONFIGURABLE ELEMENTS ]
SIZER_UL=8 ' These are some things that FVWM,
SIZER_TOP=5 ' OpenLook, CTWM, TWM, MWM, and all
SIZER_UR=8 ' of the programs for the Atari ST
SIZER_RIGHT=5 ' line cannot configure. This is a
SIZER_LR=8 ' first (maybe a last?) for the Atari
SIZER_BOT=5 ' and is an original. Sort of.
SIZER_LL=8
SIZER_LEFT=5
MOVER=2
HOR_SLIDER=WHITE,0 ' ARGH! You can change the colors
HOR_TRACK=BLUE,5 ' of the sliders! I may change it so
VER_SLIDER=WHITE,0 ' you can change colors of elements,
VER_TRACK=BLUE,5 ' but not right now. :-)
[ CONFIGURABLE COLORS -> 3D ]
SHADE_LOWER_PART=GREY,ALL ' These are defaults if they are not
SHADE_UPPER_PART=WHITE,ALL ' in here. These can be commented
SHADE_FILL=LWHITE,ALL ' out if you so desire.
[ WINDOW FOCUS COLORS ]
TOPPED_FOCUS=RED ' Ghee, don't these remind you of
UNTOPPED_FOCUS=BLUE ' FVWM for Linux? :-)