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- SDEF
- // -----------------------------------------------------------------------------
- // $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/grunt.def $
- // $Revision:: 57 $
- // $Author:: Joeske $
- // $Date:: 11/13/98 7:58p $
- //
- // Copyright (C) 1998 by Ritual Entertainment, Inc.
- // All rights reserved.
- //
- // This source may not be distributed and/or modified without
- // expressly written permission by Ritual Entertainment, Inc.
- //
- // This is a model definition file. It is to be used in conjunction with Sin.
- //
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // Base Grunt model, reference only so it's not used.
- //
- // MODEL AUTHOR:
- // Beau
- //
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/grunt
- scale 1.125
-
- // Base Model
- grunt_base.sbm
-
- // Skins
- normal grunt_base.tga
- damage grunt_damage1.tga
-
- // Normal Animations
- aim grunt_aim.sam
- fire grunt_fire.sam
- walk grunt_walk.sam
- run grunt_run.sam
- idle grunt_idle1.sam
- crouch_down grunt_crouch.sam
- crouch_idle grunt_crouchidle.sam
- readyfire grunt_readyfire.sam
- melee1 grunt_punch1.sam
- melee2 grunt_punch2.sam
- jump1 grunt_jump.sam
- land1 grunt_jump.sam
-
- //twitch grunt_idle1.sam
- alert grunt_alert.sam
-
- // Pain Location Based Animations
- pain1 grunt_pain1.sam
- pain2 grunt_pain2.sam
- pain3 grunt_pain3.sam
- pain4 grunt_pain4.sam
- pain5 grunt_pain5.sam
- pain6 grunt_pain6.sam
-
- pain_head grunt_painhead.sam
- pain_torso_upper grunt_painchestupper.sam
- pain_torso_lower grunt_painchestlower.sam
- pain_arm_left_upper grunt_painleftarm.sam
- pain_arm_left_lower grunt_painleftarm.sam
- pain_arm_right_upper grunt_painrightarm.sam
- pain_arm_right_lower grunt_painrightarm.sam
- pain_leg_left_upper grunt_painleftleg1.sam
- pain_leg_left_lower grunt_painleftleg2.sam
- pain_leg_right_upper grunt_painrightleg.sam
- pain_leg_right_lower grunt_painrightleg.sam
-
- // Death Location Based Animations
- death1 grunt_death6.sam
- death2 grunt_death2.sam
- death3 grunt_death3.sam
- death4 grunt_death4.sam
- death5 grunt_death5.sam
-
- death_head1 grunt_death1.sam
- death_head2 grunt_death3.sam
- death_torso_upper1 grunt_death3.sam
- death_torso_upper2 grunt_death5.sam
- death_torso_upper3 grunt_death6.sam
- death_torso_lower1 grunt_death5.sam
- death_torso_lower2 grunt_death6.sam
- death_torso_lower3 grunt_death2.sam
- death_arm_right_upper grunt_death2.sam
- death_arm_right_lower grunt_death2.sam
- death_arm_left_upper grunt_death4.sam
- death_arm_left_lower grunt_death4.sam
- death_leg_right_upper grunt_death5.sam
- death_leg_right_lower grunt_death5.sam
- death_leg_left_upper grunt_death5.sam
- death_leg_left_lower grunt_death5.sam
-
- // Crouching Pain Location Based Animations
-
- // Crouching Death Location Based Animations
-
- // Optional Animations
- use grunt_use.sam
- movefire grunt_runfire.sam
- uncrouch grunt_uncrouch.sam
- crouch_fire grunt_crouchfire.sam
- crouch_aim grunt_crouchaim.sam
- step_left grunt_stepleft.sam
- step_right grunt_stepright.sam
- //jump_left grunt_sidejumpleft.sam
- //jump_right grunt_sidejumpright.sam
-
- gibdeath_upper grunt_gibdeath.SAM
- gibdeath_lower grunt_gibdeath2.SAM
-
-
- // Scripted Animations
- sitting grunt_sitting.sam
- salute grunt_salute.sam
- patrol grunt_patrol.sam
-
- // Id And Group Definitions
- id 5 group head flesh
- group head damage 6.0
- id 15 group torso_upper metal
- group torso_upper damage 1.0
- id 18 group torso_lower fabric
- group torso_lower damage 1.0
- id 45 group leg_left_upper fabric
- group leg_left_upper damage 0.7
- id 50 group leg_left_lower fabric
- group leg_left_lower damage 0.5
- id 65 group leg_right_upper fabric
- group leg_right_upper damage 0.7
- id 70 group leg_right_lower fabric
- group leg_right_lower damage 0.5
- id 85 group arm_left_upper flesh
- group arm_left_upper damage 0.7
- id 90 group arm_left_lower flesh
- group arm_left_lower damage 0.5
- id 105 group arm_right_upper flesh
- group arm_right_upper damage 0.7
- id 110 group arm_right_lower flesh
- group arm_right_lower damage 0.5
- id 150 group torso_upper bone ribs 0 100 90 metal
- id 200 group arm_left_lower bone gun 0 205 90 flesh
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname actor
- server script global/enemy.scr
- server setsize "-16 -16 0" "16 16 80"
- server crouchsize "-16 -16 0" "16 16 64"
- server weapon Magnum
- server health 70
- server item FlakJacket 50
- server item FlakPants 50
-
- // Sound Aliases
- server aliascache snd_idle1 "monsters/grunt/idle1.wav" 1
- server aliascache snd_idle2 "monsters/grunt/idle2.wav" 1
- server aliascache snd_idle3 "monsters/grunt/idle3.wav" 1
- server aliascache snd_idle4 "monsters/grunt/idle4.wav" 1
- server aliascache snd_idle5 "monsters/grunt/idle5.wav" 1
- server aliascache snd_idle6 "monsters/grunt/idle6.wav" 1
- server aliascache snd_idle7 "monsters/grunt/idle7.wav" 1
- server aliascache snd_idle8 "monsters/grunt/idle8.wav" 1
- server aliascache snd_idle9 "monsters/grunt/idle9.wav" 1
-
- server aliascache snd_attack1 "monsters/grunt/attack1.wav" 1
- server aliascache snd_attack2 "monsters/grunt/attack2.wav" 1
- server aliascache snd_attack3 "monsters/grunt/attack3.wav" 1
-
- server aliascache snd_pursuit1 "monsters/grunt/pursuit1.wav" 1
- server aliascache snd_pursuit2 "monsters/grunt/pursuit2.wav" 1
-
- server aliascache snd_investigate1 "monsters/grunt/idle9.wav" 1
- server aliascache snd_inmysights1 "monsters/grunt/attack1.wav" 1
- server aliascache snd_locate1 "monsters/grunt/idle9.wav" 1
-
- server aliascache snd_sightenemy1 "monsters/grunt/site2.wav" 1
- server aliascache snd_sightenemy2 "monsters/grunt/site3.wav" 1
-
- server aliascache snd_attacktaunt1 "monsters/grunt/attack1.wav" 1
- server aliascache snd_attacktaunt2 "monsters/grunt/attack2.wav" 1
- server aliascache snd_attacktaunt3 "monsters/grunt/attack3.wav" 1
-
- server aliascache snd_lostweapon "monsters/grunt/mssl/pain7.wav" 1
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
- client aliascache snd_pain1 "monsters/grunt/pain1.wav" 1
- client aliascache snd_pain2 "monsters/grunt/pain2.wav" 1
-
- client aliascache snd_death1 "monsters/grunt/death1.wav" 1
- client aliascache snd_death2 "monsters/grunt/death2.wav" 1
- client aliascache snd_death3 "monsters/grunt/death3.wav" 1
- client aliascache snd_death4 "monsters/grunt/death4.wav" 1
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
- client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
- client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
- // Special Commands
- server readyfire last nextanim aim
-
- // Normal Animations
- server walk 1 movementsound
- server walk 7 movementsound
- client walk 1 footstep
- client walk 7 footstep
- server run 0 movementsound
- server run 4 movementsound
- client run 0 footstep
- client run 4 footstep
- server readyfire last nextanim aim
- server fire 0 fire
- server movefire 0 movementsound
- server movefire 4 movementsound
- client movefire 0 footstep
- client movefire 4 footstep
-
- server melee1 1 movementsound
- server melee1 1 melee
- client melee1 1 randomsound snd_whoosh 1 4
-
- server melee2 1 movementsound
- server melee2 1 melee
- client melee2 1 randomsound snd_whoosh 1 4
-
- server jump1 3 nextframe 3
-
- server land1 first setframe 4
- server land1 6 movementsound
- server land1 7 movementsound
- client land1 6 footstep
- client land1 7 footstep
-
- // Pain Location Based Animations
- server pain1 first painsound
- client pain1 1 randomsound snd_pain 1 2
- server pain2 first painsound
- client pain2 1 randomsound snd_pain 1 2
- server pain3 first painsound
- client pain3 1 randomsound snd_pain 1 2
- server pain4 first painsound
- client pain4 1 randomsound snd_pain 1 2
- server pain5 first painsound
- client pain5 1 randomsound snd_pain 1 2
- server pain6 first painsound
- client pain6 1 randomsound snd_pain 1 2
- client pain6 2 randomsound snd_bodyfall 1 4
-
- server pain_head first painsound
- client pain_head first randomsound snd_pain 1 2
- server pain_torso_upper first painsound
- client pain_torso_upper first randomsound snd_pain 1 2
- server pain_torso_lower first painsound
- client pain_torso_lower first randomsound snd_pain 1 2
- server pain_arm_right_upper first painsound
- client pain_arm_right_upper first randomsound snd_pain 1 2
- server pain_arm_right_lower first painsound
- client pain_arm_right_lower first randomsound snd_pain 1 2
- server pain_arm_left_upper first painsound
- client pain_arm_left_upper first randomsound snd_pain 1 2
- server pain_arm_left_lower first painsound
- client pain_arm_left_lower first randomsound snd_pain 1 2
- server pain_leg_right_upper first painsound
- client pain_leg_right_upper first randomsound snd_pain 1 2
- server pain_leg_right_lower first painsound
- client pain_leg_right_lower first randomsound snd_pain 1 2
- server pain_leg_left_upper first painsound
- client pain_leg_left_upper first randomsound snd_pain 1 2
- server pain_leg_left_lower first painsound
- client pain_leg_left_lower first randomsound snd_pain 1 2
-
- // Death Location Based Animations
- server death1 first deathsound
- client death1 first randomsound snd_death 1 2
- client death1 3 randomsound snd_whoosh 1 4
- client death1 9 randomsound snd_bodyfall 1 4
- server death2 first deathsound
- client death2 first randomsound snd_death 1 2
- client death2 4 randomsound snd_bodyfall 1 4
- client death2 9 randomsound snd_partfall 1 4
- server death3 first deathsound
- client death3 first randomsound snd_death 1 2
- client death3 4 randomsound snd_bodyfall 1 4
- client death3 9 randomsound snd_partfall 1 4
- server death4 first deathsound
- client death4 first randomsound snd_death 1 2
- client death4 4 randomsound snd_whoosh 1 4
- client death4 7 randomsound snd_whoosh 1 4
- client death4 9 randomsound snd_bodyfall 1 4
- server death5 first deathsound
- client death5 first randomsound snd_death 1 2
- client death5 2 randomsound snd_kneefall 1 4
- client death5 4 randomsound snd_partfall 1 4
- client death5 10 randomsound snd_kneefall 1 4
-
- server death_head1 first deathsound
- client death_head1 first randomsound snd_death 1 2
- client death_head1 4 randomsound snd_bodyfall 1 4
- server death_head2 first deathsound
- client death_head1 first randomsound snd_death 1 2
- client death_head2 4 randomsound snd_bodyfall 1 4
- client death_head2 9 randomsound snd_partfall 1 4
- server death_torso_upper1 first deathsound
- client death_torso_upper1 first randomsound snd_death 1 2
- client death_torso_upper1 3 randomsound snd_kneefall 1 4
- client death_torso_upper1 4 randomsound snd_kneefall 1 4
- client death_torso_upper1 5 randomsound snd_bodyfall 1 4
- server death_torso_upper2 first deathsound
- client death_torso_upper2 first randomsound snd_death 1 2
- client death_torso_upper2 4 randomsound snd_partfall 1 4
- client death_torso_upper2 10 randomsound snd_kneefall 1 4
- server death_torso_upper3 first deathsound
- client death_torso_upper3 first randomsound snd_death 1 2
- client death_torso_upper3 3 randomsound snd_whoosh 1 4
- client death_torso_upper3 9 randomsound snd_bodyfall 1 4
- server death_torso_lower1 first deathsound
- client death_torso_lower1 first randomsound snd_death 1 2
- client death_torso_lower1 2 randomsound snd_kneefall 1 4
- client death_torso_lower1 4 randomsound snd_partfall 1 4
- client death_torso_lower1 10 randomsound snd_kneefall 1 4
- server death_torso_lower2 first deathsound
- client death_torso_lower2 first randomsound snd_death 1 2
- client death_torso_lower2 3 randomsound snd_whoosh 1 4
- client death_torso_lower2 9 randomsound snd_bodyfall 1 4
- server death_torso_lower3 first deathsound
- client death_torso_lower3 first randomsound snd_death 1 2
- client death_torso_lower3 4 randomsound snd_bodyfall 1 4
- client death_torso_lower3 9 randomsound snd_partfall 1 4
- server death_arm_right_upper first deathsound
- client death_arm_right_upper first randomsound snd_death 1 2
- client death_arm_right_upper 4 randomsound snd_bodyfall 1 4
- client death_arm_right_upper 9 randomsound snd_partfall 1 4
- server death_arm_right_lower first deathsound
- client death_arm_right_lower first randomsound snd_death 1 2
- client death_arm_right_lower 4 randomsound snd_bodyfall 1 4
- client death_arm_right_lower 9 randomsound snd_partfall 1 4
- server death_arm_left_upper first deathsound
- client death_arm_left_upper first randomsound snd_death 1 2
- client death_arm_left_upper 2 randomsound snd_kneefall 1 4
- client death_arm_left_upper 4 randomsound snd_partfall 1 4
- client death_arm_left_upper 10 randomsound snd_kneefall 1 4
- server death_arm_left_lower first deathsound
- client death_arm_left_lower first randomsound snd_death 1 2
- client death_arm_left_lower 2 randomsound snd_kneefall 1 4
- client death_arm_left_lower 4 randomsound snd_partfall 1 4
- client death_arm_left_lower 10 randomsound snd_kneefall 1 4
- server death_leg_right_upper first deathsound
- client death_leg_right_upper first randomsound snd_death 1 2
- client death_leg_right_upper 2 randomsound snd_kneefall 1 4
- client death_leg_right_upper 4 randomsound snd_partfall 1 4
- client death_leg_right_upper 10 randomsound snd_kneefall 1 4
- server death_leg_right_lower first deathsound
- client death_leg_right_lower first randomsound snd_death 1 2
- client death_leg_right_lower 2 randomsound snd_kneefall 1 4
- client death_leg_right_lower 4 randomsound snd_partfall 1 4
- client death_leg_right_lower 10 randomsound snd_kneefall 1 4
- server death_leg_left_upper first deathsound
- client death_leg_left_upper first randomsound snd_death 1 2
- client death_leg_left_upper 2 randomsound snd_kneefall 1 4
- client death_leg_left_upper 4 randomsound snd_partfall 1 4
- client death_leg_left_upper 10 randomsound snd_kneefall 1 4
- server death_leg_left_lower first deathsound
- client death_leg_left_lower first randomsound snd_death 1 2
- client death_leg_left_lower 2 randomsound snd_kneefall 1 4
- client death_leg_left_lower 4 randomsound snd_partfall 1 4
- client death_leg_left_lower 10 randomsound snd_kneefall 1 4
-
- // Crouching Pain Location Based Animations
-
- // Crouching Death Location Based Animations
-
- // Optional Animations
- //client jump 6 randomsound snd_partfall 1 4
- client step_left 7 randomsound snd_partfall 1 4
-
- server gibdeath_upper first group head +nodraw
- server gibdeath_upper first group torso_upper +nodraw
- server gibdeath_upper first group arm_left_upper +nodraw
- server gibdeath_upper first group arm_left_lower +nodraw
- server gibdeath_upper first group arm_right_upper +nodraw
- server gibdeath_upper first group arm_right_lower +nodraw
-
- server gibdeath_upper first group torso_lower +skin1
- server gibdeath_upper first group leg_left_upper +skin1
- server gibdeath_upper first group leg_left_lower +skin1
- server gibdeath_upper first group leg_right_upper +skin1
- server gibdeath_upper first group leg_right_lower +skin1
-
- server gibdeath_lower first group torso_lower +nodraw
- server gibdeath_lower first group leg_left_upper +nodraw
- server gibdeath_lower first group leg_left_lower +nodraw
- server gibdeath_lower first group leg_right_upper +nodraw
- server gibdeath_lower first group leg_right_lower +nodraw
-
- server gibdeath_lower first group head +skin1
- server gibdeath_lower first group torso_upper +skin1
- server gibdeath_lower first group arm_left_upper +skin1
- server gibdeath_lower first group arm_left_lower +skin1
- server gibdeath_lower first group arm_right_upper +skin1
- server gibdeath_lower first group arm_right_lower +skin1
-
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/grunt.def $
- //
- // 57 11/13/98 7:58p Joeske
- // Fixed illegal frame number problem in death_head1 animation.
- //
- // 56 10/26/98 4:06p Joeske
- // Added in the fixes from Zack.
- //
- // 55 10/25/98 3:19p Beau
- //
- // 54 10/25/98 1:22p Beau
- //
- // 53 10/23/98 2:26a Beau
- //
- // 52 10/22/98 11:01p Joeske
- // Fixed snd_lostweapon references in files.
- //
- // 51 10/18/98 6:17p Markd
- // fixed jumping and landing
- //
- // 50 10/15/98 10:44p Markd
- // Added melees and jump, and falling
- //
- // 49 10/15/98 4:19p Beau
- //
- // 48 10/14/98 6:32p Beau
- //
- // 47 10/14/98 6:29p Beau
- //
- // 46 9/22/98 12:02p Beau
- // added left/right stepping
- //
- // 45 9/22/98 11:59a Phook
- //
- // 44 9/19/98 7:22p Joeske
- // Added in formating for files, removed jump ref (anim &sounds) for now.
- //
- // 43 9/19/98 6:53p Joeske
- // Reformatted files and checked animations.
- //
- //
- // -----------------------------------------------------------------------------
-