// Blade- "Alright JC, what's the situation here?"
// JC-"Well boss, the Sintek personnel are using the facility to dump their chemicals into the city water system." JC-"There are three main systems that you need to shutdown to keep the chemicals from reaching the main systems."
dialog "i_blade" "Alright JC, what's the situation here?" "dialog/wworks/blade/sthr.wav"
waitForSound "dialog/wworks/blade/sthr.wav" .3
dialog "i_jc" "Well boss, the Sintek personnel are using the facility to dump their chemicals into the city water system." "dialog/wworks/jc/Plot1.wav"
waitForSound "dialog/wworks/jc/Plot1.wav" .3
dialog "i_jc" "There are three main systems that you need to shutdown to keep the chemicals from reaching the main systems." "dialog/wworks/jc/Plot2.wav"
waitForSound "dialog/wworks/jc/Plot2.wav" .3
end
blade_im_here:
//Blade says "I'm here, I'll keep you updated."
dialog "i_blade" "I'm here, I'll keep you updated." "dialog/wworks/blade/updt2.wav"
waitForSound "dialog/wworks/blade/updt2.wav" .3
end
jc_someone_help_out:
//JC says "Hey Blade, there might be someone in here that could help you out."
dialog "i_jc" "Hey Blade, there might be someone in here that could help you out." "dialog/wworks/jc/helpout.wav"
waitForSound "dialog/wworks/jc/helpout.wav" .3
dialog "i_blade" "Alright, I'll keep my eyes peeled." "dialog/wworks/blade/ipeel2.wav"
waitForSound "dialog/wworks/blade/ipeel2.wav" .3
end
jc_need_babysitter:
//JC says "You need a babysitter Blade?"
dialog "i_jc" "You need a babysitter Blade?" "dialog/wworks/jc/Babysit.wav"
waitForSound "dialog/wworks/jc/Babysit.wav" .3
dialog "i_blade" "Now you tell me!" "dialog/wworks/blade/tllm.wav"
waitForSound "dialog/wworks/blade/tllm.wav" .3
end
jc_blue_card_key:
//JC says "Hey Blade, I'll bet someone here has that blue key you need."
dialog "i_jc" "Hey Blade, I'll bet someone here has that blue key you need." "dialog/wworks/jc/Blukey.wav"
waitForSound "dialog/wworks/jc/Blukey.wav" .3
end
jc_lock_entry_on_right:
//JC says "The lock entry will be on your right when you go in."
dialog "i_jc" "The lock entry will be on your right when you go in." "dialog/wworks/jc/Lock.wav"
waitForSound "dialog/wworks/jc/Lock.wav" .3
end
blade_main_pump_locked:
// Blade says "Damn, the main pumping building is locked!"
// JC says "I can't hack this one for you Blade. Maybe there is someone in the main building that could help you get in."
dialog "i_blade" "Damn, the main pumping building is locked!" "dialog/wworks/blade/pmpbl.wav"
waitForSound "dialog/wworks/blade/pmpbl.wav" .3
dialog "i_jc" "I can't hack this one for you Blade. Maybe there is someone in the main building that could help you get in." "dialog/wworks/jc/Canthack.wav"
waitForSound "dialog/wworks/jc/Canthack.wav" .3
end
blade_building_locked:
// Blade says "Damn, the main intake building is locked!" -
dialog "i_blade" "Damn, the main intake building is locked!" "dialog/wworks/blade/inbuild.wav"
waitForSound "dialog/wworks/blade/inbuild.wav" .1
end
blade_intake_building:
// Blade says "Ok, I'm in the main intake building. Now what?" -
dialog "i_blade" "Ok, I'm in the main intake building. Now what?" "dialog/wworks/blade/nowwhat.wav"
waitForSound "dialog/wworks/blade/nowwhat.wav" .1
end
blade_found_main_locks:
// Blade says "JC, I found the main locksà doesn't seem to be much of anything down here."
// JC says "Well then get back to work you slacker!"
dialog "i_blade" "JC, I found the main locksà doesn't seem to be much of anything down here." "dialog/wworks/blade/locks2.wav"
waitForSound "dialog/wworks/blade/locks2.wav" .3
dialog "i_jc" "Well then get back to work you slacker!" "dialog/wworks/jc/Slacker.wav"
waitForSound "dialog/wworks/jc/Slacker.wav" .3
end
blade_found_control_room:
// Blade says "I've found a control room for one of the mixing tanks."
// JC says "Good, you need to power down the mixing machinery before you drain the tanks outside."
dialog "i_blade" "I've found a control room for one of the mixing tanks." "dialog/wworks/blade/ctrlrm.wav"
waitForSound "dialog/wworks/blade/ctrlrm.wav" .3
dialog "i_jc" "Good, you need to power down the mixing machinery before you drain the tanks outside." "dialog/wworks/jc/Drntanks.wav"
waitForSound "dialog/wworks/jc/Drntanks.wav" .3
end
blade_found_filter_tanks:
//Blade says "I've found the filter tanks, guess I should drain them."
dialog "i_blade" "I've found the aeration tanks, guess I should drain them." "dialog/wworks/blade/drain.wav"
waitForSound "dialog/wworks/blade/aerat.wav" .3
end
blade_found_control:
// Blade says "I've found a control room for one of the clarifiers." -
dialog "i_blade" "I've found a control room for one of the clarifiers." "dialog/wworks/blade/clarif.wav"
waitForSound "dialog/wworks/blade/clarif.wav" .1
end
blade_main_intake_pump:
// Blade says "Ok, I'm in the main intake pump building. Now what?"
// JC says "Shut em down and close em up. Remember though, you need to shut down the pumps before you close off the valves."
level.FoundIntake ifequal 0 dialog "i_blade" "Ok, I'm in the main intake pump building. Now what?" "dialog/wworks/blade/intake.wav"
level.FoundIntake ifequal 0 dialog "i_jc" "Shut em down and close em up. Remember though, you need to shut down the pumps before you close off the valves." "dialog/wworks/jc/Shutdwn.wav"
level.FoundIntake = 1
waitForSound "dialog/wworks/jc/Shutdwn.wav" .3
end
blade_aeration_tanks:
// Blade says "I've located the Aeration Tanks. Guess I should drain them." -
dialog "i_blade" "I've located the Aeration Tanks. Guess I should drain them." "dialog/wworks/blade/aerat.wav"
waitForSound "dialog/wworks/blade/aerat.wav" .1
end
////////////////////////////////////
// JC Dialog
////////////////////////////////////
jc_leave_mixer_on_high:
game.skill ifgreater 0 end
//JC says "Oh, by the way boss, I wouldn't suggest leaving any of those mixers on rapid. There's no telling what could happen."
dialog "i_jc" "Oh, by the way boss, I wouldn't suggest leaving any of those mixers on rapid. There's no telling what could happen." "dialog/wworks/jc/Byway2.wav"
waitForSound "dialog/wworks/jc/Byway2.wav" .3
end
jc_leave_clarifiers:
game.skill ifgreater 0 end
// JC says "Oh, by the way boss, I wouldn't suggest leaving any of those clarifiers on rapid. There's no telling what could happen." -
dialog "i_jc" "Oh, by the way boss, I wouldn't suggest leaving any of those clarifiers on rapid. There's no telling what could happen." "dialog/wworks/jc/clrapid.wav"
waitForSound "dialog/wworks/jc/clrapid.wav" .1
end
jc_hotfoot:
// JC says "Find the console that controls each of the clarifiers and shut them down. After that you can hot foot it outside and drain the tanks."
dialog "i_jc" "Find the console that controls each of the clarifiers and shut them down. After that you can hot foot it outside and drain the tanks." "dialog/wworks/jc/hotfoot.wav"
waitForSound "dialog/wworks/jc/hotfoot.wav" .3
end
jc_messy:
// JC says "Shut off the intake pumps first BEFORE you close off the valves. Things will get PRETTY messy if you do it the other way around."
dialog "i_jc" "Shut off the intake pumps first BEFORE you close off the valves. Things will get PRETTY messy if you do it the other way around." "dialog/wworks/jc/messy.wav"
waitForSound "dialog/wworks/jc/messy.wav" .3
end
jc_plant_outfall:
// JC says "They're using the plant outfall system in the basement of the main facility to dump the chemicals directly into the city water supply!" -
dialog "i_jc" "They're using the plant outfall system in the basement of the main facility to dump the chemicals directly into the city water supply!" "dialog/wworks/jc/outfall.wav"
waitForSound "dialog/wworks/jc/outfall.wav" .1
end
jc_override_system:
// JC says "There are two valves per lock you need to use to override the system. Turn them and that should stop the contamination."
// Blade "Thanks for the tip."
dialog "i_jc" "There are two valves per lock you need to use to override the system. Turn them and that should stop the contamination." "dialog/wworks/jc/Override.wav"
waitForSound "dialog/wworks/jc/Override.wav" .3
dialog "i_blade" "Thanks for the tip." "dialog/wworks/blade/thxtip.wav"
waitForSound "dialog/wworks/blade/thxtip.wav" .3
end
jc_feelings:
// JC says "I've got one of those feelings boss, be careful down there."
// Blade "Yes mommy. Wanna hold my hand as I cross the street too?" JC -"I'm serious Blade."
dialog "i_jc" "I've got one of those feelings boss, be careful down there." "dialog/wworks/jc/Careful.wav"
waitForSound "dialog/wworks/jc/Careful.wav" .3
dialog "i_blade" "Yes mommy. Wanna hold my hand as I cross the street too?" "dialog/wworks/blade/yesmom.wav"
// JC says "They are using the lock system in the basement of the main facility to dump the chemicals directly into the outgoing supply."
// JC- "Get your ass over there Blade!"
dialog "i_jc" "They are using the lock system in the basement of the main facility to dump the chemicals directly into the outgoing supply." "dialog/wworks/jc/Basement.wav"
waitForSound "dialog/wworks/jc/Basement.wav" .3
dialog "i_jc" "Get your ass over there Blade!" "dialog/wworks/jc/Getass.wav"
waitForSound "dialog/wworks/jc/Getass.wav" .3
end
jc_shit_plan_b:
//JC says "Shit, it looks like they're going to plan B."
dialog "i_jc" "Shit, it looks like they're going to plan B." "dialog/wworks/jc/Planb.wav"
waitForSound "dialog/wworks/jc/Planb.wav" .3
end
jc_do_u_think:
// JC says "Gee, do ya think?" -
dialog "i_jc" "Gee, do ya think?" "dialog/wworks/jc/gee.wav"
waitForSound "dialog/wworks/jc/gee.wav" .1
end
jc_need_to_power_down:
// JC says "Good, you need to power down the clarifier pumps before draining the tanks outside." -
dialog "i_jc" "Good, you need to power down the clarifier pumps before draining the tanks outside." "dialog/wworks/jc/clarpump.wav"
waitForSound "dialog/wworks/jc/clarpump.wav" .1
end
////////////////////////////////////
//////Blade Fights Eon & Peon///////
////////////////////////////////////
blade_what_hell_is_that:
// Blade says "What the fàà what the hell is that JC?"
// JC says "I don't know, but you don't have time to play with him yet. Stop the chemicals firstà then you can deal withà uhhhà that."
dialog "i_blade" "What the f...... what the hell is that JC?" "dialog/wworks/blade/hlltht.wav"
waitForSound "dialog/wworks/blade/hlltht.wav" .1
dialog "i_jc" "I don't know, but you don't have time to play with him yet. Stop the chemicals firstà then you can deal withà uhhhà that." "dialog/wworks/jc/Timeplay.wav"
waitForSound "dialog/wworks/jc/Timeplay.wav" .3
end
blade_what_the_hell:
// Blade says "What the f...... what the hell is that JC?" -
dialog "i_blade" "What the f...... what the hell is that JC?" "dialog/wworks/blade/hlltht.wav"
waitForSound "dialog/wworks/blade/hlltht.wav" .1
end
jc_chemicals_in_system:
// JC says "Damn it, the chemicals are in the system. Get rid of the diaper duo, asap."
// Blade "I'm working on it, stop distracting me!"
dialog "i_jc" "Damn it, the chemicals are in the system. Get rid of the diaper duo, asap." "dialog/wworks/jc/Dammit.wav"
waitForSound "dialog/wworks/jc/Dammit.wav" .3
dialog "i_blade" "I'm working on it, stop distracting me!" "dialog/wworks/blade/wrkn2.wav"
waitForSound "dialog/wworks/blade/wrkn2.wav" .3
end
jc_city_water_safe:
//JC says "Awesome, the city water is safe now. You can get rid of the diaper duo now."
dialog "i_jc" "Awesome, the city water is safe now. You can get rid of the diaper duo now." "dialog/wworks/jc/diaper.wav"
waitForSound "dialog/wworks/jc/diaper.wav" .3
end
jc_blow_dam:
//JC says "Since you screwed up and let the chemicals get in the water you need to hurry back to the dam and blow it. The fastest way is through that yellow pipe that thing came through."
dialog "i_jc" "Since you screwed up and let the chemicals get in the water you need to hurry back to the dam and blow it. The fastest way is through that yellow pipe that thing came through." "dialog/wworks/jc/Blowdam.wav"