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Text File  |  1999-02-24  |  20.6 KB  |  462 lines

  1. //
  2. //Dialog scripts for the Warehouse level
  3. //
  4.  
  5. precache:
  6. // blade sounds
  7. cachesound "dialog/whouse/blade/pu1.wav"
  8. cachesound "dialog/whouse/blade/smellt.wav"
  9. cachesound "dialog/whouse/blade/swtch3.wav"
  10. cachesound "dialog/whouse/blade/fllsp1.wav"
  11. //cachesound "dialog/whouse/blade/wherei.wav"
  12. //cachesound "dialog/whouse/blade/u4head.wav"
  13. cachesound "dialog/whouse/blade/ohshit2.wav"
  14. cachesound "dialog/whouse/blade/zoo.wav"
  15. //cachesound "dialog/whouse/blade/onjob.wav"
  16. cachesound "dialog/whouse/blade/trckr2.wav"
  17. //cachesound "dialog/whouse/blade/lrnjc2.wav"
  18. //cachesound "dialog/whouse/blade/mstr2.wav"
  19. cachesound "dialog/whouse/blade/knowhere.wav"
  20. // jc sounds
  21. cachesound "dialog/whouse/jc/Aroma.wav"
  22. cachesound "dialog/whouse/jc/Mopgun.wav"
  23. //cachesound "dialog/whouse/jc/plot1.wav"
  24. cachesound "dialog/whouse/jc/cement.wav"
  25. //cachesound "dialog/whouse/jc/Frntdoor.wav"
  26. cachesound "dialog/whouse/jc/chicken.wav"
  27. //cachesound "dialog/whouse/jc/chemwent.wav"
  28. cachesound "dialog/whouse/jc/crate.wav"
  29. cachesound "dialog/whouse/jc/modem.wav"
  30. cachesound "dialog/whouse/jc/Firesale.wav"
  31. //cachesound "dialog/whouse/jc/Tkcov.wav"
  32. //cachesound "dialog/whouse/jc/Forkup.wav"
  33. cachesound "dialog/whouse/jc/Kingroad.wav"
  34. cachesound "dialog/whouse/jc/10_4.wav"
  35. //cachesound "dialog/whouse/jc/Scrrat.wav"
  36. //cachesound "dialog/whouse/jc/Hugesucc.wav"
  37. cachesound "dialog/whouse/jc/alarms.wav"
  38. cachesound "dialog/whouse/jc/plot2.wav"
  39. //cachesound "dialog/whouse/jc/boomboom.wav"
  40. //cachesound "dialog/whouse/jc/allu4.wav"
  41. cachesound "dialog/whouse/jc/foreman.wav"
  42. //cachesound "dialog/whouse/jc/handy.wav"
  43. // foreman sounds
  44. //cachesound "dialog/whouse/foreman/password.wav"
  45. //cachesound "dialog/whouse/foreman/plans.wav"
  46. cachesound "dialog/whouse/foreman/shipgo.wav"
  47. cachesound "dialog/whouse/foreman/phoenix.wav"
  48. //cachesound "dialog/whouse/foreman/idiot.wav"
  49. cachesound "dialog/whouse/foreman/goodwork.wav"
  50. //cachesound "dialog/whouse/foreman/notunion.wav"
  51. //cachesound "dialog/whouse/foreman/carebozo.wav"
  52. //cachesound "dialog/whouse/foreman/guards.wav"
  53. // worker sounds
  54. //cachesound "dialog/whouse/worker/sureboss.wav"
  55. //cachesound "dialog/whouse/worker/lockedup.wav"
  56. //cachesound "dialog/whouse/worker/butt.wav"
  57. //cachesound "dialog/whouse/worker/upass.wav"
  58. //cachesound "dialog/whouse/worker/dojob.wav"
  59. //cachesound "dialog/whouse/worker/union.wav"
  60. //cachesound "dialog/whouse/worker/account.wav"
  61. //cachesound "dialog/whouse/worker/momma.wav"
  62. //cachesound "dialog/whouse/worker/uhear.wav"
  63. //cachesound "dialog/whouse/worker/onbreak.wav"
  64. //cachesound "dialog/whouse/worker/hem.wav"
  65. //cachesound "dialog/whouse/worker/9to5.wav"
  66. //cachesound "dialog/whouse/worker/achin.wav"
  67. //cachesound "dialog/whouse/worker/shift.wav"
  68. cachesound "dialog/whouse/worker/whichshp.wav"
  69. //cachesound "dialog/whouse/worker/sentto.wav"
  70. //cachesound "dialog/whouse/worker/outfine.wav"
  71. cachesound "dialog/whouse/worker/waworks.wav"
  72. // sarge sounds
  73. //cachesound "dialog/whouse/sarge/haul.wav"
  74. // guard sounds
  75. cachesound "dialog/whouse/guard/ramus.wav"
  76. //cachesound "dialog/whouse/guard/ohgod.wav"
  77. // tech sounds
  78. cachesound "dialog/uwbase/tech/notsupp.wav"
  79. cachesound "dialog/uwbase/tech/security.wav"
  80. cachesound "dialog/uwbase/tech/private.wav"
  81. cachesound "dialog/uwbase/tech/stop.wav"
  82. end
  83.  
  84.  
  85. //BEGIN LEVEL DIALOG//
  86. ////////////////////////////////////
  87. ///////////Blade Dialog/////////////
  88. ////////////////////////////////////
  89.  
  90. blade_get_out_of_sewers:
  91. //Blade says "I need to get out of these sewers!", JC replies "Glad I'm not there to enjoy that sweet aroma."
  92. dialog "i_blade" "I need to get out of these sewers!" "dialog/whouse/blade/pu1.wav"
  93. waitForSound "dialog/whouse/blade/pu1.wav" .1
  94. dialog "i_jc" "Glad I'm not there to enjoy that sweet aroma." "dialog/whouse/jc/Aroma.wav"
  95. waitForSound "dialog/whouse/jc/Aroma.wav" .2
  96. dialog "i_blade" "Sure you are... just smell your T-shirt, JC!" "dialog/whouse/blade/smellt.wav"
  97. end
  98.  
  99. blade_switch_mops_and_guns:
  100. //Blade says "My my, what do we have here? Military weapons shipment to SinTekà I'm sure they won't mind if I switch the gun delivery with the cleaning supply order!" JC says "Dude, they are gonna FREAK when they get mops instead of guns!"
  101. dialog "i_blade" "My my, what do we have here? Military weapons shipment to SinTekà I'm sure they won't mind if I switch the gun delivery with the cleaning supply order!" "dialog/whouse/blade/swtch3.wav"
  102. waitForSound "dialog/whouse/blade/swtch3.wav" .2
  103. dialog "i_jc" "Dude, they are gonna FREAK when they get mops instead of guns!" "dialog/whouse/jc/Mopgun.wav"
  104. //waitForSound "dialog/whouse/jc/Mopgun.wav" .2
  105. end
  106.  
  107.  
  108. blade_full_speed:
  109. //Blade says "Full speed ahead!" as he rams guards with forklift
  110. dialog "i_blade" "Full speed ahead!" "dialog/whouse/blade/fllsp1.wav"
  111. //waitForSound "dialog/whouse/blade/fllsp1.wav" .2
  112. end
  113.  
  114. blade_where_am_i:
  115.  // Blade says "Hey JC, where am I?" - JC says "Intel indicates this is a major SinTek warehouse.  This must be where they're distributing the U4 to Freeport.  We need to make sure ALL of the U4 gets destroyed, Blade, 'cause you're ugly enough as it is!" - Blade says "I'm gonna smack you upside U4 head when I get back, JC!"
  116.  dialog "i_blade" "Hey JC, where am I?" "dialog/whouse/blade/wherei.wav"
  117.  waitForSound "dialog/whouse/blade/wherei.wav" .1
  118.  dialog "i_jc" "Intel indicates this is a major SinTek warehouse.  This must be where they're distributing the U4 to Freeport.  We need to make sure ALL of the U4 gets destroyed, Blade, 'cause you're ugly enough as it is!" "dialog/whouse/jc/plot1.wav"
  119.  waitForSound "dialog/whouse/jc/plot1.wav" .1
  120.  dialog "i_blade" "I'm gonna smack you upside U4 head when I get back, JC!" "dialog/whouse/blade/u4head.wav"
  121.  waitForSound "dialog/whouse/blade/u4head.wav" .1
  122. end
  123.  
  124. blade_oh_shit:
  125.  // Blade says "Ooooh shit!" - JC says "You should have left your cement shoes at home, knuckle-head." - 
  126.  dialog "i_blade" "Ooooh shit!" "dialog/whouse/blade/ohshit2.wav"
  127.  waitForSound "dialog/whouse/blade/ohshit2.wav" .1
  128.  dialog "i_jc" "You should have left your cement shoes at home, knuckle-head." "dialog/whouse/jc/cement.wav"
  129.  waitForSound "dialog/whouse/jc/cement.wav" .1
  130. end
  131.  
  132. blade_attacked_by_mutant:
  133.  // Blade says "Whoa! What kind of zoo is SinTek running here!"  
  134.  dialog "i_blade" "Whoa! What kind of zoo is SinTek running here!" "dialog/whouse/blade/zoo.wav"
  135.  waitForSound "dialog/whouse/blade/zoo.wav" .1
  136. end
  137.  
  138.  
  139. ////////////////////////////////////
  140. /////////////JC Dialog//////////////
  141. ////////////////////////////////////
  142. jc_front_door:
  143. //JC says "Blade, the front door approach won't work here."
  144. dialog "i_jc" "Blade, the front door approach won't work here." "dialog/whouse/jc/Frntdoor.wav"
  145. waitForSound "dialog/whouse/jc/Frntdoor.wav" .2
  146. end
  147.  
  148. jc_hide_behind_truck:
  149.   game.skill ifgreater 0 end
  150.   // JC says "Blade, I know this sounds chicken, but hide behind that truck!  That could be the only way in." - 
  151.   dialog "i_jc" "Blade, I know this sounds chicken, but hide behind that truck!  That could be the only way in." "dialog/whouse/jc/chicken.wav"
  152.   waitForSound "dialog/whouse/jc/chicken.wav" .1
  153. end
  154.  
  155. jc_find_out_where_cemicals:
  156. //jc says "Blade, we need to find out where those chemicals went!" Blade says "Yeah, yeah JC...  I'm on the job!"
  157. dialog "i_jc" "Blade, we need to find out where those chemicals went!" "dialog/whouse/jc/chemwent.wav"
  158. waitForSound "dialog/whouse/jc/chemwent.wav" .2
  159. dialog "i_blade" "Yeah, yeah JC...  I'm on the job!" "dialog/whouse/blade/onjob.wav"
  160. end
  161.  
  162. jc_destroy_crates:
  163.   // JC says "That must have been a U4 shipping crate, find and destroy as many as you can!"
  164.   dialog "i_jc" "That must have been a U4 shipping crate, find and destroy as many as you can!" "dialog/whouse/jc/crate.wav"
  165.   waitForSound "dialog/whouse/jc/crate.wav" .2
  166. end
  167.  
  168. jc_place_modem:
  169.   game.skill ifgreater 0 end
  170.   // JC says "Blade, try placing the remote modem you have in the office mainframe, maybe then I'll be able to hack the systems."
  171.   dialog "i_jc" "Blade, try placing the remote modem you have in the office mainframe, maybe then I'll be able to hack the systems." "dialog/whouse/jc/modem.wav"
  172.   waitForSound "dialog/whouse/jc/modem.wav" .2
  173. end
  174.  
  175. jc_fire_sale:
  176. //JC says "It's a fire sale!  Everything must blow!"
  177. dialog "i_jc" "It's a fire sale!  Everything must blow!" "dialog/whouse/jc/Firesale.wav"
  178. //waitForSound "dialog/whouse/jc/Firesale.wav" .2
  179. end
  180.  
  181. jc_take_cover:
  182. //JC says "Take cover!"
  183. dialog "i_jc" "Take cover!" "dialog/whouse/jc/Tkcov.wav"
  184. //waitForSound "dialog/whouse/jc/Tkcov.wav" .2
  185. end
  186.  
  187. jc_forked_up:
  188. //JC says "Looks like they got forked up!" afer you ram guards with forklift
  189. dialog "i_jc" "Looks like they got forked up!" "dialog/whouse/jc/Forkup.wav"
  190. //waitForSound "dialog/whouse/jc/Forkup.wav" .2
  191. end
  192.  
  193. jc_king_of_road:
  194. //JC says "Whoohoo!  John Blade, king of the road!" Blade says "Just what I always wanted to be: a trucker!" jc says "10-4 good buddy! Haw-haw!"
  195. dialog "i_jc" "Whoohoo!  John Blade, king of the road!" "dialog/whouse/jc/Kingroad.wav"
  196. waitForSound "dialog/whouse/jc/Kingroad.wav" .2
  197. dialog "i_blade" "Just what I always wanted to be: a trucker!" "dialog/whouse/blade/trckr2.wav"
  198. waitForSound "dialog/whouse/blade/trckr2.wav" .2
  199. dialog "i_jc" "10-4 good buddy!" "dialog/whouse/jc/10_4.wav"
  200. //waitForSound "dialog/whouse/jc/10_4.wav" .2
  201. end
  202.  
  203. jc_blade_hiding_in_crate:
  204. //JC says "I never thought I'd see it:  John Blade hiding like a scared rat!" Blade says "You've got a lot to learn, JC.  Sometimes a straight-on attack doesn't get you what you want." jc says "Well apparently, you wanted to look like a wimp.  You're a huge success, Blade." blade says "Can it JC, and watch the master in action."
  205. dialog "i_jc" "I never thought I'd see it: John Blade hiding like a scared rat!" "dialog/whouse/jc/Scrrat.wav"
  206. waitForSound "dialog/whouse/jc/Scrrat.wav" .2
  207. dialog "i_blade" "You've got a lot to learn, JC.  Sometimes a straight-on attack doesn't get you what you want." "dialog/whouse/blade/lrnjc2.wav"
  208. waitForSound "dialog/whouse/blade/lrnjc2.wav" .2
  209. dialog "i_jc" "Well apparently, you wanted to look like a wimp.  You're a huge success, Blade." "dialog/whouse/jc/Hugesucc.wav"
  210. waitForSound "dialog/whouse/jc/Hugesucc.wav" .2
  211. dialog "i_blade" "Can it JC, and watch the master in action." "dialog/whouse/blade/mstr2.wav"
  212. waitForSound "dialog/whouse/blade/mstr2.wav" .2
  213. end
  214.  
  215. jc_turn_off_alarm:
  216.   game.skill ifgreater 1 end
  217.   // JC says "Y'know Blade, you life'd be easier if you turned off those alarms.  But hey, what do I know?" - 
  218.   dialog "i_jc" "Y'know Blade, you life'd be easier if you turned off those alarms.  But hey, what do I know?" "dialog/whouse/jc/alarms.wav"
  219.   waitForSound "dialog/whouse/jc/alarms.wav" .1
  220. end
  221.  
  222. jc_stealth_mission1:
  223. // JC says "My remote sensors show some tight security there, so stealth is the key, oh noisy-one-kenobi." - Blade says "They won't even know I'm here!" - 
  224.  dialog "i_jc" "My remote sensors show some tight security there, so stealth is the key, oh noisy-one-kenobi." "dialog/whouse/jc/plot2.wav"
  225.  waitForSound "dialog/whouse/jc/plot2.wav" .1
  226.  dialog "i_blade" "They won't even know I'm here!" "dialog/whouse/blade/knowhere.wav"
  227. // waitForSound "dialog/whouse/blade/knowhere.wav" .1
  228. end
  229.  
  230. jc_stealth_mission2:
  231.  // JC says "This is SUPPOSED to be a stealth mission, Mr. Boom-Boom!" - 
  232.  dialog "i_jc" "This is SUPPOSED to be a stealth mission, Mr. Boom-Boom!" "dialog/whouse/jc/boomboom.wav"
  233. // waitForSound "dialog/whouse/jc/boomboom.wav" .1
  234. end
  235.  
  236. jc_remember_mission:
  237. //- JC says "Hey Boss, remember the mission?  Destroy ALL the U4, slacker!" -
  238.  dialog "i_jc" "Hey Boss, remember the mission?  Destroy ALL the U4, slacker!" "dialog/whouse/jc/allu4.wav"
  239. //waitForSound "dialog/whouse/jc/allu4.wav" .1
  240. end
  241.  
  242. jc_his_final_shipment:
  243. // JC says "Blade, there's the factory foreman.  Make sure this is final shipment... know what I mean?" - 
  244.  dialog "i_jc" "Blade, there's the factory foreman.  Make sure this is final shipment... know what I mean?" "dialog/whouse/jc/foreman.wav"
  245.  waitForSound "dialog/whouse/jc/foreman.wav" .1
  246. end
  247.  
  248.  
  249. foreman_security_password:
  250.  local.foreman string parm.foreman
  251.  local.worker string parm.worker
  252. //Foreman says "Now remember, the password for the security system is 6571. Think you can remember that?" - Worker says "Sure thing, boss!" - JC says "Hey, that could come in handy!" 
  253.  dialog "i_foreman" "Now remember, the password for the security system is 6571. Think you can remember that?" "dialog/whouse/foreman/password.wav"
  254.  waitForSound "dialog/whouse/foreman/password.wav" .1
  255.  dialog "i_worker" "Sure thing, boss!" "dialog/whouse/worker/sureboss.wav"
  256.  waitForSound "dialog/whouse/worker/sureboss.wav" .1
  257.  dialog "i_jc" "Hey, that could come in handy!" "dialog/whouse/jc/handy.wav"
  258. //waitForSound "dialog/whouse/jc/handy.wav" .1
  259. end
  260.  
  261. foreman_plans_ins_safe:
  262. //- Foreman says "Did you lock the security plans in the safe like I told you?" - Worker says "Yes boss, it's locked up tight in the main office." - JC says "Hey, that could come in handy!" 
  263.  dialog "i_foreman" "Did you lock the security plans in the safe like I told you?" "dialog/whouse/foreman/plans.wav"
  264.  waitForSound "dialog/whouse/foreman/plans.wav" .1
  265.  dialog "i_worker" "Yes boss, it's locked up tight in the main office." "dialog/whouse/worker/lockedup.wav"
  266.  waitForSound "dialog/whouse/worker/lockedup.wav" .1
  267.  dialog "i_jc" "Hey, that could come in handy!" "dialog/whouse/jc/handy.wav"
  268. //waitForSound "dialog/whouse/jc/handy.wav" .1
  269. end
  270.  
  271.  
  272.  
  273. ////////////////////////////////////
  274. ///////////Worker Dialog////////////
  275. ////////////////////////////////////
  276. worker_load_shipment:
  277. local.worker1 string parm.worker1
  278. local.worker2 string parm.worker2
  279. //worker1 says "Get that shipment loaded now or it's your butt!" worker2 says "Yeah OK <muttering> yeah, I'll load it.. up your ass!"
  280. local.worker1 playsound "dialog/whouse/worker/butt.wav" .8 4
  281. waitForSound "dialog/whouse/worker/butt.wav" .2
  282. local.worker2 playsound "dialog/whouse/worker/upass.wav" .8 4
  283. //waitForSound "dialog/whouse/worker/butupass.wav" .2
  284. end
  285.  
  286. worker_im_union:
  287. local.worker1 string parm.worker1
  288. local.worker2 string parm.worker2
  289. //worker1 says "HEY!  Do your job buddy!" worker2 says "I'm union, so just bite me!"
  290. local.worker1 playsound "dialog/whouse/worker/dojob.wav" .8 4
  291. waitForSound "dialog/whouse/worker/dojob.wav" .2
  292. local.worker2 playsound "dialog/whouse/worker/union.wav" .8 4
  293. //waitForSound "dialog/whouse/worker/union.wav" .2
  294. end
  295.  
  296. worker_hot_momma:
  297. local.worker1 string parm.worker1
  298. local.worker2 string parm.worker2
  299. //worker1 says "Accounting has got these shipments all messed up again1" worker2 says "Hey, you see the new gal in accounting. Whoa, that's one hot momma."
  300. local.worker1 playsound "dialog/whouse/worker/account.wav" .8 4
  301. waitForSound "dialog/whouse/worker/account.wav" .2
  302. local.worker2 playsound "dialog/whouse/worker/momma.wav" .8 4
  303. //waitForSound "dialog/whouse/worker/momma.wav" .2
  304. end
  305.  
  306. worker_you_hear_something:
  307. local.worker1 string parm.worker1
  308. local.worker2 string parm.worker2
  309. //worker1 says "You hear something strange?" worker2 says "I'm on break, so I don't hear nothin'."
  310. local.worker1 playsound "dialog/whouse/worker/uhear.wav" .8 4
  311. waitForSound "dialog/whouse/worker/uhear.wav" .2
  312. local.worker2 playsound "dialog/whouse/worker/onbreak.wav" .8 4
  313. //waitForSound "dialog/whouse/worker/onbreak.wav" .2
  314. end
  315.  
  316. sarge_start_hauling:
  317. local.sarge string parm.sarge
  318. //sarge says "Hey you bozos!  Quit jawing and start hauling."
  319. local.sarge playsound "dialog/whouse/sarge/haul.wav" .8 4
  320. //waitForSound "dialog/whouse/sarge/haul.wav" .2
  321. end
  322.  
  323. //
  324.  
  325. worker_hemhorroids:
  326.  local.worker string parm.worker
  327.  // Worker says "Man, I gotta get these hemhorroids looked at." - 
  328.  local.worker playsound "dialog/whouse/worker/hem.wav"
  329.  waitForSound "dialog/whouse/worker/hem.wav" .1
  330. end
  331.  
  332. worker_make_a_livin:
  333.  local.worker string parm.worker
  334.  // Worker says "Workin' 9 to 5... man, what a way to make a livin." - 
  335.  local.worker playsound "dialog/whouse/worker/9to5.wav"
  336.  waitForSound "dialog/whouse/worker/9to5.wav" .1
  337. end
  338.  
  339. worker_achin_back:
  340.  local.worker string parm.worker
  341.  // Worker says "Ow, my achin' back.  They got me workin' too hard, I tell ya." - 
  342.  local.worker playsound "dialog/whouse/worker/achin.wav"
  343.  waitForSound "dialog/whouse/worker/achin.wav" .1
  344. end
  345.  
  346. worker_lasting_forever:
  347.  local.worker string parm.worker
  348.  // Worker says "Man, this shift is lasting forever!" - 
  349.  local.worker playsound "dialog/whouse/worker/shift.wav"
  350.  waitForSound "dialog/whouse/worker/shift.wav" .1
  351. end
  352.  
  353.  
  354. ////////////////////////////////////
  355. //////////Foreman Dialog////////////
  356. ////////////////////////////////////
  357. foreman_shipment_secret:
  358. local.worker1 string parm.worker1
  359. local.foreman string parm.foreman
  360. //foreman says "Did the shipment go out all right?" worker2 says "Which shipment, boss?" Foreman says "The chemicals for Project Phoenix the higher-ups wanted." worker1 says "Oh, yeah, the ones being sent to theà" foreman "Shhh, you idiot.  Just tell me if they went out ok." worker1 "Yeah, yeah, boss, they went out fine this morning." foreman "Good, now get back to work."
  361. local.foreman playsound "dialog/whouse/foreman/shipgo.wav" 1 0
  362. waitForSound "dialog/whouse/foreman/shipgo.wav" .2
  363. local.worker1 playsound "dialog/whouse/worker/whichshp.wav" 1 0
  364. waitForSound "dialog/whouse/worker/whichshp.wav" .2
  365. local.foreman playsound "dialog/whouse/foreman/phoenix.wav" 1 0
  366. waitForSound "dialog/whouse/foreman/phoenix.wav" .2
  367. local.worker1 playsound "dialog/whouse/worker/sentto.wav" 1 0
  368. waitForSound "dialog/whouse/worker/sentto.wav" .2
  369. local.foreman playsound "dialog/whouse/foreman/idiot.wav" 1 0
  370. waitForSound "dialog/whouse/foreman/idiot.wav" .2
  371. local.worker1 playsound "dialog/whouse/worker/outfine.wav" 1 0
  372. waitForSound "dialog/whouse/worker/outfine.wav" .2
  373. local.foreman playsound "dialog/whouse/foreman/goodwork.wav" 1 0
  374. //waitForSound "dialog/whouse/foreman/goodwork.wav" .2
  375. end
  376.  
  377. foreman_shipment_wworks:
  378. //foreman says "Did the shipment go out all right?" worker2 says "Which shipment, boss?" Foreman says "The chemicals for Project Phoenix the higher-ups wanted." worker1 says "Oh, yeah, the ones being sent to the Water Works." foreman "Good, now get back to work."
  379. dialogsound "dialog/whouse/foreman/shipgo.wav" 1 0
  380. waitForSound "dialog/whouse/foreman/shipgo.wav" .2
  381. dialogsound "dialog/whouse/worker/whichshp.wav" 1 0
  382. waitForSound "dialog/whouse/worker/whichshp.wav" .2
  383. dialogsound "dialog/whouse/foreman/phoenix.wav" 1 0
  384. waitForSound "dialog/whouse/foreman/phoenix.wav" .2
  385. dialogsound "dialog/whouse/worker/waworks.wav" 1 0
  386. waitForSound "dialog/whouse/worker/waworks.wav" .2
  387. dialogsound "dialog/whouse/foreman/goodwork.wav" 1 0
  388. waitForSound "dialog/whouse/foreman/goodwork.wav" .2
  389. end
  390.  
  391.  
  392. foreman_not_union:
  393. local.foreman string parm.foreman
  394. //foreman says "Hey, you're not union!"
  395. local.foreman playsound "dialog/whouse/foreman/notunion.wav" .8 4
  396. //waitForSound "dialog/whouse/foreman/notunion.wav" .2
  397. end
  398.  
  399. foreman_care_of_bozo:
  400. local.foreman string parm.foreman
  401. //foreman says "Would someone please take care of this bozo?"
  402. local.foreman playsound "dialog/whouse/foreman/carebozo.wav" .8 4
  403. //waitForSound "dialog/whouse/foreman/carebozo.wav" .2
  404. end
  405.  
  406. ////////////////////////////////////
  407. ///////////Guard Dialog/////////////
  408. ////////////////////////////////////
  409. foreman_guards:
  410. local.foreman string parm.foreman
  411. //foreman says "Guards!"
  412. local.foreman playsound "dialog/whouse/foreman/guards.wav" .8 4
  413. //waitForSound "dialog/whouse/foreman/guards.wav" .2
  414. end
  415.  
  416. guard_ram_us:
  417. local.guard string parm.guard
  418. //guard says "He's gonna ram us!"
  419. local.guard playsound "dialog/whouse/guard/ramus.wav" .8 4
  420. //waitForSound "dialog/whouse/guard/ramus.wav" .2
  421. end
  422.  
  423. guard_god_the_pain:
  424. local.guard string parm.guard
  425. //guard says "Oh god, the PAIN!"
  426. local.guard playsound "dialog/whouse/guard/ohgod.wav" .8 4
  427. //waitForSound "dialog/whouse/guard/ohgod.wav" .2
  428. end
  429.  
  430.  
  431.  
  432. ////////////////////////////////////
  433. ///////////Tech Dialog/////////////
  434. ////////////////////////////////////
  435. tech_be_here:
  436.   local.tech string parm.tech
  437.   // Tech says "You're not supposed to be here!" - 
  438.   local.tech playsound "dialog/uwbase/tech/notsupp.wav"
  439.   waitForSound "dialog/uwbase/tech/notsupp.wav" .1
  440. end
  441.  
  442. tech_security:
  443.   local.tech string parm.tech
  444.   // Tech says "Security!" - 
  445.   local.tech playsound "dialog/uwbase/tech/security.wav"
  446.   waitForSound "dialog/uwbase/tech/security.wav" .1
  447. end
  448.  
  449. tech_private:
  450.   local.tech string parm.tech
  451.   // Tech says "This is a private facility!  Get out!" - 
  452.   local.tech playsound "dialog/uwbase/tech/private.wav"
  453.   waitForSound "dialog/uwbase/tech/private.wav" .1
  454. end
  455.  
  456. tech_stop:
  457.   local.tech string parm.tech
  458.   // Tech says "Stop!" - 
  459.   local.tech playsound "dialog/uwbase/tech/stop.wav"
  460.   waitForSound "dialog/uwbase/tech/stop.wav" .1
  461. end
  462.