//Blade says "I need to get out of these sewers!", JC replies "Glad I'm not there to enjoy that sweet aroma."
dialog "i_blade" "I need to get out of these sewers!" "dialog/whouse/blade/pu1.wav"
waitForSound "dialog/whouse/blade/pu1.wav" .1
dialog "i_jc" "Glad I'm not there to enjoy that sweet aroma." "dialog/whouse/jc/Aroma.wav"
waitForSound "dialog/whouse/jc/Aroma.wav" .2
dialog "i_blade" "Sure you are... just smell your T-shirt, JC!" "dialog/whouse/blade/smellt.wav"
end
blade_switch_mops_and_guns:
//Blade says "My my, what do we have here? Military weapons shipment to SinTekà I'm sure they won't mind if I switch the gun delivery with the cleaning supply order!" JC says "Dude, they are gonna FREAK when they get mops instead of guns!"
dialog "i_blade" "My my, what do we have here? Military weapons shipment to SinTekà I'm sure they won't mind if I switch the gun delivery with the cleaning supply order!" "dialog/whouse/blade/swtch3.wav"
waitForSound "dialog/whouse/blade/swtch3.wav" .2
dialog "i_jc" "Dude, they are gonna FREAK when they get mops instead of guns!" "dialog/whouse/jc/Mopgun.wav"
//waitForSound "dialog/whouse/jc/Mopgun.wav" .2
end
blade_full_speed:
//Blade says "Full speed ahead!" as he rams guards with forklift
// Blade says "Hey JC, where am I?" - JC says "Intel indicates this is a major SinTek warehouse. This must be where they're distributing the U4 to Freeport. We need to make sure ALL of the U4 gets destroyed, Blade, 'cause you're ugly enough as it is!" - Blade says "I'm gonna smack you upside U4 head when I get back, JC!"
dialog "i_blade" "Hey JC, where am I?" "dialog/whouse/blade/wherei.wav"
waitForSound "dialog/whouse/blade/wherei.wav" .1
dialog "i_jc" "Intel indicates this is a major SinTek warehouse. This must be where they're distributing the U4 to Freeport. We need to make sure ALL of the U4 gets destroyed, Blade, 'cause you're ugly enough as it is!" "dialog/whouse/jc/plot1.wav"
waitForSound "dialog/whouse/jc/plot1.wav" .1
dialog "i_blade" "I'm gonna smack you upside U4 head when I get back, JC!" "dialog/whouse/blade/u4head.wav"
waitForSound "dialog/whouse/blade/u4head.wav" .1
end
blade_oh_shit:
// Blade says "Ooooh shit!" - JC says "You should have left your cement shoes at home, knuckle-head." -
dialog "i_jc" "You should have left your cement shoes at home, knuckle-head." "dialog/whouse/jc/cement.wav"
waitForSound "dialog/whouse/jc/cement.wav" .1
end
blade_attacked_by_mutant:
// Blade says "Whoa! What kind of zoo is SinTek running here!"
dialog "i_blade" "Whoa! What kind of zoo is SinTek running here!" "dialog/whouse/blade/zoo.wav"
waitForSound "dialog/whouse/blade/zoo.wav" .1
end
////////////////////////////////////
/////////////JC Dialog//////////////
////////////////////////////////////
jc_front_door:
//JC says "Blade, the front door approach won't work here."
dialog "i_jc" "Blade, the front door approach won't work here." "dialog/whouse/jc/Frntdoor.wav"
waitForSound "dialog/whouse/jc/Frntdoor.wav" .2
end
jc_hide_behind_truck:
game.skill ifgreater 0 end
// JC says "Blade, I know this sounds chicken, but hide behind that truck! That could be the only way in." -
dialog "i_jc" "Blade, I know this sounds chicken, but hide behind that truck! That could be the only way in." "dialog/whouse/jc/chicken.wav"
waitForSound "dialog/whouse/jc/chicken.wav" .1
end
jc_find_out_where_cemicals:
//jc says "Blade, we need to find out where those chemicals went!" Blade says "Yeah, yeah JC... I'm on the job!"
dialog "i_jc" "Blade, we need to find out where those chemicals went!" "dialog/whouse/jc/chemwent.wav"
waitForSound "dialog/whouse/jc/chemwent.wav" .2
dialog "i_blade" "Yeah, yeah JC... I'm on the job!" "dialog/whouse/blade/onjob.wav"
end
jc_destroy_crates:
// JC says "That must have been a U4 shipping crate, find and destroy as many as you can!"
dialog "i_jc" "That must have been a U4 shipping crate, find and destroy as many as you can!" "dialog/whouse/jc/crate.wav"
waitForSound "dialog/whouse/jc/crate.wav" .2
end
jc_place_modem:
game.skill ifgreater 0 end
// JC says "Blade, try placing the remote modem you have in the office mainframe, maybe then I'll be able to hack the systems."
dialog "i_jc" "Blade, try placing the remote modem you have in the office mainframe, maybe then I'll be able to hack the systems." "dialog/whouse/jc/modem.wav"
waitForSound "dialog/whouse/jc/modem.wav" .2
end
jc_fire_sale:
//JC says "It's a fire sale! Everything must blow!"
dialog "i_jc" "It's a fire sale! Everything must blow!" "dialog/whouse/jc/Firesale.wav"
//JC says "Looks like they got forked up!" afer you ram guards with forklift
dialog "i_jc" "Looks like they got forked up!" "dialog/whouse/jc/Forkup.wav"
//waitForSound "dialog/whouse/jc/Forkup.wav" .2
end
jc_king_of_road:
//JC says "Whoohoo! John Blade, king of the road!" Blade says "Just what I always wanted to be: a trucker!" jc says "10-4 good buddy! Haw-haw!"
dialog "i_jc" "Whoohoo! John Blade, king of the road!" "dialog/whouse/jc/Kingroad.wav"
waitForSound "dialog/whouse/jc/Kingroad.wav" .2
dialog "i_blade" "Just what I always wanted to be: a trucker!" "dialog/whouse/blade/trckr2.wav"
waitForSound "dialog/whouse/blade/trckr2.wav" .2
dialog "i_jc" "10-4 good buddy!" "dialog/whouse/jc/10_4.wav"
//waitForSound "dialog/whouse/jc/10_4.wav" .2
end
jc_blade_hiding_in_crate:
//JC says "I never thought I'd see it: John Blade hiding like a scared rat!" Blade says "You've got a lot to learn, JC. Sometimes a straight-on attack doesn't get you what you want." jc says "Well apparently, you wanted to look like a wimp. You're a huge success, Blade." blade says "Can it JC, and watch the master in action."
dialog "i_jc" "I never thought I'd see it: John Blade hiding like a scared rat!" "dialog/whouse/jc/Scrrat.wav"
waitForSound "dialog/whouse/jc/Scrrat.wav" .2
dialog "i_blade" "You've got a lot to learn, JC. Sometimes a straight-on attack doesn't get you what you want." "dialog/whouse/blade/lrnjc2.wav"
waitForSound "dialog/whouse/blade/lrnjc2.wav" .2
dialog "i_jc" "Well apparently, you wanted to look like a wimp. You're a huge success, Blade." "dialog/whouse/jc/Hugesucc.wav"
waitForSound "dialog/whouse/jc/Hugesucc.wav" .2
dialog "i_blade" "Can it JC, and watch the master in action." "dialog/whouse/blade/mstr2.wav"
waitForSound "dialog/whouse/blade/mstr2.wav" .2
end
jc_turn_off_alarm:
game.skill ifgreater 1 end
// JC says "Y'know Blade, you life'd be easier if you turned off those alarms. But hey, what do I know?" -
dialog "i_jc" "Y'know Blade, you life'd be easier if you turned off those alarms. But hey, what do I know?" "dialog/whouse/jc/alarms.wav"
waitForSound "dialog/whouse/jc/alarms.wav" .1
end
jc_stealth_mission1:
// JC says "My remote sensors show some tight security there, so stealth is the key, oh noisy-one-kenobi." - Blade says "They won't even know I'm here!" -
dialog "i_jc" "My remote sensors show some tight security there, so stealth is the key, oh noisy-one-kenobi." "dialog/whouse/jc/plot2.wav"
waitForSound "dialog/whouse/jc/plot2.wav" .1
dialog "i_blade" "They won't even know I'm here!" "dialog/whouse/blade/knowhere.wav"
//- JC says "Hey Boss, remember the mission? Destroy ALL the U4, slacker!" -
dialog "i_jc" "Hey Boss, remember the mission? Destroy ALL the U4, slacker!" "dialog/whouse/jc/allu4.wav"
//waitForSound "dialog/whouse/jc/allu4.wav" .1
end
jc_his_final_shipment:
// JC says "Blade, there's the factory foreman. Make sure this is final shipment... know what I mean?" -
dialog "i_jc" "Blade, there's the factory foreman. Make sure this is final shipment... know what I mean?" "dialog/whouse/jc/foreman.wav"
waitForSound "dialog/whouse/jc/foreman.wav" .1
end
foreman_security_password:
local.foreman string parm.foreman
local.worker string parm.worker
//Foreman says "Now remember, the password for the security system is 6571. Think you can remember that?" - Worker says "Sure thing, boss!" - JC says "Hey, that could come in handy!"
dialog "i_foreman" "Now remember, the password for the security system is 6571. Think you can remember that?" "dialog/whouse/foreman/password.wav"
dialog "i_jc" "Hey, that could come in handy!" "dialog/whouse/jc/handy.wav"
//waitForSound "dialog/whouse/jc/handy.wav" .1
end
foreman_plans_ins_safe:
//- Foreman says "Did you lock the security plans in the safe like I told you?" - Worker says "Yes boss, it's locked up tight in the main office." - JC says "Hey, that could come in handy!"
dialog "i_foreman" "Did you lock the security plans in the safe like I told you?" "dialog/whouse/foreman/plans.wav"
waitForSound "dialog/whouse/foreman/plans.wav" .1
dialog "i_worker" "Yes boss, it's locked up tight in the main office." "dialog/whouse/worker/lockedup.wav"
//worker1 says "Accounting has got these shipments all messed up again1" worker2 says "Hey, you see the new gal in accounting. Whoa, that's one hot momma."
//foreman says "Did the shipment go out all right?" worker2 says "Which shipment, boss?" Foreman says "The chemicals for Project Phoenix the higher-ups wanted." worker1 says "Oh, yeah, the ones being sent to theà" foreman "Shhh, you idiot. Just tell me if they went out ok." worker1 "Yeah, yeah, boss, they went out fine this morning." foreman "Good, now get back to work."
//foreman says "Did the shipment go out all right?" worker2 says "Which shipment, boss?" Foreman says "The chemicals for Project Phoenix the higher-ups wanted." worker1 says "Oh, yeah, the ones being sent to the Water Works." foreman "Good, now get back to work."