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Text File  |  1999-02-24  |  9.6 KB  |  240 lines

  1. // ===========================================================================
  2. // Gorge dialog scripts
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // blade sounds
  8. cachesound "dialog/abandoned/blade/ohsht1.wav"
  9. //cachesound "dialog/gorge/blade/whthll.wav"
  10. //cachesound "dialog/gorge/blade/gtbtt.wav"
  11. cachesound "dialog/gorge/blade/ssmc.wav"
  12. //cachesound "dialog/gorge/blade/funny.wav"
  13. cachesound "dialog/gorge/blade/alrms.wav"
  14. //cachesound "dialog/gorge/blade/drived.wav"
  15. // jc sounds
  16. cachesound "dialog/gorge/jc/Lookout.wav"
  17. cachesound "dialog/gorge/jc/seismic.wav"
  18. cachesound "dialog/gorge/jc/Gogogo.wav"
  19. //cachesound "dialog/gorge/jc/Fallaprt.wav"
  20. //cachesound "dialog/gorge/jc/Sitthere.wav"
  21. //cachesound "dialog/gorge/jc/Outtime.wav"
  22. //cachesound "dialog/gorge/jc/Move.wav"
  23. //cachesound "dialog/gorge/jc/bright.wav"
  24. //cachesound "dialog/gorge/jc/Rocket.wav"
  25. //cachesound "dialog/gorge/jc/Drvfast.wav"
  26. //cachesound "dialog/gorge/jc/Secbtn.wav"
  27. cachesound "dialog/gorge/jc/Alrm.wav"
  28. cachesound "dialog/gorge/jc/Jsthelp.wav"
  29. cachesound "dialog/gorge/jc/Cutcls.wav"
  30. //cachesound "dialog/gorge/jc/Honk.wav"
  31. cachesound "dialog/gorge/jc/Clnhaus.wav"
  32. //cachesound "dialog/gorge/jc/Hardcorp.wav"
  33. cachesound "dialog/gorge/jc/Punchit.wav"
  34. cachesound "dialog/gorge/jc/Loseit.wav"
  35. //cachesound "dialog/gorge/jc/Faster.wav"
  36. //cachesound "dialog/gorge/jc/Hurryup.wav"
  37. cachesound "dialog/gorge/jc/Gofast.wav"
  38. cachesound "dialog/gorge/jc/Evel.wav"
  39. //cachesound "dialog/gorge/jc/Stunt.wav"
  40. end
  41.  
  42. // ***************************************************************************
  43. // Start Dialog Threads
  44. // ***************************************************************************
  45.  
  46. // ------------------------------------------
  47. // Blade dialog
  48. // ------------------------------------------
  49. blade_what_the_hell:
  50.   //BLADE says "What the hell is going on around here?" JC: "Blowing up geothermal machinery wasn't the brightest idea in the world, Blade."
  51.   dialog "i_blade" "What the hell is going on around here?" "dialog/gorge/blade/whthll.wav"
  52.   //waitForSound "dialog/gorge/blade/whthll.wav" .1
  53. end
  54.  
  55. blade_this_getting_better:
  56.   dialog "i_blade" "This keeps getting better!" "dialog/gorge/blade/gtbtt.wav"
  57.   //waitForSound "dialog/gorge/blade/gtbtt.wav" .2
  58. end
  59.  
  60. blade_says_shit:
  61.   dialog "i_blade" "OH SHIT!" "dialog/abandoned/blade/ohsht1.wav"
  62.   //waitForSound "dialog/abandoned/blade/ohsht1.wav" 2
  63. end
  64.  
  65. // ------------------------------------------
  66. // JC dialog
  67. // ------------------------------------------
  68. jc_look_out:
  69.   //JC says "Look out Blade!"
  70.   dialog "i_jc" "Look out Blade!" "dialog/gorge/jc/Lookout.wav"
  71.   waitForSound "dialog/gorge/jc/Lookout.wav" .2
  72. end
  73.  
  74. jc_seismic_activity:
  75.   game.skill ifgreater 0 end
  76.   // JC says "BLADE!  I'm detecting a lot of seismic activity - that rocket must have triggered something!"
  77.   // Blade says, "Seismic activity?"
  78.   // JC says "What do you think!  See that ATV?  GO GO GO!!!!"
  79.   dialog "i_jc" "BLADE!  I'm detecting a lot of seismic activity - that rocket must have triggered something!" "dialog/gorge/jc/seismic.wav"
  80.   waitForSound "dialog/gorge/jc/seismic.wav" .1
  81.   dialog "i_blade" "Seismic activity?" "dialog/gorge/blade/ssmc.wav"
  82.   waitForSound "dialog/gorge/blade/ssmc.wav" .1
  83.   dialog "i_jc" "What do you think!  See that ATV?  GO GO GO!!!!" "dialog/gorge/jc/Gogogo.wav"
  84.   //waitForSound "dialog/gorge/jc/Gogogo.wav" .1
  85. end
  86.  
  87. jc_falling_apart:
  88.   //JC says "This part of the island is falling apart!  Hurry!!!"
  89.   dialog "i_jc" "This part of the island is falling apart!  Hurry!!!" "dialog/gorge/jc/Fallaprt.wav"
  90.   //waitForSound "dialog/gorge/jc/Fallaprt.wav" .2
  91. end
  92.  
  93. jc_sit_there:
  94.   //JC says "Don't just sit there!  Get out and RUN BLADE!"
  95.   dialog "i_jc" "Don't just sit there!  Get out and RUN BLADE!" "dialog/gorge/jc/Sitthere.wav"
  96.   //waitForSound "dialog/gorge/jc/Sittthere.wav" .2
  97. end
  98.  
  99. jc_outta_time:
  100.   //JC says "You're almost outta time, Blade!"
  101.   dialog "i_jc" "You're almost outta time, Blade!" "dialog/gorge/jc/Outtime.wav"
  102.   //waitForSound "dialog/gorge/jc/Outtime.wav" .2
  103. end
  104.  
  105. jc_stop_fooling_around:
  106.   //JC says "Stop fooling around and MOVE!"
  107.   dialog "i_jc" "Stop fooling around and MOVE!" "dialog/gorge/jc/Move.wav"
  108.   //waitForSound "dialog/gorge/jc/Move.wav" .2
  109. end
  110.  
  111. jc_blow_up_not_bright:
  112.   //JC says "Blowing up geothermal machinery wasn't the brightest idea in the world, Blade."
  113.   dialog "i_jc" "Blowing up geothermal machinery wasn't the brightest idea in the world, Blade." "dialog/gorge/jc/bright.wav"
  114.   //waitForSound "dialog/gorge/jc/bright.wav" .1
  115. end
  116.  
  117. jc_idiotic_guard:
  118.   //JC says "That idiotic guard must have set this off with his rocket." Blade: "This keeps getting better!"
  119.   dialog "i_jc" "That idiotic guard must have set this off with his rocket." "dialog/gorge/jc/Rocket.wav"
  120.   //waitForSound "dialog/gorge/jc/Rocket.wav" .2
  121. end
  122.  
  123. jc_calm_down_boss:
  124.   // JC says, "Calm down, boss.  You can still save the world, you just have to drive faster to do it." 
  125.   // Blade says, "Very funny, JC."
  126.   dialog "i_jc" "Calm down, boss.  You can still save the world, you just have to drive faster to do it." "dialog/gorge/jc/Drvfast.wav"
  127.   waitForSound "dialog/gorge/jc/Drvfast.wav" .2
  128.   dialog "i_blade" "Very funny, JC." "dialog/gorge/blade/funny.wav"
  129.   //waitForSound "dialog/gorge/blade/funny.wav" .2
  130. end
  131.  
  132. jc_security_button:
  133.   //JC says "That security button looks like bad news, boss."
  134.   dialog "i_jc" "That security button looks like bad news, boss." "dialog/gorge/jc/Secbtn.wav"
  135.   //waitForSound "dialog/gorge/jc/Secbtn.wav" .2
  136. end
  137.  
  138. jc_get_to_alarm:
  139.   game.skill ifgreater 1 end
  140.   // JC says "I wouldn't let them get to that alarm if I were you, Blade." 
  141.   // Blade syas "Thanks for the advice, JC.  I had no idea alarms were such a bad thing.". 
  142.   // JC says again: "Just trying to help."
  143.   dialog "i_jc" "I wouldn't let them get to that alarm if I were you, Blade." "dialog/gorge/jc/Alrm.wav"
  144.   waitForSound "dialog/gorge/jc/Alrm.wav" .2
  145.   dialog "i_blade" "Thanks for the advice, JC.  I had no idea alarms were such a bad thing." "dialog/gorge/blade/alrms.wav"
  146.   waitForSound "dialog/gorge/blade/alrms.wav" .2
  147.   dialog "i_jc" "Just trying to help." "dialog/gorge/jc/Jsthelp.wav"
  148.   //waitForSound "dialog/gorge/jc/Jsthelp.wav" .2
  149. end
  150.  
  151. jc_cutting_close:
  152.   //JC says "Cutting it close, boss!"
  153.   dialog "i_jc" "Cutting it close, boss!" "dialog/gorge/jc/Cutcls.wav"
  154.   //waitForSound "dialog/gorge/jc/Cutcls.wav" .2
  155. end
  156.  
  157. jc_dare_honk:
  158.   //JC says "Don't you dare honk, Blade...  I hate that!"
  159.   dialog "i_jc" "Don't you dare honk, Blade...  I hate that!" "dialog/gorge/jc/Honk.wav"
  160.   //waitForSound "dialog/gorge/jc/Honk.wav" .2
  161. end
  162.  
  163. jc_clean_house:
  164.   //JC says "Looks like a security HQ...  Go in and clean house."
  165.   dialog "i_jc" "Looks like a security HQ...  Go in and clean house." "dialog/gorge/jc/Clnhaus.wav"
  166.   //waitForSound "dialog/gorge/jc/Clnhaus.wav" .2
  167. end
  168.  
  169. jc_hardcorps:
  170.   //JC says "Looks like a security base... go give them a HardCorps greeting!"
  171.   dialog "i_jc" "Looks like a security base... go give them a HardCorps greeting!" "dialog/gorge/jc/Hardcorp.wav"
  172.   //waitForSound "dialog/gorge/jc/Hardcorp.wav" .2
  173. end
  174.  
  175. // ----------------------
  176. // JC Conditional Dialogs
  177. // ----------------------
  178. jc_bridge_is_out_ahead:
  179.   game.skill ifgreater 0 end
  180.   level.player_in_vehicle ifequal 0 goto skip_jc_bridge_is_out_ahead
  181.   //JC says "Satellite view shows the bridge is out ahead, Blade.  PUNCH IT!"
  182.   dialog "i_jc" "Satellite view shows the bridge is out ahead, Blade.  PUNCH IT!" "dialog/gorge/jc/Punchit.wav"
  183.   //waitForSound "dialog/gorge/jc/Punchit.wav" .2
  184.   skip_jc_bridge_is_out_ahead:
  185. end
  186.  
  187. jc_canyon_is_collapsing:
  188.   level.player_in_vehicle ifequal 0 goto skip_jc_canyon_is_collapsing
  189.     //JC says "The whole canyon is collapsing!  Move it or lose it!"
  190.     dialog "i_jc" "The whole canyon is collapsing!  Move it or lose it!" "dialog/gorge/jc/Loseit.wav"
  191.     //waitForSound "dialog/gorge/jc/Loseit.wav" .2
  192.   skip_jc_canyon_is_collapsing:
  193. end
  194.  
  195. jc_drive_faster:
  196.   level.player_in_vehicle ifequal 0 goto skip_jc_drive_faster
  197.     //JC says "Can't you drive any faster?" Blade: "Smart advice from a driver's ed dropout!"
  198.     dialog "i_jc" "Can't you drive any faster?" "dialog/gorge/jc/Faster.wav"
  199.     waitForSound "dialog/gorge/jc/Faster.wav" .2
  200.     dialog "i_blade" "Smart advice from a Driver's Ed dropout! " "dialog/gorge/blade/drived.wav"
  201.     //waitForSound "dialog/gorge/blade/drived.wav" .2
  202.   skip_jc_drive_faster:
  203. end
  204.  
  205. jc_hurry_up:
  206.   level.player_in_vehicle ifequal 0 goto skip_jc_hurry_up
  207.     //JC says "Hurry up!"
  208.     dialog "i_jc" "Hurry up!" "dialog/gorge/jc/Hurryup.wav"
  209.     //waitForSound "dialog/gorge/jc/Hurryup.wav" .2
  210.   skip_jc_hurry_up:
  211. end
  212.  
  213. jc_faster:
  214.   level.player_in_vehicle ifequal 0 goto skip_jc_faster
  215.     //JC says "Faster!"
  216.     dialog "i_jc" "Faster!" "dialog/gorge/jc/Gofast.wav"
  217.     //waitForSound "dialog/gorge/jc/Gofast.wav" .2
  218.   skip_jc_faster:
  219. end
  220.  
  221. jc_evel:
  222.   level.player_in_vehicle ifequal 0 goto skip_jc_evel
  223.     //JC says "Whoa! Nice jump, Evel!"
  224.     dialog "i_jc" "Whoa! Nice jump, Evel!" "dialog/gorge/jc/Evel.wav"
  225.     //waitForSound "dialog/gorge/jc/Evel.wav" .2
  226.   skip_jc_evel:
  227. end
  228.  
  229. jc_stunt:
  230.   level.player_in_vehicle ifequal 0 goto skip_jc_stunt
  231.     //JC says "Wow, boss, you should be a stunt driver!"
  232.     dialog "i_jc" "Wow, boss, you should be a stunt driver!" "dialog/gorge/jc/Stunt.wav"
  233.     //waitForSound "dialog/gorge/jc/Stunt.wav" .2
  234.   skip_jc_stunt:
  235. end
  236.  
  237. // ------------------------------------------
  238. // End of Dialog File
  239. // ------------------------------------------
  240.