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- SDEF
- //
- // The file declaration section
- //
- path models/flamethrower
- scale 1.0
-
- // base model
- flame.sbm
-
- //flame2.tga
- normal flame_04e.tga
-
-
- //
- // Declare the animation types and files
- //
- idle1 idle1.sam
- idle2 idle2.sam
- ready ready1.sam
- putaway putaway1.sam
- fire fire1.sam
- fire_sound fire1.sam
-
- //
- // Define model group areas
- //
- id 100 group weapon bone barrel
- id 101 group shield twosided
- id 5 group donotdraw nodraw
-
- //
- // The initialization section
- //
- !init:
-
- server actionincrement 1
-
- //
- // Define the animation sound references
- //
- client aliascache snd_fire "weapons/flamethrower/burstb.wav"
- client aliascache snd_null "misc/null.wav"
- client aliascache snd_hi "weapons/flamethrower/hi.wav"
- client aliascache snd_low "weapons/flamethrower/low.wav"
- //client aliascache snd_low "weapons/flamethrower/low2.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the client/server animation references
- //
- client ready first randomsound snd_low .3 7
-
- client idle1 0 randomsound snd_low .3 7
- server idle1 0 movementsound
- server idle1 10 movementsound
- client idle1 15 randomsound snd_low .3 7
- server idle1 20 movementsound
-
- client idle2 0 randomsound snd_low .3 7
- server idle2 0 movementsound
- server idle2 10 movementsound
- client idle2 15 randomsound snd_low .3 7
- server idle2 20 movementsound
-
- client putaway last randomsound snd_null 1 7
- //client putaway first randomsound snd_low .5 7
-
- // dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
- client fire first dlight 1 0 0.1 0 0 0 300 0 0.5 0.9
- server fire first weaponsound
- server fire first shoot
- server fire first prevframe 2
- server fire first endanim
-
- client fire_sound first randomsound snd_fire 1 1
- client fire_sound first randomsound snd_hi .4 7
- // dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
- client fire_sound first dlight 1 0 0.1 0 0 0 300 0 0.5 0.9
- server fire_sound first weaponsound
- server fire_sound first shoot
- server fire_sound first prevframe 2
- server fire_sound first endanim
-