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- SDEF
- path models/animrocket
- scale 1
- procket.sbm
- rocket_base.tga
-
- idle procket.SAM
-
- id 10 group rocketend bone end 0 180 150
-
- !init:
- server aliascache thrust "weapons/rlaunch/stmmchn.wav"
-
- !main:
- //client idle first bonespawn end sprites/exhaust.spr time 5 scale 0.6 animate animateonce
-