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- SDEF
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // Manero - a thug with pinstripes
- //
- // MODEL AUTHOR:
- // Boon
- //
- /*SINED Hero_Manero (1 .5 0) (0 0 0) (0 0 0)
- The base version of the Manero player model
- */
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/thug
- scale 1.0
-
- // Base Model
- thug_base.sbm
-
- // Skins
- normal manero_04b.tga
- //normal manero_05a.tga
- damage manero_damage_04b.tga
- //damage manero_damage_05a.tga
-
- // -----------------------------------------------------------------------------
- // ANIMATION DECLARATIONS
- //
- // special animations
- pose tough_2a.sam
- climb climb.sam
- //dive ???.sam
- drive drive.sam
- driveatv driveatv.sam
- //throw ???.sam
- ride bikea.sam
-
- //------------Crouching Anims--------------
- //
- // Crouching enter/exit
- crouch crouch.sam
- uncrouch crouch_return.sam
-
- // Crouching death animations
- crouch_death1 death_back.sam
-
- // Crouching Idle animations
- crouch_idle1 crouch_idle.sam
- crouch_1hand_idle1 crouch_pistol.sam
- crouch_hi2hand_idle1 crouch_idle.sam
- crouch_lo2hand_idle1 crouch_idle.sam
-
- // Crouching Pain animations
- crouch_pain1 crouch_pain.sam
-
- // Crouching Fire and Run Fire
- crouch_fire crouch_punch.sam
- crouch_1hand_fire crouch_pistol_shoot.sam
- crouch_hi2hand_fire crouch_shoot.sam
- crouch_lo2hand_fire crouch_shoot.sam
-
- // Crouching Run animations
- crouch_run crouch_walk.sam
- crouch_1hand_run crouch_walk.sam
- crouch_hi2hand_run crouch_walk.sam
- crouch_lo2hand_run crouch_walk.sam
-
- crouch_run_fire crouch_walk.sam
- crouch_1hand_run_fire crouch_walk.sam
- crouch_hi2hand_run_fire crouch_walk.sam
- crouch_lo2hand_run_fire crouch_walk.sam
-
- // Crouching Walk animations
- //crouch_walk crouch_walk.sam
- //crouch_walk_1handed1 crouch_walk.sam
- //crouch_walk_2handed1 crouch_walk.sam
-
- // Crouching Putaway, Ready, Reload
- // ???
- crouch_putaway crouch_idle.sam
- crouch_readyweapon crouch_idle.sam
- crouch_reload crouch_idle.sam
-
-
- //------------Standing Upright Anims--------------
- //
- // Death animations - Standing Upright
- death1 deatha.sam
- death2 deathb.sam
- //death_head pain_head.sam
- //death_torso_upper pain_head.sam
- //death_torso_lower pain_torso.sam
- death_torso_back deathb.sam
- death_groin death_groin.sam
- //death_arm_right pain_right_arm.sam
- //death_arm_left pain_left_arm.sam
- //death_leg_right_inside pain_right_leg_i.sam
- death_leg_right_outside deathb.sam
- //death_leg_left_inside pain_left_leg_i.sam
- death_leg_left_outside deathb.sam
- death_foot_left deathb.sam
- death_foot_right deathb.sam
-
- // Idle animations- Standing Upright
- idle1 idle_a.sam
- idle2 idle_b.sam
- //idle3 unarmed_idle.sam <-jumping jacks
- 1hand_idle1 idle_a.sam
- 1hand_idle2 idle_b.sam
- hi2hand_idle1 idle_a.sam
- hi2hand_idle1 idle_b.sam
- lo2hand_idle1 idle_a.sam
- lo2hand_idle2 idle_b.sam
-
- // Pain animations - Standing Upright
- pain1 pain_torso.sam
-
- pain_head pain_head.sam
- pain_torso_upper pain_head.sam
- pain_torso_lower pain_torso.sam
- pain_torso_back pain_back.sam
- pain_groin pain_groin.sam
- pain_arm_right pain_right_arm.sam
- pain_arm_left pain_left_arm.sam
- pain_leg_right_inside pain_right_leg_i.sam
- pain_leg_right_outside pain_right_leg_o.sam
- pain_leg_left_inside pain_left_leg_i.sam
- pain_leg_left_outside pain_left_leg_o.sam
- pain_foot_left pain_left_leg_i.sam
- pain_foot_right pain_right_leg_i.sam
-
- // Melee Animations (no weapons)
- //fire1 melee_punch.sam
- fire1 kick.sam
- run run.sam
- swim swim.sam
- walk walk.sam
-
- // 1 handed weapon animations (magnum)
- 1hand_fire shoot_pistol_loop.sam
- 1hand_run_fire runfire_1hand.sam
- 1hand_run run.sam
- 1hand_walk_fire runfire_1hand.sam
- 1hand_walk walk.sam
-
- // 2 handed shoulder-fired weapon animations (sniper)
- hi2hand_fire shoot_straight.sam
- //hi2hand_run run.sam
- hi2hand_run runfire_2hand.sam
- hi2hand_run_fire runfire_2hand.sam
- hi2hand_walk walk.sam
- hi2hand_walk_fire runfire_2hand.sam
-
- // 2 handed low-fired weapon animations (rocket launcher, shotgun)
- lo2hand_fire shoot_straight.sam
- //lo2hand_run run.sam
- lo2hand_run runfire_2hand.sam
- lo2hand_run_fire runfire_2hand.sam
- lo2hand_walk walk.sam
- lo2hand_walk_fire runfire_2hand.sam
-
- // Jumping animations
- jump jump.sam
- fall jump.sam
- land jump.sam
-
- // Weapon changing
- putaway putaway.sam
- readyweapon readyweapon.sam
- reload shoot_end.sam
-
-
- //
- //------------ Swimming Animations-------------
- //
-
- // Swim Deaths
- swim_death1 deatha.sam
-
- // Swim Idles
- swim_idle swim_idle.sam
- swim_1hand_idle swim_idle.sam
- swim_hi2hand_idle swim_idle.sam
- swim_lo2hand_idle swim_idle.sam
-
- // Swim Pains
- swim_pain_head pain_head.sam
- swim_pain_torso_upper pain_head.sam
- swim_pain_torso_lower pain_torso.sam
- swim_pain_torso_back pain_back.sam
- swim_pain_groin pain_groin.sam
- swim_pain_arm_right pain_right_arm.sam
- swim_pain_arm_left pain_left_arm.sam
- swim_pain_leg_right_inside pain_right_leg_i.sam
- swim_pain_leg_right_outside pain_right_leg_o.sam
- swim_pain_leg_left_inside pain_left_leg_i.sam
- swim_pain_leg_left_outside pain_left_leg_o.sam
- swim_pain_foot_left pain_left_leg_i.sam
- swim_pain_foot_right pain_right_leg_i.sam
-
- swim_pain pain_torso.sam
-
- // Swimming Melee animations
- swim_fire swim_punch.sam
- swim_run swim.sam
- swim_run_fire swim.sam
-
- // Swimming 1 handed weapon (magnum)
- swim_1hand_fire shoot_pistol_loop.sam
- swim_1hand_run swim.sam
- swim_1hand_run_fire shoot_pistol_loop.sam
-
- // Swimming 2 handed weapons (Low-handed)
- swim_lo2hand_fire shoot_straight.sam
- swim_lo2hand_run swim.sam
- swim_lo2hand_run_fire shoot_straight.sam
-
- // Swimming 2 handed weapons (High-handed)
- swim_hi2hand_fire shoot_straight.sam
- swim_hi2hand_run swim.sam
- swim_hi2hand_run_fire shoot_straight.sam
-
- // Swimming Putaway, Ready, and Reload
- swim_putaway swim_putaway.sam
- swim_readyweapon swim_readygun.sam
- swim_reload swim_idle.sam
-
-
- // Id And Group Definitions
- id 2 group head flesh
- //id 3 group head nodraw flesh
- group head damage 3.0
- id 4 group torso_upper fabric
- group torso_upper damage 1.0
- id 5 group torso_lower fabric
- group torso_lower damage 1.0
- id 6 group groin fabric
- group groin damage 1.0 // We need to make this the same as the lower torso for game balance
- id 7 group torso_back fabric
- group torso_back damage 1.0
- id 11 group leg_left_inside fabric
- group leg_left_inside damage 0.5
- id 12 group leg_left_outside fabric
- group leg_left_outside damage 0.3
- id 16 group leg_right_inside fabric
- group leg_right_inside damage 0.5
- id 17 group leg_right_outside fabric
- group leg_right_outside damage 0.3
- id 18 group foot_right fabric
- group foot_right damage 0.3
- id 19 group foot_left fabric
- group foot_left damage 0.3
- id 21 group arm_left fabric
- group arm_left damage 0.4
- id 26 group arm_right fabric
- group arm_right damage 0.4
- id 28 group hand_right flesh
- group hand_right damage 0.3
- id 200 group hand_right bone gun 5 160 190 2015attach fabric
- id 220 group torso_upper bone pack 0 0 42 2015attach flesh
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname actor
- server script global/friend.scr
- server setsize "(-32 -32 0)" "(32 32 80)"
- server crouchsize "(-36 -36 0)" "(36 36 56)"
-
- // Sound Aliases
- //server aliascache snd_land1 "impact/landing/land1.wav"
- //server aliascache snd_land2 "impact/landing/land4.wav"
-
- //server aliascache snd_fall1 "player/manero/fall/fall1.wav"
- //server aliascache snd_fall2 "player/manero/fall/fall3.wav"
- //server aliascache snd_fall3 "player/manero/fall/fall2.wav"
- //server aliascache snd_fall4 "player/manero/fall/fall4.wav"
-
- server aliascache snd_pain1 "player/manero/pain1.wav"
- server aliascache snd_pain2 "player/manero/pain2.wav"
- server aliascache snd_pain3 "player/manero/pain3.wav"
- server aliascache snd_pain4 "player/manero/pain4.wav"
- server aliascache snd_pain5 "player/manero/pain5.wav"
- server aliascache snd_pain6 "player/manero/pain6.wav"
- server aliascache snd_pain7 "player/manero/pain8.wav"
- server aliascache snd_pain8 "player/manero/paingun1.wav"
- server aliascache snd_pain9 "player/manero/painhed2.wav"
- server aliascache snd_pain_nuts1 "player/manero/painnuts1.wav"
- server aliascache snd_pain_nuts2 "player/manero/painnuts2.wav"
-
- server aliascache snd_gasp1 "player/blade/gasp/gasp1.wav"
- server aliascache snd_gasp2 "player/blade/gasp/gasp2.wav"
- //server aliascache snd_gasp3 "player/blade/gasp/gasp3.wav"
- //server aliascache snd_gasp4 "player/blade/gasp/gasp4.wav"
- //server aliascache snd_gasp5 "player/blade/gasp/gasp5.wav"
-
- server aliascache snd_drown1 "player/blade/gargle/gargle1.wav"
- server aliascache snd_drown2 "player/blade/gargle/gargle2.wav"
- //server aliascache snd_drown3 "player/blade/gargle/gargle3.wav"
- //server aliascache snd_drown4 "player/blade/gargle/gargle4.wav"
- //server aliascache snd_drown5 "player/blade/gargle/gargle5.wav"
-
- //server aliascache snd_gib1 "player/blade/gib/gib1.wav"
- //server aliascache snd_gib2 "player/blade/gib/gib2.wav"
- //server aliascache snd_gib3 "player/blade/gib/gib3.wav"
- //server aliascache snd_gib4 "player/blade/gib/gib4.wav"
- //server aliascache snd_gib5 "player/blade/gib/gib5.wav"
- //server aliascache snd_gib6 "player/blade/gib/gib6.wav"
-
- server aliascache snd_taunt1 "player/manero/taunt1.wav"
- server aliascache snd_taunt2 "player/manero/taunt2.wav"
- server aliascache snd_taunt3 "player/manero/taunt3.wav"
- server aliascache snd_taunt4 "player/manero/taunt4.wav"
- server aliascache snd_taunt5 "player/manero/taunt5.wav"
- server aliascache snd_taunt6 "player/manero/taunt6.wav"
- server aliascache snd_taunt7 "player/manero/taunt7.wav"
- server aliascache snd_taunt8 "player/manero/taunt8.wav"
-
- //server aliascache snd_locked1 "player/blade/locked.wav"
- //server aliascache snd_refusepickup1 "player/blade/nope.wav" 1
- //server aliascache snd_refusepickup2 "player/blade/gotit.wav" 3
-
- server aliascache snd_lostweapon1 "player/manero/painhnd1.wav"
- server aliascache snd_lostweapon2 "player/manero/painhnd2.wav"
- server aliascache snd_lostweapon3 "player/manero/paingun1.wav"
-
- server aliascache snd_gibfest1 "player/manero/taunt2.wav"
- server aliascache snd_gibfest2 "player/manero/taunt7.wav"
- server aliascache snd_gibfest3 "player/manero/attk1.wav"
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
- client aliascache snd_pain1 "player/manero/pain1.wav"
- client aliascache snd_pain2 "player/manero/pain2.wav"
- client aliascache snd_pain3 "player/manero/pain3.wav"
- client aliascache snd_pain4 "player/manero/pain4.wav"
- client aliascache snd_pain5 "player/manero/pain5.wav"
- client aliascache snd_pain6 "player/manero/pain6.wav"
- client aliascache snd_pain7 "player/manero/pain8.wav"
- client aliascache snd_pain8 "player/manero/paingun1.wav"
- client aliascache snd_pain9 "player/manero/painhed2.wav"
-
- client aliascache snd_pain_head1 "player/manero/painhed1.wav"
- client aliascache snd_pain_head2 "player/manero/painhed2.wav"
- client aliascache snd_pain_head3 "player/manero/painhed3.wav"
- client aliascache snd_pain_nuts1 "player/manero/painnuts1.wav"
- client aliascache snd_pain_nuts2 "player/manero/painnuts2.wav"
-
- client aliascache snd_death1 "player/manero/death1.wav"
- client aliascache snd_death2 "player/manero/death2.wav"
- client aliascache snd_death3 "player/manero/death3.wav"
- client aliascache snd_death4 "player/manero/death4.wav"
- client aliascache snd_death5 "player/manero/death5.wav"
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
- client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
- client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
-
- client aliascache snd_ladder1 "impact/ladder/pole1.wav"
- client aliascache snd_ladder2 "impact/ladder/pole2.wav"
- client aliascache snd_ladder3 "impact/ladder/pole3.wav"
-
- client aliascache snd_jump1 "player/manero/jump1.wav"
- client aliascache snd_jump2 "player/manero/jump2.wav"
- client aliascache snd_jump3 "player/manero/jump3.wav"
-
- client aliascache snd_swim1 "player/swim/swim1.wav" 1
- client aliascache snd_swim2 "player/swim/swim2.wav" 1
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
- // Special Commands
- server putaway last stopanim
- server readyweapon last stopanim
-
- server crouch_putaway last stopanim
- server crouch_readyweapon last stopanim
-
- server swim_putaway last stopanim
- server swim_readyweapon last stopanim
-
- server crouch last nextanim crouch_idle
- server uncrouch last nextanim idle
-
- // Normal Animations
- //server walk 5 movementsound
- //server walk 11 movementsound
- client walk 2 footstep
- client walk 7 footstep
- //server run 0 movementsound
- //server run 4 movementsound
- client run 0 footstep
- client run 4 footstep
- server fire1 first fire
- server fire1 1 fire
-
- client climb 0 randomsound snd_ladder .7 4
- server climb 0 movementsound
- client climb 4 randomsound snd_ladder .7 4
- server climb 4 movementsound
-
- client jump 0 randomsound "snd_jump" 1 2
- server jump 0 movementsound
- server jump 3 nextframe 3
-
- server fall first setframe 4
- server fall 4 nextframe 4
-
- client land first randomsound "snd_land" 1 4
- server land first setframe 4
- server land first movementsound
- client land first footstep 1 1
-
- // 1 Handed Weapon Animations (Magnum)
- client 1hand_walk 3 footstep
- server 1hand_walk 3 movementsound
- client 1hand_walk 9 footstep
- server 1hand_walk 9 movementsound
-
- client 1hand_run 0 footstep
- server 1hand_run 0 movementsound
- client 1hand_run 4 footstep
- server 1hand_run 4 movementsound
-
- client 1hand_run_fire 0 footstep
- server 1hand_run_fire 0 movementsound
- client 1hand_run_fire 4 footstep
- server 1hand_run_fire 4 movementsound
-
- // 2 Handed Shoulder-fired Weapon Animations (Sniper Rifle, Shotgun, etc.)
- client hi2hand_walk 3 footstep
- server hi2hand_walk 3 movementsound
- client hi2hand_walk 9 footstep
- server hi2hand_walk 9 movementsound
-
- client hi2hand_run 0 footstep
- server hi2hand_run 0 movementsound
- client hi2hand_run 4 footstep
- server hi2hand_run 4 movementsound
-
- client hi2hand_run_fire 0 footstep
- server hi2hand_run_fire 0 movementsound
- client hi2hand_run_fire 4 footstep
- server hi2hand_run_fire 4 movementsound
-
- // 2 Handed Low-fired Weapon Animations (Rocket Launcher)
- client lo2hand_walk 3 footstep
- server lo2hand_walk 3 movementsound
- client lo2hand_walk 9 footstep
- server lo2hand_walk 9 movementsound
-
- client lo2hand_run 0 footstep
- server lo2hand_run 0 movementsound
- client lo2hand_run 4 footstep
- server lo2hand_run 4 movementsound
-
- client lo2hand_run_fire 0 footstep
- server lo2hand_run_fire 0 movementsound
- client lo2hand_run_fire 4 footstep
- server lo2hand_run_fire 4 movementsound
-
- // Pain Location Based Animations
- server pain1 first painsound
- client pain1 first randomsound snd_pain 1 2
-
- server pain_head first painsound
- client pain_head first randomsound snd_painhead 1 2
- server pain_torso_upper first painsound
- client pain_torso_upper first randomsound snd_pain 1 2
- server pain_torso_lower first painsound
- client pain_torso_lower first randomsound snd_pain 1 2
- server pain_torso_back first painsound
- client pain_torso_back first randomsound snd_pain 1 2
- server pain_groin first painsound
- client pain_groin first randomsound snd_pain_nuts 1 2
- server pain_arm_right first painsound
- client pain_arm_right first randomsound snd_pain 1 2
- server pain_arm_left first painsound
- client pain_arm_left first randomsound snd_pain 1 2
- server pain_leg_right_inside first painsound
- client pain_leg_right_inside first randomsound snd_pain 1 2
- server pain_leg_right_outside first painsound
- client pain_leg_right_outside first randomsound snd_pain 1 2
- server pain_leg_left_inside first painsound
- client pain_leg_left_inside first randomsound snd_pain 1 2
- server pain_leg_left_outside first painsound
- client pain_leg_left_outside first randomsound snd_pain 1 2
- server pain_foot_left first painsound
- client pain_foot_left first randomsound snd_pain 1 2
- server pain_foot_right first painsound
- client pain_foot_right first randomsound snd_pain 1 2
-
-
- // Death Location Based Animations
-
- server death1 first deathsound
- client death1 first randomsound snd_death 1 2
- client death1 5 randomsound snd_kneefall 1 4
- //client death1 13 randomsound snd_partfall 1 4
- client death1 15 randomsound snd_bodyfall 1 4
- server death2 first deathsound
- client death2 first randomsound snd_death 1 2
- client death2 9 randomsound snd_kneefall 1 4
- client death2 10 randomsound snd_bodyfall 1 4
- //client death2 15 randomsound snd_partfall 1 4
- server death_torso_back first deathsound
- client death_torso_back first randomsound snd_death 1 2
- client death_torso_back 9 randomsound snd_kneefall 1 4
- client death_torso_back 10 randomsound snd_bodyfall 1 4
- //client death_torso_back 15 randomsound snd_partfall 1 4
- server death_groin first deathsound
- client death_groin first randomsound snd_death_nuts 1 2
- client death_groin 5 footstep
- client death_groin 15 randomsound snd_bodyfall 1 4
- //client death_groin 17 randomsound snd_partfall 1 4
- server death_leg_right_outside first deathsound
- client death_leg_right_outside first randomsound snd_death 1 2
- client death_leg_right_outside 9 randomsound snd_kneefall 1 4
- client death_leg_right_outside 10 randomsound snd_bodyfall 1 4
- //client death_leg_right_outside 15 randomsound snd_partfall 1 4
- server death_leg_left_outside first deathsound
- client death_leg_left_outside first randomsound snd_death 1 2
- client death_leg_left_outside 9 randomsound snd_kneefall 1 4
- client death_leg_left_outside 10 randomsound snd_bodyfall 1 4
- //client death_leg_left_outside 15 randomsound snd_partfall 1 4
- server death_foot_left first deathsound
- client death_foot_left first randomsound snd_death 1 2
- client death_foot_left 9 randomsound snd_kneefall 1 4
- client death_foot_left 10 randomsound snd_bodyfall 1 4
- //client death_foot_left 15 randomsound snd_partfall 1 4
- server death_foot_right first deathsound
- client death_foot_right first randomsound snd_death 1 2
- client death_foot_right 9 randomsound snd_kneefall 1 4
- client death_foot_right 10 randomsound snd_bodyfall 1 4
- //client death_foot_right 15 randomsound snd_partfall 1 4
-
-
-
- // Crouching Animations
- client crouch_run 0 footstep
- server crouch_run 0 movementsound
- client crouch_run 7 footstep
- server crouch_run 7 movementsound
-
- client crouch_1hand_run 0 footstep
- server crouch_1hand_run 0 movementsound
- client crouch_1hand_run 6 footstep
- server crouch_1hand_run 6 movementsound
- client crouch_1hand_run_fire 0 footstep
- server crouch_1hand_run_fire 0 movementsound
- //client crouch_1hand_run_fire 6 footstep
- //server crouch_1hand_run_fire 6 movementsound
- //client crouch_fire1 1 randomsound snd_whoosh .5 1
- //server crouch_fire1 1 movementsound
- //client crouch_fire1 3 randomsound snd_whoosh .5 1
- //server crouch_fire1 3 movementsound
- //client crouch_fire1 5 randomsound snd_whoosh .5 1
- //server crouch_fire1 5 movementsound
- //client crouch_fire1 7 randomsound snd_whoosh .5 1
- //server crouch_fire1 7 movementsound
-
- //client crouch_run_fire 1 randomsound snd_whoosh .5 1
- //server crouch_run_fire 1 movementsound
- //client crouch_run_fire 3 randomsound snd_whoosh .5 1
- //server crouch_run_fire 3 movementsound
- //client crouch_run_fire 5 randomsound snd_whoosh .5 1
- //server crouch_run_fire 5 movementsound
- //client crouch_run_fire 7 randomsound snd_whoosh .5 1
- //server crouch_run_fire 7 movementsound
-
- client crouch_hi2hand_run 0 footstep
- server crouch_hi2hand_run 0 movementsound
- client crouch_hi2hand_run 6 footstep
- server crouch_hi2hand_run 6 movementsound
- client crouch_lo2hand_run 0 footstep
- server crouch_lo2hand_run 0 movementsound
- client crouch_lo2hand_run 6 footstep
- server crouch_lo2hand_run 6 movementsound
-
- // Crouching Pain Animations
- client crouch_pain1 first randomsound snd_pain 1 2
- server crouch_pain1 first painsound
-
- // Crouching Death Animations
- server crouch_death1 first deathsound
- client crouch_death1 first randomsound snd_death 1 2
- client crouch_death1 5 randomsound snd_kneefall 1 4
- //client crouch_death1 13 randomsound snd_partfall 1 4
-
- // Swimming Animations
-
- client swim_idle 0 randomsound snd_swim .2 4
- server swim_idle 0 movementsound
- client swim_1hand_idle 2 randomsound snd_swim .2 4
- server swim_1hand_idle 2 movementsound
- client swim_hi2hand_idle 0 randomsound snd_swim .2 4
- server swim_hi2hand_idle 0 movementsound
- client swim_lo2hand_idle 0 randomsound snd_swim .2 4
- server swim_lo2hand_idle 0 movementsound
-
- client swim_run 0 randomsound snd_swim .3 4
- server swim_run 0 movementsound
- client swim_run_fire 1 randomsound snd_swim .3 4
- server swim_run_fire 1 movementsound
- client swim_run_fire 2 randomsound snd_swim .3 4
- server swim_run_fire 2 movementsound
-
- client swim_1hand_run 0 randomsound snd_swim .3 4
- server swim_1hand_run 0 movementsound
- client swim_1hand_run_fire 2 randomsound snd_swim .3 4
- server swim_1hand_run_fire 2 movementsound
- client swim_lo2hand_run 0 randomsound snd_swim .3 4
- server swim_lo2hand_run 0 movementsound
- client swim_lo2hand_run_fire 0 randomsound snd_swim .3 4
- server swim_lo2hand_run_fire 0 movementsound
- client swim_hi2hand_run 0 randomsound snd_swim .3 4
- server swim_hi2hand_run 0 movementsound
- client swim_hi2hand_run_fire 0 randomsound snd_swim .3 4
- server swim_hi2hand_run_fire 0 movementsound
-
- client swim_fire first randomsound snd_swim .3 2
- server swim_fire first movementsound
- client swim_fire first randomsound snd_swim .3 2
- server swim_fire first movementsound
-
- client swim_death1 first randomsound snd_drown 1 2
- client swim_death1 first randomsound snd_swim .3 4
- server swim_death1 first deathsound
-
- client swim_pain_head first randomsound snd_choke 1 2
- client swim_pain_head first randomsound snd_swim .2 4
- server swim_pain_head first painsound
- client swim_pain_torso_upper first randomsound snd_choke 1 2
- client swim_pain_torso_upper first randomsound snd_swim .2 4
- server swim_pain_torso_upper first painsound
- client swim_pain_torso_lower first randomsound snd_choke 1 2
- client swim_pain_torso_lower first randomsound snd_swim .2 4
- server swim_pain_torso_lower first painsound
- client swim_pain_arm_left first randomsound snd_choke 1 2
- client swim_pain_arm_left first randomsound snd_swim .2 4
- server swim_pain_arm_left first painsound
- client swim_pain_arm_right first randomsound snd_choke 1 2
- client swim_pain_arm_right first randomsound snd_swim .2 4
- server swim_pain_arm_right first painsound
- client swim_pain_leg_left_inside first randomsound snd_choke 1 2
- client swim_pain_leg_left_inside first randomsound snd_swim .2 4
- server swim_pain_leg_left_inside first painsound
- client swim_pain_leg_left_outside first randomsound snd_choke 1 2
- client swim_pain_leg_left_outside first randomsound snd_swim .2 4
- server swim_pain_leg_left_outside first painsound
- client swim_pain_leg_right_inside first randomsound snd_choke 1 2
- client swim_pain_leg_right_inside first randomsound snd_swim .2 4
- server swim_pain_leg_right_inside first painsound
- client swim_pain_leg_right_outside first randomsound snd_choke 1 2
- client swim_pain_leg_right_outside first randomsound snd_swim .2 4
- server swim_pain_leg_right_outside first painsound
-
-
-
- // Optional Animations
- //server kick1 3 movementsound
- //server kick1 7 movementsound
- //client kick1 3 randomsound snd_whoosh 1 4
- //client kick1 7 footstep
- //server jump1 5 movementsound
- //server jump1 6 movementsound
- //client jump1 5 footstep
- //client jump1 6 footstep
-
- //server punch1 1 movementsound
- //server punch1 3 movementsound
- //server punch1 5 movementsound
- //server punch1 7 movementsound
- //client punch1 1 randomsound snd_whoosh .5 4
- //client punch1 3 randomsound snd_whoosh .5 4
- //client punch1 5 randomsound snd_whoosh .5 4
- //client punch1 7 randomsound snd_whoosh .5 4
-
- // Scripted Animations
- //client laugh1 first randomsound snd_laugh 1 2
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // 10/14/98 Ken
- // First draft.
- //
- // -----------------------------------------------------------------------------
-
-
- //SDEF
- //path models/thug
- //scale 1
- //thug_base03b.tga
- //thug_base03a.tga
- //thug_base03c.tga
- //thug_base.sbm
- //
- //chair_idle.sam
- //chair_stand_up_fast.sam
- //chair_stand_gun.sam
- //chair_stand_up.sam
- //deatha.sam
- //deathb.sam
- //death_back.sam
- //death_left.sam
- //death_right.sam
- //down_roll_over.sam
- //draw_pistol.sam
- //idle_smoko_a.sam
- //idle_smoko_b1.sam
- //idle_smoko_b2.sam
- //idle_smoko_c.sam
- //idle_smoko_d.sam
- //idle_a.sam
- //idle_b.sam
- //kick.sam
- //pain_groin.sam
- //pain_left_leg1.sam
- //pain_right_leg1.sam
- //pain_left_leg2.sam
- //pain_right_leg2.sam
- //pain_right_arm.sam
- //pain_left_arm.sam
- //pain_head.sam
- //pain_torso.sam
- //pain_back.sam
- //retreat.sam
- //shoot_pistol.sam
- //shoot.sam
- //tough_2to1.sam
- //tough_1to2.sam
- //tough_1.sam
- //tough_2a.sam
- //tough_2b.sam
- //walk.sam
-
-