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  1. SDEF
  2.  
  3. // -----------------------------------------------------------------------------
  4. // FILE DECLARATIONS
  5. //
  6. // Model Commands
  7. path models/thug
  8. scale 1.0
  9.  
  10. // Base Model
  11. thug_base.sbm
  12.  
  13. // Skins
  14. normal        manero_04b.tga
  15. damage        manero_damage_04b.tga
  16.  
  17. // Normal Animations
  18. readyfire        shoot_start.sam
  19. unaim            shoot_end.sam
  20. //alert         guerilla_restfire.sam
  21. idle1             idle_a.sam
  22. idle2            idle_b.sam
  23. //twitch1        idle_b.sam
  24. walk1             walk.sam
  25. //run1              run.sam
  26. run1            runfire_2hand.sam
  27. runfire1          runfire_2hand.sam
  28. //fire1            shoot_straight.sam
  29. fire1            runfire_2hand.sam
  30. //melee1            kick.sam
  31. melee        kick.sam
  32. //melee2        punch.sam
  33.  
  34. // Smoko Animations
  35. //smoke_start        idle_smoko_a.sam
  36. //smoke_idle1        idle_smoko_c.sam
  37. //smoke_twitch1    idle_smoko_d.sam
  38. //smoke_twitch2    idle_smoko_b2.sam
  39. //smoke_into_mouth    idle_smoko_b1.sam
  40. //smoke_into_hand    idle_smoko_b3.sam
  41. //smoke_finish    idle_smoko_b3.sam
  42.  
  43.  
  44. // Crouch Animations
  45. crouch            crouch.sam
  46. crouch_return        crouch_return.sam
  47. crouch_idle            crouch_idle.sam
  48. crouch_aim            crouch_shoot.sam
  49. crouch_fire            crouch_shoot.sam
  50. crouch_pain            crouch_pain.sam
  51. crouch_up_readyfire    crouch_up.sam
  52. crouch_up_postfire    crouch_up_return.sam
  53. crouch_up_fire        crouch_up_shoot.sam
  54. crouch_up_pain        crouch_pain.sam
  55. crouch_left_readyfire    crouch_left.sam
  56. crouch_left_aim        crouch_left_shoot.sam
  57. crouch_left_postfire    crouch_left_return.sam
  58. crouch_left_fire        crouch_left_shoot.sam
  59. crouch_left_pain        crouch_left_pain.sam
  60. crouch_left_idle        crouch_left_return.sam
  61. crouch_right_readyfire    crouch_right.sam
  62. crouch_right_postfire    crouch_right_return.sam
  63. crouch_right_aim        crouch_right_shoot.sam
  64. crouch_right_fire        crouch_right_shoot.sam
  65. crouch_right_pain        crouch_right_pain.sam
  66. crouch_right_idle        crouch_right_return.sam
  67. crouch_death1        death_back.sam
  68. crouch_strafe_left    crouch_strafe_left.sam
  69. crouch_strafe_right    crouch_strafe_right.sam
  70. crouch_walk            crouch_walk.sam
  71.  
  72. // Pistol Animations
  73. //draw_pistol        draw_pistol.sam
  74. //pistol_aim        shoot_pistol_start.sam        
  75. //pistol_unaim    shoot_pistol_end.sam
  76. //pistol_fire        shoot_pistol_loop.sam
  77.  
  78. //Guarding animations
  79. guard_1_idle    tough_1.sam
  80. guard_2_idle1    tough_2a.sam
  81. guard_2_idle2    tough_2b.sam
  82. guard_1_twitch    tough_1to2.sam
  83. guard_2_twitch    tough_2to1.sam
  84.  
  85. // Pain Location Based Animations
  86. pain1                 pain_torso.sam
  87.  
  88. pain_head            pain_head.sam
  89. pain_torso_upper        pain_head.sam
  90. pain_torso_lower        pain_torso.sam
  91. pain_torso_back        pain_back.sam
  92. pain_groin            pain_groin.sam
  93. pain_arm_right        pain_right_arm.sam
  94. pain_arm_left        pain_left_arm.sam
  95. pain_leg_right_inside    pain_right_leg_i.sam
  96. pain_leg_right_outside    pain_right_leg_o.sam
  97. pain_leg_left_inside    pain_left_leg_i.sam
  98. pain_leg_left_outside    pain_left_leg_o.sam
  99. pain_foot_left        pain_left_leg_i.sam
  100. pain_foot_right        pain_right_leg_i.sam
  101.  
  102. // Death Location Based Animations
  103. death1                deatha.sam
  104. death2                deathb.sam
  105. //death_head            pain_head.sam
  106. //death_torso_upper        pain_head.sam
  107. //death_torso_lower        pain_torso.sam
  108. death_torso_back        deathb.sam
  109. death_groin            death_groin.sam
  110. //death_arm_right        pain_right_arm.sam
  111. //death_arm_left        pain_left_arm.sam
  112. //death_leg_right_inside    pain_right_leg_i.sam
  113. death_leg_right_outside    deathb.sam
  114. //death_leg_left_inside    pain_left_leg_i.sam
  115. death_leg_left_outside    deathb.sam
  116. death_foot_left        deathb.sam
  117. death_foot_right        deathb.sam
  118.  
  119. // Blast Animations - for explosions and very big guns
  120. //blast_head            death_back.sam
  121. //blast_torso_upper        death_back.sam
  122. //blast_torso_lower        death_back.sam
  123. //blast_torso_back        death_forward_left.sam
  124. //blast_groin            death_back.sam
  125. //blast_arm_right        death_forward_left.sam
  126. //blast_arm_left        death_forward_right.sam
  127. //blast_leg_right_inside    deatha.sam
  128. //blast_leg_right_outside    deatha.sam
  129. //blast_leg_left_inside    deatha.sam
  130. //blast_leg_left_outside    deatha.sam
  131. // Wierdo extra stuff for getting up again
  132. //up_death_back_prep    down_roll_over.sam
  133. //up_death_back_left_right    down_roll_up.sam
  134. //up_death_forward        down_get_up.sam
  135.  
  136. // Optional Animations
  137. //use1           guerilla_use.sam
  138. //open1          guerilla_opendoor.sam
  139. //punch1       guerilla_punch.sam
  140. kick1           kick.sam
  141. sitting        chair_idle.sam
  142. sitting_stand1    chair_stand_up_fast.sam
  143. sitting_stand2    chair_stand_up.sam
  144. //repel1         guerilla_repel.sam
  145. //Can't Americans spell rappel?
  146. //step_left      strafe_left.sam
  147. //step_right     strafe_right.sam
  148. //jump1           guerilla_jump.sam
  149. jump_left       strafe_left.sam
  150. jump_right      strafe_right.sam
  151. retreat        retreat.sam
  152. pickup        pickup.sam
  153.  
  154. // Scripted Animations
  155. heliride1        heliride.sam
  156. angryidle        angry_idle.sam
  157. nukeshot1        nuke_fire.sam
  158.  
  159. // Id And Group Definitions
  160. id   2 group head             flesh
  161. //id   3 group head nodraw      flesh
  162. group head damage 3.0
  163. id  4 group torso_upper    fabric
  164. group torso_upper damage 1.2
  165. id  5 group torso_lower    fabric
  166. group torso_lower damage 1.0
  167. id  6 group groin    fabric
  168. group groin damage 1.5
  169. id  7 group torso_back    fabric
  170. group torso_back damage 1.0
  171. id  11 group leg_left_inside    fabric
  172. group leg_left_inside damage 0.6
  173. id  12 group leg_left_outside    fabric
  174. group leg_left_outside damage 0.5
  175. id  16 group leg_right_inside    fabric
  176. group leg_right_inside damage 0.6
  177. id  17 group leg_right_outside    fabric
  178. group leg_right_outside damage 0.5
  179. id  18 group foot_right fabric
  180. group foot_right damage 0.4
  181. id  19 group foot_left fabric
  182. group foot_left damage 0.4
  183. id  21 group arm_left    fabric
  184. group arm_left  damage 0.6
  185. id 26 group arm_right     fabric
  186. group arm_right  damage 0.6
  187. id 28 group hand_right    flesh
  188. group hand_right damage 0.4
  189. id 200 group hand_right bone gun 5 160 190 2015attach fabric
  190. id 220 group torso_upper bone pack 0 0 42 2015attach flesh
  191.  
  192. // -----------------------------------------------------------------------------
  193. // INITIALIZATION SECTION
  194. //
  195. !init:
  196. //
  197. // SERVER Initialization Commands
  198. //
  199. // Class Setup
  200. server classname ManeroBoss
  201. //server script global/mthug.scr
  202. server script global/maneroboss.scr
  203. server setsize "-16 -16 0" "16 16 80"
  204. server crouchsize "-16 -16 0" "16 16 64"
  205. server weapon ManeroStingerPack
  206. server health 2000
  207. server item RiotHelmet 50
  208. server item FlakJacket 50
  209. server item FlakPants 50
  210. server painthreshold 15
  211. server meleerange 70
  212. server meleedamage 30
  213. server flags -die_gibs
  214.  
  215.  
  216. // Sound Aliases
  217. //server aliascache snd_land1         "impact/landing/land1.wav"
  218. //server aliascache snd_land2         "impact/landing/land4.wav"
  219.  
  220. //server aliascache snd_fall1     "player/manero/fall/fall1.wav"
  221. //server aliascache snd_fall2     "player/manero/fall/fall3.wav"
  222. //server aliascache snd_fall3     "player/manero/fall/fall2.wav"
  223. //server aliascache snd_fall4     "player/manero/fall/fall4.wav"
  224.  
  225. server aliascache snd_pain1         "player/manero/pain1.wav"
  226. server aliascache snd_pain2         "player/manero/pain2.wav"
  227. server aliascache snd_pain3         "player/manero/pain3.wav"
  228. server aliascache snd_pain4         "player/manero/pain4.wav"
  229. server aliascache snd_pain5         "player/manero/pain5.wav"
  230. server aliascache snd_pain6         "player/manero/pain6.wav"
  231. server aliascache snd_pain7         "player/manero/pain8.wav"
  232. server aliascache snd_pain8         "player/manero/paingun.wav"
  233. server aliascache snd_pain9         "player/manero/painhed2.wav"
  234. server aliascache snd_pain_nuts1    "player/manero/painnuts1.wav"
  235. server aliascache snd_pain_nuts2    "player/manero/painnuts2.wav"
  236.  
  237. server aliascache snd_gasp1         "player/blade/gasp/gasp1.wav"
  238. server aliascache snd_gasp2         "player/blade/gasp/gasp2.wav"
  239. //server aliascache snd_gasp3     "player/blade/gasp/gasp3.wav"
  240. //server aliascache snd_gasp4     "player/blade/gasp/gasp4.wav"
  241. //server aliascache snd_gasp5     "player/blade/gasp/gasp5.wav"
  242.  
  243. server aliascache snd_drown1         "player/blade/gargle/gargle1.wav"
  244. server aliascache snd_drown2         "player/blade/gargle/gargle2.wav"
  245. //server aliascache snd_drown3     "player/blade/gargle/gargle3.wav"
  246. //server aliascache snd_drown4     "player/blade/gargle/gargle4.wav"
  247. //server aliascache snd_drown5     "player/blade/gargle/gargle5.wav"
  248.  
  249. //server aliascache snd_gib1         "player/blade/gib/gib1.wav"
  250. //server aliascache snd_gib2         "player/blade/gib/gib2.wav"
  251. //server aliascache snd_gib3         "player/blade/gib/gib3.wav"
  252. //server aliascache snd_gib4         "player/blade/gib/gib4.wav"
  253. //server aliascache snd_gib5         "player/blade/gib/gib5.wav"
  254. //server aliascache snd_gib6         "player/blade/gib/gib6.wav"
  255.  
  256. server aliascache snd_taunt1      "player/manero/taunt1.wav"
  257. server aliascache snd_taunt2      "player/manero/taunt2.wav"
  258. server aliascache snd_taunt3      "player/manero/taunt3.wav"
  259. server aliascache snd_taunt4      "player/manero/taunt4.wav"
  260. server aliascache snd_taunt5         "player/manero/taunt5.wav"
  261. server aliascache snd_taunt6         "player/manero/taunt6.wav"
  262. server aliascache snd_taunt7         "player/manero/taunt7.wav"
  263. server aliascache snd_taunt8         "player/manero/taunt8.wav"
  264.  
  265. //server aliascache snd_locked1        "player/blade/locked.wav"
  266. //server aliascache snd_refusepickup1  "player/blade/nope.wav" 1
  267. //server aliascache snd_refusepickup2  "player/blade/gotit.wav" 3
  268.  
  269. server aliascache snd_lostweapon1   "player/manero/painhnd1.wav"
  270. server aliascache snd_lostweapon2   "player/manero/painhnd2.wav"
  271.  
  272. server aliascache snd_gibfest1     "player/manero/taunt2.wav"
  273. server aliascache snd_gibfest2     "player/manero/taunt7.wav"
  274. server aliascache snd_gibfest3     "player/manero/attk1.wav"
  275.  
  276. //
  277. // CLIENT Initialization Commands
  278. //
  279. // Sound Aliases
  280. aliascache snd_pain1     "player/manero/pain1.wav"
  281. aliascache snd_pain2     "player/manero/pain2.wav"
  282. aliascache snd_pain3     "player/manero/pain3.wav"
  283. aliascache snd_pain4     "player/manero/pain4.wav"
  284. aliascache snd_pain5     "player/manero/pain5.wav"
  285. aliascache snd_pain6     "player/manero/pain6.wav"
  286. aliascache snd_pain7     "player/manero/pain8.wav"
  287.  
  288. client aliascache snd_pain_head1    "player/manero/painhed1.wav"
  289. client aliascache snd_pain_head2    "player/manero/painhed2.wav"
  290. client aliascache snd_pain_head3    "player/manero/painhed3.wav"
  291. client aliascache snd_pain_nuts1    "player/manero/painnuts1.wav"
  292. client aliascache snd_pain_nuts2    "player/manero/painnuts2.wav"
  293.  
  294. client aliascache snd_death1         "player/manero/death1.wav"
  295. client aliascache snd_death2         "player/manero/death2.wav"
  296. client aliascache snd_death3         "player/manero/death3.wav"
  297. client aliascache snd_death4         "player/manero/death4.wav"
  298. client aliascache snd_death5         "player/manero/death5.wav"
  299.  
  300. client aliascache snd_kneefall1     "impact/bodyfall/sml1.wav" 1
  301. client aliascache snd_kneefall2     "impact/bodyfall/sml2.wav" 1
  302. client aliascache snd_partfall1     "impact/bodyfall/med1.wav" 1
  303. client aliascache snd_partfall2     "impact/bodyfall/med2.wav" 1
  304. client aliascache snd_partfall3     "impact/bodyfall/med3.wav" 1
  305. client aliascache snd_bodyfall1     "impact/bodyfall/lrg1.wav" 1
  306. client aliascache snd_bodyfall2     "impact/bodyfall/lrg2.wav" 1
  307. client aliascache snd_whoosh1       "weapons/punch/whsh1.wav" 1
  308. client aliascache snd_whoosh2       "weapons/punch/whsh2.wav" 1
  309.  
  310. client aliascache snd_ladder1       "impact/ladder/pole1.wav"
  311. client aliascache snd_ladder2       "impact/ladder/pole2.wav"
  312. client aliascache snd_ladder3       "impact/ladder/pole3.wav"
  313.  
  314. client aliascache snd_jump1         "player/manero/jump1.wav"
  315. client aliascache snd_jump2         "player/manero/jump2.wav"
  316. client aliascache snd_jump3         "player/manero/jump3.wav"
  317.  
  318. client aliascache snd_swim1   "player/swim/swim1.wav" 1
  319. client aliascache snd_swim2   "player/swim/swim2.wav" 1
  320.  
  321. // -----------------------------------------------------------------------------
  322. // MAIN SECTION
  323. //
  324. !main:
  325. // Special Commands
  326. server crouch last nextanim crouch_idle
  327. //server uncrouch last nextanim idle
  328. server crouch_left_idle last nextanim crouch_idle
  329. server crouch_right_idle last nextanim crouch_idle
  330. server crouch_aim first nextframe 0
  331. server crouch_left_aim first nextframe 0
  332. server crouch_right_aim first nextframe 0
  333.  
  334. // Normal Animations
  335. //server walk1      5 movementsound
  336. //server walk1     11 movementsound
  337. client walk1        2 footstep
  338. client walk1        7 footstep
  339. //server run1       0 movementsound
  340. //server run1       4 movementsound
  341. client run1         0 footstep
  342. client run1            4 footstep
  343. server fire1  first fire
  344. //server fire1  1 fire
  345. server crouch_fire first fire
  346. server crouch_fire 1 fire
  347. server crouch_fire 2 fire
  348. server crouch_fire 3 fire
  349. server crouch_up_fire first fire
  350. server crouch_up_fire 1 fire
  351. server crouch_up_fire 2 fire
  352. server crouch_up_fire 3 fire
  353. server crouch_left_fire first fire
  354. server crouch_left_fire 1 fire
  355. server crouch_left_fire 2 fire
  356. server crouch_left_fire 3 fire
  357. server crouch_right_fire first fire
  358. server crouch_right_fire 1 fire
  359. server crouch_right_fire 2 fire
  360. server crouch_right_fire 3 fire
  361.  
  362. // Pain Location Based Animations
  363. server pain1             first painsound
  364. client pain1             first randomsound snd_pain 1 2
  365.  
  366. server pain_head            first painsound
  367. client pain_head            first randomsound snd_pain 1 2
  368. server pain_torso_upper        first painsound
  369. client pain_torso_upper        first randomsound snd_pain 1 2
  370. server pain_torso_lower        first painsound
  371. client pain_torso_lower        first randomsound snd_pain 1 2
  372. server pain_torso_back        first painsound
  373. client pain_torso_back        first randomsound snd_pain 1 2
  374. server pain_groin            first painsound
  375. client pain_groin            first randomsound snd_pain 1 2
  376. server pain_arm_right        first painsound
  377. client pain_arm_right        first randomsound snd_pain 1 2
  378. server pain_arm_left        first painsound
  379. client pain_arm_left        first randomsound snd_pain 1 2
  380. server pain_leg_right_inside    first painsound
  381. client pain_leg_right_inside    first randomsound snd_pain 1 2
  382. server pain_leg_right_outside    first painsound
  383. client pain_leg_right_outside    first randomsound snd_pain 1 2
  384. server pain_leg_left_inside    first painsound
  385. client pain_leg_left_inside    first randomsound snd_pain 1 2
  386. server pain_leg_left_outside    first painsound
  387. client pain_leg_left_outside    first randomsound snd_pain 1 2
  388. server pain_foot_left        first painsound
  389. client pain_foot_left        first randomsound snd_pain 1 2
  390. server pain_foot_right        first painsound
  391. client pain_foot_right        first randomsound snd_pain 1 2
  392.  
  393.  
  394. // Death Location Based Animations
  395.  
  396. server death1                first deathsound
  397. client death1                first randomsound snd_death 1 2
  398. client death1                5 randomsound snd_kneefall 1 4
  399. //client death1                13 randomsound snd_partfall 1 4
  400. client death1                15 randomsound snd_bodyfall 1 4
  401. server death2                first deathsound
  402. client death2                first randomsound snd_death 1 2
  403. client death2                9 randomsound snd_kneefall 1 4
  404. client death2                10 randomsound snd_bodyfall 1 4
  405. //client death2                15 randomsound snd_partfall 1 4
  406. server death_torso_back        first deathsound
  407. client death_torso_back        first randomsound snd_death 1 2
  408. client death_torso_back          9 randomsound snd_kneefall 1 4
  409. client death_torso_back          10 randomsound snd_bodyfall 1 4
  410. //client death_torso_back          15 randomsound snd_partfall 1 4
  411. server death_groin        first deathsound
  412. client death_groin        first randomsound snd_death 1 2
  413. client death_groin        5 footstep
  414. client death_groin        15 randomsound snd_bodyfall 1 4
  415. //client death_groin        17 randomsound snd_partfall 1 4
  416. server death_leg_right_outside    first deathsound
  417. client death_leg_right_outside    first randomsound snd_death 1 2
  418. client death_leg_right_outside      9 randomsound snd_kneefall 1 4
  419. client death_leg_right_outside      10 randomsound snd_bodyfall 1 4
  420. //client death_leg_right_outside    15 randomsound snd_partfall 1 4
  421. server death_leg_left_outside    first deathsound
  422. client death_leg_left_outside    first randomsound snd_death 1 2
  423. client death_leg_left_outside    9 randomsound snd_kneefall 1 4
  424. client death_leg_left_outside    10 randomsound snd_bodyfall 1 4
  425. //client death_leg_left_outside    15 randomsound snd_partfall 1 4
  426. server death_foot_left        first deathsound
  427. client death_foot_left        first randomsound snd_death 1 2
  428. client death_foot_left        9 randomsound snd_kneefall 1 4
  429. client death_foot_left        10 randomsound snd_bodyfall 1 4
  430. //client death_foot_left        15 randomsound snd_partfall 1 4
  431. server death_foot_right        first deathsound
  432. client death_foot_right        first randomsound snd_death 1 2
  433. client death_foot_right     9 randomsound snd_kneefall 1 4
  434. client death_foot_right        10 randomsound snd_bodyfall 1 4
  435. //client death_foot_right        15 randomsound snd_partfall 1 4
  436.  
  437.  
  438. // Crouching Pain Location Based Animations
  439. //client crouch_pain1 first randomsound snd_pain 1 2
  440. //server crouch_pain1 first painsound
  441. //client crouch_pain2 first randomsound snd_pain 1 2
  442. //server crouch_pain2 first painsound
  443.  
  444. // Crouching Death Location Based Animations
  445. //server crouch_death1 first deathsound
  446. //client crouch_death1 first randomsound snd_death 1 2
  447. //client crouch_death1  3 randomsound snd_partfall 1 4
  448. //client crouch_death1  8 randomsound snd_bodyfall 1 4
  449. //client crouch_death1 11 randomsound snd_partfall 1 4
  450. //server crouch_death2 first deathsound
  451. //client crouch_death2 first randomsound snd_death 1 2
  452. //client crouch_death2  4 randomsound snd_bodyfall 1 4
  453. //client crouch_death2  7 randomsound snd_kneefall 1 4
  454. //server crouch_death3 first deathsound
  455. //client crouch_death3 first randomsound snd_death 1 2
  456. //client crouch_death3  5 randomsound snd_kneefall 1 4
  457. //client crouch_death3  8 randomsound snd_partfall 1 4
  458.  
  459. // Optional Animations
  460. //server kick1 3 movementsound
  461. //server kick1 7 movementsound
  462. //client kick1 3 randomsound snd_whoosh 1 4
  463. //client kick1 7 footstep
  464. //server jump1 5 movementsound
  465. //server jump1 6 movementsound
  466. //client jump1 5 footstep
  467. //client jump1 6 footstep
  468.  
  469. //server punch1 1 movementsound
  470. //server punch1 3 movementsound
  471. //server punch1 5 movementsound
  472. //server punch1 7 movementsound
  473. //client punch1 1 randomsound snd_whoosh .5 4
  474. //client punch1 3 randomsound snd_whoosh .5 4
  475. //client punch1 5 randomsound snd_whoosh .5 4
  476. //client punch1 7 randomsound snd_whoosh .5 4
  477.  
  478. // Scripted Animations
  479. //client laugh1 first randomsound snd_laugh 1 2
  480.  
  481. server nukeshot1 first firenuke
  482.  
  483. server melee 4 melee
  484. server melee 5 melee
  485. //server melee2 2 melee
  486. //server melee2 6 melee
  487. //server melee2 10 melee
  488.  
  489. // -----------------------------------------------------------------------------
  490. // SOURCESAFE Update Log
  491. //
  492. // 10/14/98 Ken
  493. // First draft.
  494. //
  495. // -----------------------------------------------------------------------------
  496.  
  497.  
  498. //SDEF
  499. //path models/thug
  500. //scale 1
  501. //thug_base03b.tga
  502. //thug_base03a.tga
  503. //thug_base03c.tga
  504. //thug_base.sbm
  505. //
  506. //chair_idle.sam            
  507. //chair_stand_up_fast.sam        
  508. //chair_stand_gun.sam        
  509. //chair_stand_up.sam        
  510. //deatha.sam            
  511. //deathb.sam            
  512. //death_back.sam            
  513. //death_left.sam            
  514. //death_right.sam            
  515. //down_roll_over.sam        
  516. //draw_pistol.sam            
  517. //idle_smoko_a.sam        
  518. //idle_smoko_b1.sam        
  519. //idle_smoko_b2.sam        
  520. //idle_smoko_c.sam        
  521. //idle_smoko_d.sam        
  522. //idle_a.sam            
  523. //idle_b.sam            
  524. //kick.sam            
  525. //pain_groin.sam            
  526. //pain_left_leg1.sam        
  527. //pain_right_leg1.sam        
  528. //pain_left_leg2.sam        
  529. //pain_right_leg2.sam        
  530. //pain_right_arm.sam        
  531. //pain_left_arm.sam        
  532. //pain_head.sam            
  533. //pain_torso.sam            
  534. //pain_back.sam            
  535. //retreat.sam            
  536. //shoot_pistol.sam        
  537. //shoot.sam            
  538. //tough_2to1.sam            
  539. //tough_1to2.sam            
  540. //tough_1.sam            
  541. //tough_2a.sam            
  542. //tough_2b.sam            
  543. //walk.sam            
  544.  
  545.