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- SDEF
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // Nighclub Bouncer
- //
- // MODEL AUTHOR:
- // Boon
- //
- /*SINED Cinematic_Bouncer (1 .5 0) (0 0 0) (0 0 0)
- Menero's Thug working on the side as a bouncer
- */
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/thug
- scale 1.0
-
- // Base Model
- thug_base.sbm
-
- // Skins
- normal thug_08a_col.tga
- //normal thug_07a.tga
- //normal thug_07b.tga
- //normal thug_07c.tga
- //damage thug_damage_07a.tga
- //damage thug_damage_07b.tga
- //damage thug_damage_07c.tga
-
- // Normal Animations
- walk1 walk.sam
- run1 run.sam
- aidle tough_1.sam
- bidle1 tough_2a.sam
- bidle2 tough_2b.sam
- btoatwitch tough_2to1.sam
- atobtwitch tough_1to2.sam
-
- // Id And Group Definitions
- //id 2 group head flesh
- ////id 3 group head nodraw flesh
- //group head damage 3.0
- //id 4 group torso_upper fabric
- //group torso_upper damage 1.2
- //id 5 group torso_lower fabric
- //group torso_lower damage 1.0
- //id 6 group groin fabric
- //group groin damage 1.5
- //id 7 group torso_back fabric
- //group torso_back damage 1.0
- //id 11 group leg_left_inside fabric
- //group leg_left_inside damage 0.6
- //id 12 group leg_left_outside fabric
- //group leg_left_outside damage 0.5
- //id 16 group leg_right_inside fabric
- //group leg_right_inside damage 0.6
- //id 17 group leg_right_outside fabric
- //group leg_right_outside damage 0.5
- //id 18 group foot_right fabric
- //group foot_right damage 0.4
- //id 19 group foot_left fabric
- //group foot_left damage 0.4
- //id 21 group arm_left fabric
- //group arm_left damage 0.6
- //id 26 group arm_right fabric
- //group arm_right damage 0.6
- //id 28 group hand_right flesh
- //group hand_right damage 0.4
- //id 200 group hand_right bone gun 5 160 190 fabric
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname actor
- server script global/bouncer.scr
- server setsize "-16 -16 0" "16 16 80"
- server crouchsize "-16 -16 0" "16 16 64"
- //server weapon Magnum
- server health 50
- //server item FlakJacket 50
- server painthreshold 50
- //server meleerange 40
- //server meleedamage 40
-
- // Sound Aliases
- //server aliascache snd_attacktaunt1 "monsters/thug/attk1.wav" 1
- //server aliascache snd_attacktaunt2 "monsters/thug/attk2.wav" 1
- //server aliascache snd_attacktaunt3 "monsters/thug/attk3.wav" 1
- //server aliascache snd_attacktaunt4 "monsters/thug/attk4.wav" 1
- //server aliascache snd_attacktaunt5 "monsters/thug/attk5.wav" 1
-
- //server aliascache snd_panic1 "monsters/thug/retreat1.wav" 1
- //server aliascache snd_panic2 "monsters/thug/retreat2.wav" 1
- //server aliascache snd_panic3 "monsters/thug/retreat3.wav" 1
-
- //server aliascache snd_pursuit1 "monsters/thug/purs1.wav" 1
- //server aliascache snd_pursuit2 "monsters/thug/purs2.wav" 1
- //server aliascache snd_pursuit3 "monsters/thug/purs3.wav" 1
- //server aliascache snd_pursuit4 "monsters/thug/purs4.wav" 1
-
- //server aliascache snd_sightenemy1 "monsters/thug/site1.wav" 1
- //server aliascache snd_sightenemy2 "monsters/thug/site2.wav" .4
- //server aliascache snd_sightenemy3 "monsters/thug/site3.wav" 1
- //server aliascache snd_sightenemy4 "monsters/thug/site4.wav" 1
- //server aliascache snd_sightenemy5 "monsters/thug/site5.wav" 1
-
- //server aliascache snd_inmysights1 "monsters/thug/site1.wav" 1
- //server aliascache snd_inmysights2 "monsters/thug/site2.wav" 1
- //server aliascache snd_inmysights3 "monsters/thug/site3.wav" 1
- //server aliascache snd_inmysights4 "monsters/thug/site4.wav" 1
- //server aliascache snd_inmysights5 "monsters/thug/site5.wav" 1
-
- //server aliascache snd_idle1 "misc/null.wav" 1
- //server aliascache snd_investigate1 "misc/null.wav" 1
- //server aliascache snd_locate1 "monsters/thug/loc15.wav" 1
-
- //server aliascache snd_tauntdeath1 "monsters/thug/taunt1.wav" 1
- //server aliascache snd_tauntdeath2 "monsters/thug/taunt2.wav" 1
- //server aliascache snd_tauntdeath3 "monsters/thug/taunt3.wav" 1
- //server aliascache snd_tauntdeath4 "monsters/thug/taunt4.wav" 1
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
- // Special Commands
-
- // Normal Animations
- //server walk1 5 movementsound
- //server walk1 11 movementsound
- client walk1 2 footstep
- client walk1 7 footstep
- //server run1 0 movementsound
- //server run1 4 movementsound
- client run1 0 footstep
- client run1 4 footstep
-
- server aidle last nextanim atobtwitch
- server atobtwitch last nextanim bidle1
- server bidle1 last nextanim bidle2
- server bidle2 last nextanim btoatwitch
- server btoatwitch last nextanim aidle
-
- // Pain Location Based Animations
- // Death Location Based Animations
- // Crouching Pain Location Based Animations
- // Optional Animations
- // Scripted Animations
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // 10/14/98 Ken
- // First draft.
- //
- // -----------------------------------------------------------------------------
-
-
- //SDEF
- //path models/thug
- //scale 1
- //thug_base03b.tga
- //thug_base03a.tga
- //thug_base03c.tga
- //thug_base.sbm
- //
- //chair_idle.sam
- //chair_stand_up_fast.sam
- //chair_stand_gun.sam
- //chair_stand_up.sam
- //deatha.sam
- //deathb.sam
- //death_back.sam
- //death_left.sam
- //death_right.sam
- //down_roll_over.sam
- //draw_pistol.sam
- //idle_smoko_a.sam
- //idle_smoko_b1.sam
- //idle_smoko_b2.sam
- //idle_smoko_c.sam
- //idle_smoko_d.sam
- //idle_a.sam
- //idle_b.sam
- //kick.sam
- //pain_groin.sam
- //pain_left_leg1.sam
- //pain_right_leg1.sam
- //pain_left_leg2.sam
- //pain_right_leg2.sam
- //pain_right_arm.sam
- //pain_left_arm.sam
- //pain_head.sam
- //pain_torso.sam
- //pain_back.sam
- //retreat.sam
- //shoot_pistol.sam
- //shoot.sam
- //tough_2to1.sam
- //tough_1to2.sam
- //tough_1.sam
- //tough_2a.sam
- //tough_2b.sam
- //walk.sam
-
-