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Text File  |  1999-02-24  |  5.9 KB  |  163 lines

  1. // ===========================================================================
  2. // Freeport Underground dialog scripts
  3. // ===========================================================================
  4. //
  5.  
  6.  
  7. // ***************************************************************************
  8. // Start Dialog Threads
  9. // ***************************************************************************
  10.  
  11. // ------------------------------------------
  12. // Blade starts level
  13. // ------------------------------------------
  14.  
  15.  
  16. // ------------------------------------------
  17. // Blade dialog
  18. // ------------------------------------------
  19. blade_naked_chick:
  20. game.nudiepic += 1
  21.   //Blade says "I'd better take this back as evidence." when he uses calender
  22.  
  23. dialog "i_blade" "Hmm, I'd better take this back as evidence." "dialog/misc2/blade/evid1.wav" 1 5  
  24. //waitforsound "dialog/misc2/blade/evid1.wav" .3
  25. end
  26.  
  27.  
  28. blade_lots_blood:
  29. //Blade enters area with lots of blood
  30. //Blade: "Man what the hell?"
  31. dialog "i_blade" "Man what the hell?" "dialog/undergrd/blade/whahell.wav" 1 5  
  32. waitforsound "dialog/undergrd/blade/whahell.wav" .3
  33. end
  34.  
  35. jc_flashlight:
  36.   game.skill ifequal 0 game.saidflashlight ifequal 1 end
  37.   game.saidflashlight = 1
  38.   //JC says "Hey, is that a flashlight? That could be helpful."
  39. dialog "i_jc" "Hey, is that a flashlight?"  "dialog/undergrd/jc/helpful.wav" 1 5  
  40. waitforsound "dialog/undergrd/jc/helpful.wav" .1
  41. level.skill ifnotequal 0 end
  42. dialog "i_jc" "That could be helpful." "dialog/undergrd/jc/helpful2.wav" 1 5  
  43. //waitforsound "dialog/undergrd/jc/helpful2.wav" .3
  44. end
  45.  
  46. //-----------------------------------------------
  47. // Mixed Dialog
  48. //-----------------------------------------------
  49.  
  50.  
  51. blade_first_worker:
  52. dialog "i_blade" "JC are you getting this?" "dialog/undergrd/blade/jcget.wav" 1 5  
  53. waitforsound "dialog/undergrd/blade/jcget.wav" .3
  54. //wait 3
  55.  
  56. dialog "i_jc" "Looks like he was torn in half." "dialog/undergrd/jc/half.wav" 1 5  
  57. waitforsound "dialog/undergrd/jc/half.wav" .3
  58. //wait 3
  59.  
  60. dialog "i_blade" "Yeah. Those are bite wounds." "dialog/undergrd/blade/bite.wav" 1 5  
  61. waitforsound "dialog/undergrd/blade/bite.wav" .3
  62. end
  63.  
  64.  
  65. blade_find_cworker:
  66.   //Blade finds dead construction worker by subway car
  67. dialog "i_blade" "Was this a construction worker?" "dialog/undergrd/blade/was.wav" 1 5  
  68. waitforsound "dialog/undergrd/blade/was.wav" .3
  69. wait 3
  70. dialog "i_jc" "Well he has a hard hat." "dialog/undergrd/jc/hardhat.wav" 1 5  
  71. //waitforsound "dialog/undergrd/jc/hardhat.wav" .3
  72. wait 1
  73. end
  74.  
  75.  
  76. blade_first_mutant:
  77. dialog "i_jc" "What the hell are mutants doing down here? I thought they were all dead!" "dialog/undergrd/jc/alldead.wav" 1 5  
  78. //waitforsound "dialog/undergrd/jc/alldead.wav" .3
  79. wait 3
  80. dialog "i_blade" "Well that one is." "dialog/undergrd/blade/thatis.wav" 1 5  
  81. //waitforsound "dialog/undergrd/blade/thatis.wav" .3
  82. wait 3
  83. dialog "i_jc" "We have to find out where these mutants are coming from." "dialog/undergrd/jc/where.wav" 1 5  
  84. waitforsound "dialog/undergrd/jc/where.wav"
  85. end
  86.  
  87. // ------------------------------------------
  88. // JC dialog
  89. // ------------------------------------------
  90.  
  91.  
  92. jc_find_flashlight:
  93. level.playeritem_Flashlight ifequal 1 end
  94. //Blade finds dark sewer tunnel. (Only if Blade doesn't have flashlight yet on him)
  95. //JC: "Maybe theres a flashlight in the construction site somewhere."
  96. dialog "i_jc" "Maybe theres a flashlight in the construction site somewhere." "dialog/undergrd/jc/flash.wav" 1 5  
  97. //waitforsound "dialog/undergrd/jc/flash.wav" .3
  98. end
  99.  
  100. jc_about_rotisary:
  101.   //JC says "You hungry Blade? I won't tell anyone if you take a bite...Thats one hard-hat we can cross off the list."
  102.   dialog "i_jc" "You hungry Blade?" "dialog/undergrd/jc/hungry.wav"
  103.   waitForSound "dialog/undergrd/jc/hungry.wav"
  104.   wait 3
  105.   dialog "i_jc" "Thats one hard-hat we can cross off the list." "dialog/undergrd/jc/hungry2.wav"
  106.   //waitForSound ""
  107. level.once_turned = 1
  108. end
  109.  
  110.  
  111.  
  112. jc_about_rotisary2:
  113. level.once_turned ifnotequal 1 end
  114. level.once_turned = 2
  115.   //JC says "Looks like he's still pretty raw on that side Blade."
  116. dialog "i_jc" "Looks like he's still pretty raw on that side, boss." "dialog/undergrd/jc/raw.wav" 1 5  
  117. //waitforsound "dialog/undergrd/jc/raw.wav" .3
  118. end
  119.  
  120.  
  121.  
  122. jc_keep_going:
  123. //JC: "Look around here some more boss, you might not be able to get back." 
  124. dialog "i_jc" "Look around for some more for hardhats, boss. You might not be able to get back." "dialog/undergrd/jc/hardh.wav" 1 5  
  125. //waitforsound "dialog/undergrd/jc/hardh.wav" .3
  126. end
  127.  
  128. jc_leave:
  129.   //JC says "Looks like they're all over the sewer system. We still have two unaccounted for construction workers, you'd better keep looking Boss." 
  130. dialog "i_jc" "Looks like they're all over the sewer system. We still have two unaccounted for construction workers. You'd better go down in that hole and keep looking, Boss." "dialog/undergrd/jc/keeplook.wav" 1 5  
  131. //waitforsound "dialog/undergrd/jc/keeplook.wav" .3
  132. end
  133.  
  134.  
  135.  
  136.  
  137.  
  138. // ------------------------------------------
  139. // End of Dialog File
  140. // ------------------------------------------
  141.  
  142.  
  143. precache:
  144.      cachesound "dialog/misc2/blade/evid1.wav"
  145.      cachesound "dialog/undergrd/blade/bite.wav"
  146.      cachesound "dialog/undergrd/blade/jcget.wav"
  147.      cachesound "dialog/undergrd/blade/thatis.wav"
  148.      cachesound "dialog/undergrd/blade/was.wav"
  149.      cachesound "dialog/undergrd/blade/whahell.wav"
  150.      cachesound "dialog/undergrd/jc/alldead.wav"
  151.      cachesound "dialog/undergrd/jc/flash.wav"
  152.      cachesound "dialog/undergrd/jc/half.wav"
  153.      cachesound "dialog/undergrd/jc/hardh.wav"
  154.      cachesound "dialog/undergrd/jc/hardhat.wav"
  155.      cachesound "dialog/undergrd/jc/helpful.wav"
  156.      cachesound "dialog/undergrd/jc/helpful2.wav"
  157.      cachesound "dialog/undergrd/jc/hungry.wav"
  158.      cachesound "dialog/undergrd/jc/hungry2.wav"
  159.      cachesound "dialog/undergrd/jc/keeplook.wav"
  160.      cachesound "dialog/undergrd/jc/raw.wav"
  161.      cachesound "dialog/undergrd/jc/where.wav"
  162. end
  163.