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// =========================================================================== // Freeport Underground dialog scripts // =========================================================================== // // *************************************************************************** // Start Dialog Threads // *************************************************************************** // ------------------------------------------ // Blade starts level // ------------------------------------------ // ------------------------------------------ // Blade dialog // ------------------------------------------ blade_naked_chick: game.nudiepic += 1 //Blade says "I'd better take this back as evidence." when he uses calender dialog "i_blade" "Hmm, I'd better take this back as evidence." "dialog/misc2/blade/evid1.wav" 1 5 //waitforsound "dialog/misc2/blade/evid1.wav" .3 end blade_lots_blood: //Blade enters area with lots of blood //Blade: "Man what the hell?" dialog "i_blade" "Man what the hell?" "dialog/undergrd/blade/whahell.wav" 1 5 waitforsound "dialog/undergrd/blade/whahell.wav" .3 end jc_flashlight: game.skill ifequal 0 game.saidflashlight ifequal 1 end game.saidflashlight = 1 //JC says "Hey, is that a flashlight? That could be helpful." dialog "i_jc" "Hey, is that a flashlight?" "dialog/undergrd/jc/helpful.wav" 1 5 waitforsound "dialog/undergrd/jc/helpful.wav" .1 level.skill ifnotequal 0 end dialog "i_jc" "That could be helpful." "dialog/undergrd/jc/helpful2.wav" 1 5 //waitforsound "dialog/undergrd/jc/helpful2.wav" .3 end //----------------------------------------------- // Mixed Dialog //----------------------------------------------- blade_first_worker: dialog "i_blade" "JC are you getting this?" "dialog/undergrd/blade/jcget.wav" 1 5 waitforsound "dialog/undergrd/blade/jcget.wav" .3 //wait 3 dialog "i_jc" "Looks like he was torn in half." "dialog/undergrd/jc/half.wav" 1 5 waitforsound "dialog/undergrd/jc/half.wav" .3 //wait 3 dialog "i_blade" "Yeah. Those are bite wounds." "dialog/undergrd/blade/bite.wav" 1 5 waitforsound "dialog/undergrd/blade/bite.wav" .3 end blade_find_cworker: //Blade finds dead construction worker by subway car dialog "i_blade" "Was this a construction worker?" "dialog/undergrd/blade/was.wav" 1 5 waitforsound "dialog/undergrd/blade/was.wav" .3 wait 3 dialog "i_jc" "Well he has a hard hat." "dialog/undergrd/jc/hardhat.wav" 1 5 //waitforsound "dialog/undergrd/jc/hardhat.wav" .3 wait 1 end blade_first_mutant: dialog "i_jc" "What the hell are mutants doing down here? I thought they were all dead!" "dialog/undergrd/jc/alldead.wav" 1 5 //waitforsound "dialog/undergrd/jc/alldead.wav" .3 wait 3 dialog "i_blade" "Well that one is." "dialog/undergrd/blade/thatis.wav" 1 5 //waitforsound "dialog/undergrd/blade/thatis.wav" .3 wait 3 dialog "i_jc" "We have to find out where these mutants are coming from." "dialog/undergrd/jc/where.wav" 1 5 waitforsound "dialog/undergrd/jc/where.wav" end // ------------------------------------------ // JC dialog // ------------------------------------------ jc_find_flashlight: level.playeritem_Flashlight ifequal 1 end //Blade finds dark sewer tunnel. (Only if Blade doesn't have flashlight yet on him) //JC: "Maybe theres a flashlight in the construction site somewhere." dialog "i_jc" "Maybe theres a flashlight in the construction site somewhere." "dialog/undergrd/jc/flash.wav" 1 5 //waitforsound "dialog/undergrd/jc/flash.wav" .3 end jc_about_rotisary: //JC says "You hungry Blade? I won't tell anyone if you take a bite...Thats one hard-hat we can cross off the list." dialog "i_jc" "You hungry Blade?" "dialog/undergrd/jc/hungry.wav" waitForSound "dialog/undergrd/jc/hungry.wav" wait 3 dialog "i_jc" "Thats one hard-hat we can cross off the list." "dialog/undergrd/jc/hungry2.wav" //waitForSound "" level.once_turned = 1 end jc_about_rotisary2: level.once_turned ifnotequal 1 end level.once_turned = 2 //JC says "Looks like he's still pretty raw on that side Blade." dialog "i_jc" "Looks like he's still pretty raw on that side, boss." "dialog/undergrd/jc/raw.wav" 1 5 //waitforsound "dialog/undergrd/jc/raw.wav" .3 end jc_keep_going: //JC: "Look around here some more boss, you might not be able to get back." dialog "i_jc" "Look around for some more for hardhats, boss. You might not be able to get back." "dialog/undergrd/jc/hardh.wav" 1 5 //waitforsound "dialog/undergrd/jc/hardh.wav" .3 end jc_leave: //JC says "Looks like they're all over the sewer system. We still have two unaccounted for construction workers, you'd better keep looking Boss." dialog "i_jc" "Looks like they're all over the sewer system. We still have two unaccounted for construction workers. You'd better go down in that hole and keep looking, Boss." "dialog/undergrd/jc/keeplook.wav" 1 5 //waitforsound "dialog/undergrd/jc/keeplook.wav" .3 end // ------------------------------------------ // End of Dialog File // ------------------------------------------ precache: cachesound "dialog/misc2/blade/evid1.wav" cachesound "dialog/undergrd/blade/bite.wav" cachesound "dialog/undergrd/blade/jcget.wav" cachesound "dialog/undergrd/blade/thatis.wav" cachesound "dialog/undergrd/blade/was.wav" cachesound "dialog/undergrd/blade/whahell.wav" cachesound "dialog/undergrd/jc/alldead.wav" cachesound "dialog/undergrd/jc/flash.wav" cachesound "dialog/undergrd/jc/half.wav" cachesound "dialog/undergrd/jc/hardh.wav" cachesound "dialog/undergrd/jc/hardhat.wav" cachesound "dialog/undergrd/jc/helpful.wav" cachesound "dialog/undergrd/jc/helpful2.wav" cachesound "dialog/undergrd/jc/hungry.wav" cachesound "dialog/undergrd/jc/hungry2.wav" cachesound "dialog/undergrd/jc/keeplook.wav" cachesound "dialog/undergrd/jc/raw.wav" cachesound "dialog/undergrd/jc/where.wav" end