home *** CD-ROM | disk | FTP | other *** search
/ Tripas 5 / TRIPAS 005.iso / Wos.EXE / 2015 / dialog / dialog_shipyard_nightb.scr < prev    next >
Encoding:
Text File  |  1999-02-24  |  10.8 KB  |  312 lines

  1. //*************************
  2. //**  shipyard - night
  3. //*************************
  4.  
  5. //dialog "i_jc" "Yeah, the sky is blue because... oh, never mind, you're too thick to understand." "dialog/shipnite/jc/thick.wav" 1 5  
  6. //waitforsound "dialog/shipnite/jc/thick.wav" .3
  7. //end
  8.  
  9. //*************************
  10. //** Shipyard Common dialog
  11. //*************************
  12.  
  13. //tech_no_no_please:
  14. //dialog "i_tech" "No...no....PLEASE!" "dialog/shipyard/tech/please.wav" 1 5  
  15. //waitforsound "dialog/shipyard/tech/please.wav" .3
  16. //end
  17.  
  18. //*************************************
  19.  
  20. //tech_no_not_them:
  21. //dialog "i_tech" "No....not me, kill them!" "dialog/shipyard/tech/killthem.wav" 1 5  
  22. //waitforsound "dialog/shipyard/tech/killthem.wav" .3
  23. //end
  24.  
  25. //*************************************
  26.  
  27. //guard_hey_what's_sound:
  28. //dialog "i_guard" "Hey, what's that sound?" "dialog/shipyard/guard/whatsnd.wav" 1 5  
  29. //waitforsound "dialog/shipyard/guard/whatsnd.wav" .3
  30. //end
  31.  
  32. //*************************************
  33.  
  34. //guard_what_was_that:
  35. //dialog "i_guard" "What was THAT?!" "dialog/shipyard/guard/whathat.wav" 1 5  
  36. //waitforsound "dialog/shipyard/guard/whathat.wav" .3
  37. //end
  38.  
  39. //*************************************
  40.  
  41. //guard_hey_scott_you:
  42. //dialog "i_guard" "Hey Scott, that you????" "dialog/shipyard/guard/scott.wav" 1 5  
  43. //waitforsound "dialog/shipyard/guard/scott.wav" .3
  44. //end
  45.  
  46. //*************************************
  47.  
  48. //guard_hmmm_guess_things:
  49. //dialog "i_guard" "Hmmm, guess I'm hearing things." "dialog/shipyard/guard/hearth.wav" 1 5  
  50. //waitforsound "dialog/shipyard/guard/hearth.wav" .3
  51. //end
  52.  
  53. //*************************************
  54.  
  55. //guard_hmmm_there's_here:
  56. //dialog "i_guard" "Hmmm, there's nothing here." "dialog/shipyard/guard/nothing.wav" 1 5  
  57. //waitforsound "dialog/shipyard/guard/nothing.wav" .3
  58. //end
  59.  
  60. //*************************************
  61.  
  62. //guard_there's_noone_here:
  63. //dialog "i_guard" "There's noone here." "dialog/shipyard/guard/noone.wav" 1 5  
  64. //waitforsound "dialog/shipyard/guard/noone.wav" .3
  65. //end
  66.  
  67. //*************************************
  68.  
  69. //guard_hey_go_alarm:
  70. //dialog "i_guard" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  71. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  72. //end
  73.  
  74. //*************************************
  75.  
  76. //guard_i'm_goin_backup:
  77. //dialog "i_guard" "I'm goin' for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  78. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  79. //end
  80.  
  81. //*************************************
  82.  
  83. blade_jc_i've_here:
  84. dialog "i_blade" "JC, I've got a problem here." "dialog/shipyard/blade/probhere.wav" 1 5  
  85. waitforsound "dialog/shipyard/blade/probhere.wav" .3
  86.  
  87. wait 1
  88.  
  89. dialog "i_jc" "I know I know, I'm workin' on it!" "dialog/shipyard/jc/workin.wav" 1 5  
  90. waitforsound "dialog/shipyard/jc/workin.wav" .3
  91.  
  92. wait 1
  93.  
  94. dialog "i_blade" "Well work faster damn it!" "dialog/shipyard/blade/faster.wav" 1 5  
  95. waitforsound "dialog/shipyard/blade/faster.wav" .3
  96.  
  97. dialog "i_jc" "Ok, hold on..." "dialog/shipyard/jc/holdon.wav" 1 5  
  98. waitforsound "dialog/shipyard/jc/holdon.wav" 1
  99.  
  100. wait 10
  101.  
  102. dialog "i_jc" "I GOT IT!" "dialog/shipyard/jc/gotit.wav" 1 5  
  103. waitforsound "dialog/shipyard/jc/gotit.wav" .5
  104.  
  105. wait 10
  106.  
  107. dialog "i_blade" "Thanks JC, that was a close one." "dialog/shipyard/blade/closeone.wav" 1 5  
  108. waitforsound "dialog/shipyard/blade/closeone.wav" .3
  109.  
  110. dialog "i_jc" "Well now maybe you'll realize I deserve a raise." "dialog/shipyard/jc/raise.wav" 1 5  
  111. waitforsound "dialog/shipyard/jc/raise.wav" .3
  112.  
  113. dialog "i_blade" "Don't push your luck!" "dialog/shipyard/blade/luck.wav" 1 5  
  114. //waitforsound "dialog/shipyard/blade/luck.wav" .3
  115. end
  116.  
  117. //*************************************
  118.  
  119. blade_ooh_shit_again:
  120. dialog "i_blade" "Ooh shit, not again!" "dialog/shipyard/blade/shit.wav" 1 5  
  121. //waitforsound "dialog/shipyard/blade/shit.wav" .3
  122. end
  123.  
  124. //*************************************
  125.  
  126. blade_what_the_trapped:
  127. //dialog "i_blade" "What the hell...shit, I'm trapped!" "dialog/shipyard/blade/trap.wav" 1 5  
  128. //waitforsound "dialog/shipyard/blade/trap.wav" .3
  129.  
  130. dialog "i_blade" "Is there anything you can do JC?" "dialog/shipyard/blade/dojc.wav" 1 5  
  131. waitforsound "dialog/shipyard/blade/dojc.wav" .3
  132.  
  133. dialog "i_jc" "They've locked me out this time, I don't have access!" "dialog/shipyard/jc/lockout.wav" 1 5  
  134. waitforsound "dialog/shipyard/jc/lockout.wav" .3
  135.  
  136. wait 2
  137.  
  138. dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5  
  139. //waitforsound "dialog/shipyard/blade/fishbait.wav" .3
  140.  
  141. end
  142.  
  143. //*************************************
  144.  
  145. jc_hurry
  146. dialog "i_jc" "Blade, hurry man, do something!" "dialog/shipyard/jc/dosome.wav" 1 5  
  147. //waitforsound "dialog/shipyard/jc/dosome.wav" .3
  148.  
  149. end
  150.  
  151. //*************************************
  152.  
  153. jc_they've_locked_access:
  154. dialog "i_blade" "What the hell...shit, I'm trapped!" "dialog/shipyard/blade/trap.wav" 1 5  
  155. waitforsound "dialog/shipyard/blade/trap.wav" .3
  156.  
  157. wait 1
  158.  
  159. dialog "i_blade" "Is there anything you can do JC?" "dialog/shipyard/blade/dojc.wav" 1 5  
  160. waitforsound "dialog/shipyard/blade/dojc.wav" .3
  161.  
  162. dialog "i_jc" "They've locked me out, I don't have access!" "dialog/shipyard/jc/noacc.wav" 1 5  
  163. waitforsound "dialog/shipyard/jc/noacc.wav" .3
  164.  
  165. dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5  
  166. //waitforsound "dialog/shipyard/blade/fishbait.wav" .3
  167. end
  168.  
  169. //*************************************
  170.  
  171. blade_i_better_fish-bait:
  172. dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5  
  173. //waitforsound "dialog/shipyard/blade/fishbait.wav" .3
  174. end
  175.  
  176. //*************************************
  177.  
  178. jc_blade_hurry_something:
  179. dialog "i_jc" "Blade, hurry man, do something!" "dialog/shipyard/jc/dosome.wav" 1 5  
  180. //waitforsound "dialog/shipyard/jc/dosome.wav" .3
  181. end
  182.  
  183. //*************************************
  184.  
  185. blade_this_dock:
  186. dialog "i_blade" "Hmmm, this must be the dock." "dialog/shipyard/blade/thisdock.wav" 1 5  
  187. waitforsound "dialog/shipyard/blade/thisdock.wav" .3
  188. end
  189.  
  190. //*************************************
  191.  
  192. blade_hmmm_this_code:
  193. dialog "i_blade" "Hmmm, this must be the dock, but it needs an access code." "dialog/shipyard/blade/acccode.wav" 1 5  
  194. waitforsound "dialog/shipyard/blade/acccode.wav" .3
  195.  
  196. dialog "i_jc" " I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5  
  197. waitforsound "dialog/shipyard/jc/findin.wav" .3
  198. end
  199.  
  200. //*************************************
  201.  
  202. //jc_umm_you_boss:
  203. //dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5  
  204. //waitforsound "dialog/shipyard/jc/getgo.wav" .3
  205. //end
  206.  
  207. //*************************************
  208.  
  209. //jc_hey_you_room:
  210. //dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5  
  211. //waitforsound "dialog/shipyard/jc/manif.wav" .3
  212. //end
  213.  
  214. //*************************************
  215.  
  216. jc_you_do_you:
  217. dialog "i_jc" "You DO remember the code don't you?" "dialog/shipyard/jc/dorem.wav" 1 5  
  218. waitforsound "dialog/shipyard/jc/dorem.wav" .3
  219.  
  220. dialog "i_blade" "Of course I do.  It's...ah.... Um...." "dialog/shipyard/blade/ofcour.wav" 1 5  
  221. waitforsound "dialog/shipyard/blade/ofcour.wav" .3
  222.  
  223. dialog "i_jc" "Sheese boss, its 2112.  Maybe you're getting too old for this shit " "dialog/shipyard/jc/sheesh.wav" 1 5  
  224. //waitforsound "dialog/shipyard/jc/sheesh.wav" .3
  225. end
  226.  
  227. //*************************************
  228.  
  229. blade_all_right_in:
  230. dialog "i_blade" "All right, I'm in." "dialog/shipyard/blade/imin.wav" 1 5  
  231. waitforsound "dialog/shipyard/blade/imin.wav" .3
  232. end
  233.  
  234. //*************************************
  235.  
  236. //jc_you_just_you:
  237. //dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5  
  238. //waitforsound "dialog/shipyard/jc/canthelp.wav" .3
  239. //end
  240.  
  241. //*************************************
  242.  
  243. //jc_are_you_off:
  244. //dialog "i_jc" "Are you like, getting off?" "dialog/shipyard/jc/getoff.wav" 1 5  
  245. //waitforsound "dialog/shipyard/jc/getoff.wav" .3
  246. //end
  247.  
  248. //*************************************
  249.  
  250. jc_o_great_you:
  251. dialog "i_jc" "O great destroyer of defenseless control panels, how I wish I were you." "dialog/shipyard/jc/iwish.wav" 1 5  
  252. waitforsound "dialog/shipyard/jc/iwish.wav" .3
  253.  
  254. dialog "i_blade" "Hehe, that's what your mom said JC." "dialog/shipyard/blade/momsaid.wav" 1 5  
  255. waitforsound "dialog/shipyard/blade/momsaid.wav" .3
  256. end
  257.  
  258. //*************************************
  259.  
  260. jc_hey_i'm_machinery:
  261. dialog "i_jc" "Hey, I'm starting to get some unstable readings down there.  So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5  
  262. //waitforsound "dialog/shipyard/jc/unstable.wav" .3
  263. end
  264.  
  265. //*************************************
  266.  
  267. //jc_ok_those_boss:
  268. //dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5  
  269. //waitforsound "dialog/shipyard/jc/worse.wav" .3
  270. //end
  271.  
  272. //*************************************
  273.  
  274. blade_swearing:
  275. dialog "i_blade" "!*@#$$ God DAMN IT! *&@#$%&* SHIT!" "dialog/misc2/blade/swear2.wav" 1 5  
  276. waitforsound "dialog/misc2/blade/swear2.wav" .3
  277.  
  278. dialog "i_jc" "Great idea Blade!  Dancing on the tables to go unnoticed." "dialog/chem/jc/grtidea.wav" 1 5  
  279. waitforsound "dialog/chem/jc/grtidea.wav" .3
  280. end
  281.  
  282.  
  283. precache:
  284.      cachesound "dialog/chem/jc/grtidea.wav"
  285.      cachesound "dialog/misc2/blade/swear2.wav"
  286.      cachesound "dialog/shipyard/blade/acccode.wav"
  287.      cachesound "dialog/shipyard/blade/closeone.wav"
  288.      cachesound "dialog/shipyard/blade/dojc.wav"
  289.      cachesound "dialog/shipyard/blade/faster.wav"
  290.      cachesound "dialog/shipyard/blade/fishbait.wav"
  291.      cachesound "dialog/shipyard/blade/imin.wav"
  292.      cachesound "dialog/shipyard/blade/luck.wav"
  293.      cachesound "dialog/shipyard/blade/momsaid.wav"
  294.      cachesound "dialog/shipyard/blade/ofcour.wav"
  295.      cachesound "dialog/shipyard/blade/probhere.wav"
  296.      cachesound "dialog/shipyard/blade/shit.wav"
  297.      cachesound "dialog/shipyard/blade/thisdock.wav"
  298.      cachesound "dialog/shipyard/blade/trap.wav"
  299.      cachesound "dialog/shipyard/jc/dorem.wav"
  300.      cachesound "dialog/shipyard/jc/dosome.wav"
  301.      cachesound "dialog/shipyard/jc/findin.wav"
  302.      cachesound "dialog/shipyard/jc/gotit.wav"
  303.      cachesound "dialog/shipyard/jc/holdon.wav"
  304.      cachesound "dialog/shipyard/jc/iwish.wav"
  305.      cachesound "dialog/shipyard/jc/lockout.wav"
  306.      cachesound "dialog/shipyard/jc/noacc.wav"
  307.      cachesound "dialog/shipyard/jc/raise.wav"
  308.      cachesound "dialog/shipyard/jc/sheesh.wav"
  309.      cachesound "dialog/shipyard/jc/unstable.wav"
  310.      cachesound "dialog/shipyard/jc/workin.wav"
  311. end
  312.