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Text File  |  1999-02-24  |  13.0 KB  |  317 lines

  1. //*************************
  2. //**  shipyard - night
  3. //*************************
  4. jc_ok_i'm_lead-foot:
  5. dialog "i_jc" "I'm showing this place as closed for the evening, so your going to encounter mostly security, so remember to use your silencer this time lead-foot." "dialog/shipnite/jc/leadfoot.wav" 1 5  
  6. waitforsound "dialog/shipnite/jc/leadfoot.wav" .3
  7.  
  8. dialog "i_jc" "They've got some decent security cameras as well, so try to stay out of their field of view." "dialog/shipnite/jc/stand.wav" 1 5  
  9. waitforsound "dialog/shipnite/jc/stand.wav" .3
  10.  
  11. dialog "i_blade" "Would you like to come and do this?" "dialog/shipnite/blade/dothis.wav" 1 5  
  12. waitforsound "dialog/shipnite/blade/dothis.wav" .3
  13.  
  14. dialog "i_jc" "Hey, I'm the one that knows how to keep your ass alive.  Now we know that the ship holding Dr. Lansing's daughter is in here somewhere, but we need to find out on what dock." "dialog/shipnite/jc/assalive.wav" 1 5  
  15. //waitforsound "dialog/shipnite/jc/assalive.wav" .3
  16. wait 9.25
  17.  
  18. dialog "i_jc" "You can probably find out via a shipping record on a computer terminal somewhere.  " "dialog/shipnite/jc/terminal.wav" 1 5  
  19. //waitforsound "dialog/shipnite/jc/terminal.wav" .3
  20. wait 1.3
  21.  
  22. dialog "i_jc" "The records department in the harbor master area is a pretty good bet, but it'll probably have very tight security." "dialog/shipnite/jc/tight.wav" 1 5  
  23. //waitforsound "dialog/shipnite/jc/tight.wav" .3
  24. wait 2.1
  25.  
  26. dialog "i_blade" "Hmmm, maybe there's a better way around?  I'll have to see what I can find." "dialog/shipnite/blade/betway.wav" 1 5  
  27. //waitforsound "dialog/shipnite/blade/betway.wav"
  28. end
  29.  
  30. //*************************************
  31.  
  32. jc_i'm_showing_ya:
  33. dialog "i_jc" "I'm showing a series of maintenance tunnels under the facility, if you could find a way into these, I bet it would make life a lot easier for ya." "dialog/shipnite/jc/underf.wav" 1 5  
  34. waitforsound "dialog/shipnite/jc/underf.wav" .3
  35.  
  36. dialog "i_jc" "Boss, I got some results from that U4 sample you got me. Manero has altered the mutagen. I'm not sure what he's trying to do with it now." "dialog/shipnite/jc/results.wav" 1 5  
  37. waitforsound "dialog/shipnite/jc/results.wav" .3
  38.  
  39. dialog "i_blade" "Well keep working on it, the answer's gotta be there somewhere." "dialog/shipnite/blade/keepwork.wav" 1 5  
  40. //waitforsound "dialog/shipnite/blade/keepwork.wav" .3
  41. end
  42.  
  43. //*************************************
  44.  
  45. jc_boss_i_now:
  46. dialog "i_jc" "Boss, I got some results from that U4 sample you got me. Manero has altered the mutagen. I'm not sure what he's trying to do with it now." "dialog/shipnite/jc/results.wav" 1 5  
  47. waitforsound "dialog/shipnite/jc/results.wav" .3
  48.  
  49. dialog "i_blade" "Well keep working on it, the answer's gotta be there somewhere." "dialog/shipnite/blade/keepwork.wav" 1 5  
  50. //waitforsound "dialog/shipnite/blade/keepwork.wav" .3
  51. end
  52.  
  53. //*************************************
  54.  
  55. jc_watch_out_blade:
  56. dialog "i_jc" "Watch out for that camera blade!" "dialog/shipnite/jc/watchcam.wav" 1 5  
  57. waitforsound "dialog/shipnite/jc/watchcam.wav" .3
  58.  
  59. dialog "i_blade" "No shit sherlock!" "dialog/shipnite/blade/shither.wav" 1 5  
  60. waitforsound "dialog/shipnite/blade/shither.wav" .3
  61.  
  62. dialog "i_jc" "Hu-hoo, Cranky on these stealth missions, aren't we?" "dialog/shipnite/jc/cranky.wav" 1 5  
  63. waitforsound "dialog/shipnite/jc/cranky.wav" .3
  64.  
  65. dialog "i_jc" "Oh man, well try to maneuver around the camera's field of view.  Hopefully it won't see you!" "dialog/shipnite/jc/fov.wav" 1 5  
  66. waitforsound "dialog/shipnite/jc/fov.wav" .3
  67.  
  68. parm.skill ifequal 0 dialog "i_jc" "Also, there's a blind spot right under the camera.  So try to get to there to plan your next move.  You might be able to turn the cameras off at some point as well." "dialog/shipnite/jc/blindspt.wav" 1 5  
  69. parm.skill ifequal 0 waitforsound "dialog/shipnite/jc/blindspt.wav" .3
  70.  
  71. dialog "i_blade" "Any more news professor?" "dialog/shipnite/blade/newsprof.wav" 1 5  
  72. waitforsound "dialog/shipnite/blade/newsprof.wav" .3
  73.  
  74. dialog "i_jc" "Yeah, you should get a life one of these days." "dialog/shipnite/jc/getlife.wav" 1 5  
  75. //waitforsound "dialog/shipnite/jc/getlife.wav" .3
  76. end
  77.  
  78. //*************************************
  79.  
  80. //dialog "i_jc" "Yeah, the sky is blue because... oh, never mind, you're too thick to understand." "dialog/shipnite/jc/thick.wav" 1 5  
  81. //waitforsound "dialog/shipnite/jc/thick.wav" .3
  82. //end
  83.  
  84. //*************************
  85. //** Shipyard Common dialog
  86. //*************************
  87. jc_always_time_eh:
  88. dialog "i_jc" "Always time for a quick snack there eh?" "dialog/shipyard/jc/snack.wav" 1 5  
  89. //waitforsound "dialog/shipyard/jc/snack.wav" .3
  90. end
  91.  
  92. //*************************************
  93.  
  94. //tech_no_no_please:
  95. //dialog "i_tech" "No...no....PLEASE!" "dialog/shipyard/tech/please.wav" 1 5  
  96. //waitforsound "dialog/shipyard/tech/please.wav" .3
  97. //end
  98.  
  99. //*************************************
  100.  
  101. //tech_no_not_them:
  102. //dialog "i_tech" "No....not me, kill them!" "dialog/shipyard/tech/killthem.wav" 1 5  
  103. //waitforsound "dialog/shipyard/tech/killthem.wav" .3
  104. //end
  105.  
  106. //*************************************
  107.  
  108. //guard_hey_what's_sound:
  109. //dialog "i_guard" "Hey, what's that sound?" "dialog/shipyard/guard/whatsnd.wav" 1 5  
  110. //waitforsound "dialog/shipyard/guard/whatsnd.wav" .3
  111. //end
  112.  
  113. //*************************************
  114.  
  115. //guard_hey_scott_you:
  116. //dialog "i_guard" "Hey Scott, that you????" "dialog/shipyard/guard/scott.wav" 1 5  
  117. //waitforsound "dialog/shipyard/guard/scott.wav" .3
  118. //end
  119.  
  120. //*************************************
  121.  
  122. //guard_hmmm_guess_things:
  123. //dialog "i_guard" "Hmmm, guess I'm hearing things." "dialog/shipyard/guard/hearth.wav" 1 5  
  124. //waitforsound "dialog/shipyard/guard/hearth.wav" .3
  125. //end
  126.  
  127. //*************************************
  128.  
  129. //guard_hmmm_there's_here:
  130. //dialog "i_guard" "Hmmm, there's nothing here." "dialog/shipyard/guard/nothing.wav" 1 5  
  131. //waitforsound "dialog/shipyard/guard/nothing.wav" .3
  132. //end
  133.  
  134. //*************************************
  135.  
  136. //guard_there's_noone_here:
  137. //dialog "i_guard" "There's noone here." "dialog/shipyard/guard/noone.wav" 1 5  
  138. //waitforsound "dialog/shipyard/guard/noone.wav" .3
  139. //end
  140.  
  141. //*************************************
  142.  
  143. //guard_hey_go_alarm:
  144. //dialog "i_guard" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  145. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  146. //end
  147.  
  148. //*************************************
  149.  
  150. //guard_i'm_goin_backup:
  151. //dialog "i_guard" "I'm goin' for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  152. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  153. //end
  154.  
  155. //*************************************
  156.  
  157. guard_i'll_hold_backup:
  158. dialog "i_crane" "I'll hold him, you go for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  159. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  160. end
  161.  
  162. //*************************************
  163.  
  164. blade_this_dock:
  165. dialog "i_blade" "Hmmm, this must be the dock." "dialog/shipyard/blade/thisdock.wav" 1 5  
  166. waitforsound "dialog/shipyard/blade/thisdock.wav" .3
  167. end
  168.  
  169. //*************************************
  170.  
  171. blade_hmmm_this_here:
  172. dialog "i_blade" "Hmmm, this looks a little suspicious. That's gotta be the dock where that ship is. It says a passcode is required for that dock. JC, anything you can do for me here?" "dialog/shipyard/blade/suspic.wav" 1 5  
  173. waitforsound "dialog/shipyard/blade/suspic.wav" .3
  174.  
  175. dialog "i_jc" "Lemme see if I can...wait a minute...what the heck. There's some heavy encryption going on here, I can't even get into their system.  " "dialog/shipyard/jc/encrypt.wav" 1 5  
  176. waitforsound "dialog/shipyard/jc/encrypt.wav" .3
  177.  
  178. dialog "i_jc" "For a shipyard that's some very heavy-duty barrier code. " "dialog/shipyard/jc/barrier.wav" 1 5  
  179. waitforsound "dialog/shipyard/jc/barrier.wav" .3
  180.  
  181. dialog "i_jc" "I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5  
  182. waitforsound "dialog/shipyard/jc/findin.wav" .3
  183. end
  184.  
  185. //*************************************
  186.  
  187. //jc_umm_you_boss:
  188. //dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5  
  189. //waitforsound "dialog/shipyard/jc/getgo.wav" .3
  190. //end
  191.  
  192. //*************************************
  193.  
  194. //jc_hey_you_room:
  195. //dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5  
  196. //waitforsound "dialog/shipyard/jc/manif.wav" .3
  197. //end
  198.  
  199. //*************************************
  200.  
  201. //jc_you_just_you:
  202. //dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5  
  203. //waitforsound "dialog/shipyard/jc/canthelp.wav" .3
  204. //end
  205.  
  206. //*************************************
  207.  
  208. //jc_are_you_off:
  209. //dialog "i_jc" "Are you like, getting off?" "dialog/shipyard/jc/getoff.wav" 1 5  
  210. //waitforsound "dialog/shipyard/jc/getoff.wav" .3
  211. //end
  212.  
  213. //*************************************
  214.  
  215. jc_o_great_you:
  216. dialog "i_jc" "O great destroyer of defenseless control panels, how I wish I were you." "dialog/shipyard/jc/iwish.wav" 1 5  
  217. waitforsound "dialog/shipyard/jc/iwish.wav" .3
  218.  
  219. dialog "i_blade" "Hehe, that's what your mom said JC." "dialog/shipyard/blade/momsaid.wav" 1 5  
  220. waitforsound "dialog/shipyard/blade/momsaid.wav" .3
  221. end
  222.  
  223. //*************************************
  224.  
  225. jc_hey_i'm_machinery:
  226. dialog "i_jc" "Hey, I'm starting to get some unstable readings down there.  So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5  
  227. //waitforsound "dialog/shipyard/jc/unstable.wav" .3
  228. end
  229.  
  230. //*************************************
  231.  
  232. //jc_ok_those_boss:
  233. //dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5  
  234. //waitforsound "dialog/shipyard/jc/worse.wav" .3
  235. //end
  236.  
  237. //*************************************
  238.  
  239. jc_hmmm_i_one:
  240. dialog "i_blade" "Man, there is some tight security around here." "dialog/shipyard/blade/tight.wav" 1 5  
  241. waitforsound "dialog/shipyard/blade/tight.wav" .3
  242.  
  243. dialog "i_jc" "Hmmm, I bet one of the dock workers has a card, I think you should go 'ask' one." "dialog/shipyard/jc/ask.wav" 1 5  
  244. waitforsound "dialog/shipyard/jc/ask.wav" .3
  245.  
  246. dialog "i_blade" "As opposed to maybe one day you actually start to earn your pay?" "dialog/shipyard/blade/earn.wav" 1 5  
  247. waitforsound "dialog/shipyard/blade/earn.wav" .3
  248.  
  249. dialog "i_jc" "I get paid?" "dialog/shipyard/jc/paid.wav" 1 5  
  250. //waitforsound "dialog/shipyard/jc/paid.wav" .3
  251. end
  252.  
  253. //*************************************
  254.  
  255. blade_swearing:
  256. dialog "i_blade" "!*@#$$ God DAMN IT! *&@#$%&* SHIT!" "dialog/misc2/blade/swear2.wav" 1 5  
  257. waitforsound "dialog/misc2/blade/swear2.wav" .3
  258.  
  259. dialog "i_jc" "Great idea Blade!  Dancing on the tables to go unnoticed." "dialog/chem/jc/grtidea.wav" 1 5  
  260. waitforsound "dialog/chem/jc/grtidea.wav" .3
  261. end
  262.  
  263. //*************************************
  264. //** calendar dialog dialog
  265. //*************************************
  266.  
  267. blade_calendar1:
  268. dialog "i_blade" "Mmmmm....I better take this back as evidence." "dialog/misc2/blade/evid1.wav" 1 5  
  269. //waitforsound "dialog/misc2/blade/evid1.wav" .3
  270. end
  271.  
  272. //*************************************
  273.  
  274. blade_calendar2:
  275. dialog "i_blade" "Ahhh, yes....this could prove useful!" "dialog/misc2/blade/useful.wav" 1 5  
  276. //waitforsound "dialog/misc2/blade/useful.wav" .3
  277. end
  278.  
  279.  
  280. precache:
  281.      cachesound "dialog/chem/jc/grtidea.wav"
  282.      cachesound "dialog/misc2/blade/evid1.wav"
  283.      cachesound "dialog/misc2/blade/swear2.wav"
  284.      cachesound "dialog/misc2/blade/useful.wav"
  285.      cachesound "dialog/shipnite/blade/betway.wav"
  286.      cachesound "dialog/shipnite/blade/dothis.wav"
  287.      cachesound "dialog/shipnite/blade/keepwork.wav"
  288.      cachesound "dialog/shipnite/blade/newsprof.wav"
  289.      cachesound "dialog/shipnite/blade/shither.wav"
  290.      cachesound "dialog/shipnite/jc/assalive.wav"
  291.      cachesound "dialog/shipnite/jc/blindspt.wav"
  292.      cachesound "dialog/shipnite/jc/cranky.wav"
  293.      cachesound "dialog/shipnite/jc/fov.wav"
  294.      cachesound "dialog/shipnite/jc/getlife.wav"
  295.      cachesound "dialog/shipnite/jc/leadfoot.wav"
  296.      cachesound "dialog/shipnite/jc/results.wav"
  297.      cachesound "dialog/shipnite/jc/stand.wav"
  298.      cachesound "dialog/shipnite/jc/terminal.wav"
  299.      cachesound "dialog/shipnite/jc/tight.wav"
  300.      cachesound "dialog/shipnite/jc/underf.wav"
  301.      cachesound "dialog/shipnite/jc/watchcam.wav"
  302.      cachesound "dialog/shipyard/blade/earn.wav"
  303.      cachesound "dialog/shipyard/blade/momsaid.wav"
  304.      cachesound "dialog/shipyard/blade/suspic.wav"
  305.      cachesound "dialog/shipyard/blade/thisdock.wav"
  306.      cachesound "dialog/shipyard/blade/tight.wav"
  307.      cachesound "dialog/shipyard/guard/gohelp.wav"
  308.      cachesound "dialog/shipyard/jc/ask.wav"
  309.      cachesound "dialog/shipyard/jc/barrier.wav"
  310.      cachesound "dialog/shipyard/jc/encrypt.wav"
  311.      cachesound "dialog/shipyard/jc/findin.wav"
  312.      cachesound "dialog/shipyard/jc/iwish.wav"
  313.      cachesound "dialog/shipyard/jc/paid.wav"
  314.      cachesound "dialog/shipyard/jc/snack.wav"
  315.      cachesound "dialog/shipyard/jc/unstable.wav"
  316. end
  317.