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Text File  |  1999-02-24  |  12.6 KB  |  364 lines

  1. //*************************************
  2.  
  3. blade_jc_i've_here:
  4. dialog "i_blade" "JC, I've got a problem here." "dialog/shipyard/blade/probhere.wav" 1 5  
  5. waitforsound "dialog/shipyard/blade/probhere.wav" .3
  6.  
  7. wait 1
  8.  
  9. dialog "i_jc" "I know I know, I'm workin' on it!" "dialog/shipyard/jc/workin.wav" 1 5  
  10. waitforsound "dialog/shipyard/jc/workin.wav" .3
  11.  
  12. wait 1
  13.  
  14. dialog "i_blade" "Well work faster damn it!" "dialog/shipyard/blade/faster.wav" 1 5  
  15. waitforsound "dialog/shipyard/blade/faster.wav" .3
  16.  
  17. dialog "i_jc" "Ok, hold on..." "dialog/shipyard/jc/holdon.wav" 1 5  
  18. waitforsound "dialog/shipyard/jc/holdon.wav" 1
  19.  
  20. wait 10
  21.  
  22. dialog "i_jc" "I GOT IT!" "dialog/shipyard/jc/gotit.wav" 1 5  
  23. waitforsound "dialog/shipyard/jc/gotit.wav" .5
  24.  
  25. wait 10
  26.  
  27. dialog "i_blade" "Thanks JC, that was a close one." "dialog/shipyard/blade/closeone.wav" 1 5  
  28. waitforsound "dialog/shipyard/blade/closeone.wav" .3
  29.  
  30. dialog "i_jc" "Well now maybe you'll realize I deserve a raise." "dialog/shipyard/jc/raise.wav" 1 5  
  31. waitforsound "dialog/shipyard/jc/raise.wav" .3
  32.  
  33. dialog "i_blade" "Don't push your luck!" "dialog/shipyard/blade/luck.wav" 1 5  
  34. //waitforsound "dialog/shipyard/blade/luck.wav" .3
  35. end
  36.  
  37. //*************************************
  38.  
  39. blade_ooh_shit_again:
  40. dialog "i_blade" "Ooh shit, not again!" "dialog/shipyard/blade/shit.wav" 1 5  
  41. //waitforsound "dialog/shipyard/blade/shit.wav" .3
  42. end
  43.  
  44. //*************************************
  45.  
  46. blade_what_the_trapped:
  47. //dialog "i_blade" "What the hell...shit, I'm trapped!" "dialog/shipyard/blade/trap.wav" 1 5  
  48. //waitforsound "dialog/shipyard/blade/trap.wav" .3
  49.  
  50. dialog "i_blade" "Is there anything you can do JC?" "dialog/shipyard/blade/dojc.wav" 1 5  
  51. waitforsound "dialog/shipyard/blade/dojc.wav" .3
  52.  
  53. dialog "i_jc" "They've locked me out this time, I don't have access!" "dialog/shipyard/jc/lockout.wav" 1 5  
  54. waitforsound "dialog/shipyard/jc/lockout.wav" .3
  55.  
  56. wait 2
  57.  
  58. dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5  
  59. //waitforsound "dialog/shipyard/blade/fishbait.wav" .3
  60.  
  61. end
  62.  
  63. //*************************************
  64.  
  65. jc_hurry
  66. dialog "i_jc" "Blade, hurry man, do something!" "dialog/shipyard/jc/dosome.wav" 1 5  
  67. //waitforsound "dialog/shipyard/jc/dosome.wav" .3
  68.  
  69. end
  70.  
  71. //*************************************
  72.  
  73. jc_they've_locked_access:
  74. dialog "i_blade" "What the hell...shit, I'm trapped!" "dialog/shipyard/blade/trap.wav" 1 5  
  75. waitforsound "dialog/shipyard/blade/trap.wav" .3
  76.  
  77. wait 1
  78.  
  79. dialog "i_blade" "Is there anything you can do JC?" "dialog/shipyard/blade/dojc.wav" 1 5  
  80. waitforsound "dialog/shipyard/blade/dojc.wav" .3
  81.  
  82. dialog "i_jc" "They've locked me out, I don't have access!" "dialog/shipyard/jc/noacc.wav" 1 5  
  83. waitforsound "dialog/shipyard/jc/noacc.wav" .3
  84.  
  85. dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5  
  86. //waitforsound "dialog/shipyard/blade/fishbait.wav" .3
  87. end
  88.  
  89. //*************************************
  90.  
  91. blade_i_better_fish-bait:
  92. dialog "i_blade" "I better think of something, and quick, or I'm fish-bait!" "dialog/shipyard/blade/fishbait.wav" 1 5  
  93. //waitforsound "dialog/shipyard/blade/fishbait.wav" .3
  94. end
  95.  
  96. //*************************************
  97.  
  98. jc_blade_hurry_something:
  99. dialog "i_jc" "Blade, hurry man, do something!" "dialog/shipyard/jc/dosome.wav" 1 5  
  100. //waitforsound "dialog/shipyard/jc/dosome.wav" .3
  101. end
  102.  
  103. //*************************************
  104.  
  105. blade_hmmm_this_code:
  106. dialog "i_blade" "Hmmm, this must be the dock, but it needs an access code." "dialog/shipyard/blade/acccode.wav" 1 5  
  107. waitforsound "dialog/shipyard/blade/acccode.wav" .3
  108.  
  109. dialog "i_jc" " I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5  
  110. waitforsound "dialog/shipyard/jc/findin.wav" .3
  111. end
  112.  
  113. //*************************************
  114.  
  115. jc_you_do_you:
  116. dialog "i_jc" "You DO remember the code don't you?" "dialog/shipyard/jc/dorem.wav" 1 5  
  117. waitforsound "dialog/shipyard/jc/dorem.wav" .3
  118.  
  119. dialog "i_blade" "Of course I do.  It's...ah.... Um...." "dialog/shipyard/blade/ofcour.wav" 1 5  
  120. waitforsound "dialog/shipyard/blade/ofcour.wav" .3
  121.  
  122. dialog "i_jc" "Sheese boss, its 2112.  Maybe you're getting too old for this shit " "dialog/shipyard/jc/sheesh.wav" 1 5  
  123. //waitforsound "dialog/shipyard/jc/sheesh.wav" .3
  124. end
  125.  
  126. //*************************************
  127.  
  128. blade_all_right_in:
  129. dialog "i_blade" "All right, I'm in." "dialog/shipyard/blade/imin.wav" 1 5  
  130. waitforsound "dialog/shipyard/blade/imin.wav" .3
  131. end
  132.  
  133. //*************************************
  134.  
  135. worker_hey_did_guy:
  136. dialog "i_cworker1" "Hey, did you recognize that guy?" "dialog/shipday/worker/recog.wav" 1 5  
  137. waitforsound "dialog/shipday/worker/recog.wav" .3
  138.  
  139. dialog "i_cworker1" "Is he new? I don't think I've seen that guy before." "dialog/shipday/worker/henew.wav" 1 5  
  140. //waitforsound "dialog/shipday/worker/henew.wav" .3
  141. end
  142.  
  143. //*************************************
  144.  
  145. worker_hey_who's_guy:
  146. dialog "i_cworker2" "Hey, who's tha...Oooo, wait, it's just that new guy." "dialog/shipday/worker/newguy.wav" 1 5  
  147. //waitforsound "dialog/shipday/worker/newguy.wav" .3
  148. end
  149.  
  150. //*************************************
  151.  
  152. worker_hey_how's_goin:
  153. dialog "i_cworker1" "Hey, how's it goin'." "dialog/shipday/worker/howgo.wav" 1 5  
  154. //waitforsound "dialog/shipday/worker/howgo.wav" .3
  155. end
  156.  
  157. //*************************************
  158.  
  159. worker_what's_up_up:
  160. dialog "i_cworker2" "What's up?" "dialog/shipday/worker/whatup.wav" 1 5  
  161. //waitforsound "dialog/shipday/worker/whatup.wav" .3
  162. end
  163.  
  164. //*************************************
  165.  
  166. guard_hey_go_alarm:
  167. dialog "i_cworker1" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  168. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  169. end
  170.  
  171. //*************************************
  172.  
  173. //hey_come_here:
  174. //dialog "i_crane" "Hey, come here." "dialog/shipday/guard/comehere.wav" 1 5  
  175. //waitforsound "dialog/shipday/guard/comehere.wav" .3
  176.  
  177. //dialog "i_crane" "Let me see your ID!" "dialog/shipday/guard/id.wav" 1 5  
  178. //waitforsound "dialog/shipday/guard/id.wav" .3
  179. //end
  180.  
  181. //*************************************
  182.  
  183. intruder:
  184. dialog "i_crane" "We've got an intruder!!!" "dialog/shipday/guard/intruder.wav" 1 5  
  185. //waitforsound "dialog/shipday/guard/intruder.wav" .3
  186. end
  187.  
  188. //*************************************
  189.  
  190. //tech_no_no_please:
  191. //dialog "i_tech" "No...no....PLEASE!" "dialog/shipyard/tech/please.wav" 1 5  
  192. //waitforsound "dialog/shipyard/tech/please.wav" .3
  193. //end
  194.  
  195. //*************************************
  196.  
  197. //tech_no_not_them:
  198. //dialog "i_tech" "No....not me, kill them!" "dialog/shipyard/tech/killthem.wav" 1 5  
  199. //waitforsound "dialog/shipyard/tech/killthem.wav" .3
  200. //end
  201.  
  202. //*************************************
  203.  
  204. //guard_hey_what's_sound:
  205. //dialog "i_guard" "Hey, what's that sound?" "dialog/shipyard/guard/whatsnd.wav" 1 5  
  206. //waitforsound "dialog/shipyard/guard/whatsnd.wav" .3
  207. //end
  208.  
  209. //*************************************
  210.  
  211. //guard_hey_scott_you:
  212. //dialog "i_guard" "Hey Scott, that you????" "dialog/shipyard/guard/scott.wav" 1 5  
  213. //waitforsound "dialog/shipyard/guard/scott.wav" .3
  214. //end
  215.  
  216. //*************************************
  217.  
  218. //guard_hmmm_guess_things:
  219. //dialog "i_guard" "Hmmm, guess I'm hearing things." "dialog/shipyard/guard/hearth.wav" 1 5  
  220. //waitforsound "dialog/shipyard/guard/hearth.wav" .3
  221. //end
  222.  
  223. //*************************************
  224.  
  225. //guard_hmmm_there's_here:
  226. //dialog "i_guard" "Hmmm, there's nothing here." "dialog/shipyard/guard/nothing.wav" 1 5  
  227. //waitforsound "dialog/shipyard/guard/nothing.wav" .3
  228. //end
  229.  
  230. //*************************************
  231.  
  232. //guard_there's_noone_here:
  233. //dialog "i_guard" "There's noone here." "dialog/shipyard/guard/noone.wav" 1 5  
  234. //waitforsound "dialog/shipyard/guard/noone.wav" .3
  235. //end
  236.  
  237. //*************************************
  238.  
  239. //guard_hey_go_alarm:
  240. //dialog "i_guard" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  241. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  242. //end
  243.  
  244. //*************************************
  245.  
  246. //guard_i'm_goin_backup:
  247. //dialog "i_guard" "I'm goin' for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  248. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  249. //end
  250.  
  251. //*************************************
  252.  
  253. guard_i'll_hold_backup:
  254. dialog "i_crane" "I'll hold him, you go for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  255. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  256. end
  257.  
  258. //*************************************
  259.  
  260. blade_this_dock:
  261. dialog "i_blade" "Hmmm, this must be the dock." "dialog/shipyard/blade/thisdock.wav" 1 5  
  262. waitforsound "dialog/shipyard/blade/thisdock.wav" .3
  263. end
  264.  
  265. //*************************************
  266.  
  267. //jc_umm_you_boss:
  268. //dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5  
  269. //waitforsound "dialog/shipyard/jc/getgo.wav" .3
  270. //end
  271.  
  272. //*************************************
  273.  
  274. //jc_hey_you_room:
  275. //dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5  
  276. //waitforsound "dialog/shipyard/jc/manif.wav" .3
  277. //end
  278.  
  279. //*************************************
  280.  
  281. //jc_you_just_you:
  282. //dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5  
  283. //waitforsound "dialog/shipyard/jc/canthelp.wav" .3
  284. //end
  285.  
  286. //*************************************
  287.  
  288. //jc_are_you_off:
  289. //dialog "i_jc" "Are you like, getting off?" "dialog/shipyard/jc/getoff.wav" 1 5  
  290. //waitforsound "dialog/shipyard/jc/getoff.wav" .3
  291. //end
  292.  
  293. //*************************************
  294.  
  295. jc_o_great_you:
  296. dialog "i_jc" "O great destroyer of defenseless control panels, how I wish I were you." "dialog/shipyard/jc/iwish.wav" 1 5  
  297. waitforsound "dialog/shipyard/jc/iwish.wav" .3
  298.  
  299. dialog "i_blade" "Hehe, that's what your mom said JC." "dialog/shipyard/blade/momsaid.wav" 1 5  
  300. waitforsound "dialog/shipyard/blade/momsaid.wav" .3
  301. end
  302.  
  303. //*************************************
  304.  
  305. jc_hey_i'm_machinery:
  306. dialog "i_jc" "Hey, I'm starting to get some unstable readings down there.  So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5  
  307. //waitforsound "dialog/shipyard/jc/unstable.wav" .3
  308. end
  309.  
  310. //*************************************
  311.  
  312. //jc_ok_those_boss:
  313. //dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5  
  314. //waitforsound "dialog/shipyard/jc/worse.wav" .3
  315. //end
  316.  
  317. //*************************************
  318.  
  319. blade_swearing:
  320. dialog "i_blade" "!*@#$$ God DAMN IT! *&@#$%&* SHIT!" "dialog/misc2/blade/swear2.wav" 1 5  
  321. waitforsound "dialog/misc2/blade/swear2.wav" .3
  322.  
  323. dialog "i_jc" "Great idea Blade!  Dancing on the tables to go unnoticed." "dialog/chem/jc/grtidea.wav" 1 5  
  324. waitforsound "dialog/chem/jc/grtidea.wav" .3
  325. end
  326.  
  327.  
  328. precache:
  329.      cachesound "dialog/chem/jc/grtidea.wav"
  330.      cachesound "dialog/misc2/blade/swear2.wav"
  331.      cachesound "dialog/shipday/guard/intruder.wav"
  332.      cachesound "dialog/shipday/worker/henew.wav"
  333.      cachesound "dialog/shipday/worker/howgo.wav"
  334.      cachesound "dialog/shipday/worker/newguy.wav"
  335.      cachesound "dialog/shipday/worker/recog.wav"
  336.      cachesound "dialog/shipday/worker/whatup.wav"
  337.      cachesound "dialog/shipyard/blade/acccode.wav"
  338.      cachesound "dialog/shipyard/blade/closeone.wav"
  339.      cachesound "dialog/shipyard/blade/dojc.wav"
  340.      cachesound "dialog/shipyard/blade/faster.wav"
  341.      cachesound "dialog/shipyard/blade/fishbait.wav"
  342.      cachesound "dialog/shipyard/blade/imin.wav"
  343.      cachesound "dialog/shipyard/blade/luck.wav"
  344.      cachesound "dialog/shipyard/blade/momsaid.wav"
  345.      cachesound "dialog/shipyard/blade/ofcour.wav"
  346.      cachesound "dialog/shipyard/blade/probhere.wav"
  347.      cachesound "dialog/shipyard/blade/shit.wav"
  348.      cachesound "dialog/shipyard/blade/thisdock.wav"
  349.      cachesound "dialog/shipyard/blade/trap.wav"
  350.      cachesound "dialog/shipyard/guard/gohelp.wav"
  351.      cachesound "dialog/shipyard/jc/dorem.wav"
  352.      cachesound "dialog/shipyard/jc/dosome.wav"
  353.      cachesound "dialog/shipyard/jc/findin.wav"
  354.      cachesound "dialog/shipyard/jc/gotit.wav"
  355.      cachesound "dialog/shipyard/jc/holdon.wav"
  356.      cachesound "dialog/shipyard/jc/iwish.wav"
  357.      cachesound "dialog/shipyard/jc/lockout.wav"
  358.      cachesound "dialog/shipyard/jc/noacc.wav"
  359.      cachesound "dialog/shipyard/jc/raise.wav"
  360.      cachesound "dialog/shipyard/jc/sheesh.wav"
  361.      cachesound "dialog/shipyard/jc/unstable.wav"
  362.      cachesound "dialog/shipyard/jc/workin.wav"
  363. end
  364.