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Text File  |  1999-02-24  |  13.4 KB  |  346 lines

  1. //*************************
  2. //** day dialog
  3. //*************************
  4. jc_ok_we_dock:
  5. dialog "i_jc" "OK, we know that the ship with that shipment is in here somewhere, but we need to find out on what dock." "dialog/shipday/jc/whatdock.wav" 1 5  
  6. waitforsound "dialog/shipday/jc/whatdock.wav" .3
  7.  
  8. dialog "i_jc" "You can probably find out via a shipping record on a computer terminal somewhere." "dialog/shipday/jc/terminal.wav" 1 5  
  9. waitforsound "dialog/shipday/jc/terminal.wav" .3
  10.  
  11. dialog "i_jc" "The records department in the harbor master area is a pretty good bet, but it'll probably have very tight security." "dialog/shipday/jc/recdept.wav" 1 5  
  12. waitforsound "dialog/shipday/jc/recdept.wav" .3
  13.  
  14. dialog "i_blade" "Hmmm, maybe there's a better way around...  I'll have to see what I can find." "dialog/shipday/blade/around.wav" 1 5  
  15. waitforsound "dialog/shipday/blade/around.wav" .3
  16.  
  17. dialog "i_jc" "There's still a lot of activity going on, I mean you could probably blend in if ya tried....oh, Of course, that'd be a first." "dialog/shipday/jc/blendin.wav" 1 5  
  18. waitforsound "dialog/shipday/jc/blendin.wav" .3
  19.  
  20. dialog "i_blade" "Uh huh.  This coming from the master of geek social skills." "dialog/shipday/blade/geek.wav" 1 5  
  21. //waitforsound "dialog/shipday/blade/geek.wav" .3
  22. end
  23.  
  24. //*************************************
  25.  
  26. jc_i'm_showing_ya:
  27. dialog "i_jc" "I'm showing a series of maintenance tunnels under the facility, if you could find a way into these, I bet it would make life a lot easier for ya." "dialog/shipnite/jc/underf.wav" 1 5  
  28. waitforsound "dialog/shipnite/jc/underf.wav" .3
  29. end
  30.  
  31. //*************************************
  32.  
  33. jc_watch_out_blade:
  34. //dialog "i_jc" "Watch out for that camera blade!" "dialog/shipnite/jc/watchcam.wav" 1 5  
  35. //waitforsound "dialog/shipnite/jc/watchcam.wav" .3
  36.  
  37. //dialog "i_blade" "No shit sherlock!" "dialog/shipnite/blade/shither.wav" 1 5  
  38. //waitforsound "dialog/shipnite/blade/shither.wav" .3
  39.  
  40. //dialog "i_jc" "Hu-hoo, Cranky on these stealth missions, aren't we?" "dialog/shipnite/jc/cranky.wav" 1 5  
  41. //waitforsound "dialog/shipnite/jc/cranky.wav" .3
  42.  
  43. //dialog "i_jc" "Oh man, well try to maneuver around the camera's field of view.  Hopefully it won't see you!" "dialog/shipnite/jc/fov.wav" 1 5  
  44. //waitforsound "dialog/shipnite/jc/fov.wav" .3
  45.  
  46. //parm.skill ifequal 0 dialog "i_jc" "Also, there's a blind spot right under the camera.  So try to get to there to plan your next move.  You might be able to turn the cameras off at some point as well." "dialog/shipnite/jc/blindspt.wav" 1 5  
  47. //parm.skill ifequal 0 waitforsound "dialog/shipnite/jc/blindspt.wav" .3
  48.  
  49. //dialog "i_blade" "Any more news professor?" "dialog/shipnite/blade/newsprof.wav" 1 5  
  50. //waitforsound "dialog/shipnite/blade/newsprof.wav" .3
  51.  
  52. //dialog "i_jc" "Yeah, you should get a life one of these days." "dialog/shipnite/jc/getlife.wav" 1 5  
  53. //waitforsound "dialog/shipnite/jc/getlife.wav" .3
  54. end
  55.  
  56. //*************************************
  57.  
  58. //dialog "i_jc" "Yeah, the sky is blue because... oh, never mind, you're too thick to understand." "dialog/shipnite/jc/thick.wav" 1 5  
  59. //waitforsound "dialog/shipnite/jc/thick.wav" .3
  60. //end
  61.  
  62. //*************************
  63. //** Shipyard Common dialog
  64. //*************************
  65. jc_always_time_eh:
  66. dialog "i_jc" "Always time for a quick snack there eh?" "dialog/shipyard/jc/snack.wav" 1 5  
  67. //waitforsound "dialog/shipyard/jc/snack.wav" .3
  68. end
  69.  
  70. //*************************************
  71.  
  72. worker_hey_did_guy:
  73. dialog "i_cworker1" "Hey, did you recognize that guy?" "dialog/shipday/worker/recog.wav" 1 5  
  74. waitforsound "dialog/shipday/worker/recog.wav" .3
  75.  
  76. dialog "i_cworker1" "Is he new? I don't think I've seen that guy before." "dialog/shipday/worker/henew.wav" 1 5  
  77. //waitforsound "dialog/shipday/worker/henew.wav" .3
  78. end
  79.  
  80. //*************************************
  81.  
  82. worker_hey_who's_guy:
  83. dialog "i_cworker2" "Hey, who's tha...Oooo, wait, it's just that new guy." "dialog/shipday/worker/newguy.wav" 1 5  
  84. //waitforsound "dialog/shipday/worker/newguy.wav" .3
  85. end
  86.  
  87. //*************************************
  88.  
  89. worker_hey_how's_goin:
  90. dialog "i_cworker1" "Hey, how's it goin'." "dialog/shipday/worker/howgo.wav" 1 5  
  91. //waitforsound "dialog/shipday/worker/howgo.wav" .3
  92. end
  93.  
  94. //*************************************
  95.  
  96. worker_what's_up_up:
  97. dialog "i_cworker2" "What's up?" "dialog/shipday/worker/whatup.wav" 1 5  
  98. //waitforsound "dialog/shipday/worker/whatup.wav" .3
  99. end
  100.  
  101. //*************************************
  102.  
  103. guard_hey_go_alarm:
  104. dialog "i_cworker1" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  105. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  106. end
  107.  
  108. //*************************************
  109.  
  110. //hey_come_here:
  111. //dialog "i_crane" "Hey, come here." "dialog/shipday/guard/comehere.wav" 1 5  
  112. //waitforsound "dialog/shipday/guard/comehere.wav" .3
  113.  
  114. //dialog "i_crane" "Let me see your ID!" "dialog/shipday/guard/id.wav" 1 5  
  115. //waitforsound "dialog/shipday/guard/id.wav" .3
  116. //end
  117.  
  118. //*************************************
  119.  
  120. intruder:
  121. dialog "i_security guard" "We've got an intruder!!!" "dialog/shipday/guard/intruder.wav" 1 5  
  122. //waitforsound "dialog/shipday/guard/intruder.wav" .3
  123. end
  124.  
  125. //*************************************
  126.  
  127. //tech_no_no_please:
  128. //dialog "i_tech" "No...no....PLEASE!" "dialog/shipyard/tech/please.wav" 1 5  
  129. //waitforsound "dialog/shipyard/tech/please.wav" .3
  130. //end
  131.  
  132. //*************************************
  133.  
  134. //tech_no_not_them:
  135. //dialog "i_tech" "No....not me, kill them!" "dialog/shipyard/tech/killthem.wav" 1 5  
  136. //waitforsound "dialog/shipyard/tech/killthem.wav" .3
  137. //end
  138.  
  139. //*************************************
  140.  
  141. //guard_hey_what's_sound:
  142. //dialog "i_guard" "Hey, what's that sound?" "dialog/shipyard/guard/whatsnd.wav" 1 5  
  143. //waitforsound "dialog/shipyard/guard/whatsnd.wav" .3
  144. //end
  145.  
  146. //*************************************
  147.  
  148. //guard_hey_scott_you:
  149. //dialog "i_guard" "Hey Scott, that you????" "dialog/shipyard/guard/scott.wav" 1 5  
  150. //waitforsound "dialog/shipyard/guard/scott.wav" .3
  151. //end
  152.  
  153. //*************************************
  154.  
  155. //guard_hmmm_guess_things:
  156. //dialog "i_guard" "Hmmm, guess I'm hearing things." "dialog/shipyard/guard/hearth.wav" 1 5  
  157. //waitforsound "dialog/shipyard/guard/hearth.wav" .3
  158. //end
  159.  
  160. //*************************************
  161.  
  162. //guard_hmmm_there's_here:
  163. //dialog "i_guard" "Hmmm, there's nothing here." "dialog/shipyard/guard/nothing.wav" 1 5  
  164. //waitforsound "dialog/shipyard/guard/nothing.wav" .3
  165. //end
  166.  
  167. //*************************************
  168.  
  169. //guard_there's_noone_here:
  170. //dialog "i_guard" "There's noone here." "dialog/shipyard/guard/noone.wav" 1 5  
  171. //waitforsound "dialog/shipyard/guard/noone.wav" .3
  172. //end
  173.  
  174. //*************************************
  175.  
  176. //guard_hey_go_alarm:
  177. //dialog "i_guard" "Hey, go sound the alarm!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  178. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  179. //end
  180.  
  181. //*************************************
  182.  
  183. //guard_i'm_goin_backup:
  184. //dialog "i_guard" "I'm goin' for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  185. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  186. //end
  187.  
  188. //*************************************
  189.  
  190. guard_i'll_hold_backup:
  191. dialog "i_crane" "I'll hold him, you go for backup!" "dialog/shipyard/guard/gohelp.wav" 1 5  
  192. //waitforsound "dialog/shipyard/guard/gohelp.wav" .3
  193. end
  194.  
  195. //*************************************
  196.  
  197. blade_this_dock:
  198. dialog "i_blade" "Hmmm, this must be the dock." "dialog/shipyard/blade/thisdock.wav" 1 5  
  199. waitforsound "dialog/shipyard/blade/thisdock.wav" .3
  200. end
  201.  
  202. //*************************************
  203.  
  204. blade_hmmm_this_here:
  205. dialog "i_blade" "Hmmm, this looks a little suspicious. That's gotta be the dock where that ship is. It says a passcode is required for that dock. JC, anything you can do for me here?" "dialog/shipyard/blade/suspic.wav" 1 5  
  206. waitforsound "dialog/shipyard/blade/suspic.wav" .3
  207.  
  208. dialog "i_jc" "Lemme see if I can...wait a minute...what the heck. There's some heavy encryption going on here, I can't even get into their system.  " "dialog/shipyard/jc/encrypt.wav" 1 5  
  209. waitforsound "dialog/shipyard/jc/encrypt.wav" .3
  210.  
  211. dialog "i_jc" "For a shipyard that's some very heavy-duty barrier code. " "dialog/shipyard/jc/barrier.wav" 1 5  
  212. waitforsound "dialog/shipyard/jc/barrier.wav" .3
  213.  
  214. dialog "i_jc" "I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5  
  215. waitforsound "dialog/shipyard/jc/findin.wav" .3
  216. end
  217.  
  218. //*************************************
  219.  
  220. //jc_umm_you_boss:
  221. //dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5  
  222. //waitforsound "dialog/shipyard/jc/getgo.wav" .3
  223. //end
  224.  
  225. //*************************************
  226.  
  227. //jc_hey_you_room:
  228. //dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5  
  229. //waitforsound "dialog/shipyard/jc/manif.wav" .3
  230. //end
  231.  
  232. //*************************************
  233.  
  234. //jc_you_just_you:
  235. //dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5  
  236. //waitforsound "dialog/shipyard/jc/canthelp.wav" .3
  237. //end
  238.  
  239. //*************************************
  240.  
  241. //jc_are_you_off:
  242. //dialog "i_jc" "Are you like, getting off?" "dialog/shipyard/jc/getoff.wav" 1 5  
  243. //waitforsound "dialog/shipyard/jc/getoff.wav" .3
  244. //end
  245.  
  246. //*************************************
  247.  
  248. jc_o_great_you:
  249. dialog "i_jc" "O great destroyer of defenseless control panels, how I wish I were you." "dialog/shipyard/jc/iwish.wav" 1 5  
  250. waitforsound "dialog/shipyard/jc/iwish.wav" .3
  251.  
  252. dialog "i_blade" "Hehe, that's what your mom said JC." "dialog/shipyard/blade/momsaid.wav" 1 5  
  253. waitforsound "dialog/shipyard/blade/momsaid.wav" .3
  254. end
  255.  
  256. //*************************************
  257.  
  258. jc_hey_i'm_machinery:
  259. dialog "i_jc" "Hey, I'm starting to get some unstable readings down there.  So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5  
  260. //waitforsound "dialog/shipyard/jc/unstable.wav" .3
  261. end
  262.  
  263. //*************************************
  264.  
  265. //jc_ok_those_boss:
  266. //dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5  
  267. //waitforsound "dialog/shipyard/jc/worse.wav" .3
  268. //end
  269.  
  270. //*************************************
  271.  
  272. jc_hmmm_i_one:
  273. dialog "i_blade" "Man, there is some tight security around here." "dialog/shipyard/blade/tight.wav" 1 5  
  274. waitforsound "dialog/shipyard/blade/tight.wav" .3
  275.  
  276. dialog "i_jc" "Hmmm, I bet one of the dock workers has a card, I think you should go 'ask' one." "dialog/shipyard/jc/ask.wav" 1 5  
  277. waitforsound "dialog/shipyard/jc/ask.wav" .3
  278.  
  279. dialog "i_blade" "As opposed to maybe one day you actually start to earn your pay?" "dialog/shipyard/blade/earn.wav" 1 5  
  280. waitforsound "dialog/shipyard/blade/earn.wav" .3
  281.  
  282. dialog "i_jc" "I get paid?" "dialog/shipyard/jc/paid.wav" 1 5  
  283. //waitforsound "dialog/shipyard/jc/paid.wav" .3
  284. end
  285.  
  286. //*************************************
  287.  
  288. blade_swearing:
  289. dialog "i_blade" "!*@#$$ God DAMN IT! *&@#$%&* SHIT!" "dialog/misc2/blade/swear2.wav" 1 5  
  290. waitforsound "dialog/misc2/blade/swear2.wav" .3
  291.  
  292. dialog "i_jc" "Great idea Blade!  Dancing on the tables to go unnoticed." "dialog/chem/jc/grtidea.wav" 1 5  
  293. waitforsound "dialog/chem/jc/grtidea.wav" .3
  294. end
  295.  
  296. //*************************************
  297. //** calendar dialog dialog
  298. //*************************************
  299.  
  300. blade_calendar1:
  301. dialog "i_blade" "Mmmmm....I better take this back as evidence." "dialog/misc2/blade/evid1.wav" 1 5  
  302. //waitforsound "dialog/misc2/blade/evid1.wav" .3
  303. end
  304.  
  305. //*************************************
  306.  
  307. blade_calendar2:
  308. dialog "i_blade" "Ahhh, yes....this could prove useful!" "dialog/misc2/blade/useful.wav" 1 5  
  309. //waitforsound "dialog/misc2/blade/useful.wav" .3
  310. end
  311.  
  312.  
  313. precache:
  314.      cachesound "dialog/chem/jc/grtidea.wav"
  315.      cachesound "dialog/misc2/blade/evid1.wav"
  316.      cachesound "dialog/misc2/blade/swear2.wav"
  317.      cachesound "dialog/misc2/blade/useful.wav"
  318.      cachesound "dialog/shipday/blade/around.wav"
  319.      cachesound "dialog/shipday/blade/geek.wav"
  320.      cachesound "dialog/shipday/guard/intruder.wav"
  321.      cachesound "dialog/shipday/jc/blendin.wav"
  322.      cachesound "dialog/shipday/jc/recdept.wav"
  323.      cachesound "dialog/shipday/jc/terminal.wav"
  324.      cachesound "dialog/shipday/jc/whatdock.wav"
  325.      cachesound "dialog/shipday/worker/henew.wav"
  326.      cachesound "dialog/shipday/worker/howgo.wav"
  327.      cachesound "dialog/shipday/worker/newguy.wav"
  328.      cachesound "dialog/shipday/worker/recog.wav"
  329.      cachesound "dialog/shipday/worker/whatup.wav"
  330.      cachesound "dialog/shipnite/jc/underf.wav"
  331.      cachesound "dialog/shipyard/blade/earn.wav"
  332.      cachesound "dialog/shipyard/blade/momsaid.wav"
  333.      cachesound "dialog/shipyard/blade/suspic.wav"
  334.      cachesound "dialog/shipyard/blade/thisdock.wav"
  335.      cachesound "dialog/shipyard/blade/tight.wav"
  336.      cachesound "dialog/shipyard/guard/gohelp.wav"
  337.      cachesound "dialog/shipyard/jc/ask.wav"
  338.      cachesound "dialog/shipyard/jc/barrier.wav"
  339.      cachesound "dialog/shipyard/jc/encrypt.wav"
  340.      cachesound "dialog/shipyard/jc/findin.wav"
  341.      cachesound "dialog/shipyard/jc/iwish.wav"
  342.      cachesound "dialog/shipyard/jc/paid.wav"
  343.      cachesound "dialog/shipyard/jc/snack.wav"
  344.      cachesound "dialog/shipyard/jc/unstable.wav"
  345. end
  346.