dialog "i_jc" "OK, we know that the ship with that shipment is in here somewhere, but we need to find out on what dock." "dialog/shipday/jc/whatdock.wav" 1 5
waitforsound "dialog/shipday/jc/whatdock.wav" .3
dialog "i_jc" "You can probably find out via a shipping record on a computer terminal somewhere." "dialog/shipday/jc/terminal.wav" 1 5
waitforsound "dialog/shipday/jc/terminal.wav" .3
dialog "i_jc" "The records department in the harbor master area is a pretty good bet, but it'll probably have very tight security." "dialog/shipday/jc/recdept.wav" 1 5
waitforsound "dialog/shipday/jc/recdept.wav" .3
dialog "i_blade" "Hmmm, maybe there's a better way around... I'll have to see what I can find." "dialog/shipday/blade/around.wav" 1 5
waitforsound "dialog/shipday/blade/around.wav" .3
dialog "i_jc" "There's still a lot of activity going on, I mean you could probably blend in if ya tried....oh, Of course, that'd be a first." "dialog/shipday/jc/blendin.wav" 1 5
waitforsound "dialog/shipday/jc/blendin.wav" .3
dialog "i_blade" "Uh huh. This coming from the master of geek social skills." "dialog/shipday/blade/geek.wav" 1 5
//waitforsound "dialog/shipday/blade/geek.wav" .3
end
//*************************************
jc_i'm_showing_ya:
dialog "i_jc" "I'm showing a series of maintenance tunnels under the facility, if you could find a way into these, I bet it would make life a lot easier for ya." "dialog/shipnite/jc/underf.wav" 1 5
waitforsound "dialog/shipnite/jc/underf.wav" .3
end
//*************************************
jc_watch_out_blade:
//dialog "i_jc" "Watch out for that camera blade!" "dialog/shipnite/jc/watchcam.wav" 1 5
//dialog "i_jc" "Hu-hoo, Cranky on these stealth missions, aren't we?" "dialog/shipnite/jc/cranky.wav" 1 5
//waitforsound "dialog/shipnite/jc/cranky.wav" .3
//dialog "i_jc" "Oh man, well try to maneuver around the camera's field of view. Hopefully it won't see you!" "dialog/shipnite/jc/fov.wav" 1 5
//waitforsound "dialog/shipnite/jc/fov.wav" .3
//parm.skill ifequal 0 dialog "i_jc" "Also, there's a blind spot right under the camera. So try to get to there to plan your next move. You might be able to turn the cameras off at some point as well." "dialog/shipnite/jc/blindspt.wav" 1 5
dialog "i_blade" "Hmmm, this looks a little suspicious. That's gotta be the dock where that ship is. It says a passcode is required for that dock. JC, anything you can do for me here?" "dialog/shipyard/blade/suspic.wav" 1 5
dialog "i_jc" "Lemme see if I can...wait a minute...what the heck. There's some heavy encryption going on here, I can't even get into their system. " "dialog/shipyard/jc/encrypt.wav" 1 5
waitforsound "dialog/shipyard/jc/encrypt.wav" .3
dialog "i_jc" "For a shipyard that's some very heavy-duty barrier code. " "dialog/shipyard/jc/barrier.wav" 1 5
waitforsound "dialog/shipyard/jc/barrier.wav" .3
dialog "i_jc" "I guess you're going to have to head up into the security area to get that code, unless you can find another way in." "dialog/shipyard/jc/findin.wav" 1 5
waitforsound "dialog/shipyard/jc/findin.wav" .3
end
//*************************************
//jc_umm_you_boss:
//dialog "i_jc" "Umm, you wanna get goin' there boss?" "dialog/shipyard/jc/getgo.wav" 1 5
//waitforsound "dialog/shipyard/jc/getgo.wav" .3
//end
//*************************************
//jc_hey_you_room:
//dialog "i_jc" "Hey, you should be able to get the shipyards manifest info from the records room." "dialog/shipyard/jc/manif.wav" 1 5
//waitforsound "dialog/shipyard/jc/manif.wav" .3
//end
//*************************************
//jc_you_just_you:
//dialog "i_jc" "You just can't help yourself can you?" "dialog/shipyard/jc/canthelp.wav" 1 5
dialog "i_jc" "Hey, I'm starting to get some unstable readings down there. So you might want to stop venting on the local machinery." "dialog/shipyard/jc/unstable.wav" 1 5
//dialog "i_jc" "OK, those unstable reading are getting much worse, so I'd really start to be careful down there boss." "dialog/shipyard/jc/worse.wav" 1 5
//waitforsound "dialog/shipyard/jc/worse.wav" .3
//end
//*************************************
jc_hmmm_i_one:
dialog "i_blade" "Man, there is some tight security around here." "dialog/shipyard/blade/tight.wav" 1 5
waitforsound "dialog/shipyard/blade/tight.wav" .3
dialog "i_jc" "Hmmm, I bet one of the dock workers has a card, I think you should go 'ask' one." "dialog/shipyard/jc/ask.wav" 1 5
waitforsound "dialog/shipyard/jc/ask.wav" .3
dialog "i_blade" "As opposed to maybe one day you actually start to earn your pay?" "dialog/shipyard/blade/earn.wav" 1 5
waitforsound "dialog/shipyard/blade/earn.wav" .3
dialog "i_jc" "I get paid?" "dialog/shipyard/jc/paid.wav" 1 5