home *** CD-ROM | disk | FTP | other *** search
- jc_blade_blade_blade:
- // not used
- //dialog "i_jc" "Blade?! Blade!?, are you there........BLADE?!" "dialog/nuke/cin/jcthere.wav" 1 5
- waitforsound "dialog/nuke/cin/jcthere.wav" .3
-
- //dialog "i_blade" "Yeah, I'm here, *coughs* mostly." "dialog/nuke/cin/bmostly.wav" 1 5
- waitforsound "dialog/nuke/cin/bmostly.wav" .3
-
- //dialog "i_jc" "Whew, we thought you bought it there. Did you shut down the reactor?" "dialog/nuke/cin/jcreactor.wav" 1 5
- waitforsound "dialog/nuke/cin/jcreactor.wav" .3
-
- //dialog "i_blade" "Yeah, it's all down. Everything here is going back to green." "dialog/nuke/cin/bgreen.wav" 1 5
- waitforsound "dialog/nuke/cin/bgreen.wav" .3
-
- //dialog "i_jc" "All right, I knew you'd do it and we all knew you wouldn't let us down." "dialog/nuke/cin/jcdown.wav" 1 5
- //waitforsound "dialog/nuke/cin/jcdown.wav" .3
- end
-
-
- blade_jc_did_already:
- //dialog "i_blade" "JC, did you send Chuck and Jess out here already?" "dialog/nuke/cin/bjess.wav" 1 5
- waitforsound "dialog/nuke/cin/bjess.wav" .3
-
- //dialog "i_jc" "No, they're still en-route, they should be there in about..." "dialog/nuke/cin/jcroute.wav" 1 5
- //waitforsound "dialog/nuke/cin/jcroute.wav" -.2
- end
-
-
- manero_i'm_not_blade:
- dialog "i_manero" "I'm not through with you yet BLADE!!!!" "dialog/nuke/cin/mthrough.wav" 1 5
- //waitforsound "dialog/nuke/cin/mthrough.wav" .3
- end
-
-
- blade_shit_not_again:
- dialog "i_blade" "SHIT! Not again!" "dialog/nuke/cin/bshit.wav" 1 5
- //waitforsound "dialog/nuke/cin/bshit.wav" .3
- end
-
-
- blade_ohhh_yes_come:
- dialog "i_blade" "Ohhh yes...what goes up, must come..." "dialog/nuke/cin/bupdown.wav" 1 5
- //waitforsound "dialog/nuke/cin/bupdown.wav" .3
- end
-
-
- blade_what_the_the:
- dialog "i_blade" "What the...!!!" "dialog/nuke/cin/bwhat.wav" 1 5
- //waitforsound "dialog/nuke/cin/bwhat.wav" .3
- end
-
-
- jc_blade_he's_shield:
- dialog "i_jc" "Blade, he's got a Photonic Shield!" "dialog/nuke/cin/jcphoton.wav" 1 5
- waitforsound "dialog/nuke/cin/jcphoton.wav" .3
-
- dialog "i_blade" "Unbelievable!!" "dialog/nuke/cin/bunbel.wav" 1 5
- //waitforsound "dialog/nuke/cin/bunbel.wav" .3
- end
-
-
- manero_ha_ha_play:
- dialog "i_manero" "Ha, Ha, hahahahah...COME ON LET'S PLAY!!" "dialog/nuke/cin/mplay.wav" 1 5
- //waitforsound "dialog/nuke/cin/mplay.wav" .3
- end
-
-
- manero_aaaaargh_you_can:
- dialog "i_manero" "Aaaaargh! You damn bastard! Hehe, catch me if you can!" "dialog/nuke/cin/mbast.wav" 1 5
- //waitforsound "dialog/nuke/cin/mbast.wav" .3
- end
-
-
- blade_a_cloaking_device:
- dialog "i_blade" "A cloaking device!" "dialog/nuke/cin/bcloak.wav" 1 5
- waitforsound "dialog/nuke/cin/bcloak.wav" .3
-
- dialog "i_jc" "Hey Blade! Use those ThermOptic goggles you have!" "dialog/nuke/cin/jcgoggle.wav" 1 5
- //waitforsound "dialog/nuke/cin/jcgoggle.wav" .3
- end
-
-
- manero_shit_i'll_aaarrrggghh:
- dialog "i_manero" "SHIT...I'll gut you...AAARRRGGGHH!" "dialog/nuke/cin/mgut.wav" 1 5
- //waitforsound "dialog/nuke/cin/mgut.wav" .3
- end
-
-
- manero_final_death_scream:
- dialog "i_manero" "<FINAL DEATH SCREAM>" "dialog/nuke/cin/mscream.wav" 1 5
- //waitforsound "dialog/nuke/cin/mscream.wav" .3
- end
-
-
- blade_so_long_guy:
- dialog "i_blade" "So long tough guy!" "dialog/nuke/cin/btough.wav" 1 5
- //waitforsound "dialog/nuke/cin/btough.wav" .3
- end
-
-
- jc_blade_you_ok:
- // moved to script
- //dialog "i_jc" "Blade, you OK?" "dialog/nuke/cin/jcok.wav" 1 5
- waitforsound "dialog/nuke/cin/jcok.wav" .3
-
- //dialog "i_blade" "Barely!" "dialog/nuke/cin/bbarely.wav" 1 5
- waitforsound "dialog/nuke/cin/bbarely.wav" .3
-
- //dialog "i_jc" "What do you want to do about psycho-boy there?" "dialog/nuke/cin/jcpsycho.wav" 1 5
- waitforsound "dialog/nuke/cin/jcpsycho.wav" .3
-
- //dialog "i_blade" "Eh, leave him for the vultures..." "dialog/nuke/cin/bvult.wav" 1 5
- //waitforsound "dialog/nuke/cin/bvult.wav" .3
- end
-
-
- blade_oh_man_ordeal:
- // moved to script
- //dialog "i_blade" "Oh man, I think I've earned some R&R after this whole ordeal." "dialog/nuke/cin/brr.wav" 1 5
- waitforsound "dialog/nuke/cin/brr.wav" .3
-
- //dialog "i_jc" "Yes you have Blade, but there's still just one more little thing to do." "dialog/nuke/cin/jcthing.wav" 1 5
- waitforsound "dialog/nuke/cin/jcthing.wav" .3
-
- //dialog "i_blade" "Yeah, you're right- it's time to visit Elexis." "dialog/nuke/cin/belexis.wav" 1 5
- //waitforsound "dialog/nuke/cin/belexis.wav" .3
- end
-
- // I cut out the dialog for the church ending and put it in the script for that level
- // -z
-
- //cut out the easter egg dialog
-
-
- precache:
- cachesound "dialog/nuke/cin/bbarely.wav"
- cachesound "dialog/nuke/cin/bcloak.wav"
- cachesound "dialog/nuke/cin/bgreen.wav"
- cachesound "dialog/nuke/cin/bjess.wav"
- cachesound "dialog/nuke/cin/bmostly.wav"
- cachesound "dialog/nuke/cin/brr.wav"
- cachesound "dialog/nuke/cin/bshit.wav"
- cachesound "dialog/nuke/cin/btough.wav"
- cachesound "dialog/nuke/cin/bunbel.wav"
- cachesound "dialog/nuke/cin/bupdown.wav"
- cachesound "dialog/nuke/cin/bwhat.wav"
- cachesound "dialog/nuke/cin/jcgoggle.wav"
- cachesound "dialog/nuke/cin/jcok.wav"
- cachesound "dialog/nuke/cin/jcphoton.wav"
- cachesound "dialog/nuke/cin/jcpsycho.wav"
- cachesound "dialog/nuke/cin/jcreactor.wav"
- cachesound "dialog/nuke/cin/jcthere.wav"
- cachesound "dialog/nuke/cin/jcthing.wav"
- cachesound "dialog/nuke/cin/mbast.wav"
- cachesound "dialog/nuke/cin/mgut.wav"
- cachesound "dialog/nuke/cin/mplay.wav"
- cachesound "dialog/nuke/cin/mscream.wav"
- cachesound "dialog/nuke/cin/mthrough.wav"
- end
-