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- SDEF
- // -----------------------------------------------------------------------------
- // $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/view_rlaunch.d $
- // $Revision:: 16 $
- // $Author:: Jimdose $
- // $Date:: 10/22/98 12:16a $
- //
- // Copyright (C) 1998 by Ritual Entertainment, Inc.
- // All rights reserved.
- //
- // This source may not be distributed and/or modified without
- // expressly written permission by Ritual Entertainment, Inc.
- //
- // This is a model definition file. It is to be used in conjunction with Sin.
- //
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // View Weapon Model: Rocket Launcher.
- //
- // MODEL AUTHOR:
- // Beau
- //
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/rlaunch
- //origin -18 -15 -8
- origin -5 15 0
- scale 1.0
-
- // Base Model
- rlaunch_base.sbm
-
- // Skins
- normal rlaunch_base.tga
-
- // Normal Animations
- ready1 rlaunch_ready.sam
- fire1 rlaunch_fire.sam
- idle1 rlaunch_idle1.sam
- //idle2 rlaunch_idle2.sam
- //idle3 rlaunch_idle3.sam
- putaway1 rlaunch_putaway.sam
-
- // Define model groups
- id 200 group weapon bone barrel 0 180 110
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
-
- // Class Setup
-
- // Client Sound Aliases
- //server aliascache snd_fire "weapons/rlaunch/mix1.wav"
- client aliascache snd_fire "weapons/rlaunch/new3.wav"
- server setaimanim idle1 0
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
-
- // Define the client/server animation references
- // server ready1 last ready
- client fire1 first randomsound snd_fire 1
- client fire1 first attach barrel sprites/gunblast.spr time 0.1 scale 0.8 origin 20 0 0 randomroll
- // dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
- client fire1 first dlight 1 0 0.1 0 0 0 400 0 1.0 0.8
- server fire1 first weaponsound
- server fire1 first shoot
-
- // server putaway1 last putaway
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/view_rlaunch.def $
- //
- // 16 10/22/98 12:16a Jimdose
- // added setaimanim
- //
- // 15 9/30/98 2:41p Joeske
- // Added in formatting.
- //
- // -----------------------------------------------------------------------------
-