home *** CD-ROM | disk | FTP | other *** search
Text File | 1998-07-02 | 48.3 KB | 1,096 lines |
- /*
- --------------------------------------------------------------------------------
- USER.CON file.
- --------------------------------------------------------------------------------
-
- IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
-
- If you are playing a MULTIPLAY game and you are using
- *modified* .CON files then each multiplayer must be
- using the EXACT SAME .CON files, or the game will
- get out of sync and/or develop interesting problems.
-
- Xatrix encourages you to experiment freely with the parameters
- contained in this file, and to share your discoveries with the rest
- of the world. However, BE ADVISED that Xatrix does NOT offer
- any technical support on how to use this file or other user-modifiable
- features of this game. Do NOT call Xatrix or Interplay
- for advice or help with this subject.
-
- You make modifications to this and other files at your own risk.
- It is recommended that you first make a backup copy of this, or
- any .CON files before making any changes.
- --------------------------------------------------------------------------------
- */
-
- // ******************
- // MISC GAME SETTINGS
- // ******************
-
- define CAMERASDESTRUCTABLE NO // YES
- define FREEZERHURTOWNER YES
-
- define MAXPLAYERHEALTH 100
- define MAXWATERFOUNTAINHEALTH 50
-
- define YELLHURTSOUNDSTRENGTH 40
- define YELLHURTSOUNDSTRENGTHMP 50
-
- define MAXXSTRETCH 70
- define MAXYSTRETCH 70
-
- define MINXSTRETCH 9
- define MINYSTRETCH 8
-
- define MAXPLAYERECLAIRHEALTH 200 // doubles as maxarmor.
- define DOUBLEMAXPLAYERHEALTH MAXPLAYERECLAIRHEALTH
- define STARTARMORHEALTH 0
- define RETRIEVEDISTANCE 844
- define SQUISHABLEDISTANCE 1024 // For actors only!
- define DEFAULTVISIBILITY 512
- define FROZENQUICKKICKDIST 980
-
- define GENERICIMPACTDAMAGE 10
- define SWEARFREQUENCY 255
-
- define MAXCASULAMMO 198
- define MAXSHOTGUNAMMO 50
- define MAXRIFLEAMMO 200
- define MAXCROSSBOWAMMO 30
- define MAXCHICKENBOWAMMO 30
- define MAXDYNAMITEAMMO 30
- define MAXTHROWSAWAMMO 30
- define MAXBUZSAWAMMO 1
- define MAXALIENBLASTERAMMO 99
- define MAXTITAMMO 200
- define MAXMOTOAMMO 300
- define MAXBOATAMMO 50
- define MAXPOWDERKEGAMMO 1
- define MAXBOWLINGBALLAMMO 1
- define DILDOBLASERMODE 0 // 0 = always visible
- // 1 = vibrating
- // 2 = with whip
- // 3 = totally invisible
-
-
-
- define RESPAWNACTORTIME 768
- define RESPAWNITEMTIME 768
-
- define QSIZE 128 // total number of active
- // bullet holes, blood,
- // footprints, money, ect...
- // (max 1024)
-
- define NUMFREEZEBOUNCES 3 // 0 - 255
-
-
- define RUNNINGSPEED 53200
- define GRAVITATIONALCONSTANT 176
-
- define PLAYDEADTIME 120
-
- define SHRUNKCOUNT 270
- define SHRUNKDONECOUNT 304
-
- define FROZENDRIPTIME 90
- define THAWTIME 138
-
-
- // Various blast radius distances
-
- define CROSSBOWBLASTRADIUS 1780
- define TNTRADIUS 2500
- define SHRINKERBLASTRADIUS 650
- define POWDERKEGBLASTRADIUS 3880
- define MORTERBLASTRADIUS 2500
- define BOUNCEMINEBLASTRADIUS 2500
- define SEENINEBLASTRADIUS 2048
-
- gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
- STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
- RUNNINGSPEED GRAVITATIONALCONSTANT CROSSBOWBLASTRADIUS
- TNTRADIUS SHRINKERBLASTRADIUS POWDERKEGBLASTRADIUS
- MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
- MAXCASULAMMO MAXSHOTGUNAMMO MAXRIFLEAMMO
- MAXCROSSBOWAMMO MAXDYNAMITEAMMO MAXTHROWSAWAMMO
- MAXALIENBLASTERAMMO MAXPOWDERKEGAMMO MAXTITAMMO
- MAXBUZSAWAMMO MAXBOWLINGBALLAMMO CAMERASDESTRUCTABLE
- NUMFREEZEBOUNCES FREEZERHURTOWNER QSIZE DILDOBLASERMODE
- MAXMOTOAMMO MAXBOATAMMO MAXCHICKENBOWAMMO
-
-
- // Weapon Strengths
- define CROWBAR_WEAPON_STRENGTH 10
- define SLINGBLADE_WEAPON_STRENGTH 50
- define CASUL_WEAPON_STRENGTH 20
- define DYNAMITE_WEAPON_STRENGTH 140
-
- // For direct hits with the rocket launcher,
- // this amount is actually doubled. Otherwise,
- // damage values depend on distance. The
- // further, the weaker.
-
- define CROSSBOW_WEAPON_STRENGTH 140
- define CHICKENBOW_WEAPON_STRENGTH 140
-
- define THROWSAW_WEAPON_STRENGTH 100
- define BUZSAW_WEAPON_STRENGTH 20
-
- define ALIENGISMO_WEAPON_STRENGTH 15
- define SHOTGUN_WEAPON_STRENGTH 10
- define RIFLE_WEAPON_STRENGTH 20
- define MOTOGUN_WEAPON_STRENGTH 20
- define PLASMATHROWER_WEAPON_STRENGTH 10
- define COOL_EXPLOSION_STRENGTH 38
- define POWDERKEG_STRENGTH 100
- define FIRELASER_WEAPON_STRENGTH 25
- define MORTER_WEAPON_STRENGTH 50
- define BOUNCEMINE_WEAPON_STRENGTH 150
- define SHITBALL_WEAPON_STRENGTH 8
- define BULLET_WEAPON_STRENGTH 30
- define BOWLINGBALL_WEAPON_STRENGTH 5
-
- // Enemy strengths (hit points) and Damage inflicted
-
- define BILLYRAYSTRENGTH 100
- define VIXEN_STRENGTH 800
- define COOTSTRENGTH 50
- define MINIONSTRENGTH 50
- define MINIONFREAK -10 // Damage to player when Minion blows up
- define COWSTRENGTH 50
- define PIGSTRENGTH 75 // Pigs are strong
- define PIG_GNAW_AMOUNT -1 // Damage inflicted
- define LTHSTRENGTH 500
- define MOSQUITOSTRENGTH 1
- define HULKSTRENGTH 1200
- define HULKRESPAWNEDSTRENGTH 600
- define HULKWHACKAMOUNT -22
- define VIXENWACKAMOUNT -10
- define MEGASTRENGTH 10000
-
- define CASULAMMOAMOUNT 6
- define SHOTGUNAMMOAMOUNT 10
- define RIFLEAMMOAMOUNT 30
- define CROSSBOWAMMOBOX 5
- define CHICKENBOWAMMOBOX 5
- define CRYSTALAMMOAMOUNT 5
- define GROWCRYSTALAMMOAMOUNT 20
- define ALIENBLASTERAMMOAMOUNT 33
- define PLASMAAMMOAMOUNT 25
- define DYNAMITEBOX 5
-
- // Miscellaneous strengths.
-
- define WEAKEST 1
- define WEAK 5
- define MEDIUMSTRENGTH 10
- define TOUGH 20
- define REALLYTOUGH 30
- define JETHROSTRONG 45
- define GOTTASMART 90
- define HILLBILLYSTRENGTH 200
-
- define BEERDRINKERSTRENGTH 100
-
-
- // Players' inventory amounts.
-
- define MOONSHINE_AMOUNT 400
- define SHIELD_AMOUNT 100
- define SCUBA_AMOUNT 6400
- define HEAT_AMOUNT 1200
- define COWPIE_AMOUNT 600
- define BEER_AMOUNT 2400
- define WHISKEY_AMOUNT MAXPLAYERHEALTH
- define BOOT_AMOUNT 2000
-
- define SPAWNAMMOODDS 96
-
-
- // Maximum quote size is 64 characters.
- // Maximum quotes is 192 slots.
-
-
- definequote 0 AUTO AIMIN'...
- definequote 1 SHOW YER MAP: OFF
- definequote 2 TURNED ON!
- definequote 3 CHEAP ASS WHISKEY...
- definequote 4 LOCKED!
- definequote 5 TAKE IT ALL!
- definequote 6 HIP WADERS...
- definequote 7 WASTED!
- definequote 8 UNLOCKED
- definequote 9 YER SECRET PLACE!
- definequote 10 SQUASHED LIKE A BUG!
- definequote 11 ALL DOORS UNLOCKED
- definequote 12 YOU'S ON A RAMPAGE!!!
- definequote 13 MASH ACTIVATOR KEY TO KILL AGAIN!
- definequote 14 AMMO FOR ALIEN ARM GUN!!!
- definequote 15 TURNED OFF...
- definequote 16 SWITCH OPERATED ONLY!
- definequote 17 ELVIS LIVES!
- definequote 18 THE KING IS DEAD!
- definequote 19 DEE-LISHUS GOO GOO CLUSTER!
- definequote 20 WUSSY AIMIN' DEVICE: ON
- definequote 21 WUSSY AIMIN' DEVICE: OFF
- definequote 22 HELL, I THOUGHT YOU WAS A KILLBILLY!
- definequote 23 WRITIN': ON
- definequote 24 WRITIN': OFF
- definequote 25 TYPE THE CHEAT CODE:
- definequote 26 DETAIL: LOW
- definequote 27 DETAIL: HIGH
- definequote 28 < EMPTY >
- definequote 29 BRIGHTNESS LEVEL: ONE
- definequote 30 BRIGHTNESS LEVEL: TWO
- definequote 31 BRIGHTNESS LEVEL: THREE
- definequote 32 BRIGHTNESS LEVEL: FOUR
- definequote 33 BRIGHTNESS LEVEL: FIVE
- definequote 34 YER SOUND: ON
- definequote 35 YER SOUND: OFF
- definequote 36 YER SCREEN CAPTURED AND JAILED!
- definequote 37 XXX MOONSHINE!
- definequote 38 < EMPTY >
- definequote 39 VACUUM CLEANER HOSE SNORKEL SYSTEM
- definequote 40 PRESS F1 FER HELP
- definequote 41 AIN'T GOT THE KEY!
- definequote 42 < EMPTY >
- definequote 43 SKELETON KEY!
- definequote 44 RAT AIMIN' OFF
- definequote 45 RAT AIMIN' ON
- definequote 46 CHEAT CODE: UNRECOGNIZED
- definequote 47 TEAT GUN AMMO !
- definequote 48 RIPSAW AMMO !
- definequote 49 CHEATER! YOU USED THE
- definequote 50 CHEAT TO COME BACK ALIVE
- definequote 51 < EMPTY >
- definequote 52 < EMPTY >
- definequote 53 NO SAVIN' OR LOADIN' FER PSYCO
- definequote 54 HUNTIN' RIFLE!
- definequote 55 DYN-O-MITE!
- definequote 56 CROSSBOW!
- definequote 57 YER SCATTERGUN!
- definequote 58 POWDER KEG!
- definequote 59 ALIEN TEAT GUN!
- definequote 60 BOWLING BALL!!
- definequote 61 RIPSAW!!
- definequote 62 LARGE PORK RINDS!
- definequote 63 AMMO FOR RIFLE!
- definequote 64 AMMO FOR CROSSBOW!
- definequote 65 SPEEDLOADER!
- definequote 66 < EMPTY >
- definequote 67 HIP WADERS OFF
- definequote 68 HIP WADERS ON
- definequote 69 YER SCATTERGUN SHELLS!
- definequote 70 SOME KIND OF KEY REQUIRED
- definequote 71 SOME OTHER KIND OF KEY REQUIRED
- definequote 72 YET EVEN ANOTHER KIND OF KEY REQUIRED
- definequote 73 YER WEAPON LOWERED
- definequote 74 YER WEAPON RAISED
- definequote 75 HIP WADERS ON
- definequote 76 VACCUM CLEANER HOSE SNORKEL ON!
- definequote 77 < EMPTY >
- definequote 78 < EMPTY >
- definequote 79 < EMPTY >
- definequote 80 < EMPTY >
- definequote 81 WEAPON MODE ON
- definequote 82 WEAPON MODE OFF
- definequote 83 FOLLOW MODE OFF
- definequote 84 FOLLOW MODE ON
- definequote 85 HAULIN' ASS MODE OFF...
- definequote 86 HAULIN' ASS MODE ON!!!
- definequote 87 ALIEN ARM GUN
- definequote 88 COW PIE!
- definequote 89 VACUUM CLEANER SNORKLE
- definequote 90 XXX MOONSHINE
- definequote 91 BEER
- definequote 92 MUSIC: ON
- definequote 93 MUSIC: OFF
- definequote 94 SCROLL MODE: ON
- definequote 95 SCROLL MODE: OFF
- definequote 96 BRIGHTNESS LEVEL: SIX
- definequote 97 BRIGHTNESS LEVEL: SEVEN
- definequote 98 BRIGHTNESS LEVEL: EIGHT
- definequote 99 FOR YOU GRANDPA!
- definequote 100 ALL LOCKS TOGGLED
- definequote 101 < EMPTY >
- definequote 102 WHAT THE!
- definequote 103 SCREEN SAVED
- definequote 104 < EMPTY >
- definequote 105 YOU WERE ALL WRONG!
- definequote 106 GOOD'N!
- definequote 107 BAD'N...
- definequote 108 YOU'RE BURNIN'!
- definequote 109 VIEW MODE OFF
- definequote 110 VIEW MODE ON
- definequote 111 SHOW MAP: ON
- definequote 112 CLIPPIN': OFF
- definequote 113 CLIPPIN': ON
- definequote 114 !!! INCORRECT VERSION !!!
- definequote 115 <Please Leave Blank>
- definequote 116 <Please Leave Blank>
- definequote 117 <Please Leave Blank>
- definequote 118 YOU CANNOT "QUICK SAVE" WHEN DEAD
- definequote 119 GOT ALL WEAPONS/AMMO
- definequote 120 GOT ALL INVENTORY
- definequote 121 GOT ALL KEYS
- definequote 122 <Please Leave Blank>
- definequote 123 < EMPTY >
- definequote 124 MAP HAS A DIFFERENT NUMBER OF PLAYERS
- definequote 125 YOU DONE KILLED 'EM ALL!
- definequote 126 GOT SOME WHEELS!
- definequote 127 OHHHHHHH NOOOOOOOOOOOO!
- definequote 128 NOW YER FUCKED!!!
- definequote 129 BOAT MODE OFF
- definequote 130 NO MORE CHEATIN'
- definequote 131 INSTADRUNK!
- definequote 132 INSTASOBER
- definequote 133 SEA SICK MODE ON
- definequote 134 SEA SICK MODE OFF
- definequote 135 MOTORCYCLE GUN AMMO!
- definequote 136 GOT A BOAT!
- definequote 137 BOAT MODE ON
- definequote 138 BOAT GUN MORTARS!
- definequote 139 CHICKEN MODE!!!!!!!!
- definequote 140 CHICKEN CROSSBOW AMMO!!
-
- // Volume titles cannot excede 32 characters.
-
- definevolumename 0 LAND OF THE LOST
- definevolumename 1 HOMEWARD BOUND
- definevolumename 2 PISSIN' CONTEST
-
- // Skill titles cannot excede 32 characters.
-
- defineskillname 0 WUSS
- defineskillname 1 MEEJUM
- defineskillname 2 HARD ASS
- defineskillname 3 KILLBILLY
- defineskillname 4 PSYCHOBILLY
-
- // Level file names cannot excede 128 characters.
- // Level par cannot excede 5 characters (min:sec)
- // Level titles cannot excede 32 characters.
-
- definelevelname 0 0 E1L1.map 04:45 03:53 AREA 69
- definelevelname 0 1 E1L2.map 02:35 01:58 CAMINO DEL DIABLO
- definelevelname 0 2 E1L3.map 05:35 05:15 EL PESO
- definelevelname 0 3 E1L4.map 03:25 02:56 JACK O' LOPE FARM
- definelevelname 0 4 E1L5.map 03:45 03:02 WAKO
- definelevelname 0 5 E1L6.map 02:55 02:13 EL PESO, AGAIN
- definelevelname 0 6 E1L7.map 07:45 07:15 REFINERY
-
- definelevelname 1 0 E2L1.map 04:05 03:46 SUNNY SHORES
- definelevelname 1 1 E2L2.map 04:40 03:53 GAMBLIN' BOAT
- definelevelname 1 2 E2L3.map 04:45 04:02 LUMMOCKSTON
- definelevelname 1 3 E2L4.map 04:25 03:26 DISGRACELAND
- definelevelname 1 4 E2L5.map 06:35 05:21 MOTO MADNESS
- definelevelname 1 5 E2L6.map 05:05 04:42 BROTHEL
- definelevelname 1 6 E2L7.map 01:45 01:27 BACK TO HICKSTON
-
- definelevelname 2 0 E3L1.map 00:00 00:00 PIPE DREAMS
- definelevelname 2 1 E3L2.map 00:00 00:00 SWAMP BUGGIES
- definelevelname 2 2 E3L3.map 00:00 00:00 SQUARE DANCIN'
- definelevelname 2 3 E3L4.map 00:00 00:00 HOG WILD
- definelevelname 2 4 E3L5.map 00:00 00:00 ROAD RAGE
- definelevelname 2 5 E3L6.map 00:00 00:00 SNAKE CANYON
- definelevelname 2 6 E3L7.map 00:00 00:00 LUCK SORE
-
- /*
- --------------------------------------------------------------------------------
- ABOUT CHANGING SOUND FX
-
- The sound fx section follows this explanation.
-
- 1. The program expects to find any sound file that is in a
- .VOC or .WAV file format.
- 2. You can either change the VOC name listed below to match your new
- sound, or you can rename your file to match the name here.
- 3. New sound files should be added to the game directory. Though
- all sound files shipped with the game are included inside the
- .GRP file, the program will know if there are sound files outside
- the .GRP file, and will use them instead.
- 4. The numbers that are to the right of the sound file name are technical
- parameters which will not be explained here, except as follows...
- - The first 2 numbers define a random pitch variation range. They
- can be positive or negative numbers.
- - The 3rd number is a priority flag.
- - The 4th number is a bit parsed set of technical variables that identify
- the type of sound it is in the game.
- - The 5th number is volume adjustment.
- 5. Rampage may have up to 410 total sound definitions.
- --------------------------------------------------------------------------------
- */
-
- // *****************************************
- // ACTOR SOUNDS
- // *****************************************
-
- // 1) min freq. variation
- // 2) max freq. variation
- // 3) priority
- // 4) attributes:
- // BIT 0 (1) Repeat
- // BIT 1 (2) MUSICANDSFX (used for ambient)
- // BIT 2 (4) A Leonard Voice (follows the player)
- // BIT 3 (8) Parental Lockout
- // BIT 4 (16) Globally Heard (sndist = 0) ???
- // 5) volume
-
-
- // COOT
- definesound CT_LAF2 ct_laf2.voc 0 0 3 0 0
- definesound CT_LAND ct_land.voc 0 0 3 0 0
- definesound CT_GET ct_get.voc 0 0 3 0 0
- definesound CT_LAF ct_laf.voc 0 0 3 0 0
- definesound CT_PAIN ct_pain.voc 0 0 3 0 0
- definesound CT_DIE ct_die.voc 0 0 3 0 0
-
- // BILLY RAY
- definesound BR_ROAM1 br_roam1.voc 0 0 3 0 0
- definesound BR_ROAM2 br_roam2.voc 0 0 3 0 0
- definesound BR_ROAM3 br_roam3.voc 0 0 3 0 0
- definesound BR_RECOG br_recog.voc 0 0 3 0 0
- definesound BR_PAIN br_pain.voc 0 0 3 0 0
- definesound BR_DTH br_dth.voc 0 0 3 0 0
- definesound BR_ITCH br_itch.voc 0 0 3 0 0
- definesound BR_SCRTH br_scrth.voc 0 0 3 0 0
- definesound BR_SNIFF br_sniff.voc 0 0 3 0 0
-
- // HULK
- definesound HULK_ROAM hulkroam.voc -128 128 3 0 0
- definesound HULK_RECOG hulkrecg.voc 1400 0 3 0 0
- definesound HULK_ATTACK hulkattk.voc -150 150 3 0 0
- definesound HULK_PAIN hulkpain.voc -256 256 3 0 0
- definesound HULK_DYING hulkdie.voc 1200 100 3 0 0
- definesound HULK_SPIT hulkspit.voc -128 128 0 0 0
- definesound LASERH lasera.voc 0 0 0 0 0
-
- // TURD MINION
- definesound MN_FREAK mn_freak.voc -100 100 0 0 0
- definesound MN_PN mn_pn.voc -100 100 0 0 0
- definesound MN_REC mn_rec.voc -100 100 0 0 0
- definesound MN_AMB mn_amb.voc -100 100 0 0 0
- definesound FROGTOSS frogtoss.voc 0 0 0 0 0
-
- // COW
- definesound COW1 cow1.voc -100 100 0 0 0
- definesound COW2 cow2.voc 0 0 0 0 0
- definesound COW3 cow3.voc 0 0 0 0 0
- definesound COW4 cow4.voc 0 0 0 0 0
- definesound COW5 cow5.voc 0 0 0 0 0
-
- // PIG
- definesound PIGSOUND1 pg_pain2.voc 0 0 0 0 -3000
- definesound PIGSOUND2 pg_pain1.voc 0 0 0 0 -3000
- definesound PIGSOUND3 pg_grnt1.voc 0 0 0 0 -3000
- definesound PIGSOUND4 pg_eat.voc 0 0 0 0 -3000
- definesound PIGSOUND5 pg_die.voc 0 0 0 0 -3000
- definesound PIGSOUND6 pg_atck2.voc 0 0 0 0 0
- definesound PIGSOUND7 pg_atck1.voc 0 0 0 0 0
-
- // VIXEN
- definesound VX_DIE1 vx_die1.voc 0 0 0 0 0
- definesound VX_DIE4 vx_die4.voc 0 0 0 0 0
- definesound VX_DIE5 vx_die5.voc 0 0 0 0 0
- definesound VX_DIE6 vx_die6.voc 0 0 0 0 0
- definesound VX_DIE7 vx_die7.voc 0 0 0 0 0
- definesound VX_OOH vx_ooh.voc 0 0 0 0 0
- definesound VX_PAIN1 vx_pain1.voc 0 0 0 0 0
- definesound VX_SEX1 vx_sex1.voc 0 0 0 0 0
- definesound VX_SEX2 vx_sex2.voc 0 0 0 0 0
- definesound VX_SEX3 vx_sex3.voc 0 0 0 0 0
- definesound VX_GRNT vx_grnt.voc 0 0 0 0 0
- definesound VX_ISTHT vx_istht.voc 0 0 0 0 0
- definesound VX_TAKIT vx_takit.voc 0 0 0 0 0
-
- definesound VX_BRNG3 vx_brng3.voc 0 0 0 0 0
- definesound VX_CLSR1 vx_clsr1.voc 0 0 0 0 0
- definesound VX_CLSR2 vx_clsr2.voc 0 0 0 0 0
- definesound VX_2FAR vx_2far.voc 0 0 0 0 0
- definesound VX_BRING vx_bring.voc 0 0 0 0 0
- definesound VX_BITE vx_bite.voc 0 0 0 0 0
- definesound VX_LAFF2 vx_laff2.voc 0 0 0 0 0
- definesound VX_LAFF3 vx_laff3.voc 0 0 0 0 0
- definesound VX_HMMM2 vx_hmmm2.voc 0 0 0 0 0
- definesound VX_HURT2 vx_hurt2.voc 0 0 0 0 0
- definesound VX_BABY2 vx_baby2.voc 0 0 0 0 0
- definesound VX_MHMM vx_mhmm.voc 0 0 0 0 0
- definesound VX_ITSOK vx_itsok.voc 0 0 0 0 0
- definesound VX_TPOT4 vx_tpot4.voc 0 0 0 0 0
- definesound VX_TPIN2 vx_tpin2.voc 0 0 0 0 0
- definesound VX_TPIN4 vx_tpin4.voc 0 0 0 0 0
- definesound VX_HLPME vx_hlpme.voc 0 0 0 0 0
- definesound VX_KICK2 vx_kick2.voc 0 0 0 0 0
- definesound VX_KICK3 vx_kick3.voc 0 0 0 0 0
- definesound VX_HIYA vx_hiya.voc 0 0 0 0 0
- definesound VX_HIYA2 vx_hiya2.voc 0 0 0 0 0
- definesound VX_FINAL vx_final.voc 0 0 255 0 0
-
- // SHERIFF
- definesound SF_ATTN sf_attn.voc 0 0 0 0 0
- definesound SF_DETH1 sf_deth1.voc 0 0 0 0 0
- definesound SF_DETH2 sf_deth2.voc 0 0 0 0 0
- definesound SF_DETH3 sf_deth3.voc 0 0 0 0 0
- definesound SF_FREZ2 sf_frez2.voc 0 0 0 0 0
- definesound SF_GETYA sf_getya.voc 0 0 0 0 0
- definesound SF_HANDS sf_hands.voc 0 0 0 0 0
- definesound SF_HEY sf_hey.voc 0 0 0 0 0
- definesound SF_HOLD sf_hold.voc 0 0 0 0 0
- definesound SF_LAFF1 sf_laff1.voc 0 0 0 0 0
- definesound SF_NAME sf_name.voc 0 0 0 0 0
- definesound SF_OVER sf_over.voc 0 0 0 0 0
- definesound SF_PAIN1 sf_pain1.voc 0 0 0 0 0
- definesound SF_PAIN2 sf_pain2.voc 0 0 0 0 0
- definesound SF_PAIN3 sf_pain3.voc 0 0 0 0 0
- definesound SF_RLOAD sf_rload.voc 0 0 0 0 0
- definesound SF_RLOD2 sf_rlod2.voc 0 0 0 0 0
- definesound SF_SHOOT sf_shoot.voc 0 0 0 0 0
- definesound SF_THLAW sf_thlaw.voc 0 0 0 0 0
- definesound SF_TLAW2 sf_tlaw2.voc 0 0 0 0 0
-
-
-
-
- // ********
- // WEAPON SOUNDS
- // ********
- definesound KICK_HIT hit-u.voc 0 0 4 0 0
- definesound RICOCHET ricochet.voc 0 0 0 0 4096
- definesound BULITHIT bulithit.voc 0 0 0 0 0
- definesound CASUL_FIRE pistola.voc -64 0 254 0 0
- definesound PISCOCK piscock.voc 0 0 3 0 0
- definesound PISLOAD pisload.voc 512 512 3 0 0
- definesound AK3 ak3.voc 0 0 254 0 512
- definesound AK4 ak3.voc 0 0 0 0 -10000
- definesound SHOT6 shot6.voc 0 0 254 0 0
- definesound GUNCHANG gunchang.voc 96 192 3 0 0
- definesound XBOWFIRE xbowfire.voc -32 0 4 0 0
- definesound XBOWEXPL xbowexpl.voc -500 500 128 0 0
- definesound XBOWCOCK xbowcock.voc -500 500 128 0 0
- definesound CHKBOWFR chkbowfr.voc -100 100 128 0 0
- definesound CHKBOWEX chkbowex.voc -100 100 128 0 0
- definesound CHKAMMO chkammo.voc 0 0 0 0 0
- definesound CHKSCR1 chkscr1.voc -50 50 128 0 0
- definesound JAWHARP jawharp.voc -50 50 0 0 0
-
- definesound LASERA lasera.voc 512 768 4 0 0
- definesound SHRINKER shrinker.voc -512 0 5 0 0
-
- definesound DYNOCLMP dynoclmp.voc 0 0 2 0 0
- definesound KILLME ln_pain1.voc -128 0 0 0 0
-
- definesound DYNEW dynew.voc 0 0 128 0 0
- definesound BOMBEXPL bombexpl.voc -512 0 4 0 0
- definesound SLINGBL slingbl.voc -50 50 0 0 0
- definesound SLINGHIT slinghit.voc -50 50 0 0 0
-
-
- // Affect Environment Sounds
- definesound VENTBUST ventbust.voc -32 32 2 0 0
- definesound GLASSSND glass.voc -412 0 3 0 8192
- definesound GLASSHVY glass.voc -412 0 3 0 8192
- definesound WOODBREK woodbrek.voc -100 100 3 0 0
- definesound SPLASH splash.voc 0 0 2 0 0
- definesound SIGNHIT signhit.voc 0 0 0 0 0
-
- // LNRD's Body Sounds
- definesound GASP gasp.voc 0 0 255 4 0
- definesound ELVISMOD elvismod.voc 0 0 0 0 0
- definesound LN_SLOW ln_slow.voc 0 0 255 4 0
- definesound LN_WAIT ln_wait.voc 0 0 255 4 0
- definesound JUG jug.voc 0 0 255 0 0
- definesound LN_HUSH ln_hush.voc 0 0 255 4 0
- definesound LN_HOLD ln_hold.voc 0 0 255 4 0
- definesound LN_HOTDM ln_hotdm.voc 0 0 255 4 0
- definesound LN_STINK ln_stink.voc 0 0 255 12 0
- definesound LN_BBQ ln_bbq.voc 0 0 255 4 0
- definesound LN_BACON ln_bacon.voc 0 0 255 4 0
-
- definesound LN_PAIN4A ln_pain4.VOC 0 0 2 4 0
- definesound LN_PAIN2 ln_pain2.voc 0 0 255 4 0
- definesound LN_PAIN3 ln_pain3.voc 0 0 255 4 0
- definesound LN_PAIN4 ln_pain4.voc 0 0 255 4 0
- definesound LN_PAIN5 ln_pain5.voc 0 0 255 4 0
- definesound LN_PAIN6 ln_pain6.voc 0 0 255 4 0
- definesound LN_PAIN7 ln_pain7.voc 0 0 255 4 0
- definesound LN_PAIN8 ln_pain8.voc 0 0 255 4 0
- definesound LN_FINAL ln_final.voc 0 0 255 4 0
- definesound LN_CRAP ln_crap.voc 0 0 255 4 0
-
-
- // LNRD Health Sounds
- definesound LN_STANK ln_stank.voc 0 0 255 12 0
- definesound LN_BITCH ln_bitch.voc 0 0 255 12 0
-
- definesound LN_BNCH ln_bnch.voc 0 0 255 4 0
- definesound LNRD_KILLED4 ln_jesus.voc 0 0 255 12 0
- definesound LNRD_KILLED5 ln_stank.voc 0 0 255 12 0
-
- definesound LNRD_GRUNT ln_pain4.voc 0 0 2 4 0
- definesound LNRD_DEAD ln_pain1.VOC 0 0 255 4 0
-
- // all of Leonard's Killing comments
- definesound JIBBED1 ln_jesus.voc 0 0 255 12 0
- definesound JIBBED2 ln_shit.voc 0 0 255 12 0
- definesound JIBBED3 ln_fried.voc 0 0 255 4 0
- definesound JIBBED4 ln_sob.voc 0 0 255 12 0
- definesound JIBBED5 ln_blow.voc 0 0 255 12 0
- definesound JIBBED6 yeehaa2.voc 0 0 255 4 0
- definesound JIBBED7 ln_grass.voc 0 0 255 4 0
- definesound JIBBED8 ln_bust.voc 0 0 255 12 0
- definesound JIBBED9 ln_lktht.voc 0 0 255 12 0
- definesound JIBBED10 ln_bust.voc 0 0 255 12 0
- definesound JIBBED11 ln_busy.voc 0 0 255 12 0
- definesound JIBBED12 ln_blow.voc 0 0 255 4 0
- definesound JIBBED13 ln_fkyou.voc 0 0 255 4 0
- definesound LN_FLYOP ln_flyop.voc 0 0 255 12 0
- definesound LN_SHTHD ln_shthd.voc 0 0 255 12 0
- definesound LN_RODE ln_rode.voc 0 0 255 4 0
-
- definesound WHIPYOU yeehaa2.voc 0 0 255 4 0
-
- // LNRD Movement Sounds
- definesound WETFEET wetfeet.voc 0 0 4 0 0
- definesound LAND land.voc 0 0 2 0 0
- definesound LN_LNDHT ln_pain4.voc 0 0 255 4 0
-
-
- definesound BNS_SPCH1 ln_shit.voc 0 0 255 12 0
- definesound BNS_SPCH2 ln_jesus.voc 0 0 255 12 0
- definesound BNS_SPCH3 ln_hotdm.voc 0 0 255 4 0
- definesound BNS_SPCH4 yeehaa2.voc 0 0 255 4 0
-
- definesound JUGALUG7 jugalug7.voc 0 0 255 4 0
- definesound DIDDLP diddlp.voc 0 0 255 4 0
- definesound SHRNK_HIT thud.voc 0 0 3 0 0
- definesound LN_SCREW ln_screw.voc 0 0 3 0 0
-
- // LNRD Equipment Sounds
- definesound SCUBA scuba.voc 0 0 2 0 0
- definesound TRUCK_LP truck_lp.voc 0 0 4 0 0
- definesound TRUCK_LP2 truck_lp.voc 0 0 4 0 0
-
- // Common Death Sounds
- definesound FIRE09 fire09.voc -256 0 0 2 6100
- definesound THUD thud.voc 0 0 0 0 0
- definesound SQUISHED jib.voc -128 0 3 0 0
-
- // Equipment Sounds
- definesound TELEPORT teleport.voc 0 0 0 0 0
- definesound GBELEV01 gbelev01.voc 0 0 0 0 0
- definesound GBELEV02 gbelev02.voc 0 0 0 0 0
- definesound SWITCH1 switch1.voc 0 0 0 0 0
- definesound SWITCH2 switch2.voc 0 0 0 0 0
- definesound SWITCH3 switch3.voc 0 0 0 0 0
-
- definesound FAN fan.voc 0 0 0 0 0
- definesound FLUSH flush.voc 0 0 3 0 0
- definesound CURTAIN curtain.voc 0 0 0 0 0
- definesound QUAKE quake.voc 0 0 0 0 0
- definesound BALLOON balloon.voc 0 0 0 0 0
- definesound POOLBUD poolbud.voc 0 0 0 0 0
-
-
-
- // Ambience SOUNDS
-
- definesound DRIP3 drip3.voc 0 0 0 2 0
- definesound JUKEBOX jukebox.voc 0 0 254 3 0
- definesound DSCREM04 DSCREM04.voc 0 0 0 0 0
- definesound FLIES flies.voc 0 0 0 2 0
- definesound AMB_1 amb_1.voc 0 0 0 2 0
- definesound GRAVAMB gravamb.voc 0 0 0 2 0
- definesound HOOTOWL hootowl.voc 0 0 0 2 0
- definesound WOODS2 woods2.voc 0 0 0 2 0
- definesound CATAMB catamb.voc 0 0 0 2 0
- definesound CNTAMB cntamb.voc 0 0 0 2 0
- definesound JUNKAMB2 junkamb2.voc 0 0 0 2 0
- definesound AMB_ROOM amb_room.voc 0 0 0 2 0
- // definesound GRIND grind.voc 0 0 0 0 0
- definesound AS_AMB2 as_amb2.voc 0 0 0 2 0
- definesound AS_AMB1 as_amb1.voc 0 0 0 2 0
- definesound CRICKET1 cricket1.voc 0 10 0 0 -1800
- definesound CRICKET2 cricket2.voc 0 10 0 0 -1800
- definesound PIGRUNT pigrunt.voc 0 0 0 0 0
- definesound THUNDER1 thunder1.voc 0 0 0 0 0
- definesound THUNDER2 thunder2.voc 0 0 0 0 0
- definesound THUNDER3 thunder3.voc 0 0 0 0 0
- definesound BANJO1 banjo1.voc 0 0 5 2 0
- definesound BANJO2 banjo2.voc 0 0 5 2 0
- definesound BANJO3 banjo3.voc 0 0 5 2 0
-
-
-
- // Miscellaneous Sounds
-
- definesound DR_CRK8 dr_crk8.voc -256 0 0 0 0
- definesound DR_ROLL dr_roll.voc -256 0 0 0 0
- definesound DOOR_PKT door_pkt.voc 0 0 0 0 0
- definesound MONITOR monitor.voc 0 0 0 0 0
- definesound MONITORA monitor.voc 0 0 0 0 0
- definesound EXITMENU jug.voc 0 0 0 0 0
- definesound MIRROR1 mirror1.voc 0 0 0 0 0
- definesound MIRROR2 mirror2.voc 0 0 0 0 0
- definesound MIRROR3 mirror3.voc 0 0 0 0 0
- definesound MIRROR4 mirror4.voc 0 0 0 0 0
- definesound MIRROR5 mirror5.voc 0 0 0 0 0
- definesound UMHUM umhum.voc 0 0 0 0 0
-
- definesound INTOMENU bulithit.voc -1024 1024 0 0 0
- definesound RESIZE jug.voc 0 0 0 0 0
- // definesound SCREAM_F scream_f.voc 0 0 0 0 0
- // definesound SCREAM_M scream_m.voc 0 0 0 0 0
- // definesound WHISPER whisper.voc 0 0 0 0 0
- definesound OVEN oven.voc 0 0 0 2 0
- definesound CREMATOR cremator.voc 0 0 0 2 0
- // definesound TBLSAW tblsaw.voc 0 0 0 2 0
- // definesound TBLSAW_X tblsaw_x.voc 0 0 0 2 0
- // definesound FORKLIFT forklift.voc 0 0 0 2 0
- // definesound PROJECTR projectr.voc 0 0 0 2 0
- definesound SIGNROT signrot.voc 0 0 0 2 0
- definesound PWDERKEG pwderkeg.voc 0 0 0 0 0
- definesound DG_BARK1 dg_bark1.voc -200 200 0 0 0
- definesound DG_BARK2 dg_bark2.voc -200 200 0 0 0
- definesound DG_GRWL1 dg_grwl1.voc -100 100 0 0 -4000
- definesound DG_GRWL2 dg_grwl2.voc -100 100 0 0 -4000
- definesound DG_YELP dg_yelp.voc 0 0 0 0 0
- definesound DG_DIE dg_die.voc 0 0 0 0 0
- definesound DG_LUNGE dg_lunge.voc -200 200 0 0 -1800
-
- definesound UFO ufo.voc 0 0 0 2 0
- definesound UFOLET ufolet.voc 0 0 0 2 0
- // definesound EGG egg.voc 0 0 0 0 0
- // definesound HAMCAN hamcan.voc 0 0 0 0 0
- // definesound DROPPIE droppie.voc 0 0 0 0 0
- // definesound BIGDRILL bigdrill.voc 0 0 0 0 0
- // definesound MINECART minecart.voc 0 0 0 2 0
- // definesound ONECART onecart.voc 0 0 0 2 0
- // definesound MINEWIND minewind.voc 0 0 0 2 0
- definesound WTRFALL wtrfall.voc 0 0 0 2 0
- // definesound SHAFT shaft.voc 0 0 0 2 0
- definesound FRIDGEOP fridgeop.voc 0 0 0 0 0
- definesound FRIDGECL fridgecl.voc 0 0 0 0 0
- definesound SCRAPE_1 scrape_1.voc 0 0 0 0 0
- // definesound URANUS uranus.voc 0 0 0 0 0
- definesound CRAPFLOW crapflow.voc 0 0 0 2 0
- definesound CRAPSTIR crapstir.voc 0 0 0 2 0
-
- definesound LAVAFLOW lavaflow.voc 0 0 0 2 0
- definesound LAVA_RK lava_rk.voc 0 0 0 2 0
- definesound BRICDOOR bricdoor.voc 0 0 0 0 0
- definesound BUBBLES bubbles.voc 0 0 0 2 0
- definesound COMPUTER computer.voc 0 0 0 2 0
- definesound NEON neon.voc 0 0 0 2 0
- definesound CLOCKTK clocktk.voc 0 0 0 2 0
- definesound CLOCKCHM clockchm.voc 0 0 0 0 0
- definesound END_PIPE end_pipe.voc 0 0 0 2 0
- // definesound ICARUMBA icarumba.voc 0 0 0 2 0
- // definesound ASYAMB asyamb.voc 0 0 0 2 0
- // definesound HARPSIC harpsic.voc 0 0 0 2 0
- definesound UFOINSID ufoinsid.voc 0 0 0 2 0
-
-
- // Misc ambience Sounds
-
-
-
- definesound DR_CLS dr_cls.voc 0 0 0 0 0
- definesound LN_TIGHT ln_tight.voc 0 0 0 0 0
-
- definesound YEHAA16 yeehaa2.voc 0 0 255 4 0
- definesound LN_WHUP ln_whup.voc 0 0 3 0 0
-
- definesound CHKNFLAP chknflap.voc -200 400 3 0 0
- definesound CHKN_1 chkn_1.voc -200 400 3 0 0
- definesound CHKN_2 chkn_2.voc -200 400 3 0 0
- definesound CHIKDETH chikdeth.voc -200 400 3 0 0
-
- definesound TRUKDIE trukdie.voc 0 0 0 0 0
- definesound ZIPOPEN zipopen.voc 0 0 0 0 0
- definesound ZIPPSTRK zippstrk.voc 0 0 0 0 0
-
- definesound MOSQUI4 mosqui4.voc 0 0 0 2 0
- definesound FART1 fart1.voc 0 0 0 0 0
- definesound SQUEAKY squeaky.voc 0 0 0 0 0
- definesound CATDOOR catdoor.voc 0 0 0 0 0
- definesound JUNKSWCH junkswch.voc 0 0 0 0 0
- definesound CONVEYR conveyr.voc 0 0 5 2 0
- definesound LOKDOOR lokdoor.voc 0 0 0 0 0
-
- definesound VOMIT vomit.voc 0 0 0 0 0
- definesound TOSS toss.voc 0 0 0 0 0
- definesound FART2 fart2.voc 0 0 0 0 0
- definesound FART3 fart3.voc 0 0 0 0 0
- definesound FART4 fart4.voc 0 0 0 0 0
- definesound CHUG chug.voc 0 0 0 0 0
- definesound CROWUSH crowush.voc 0 0 0 0 0
- definesound WUSSLAF wusslaf.voc 0 0 0 0 0
- definesound LN_CITY ln_city.voc 0 0 0 0 0
- definesound MUNCH2 munch2.voc 0 0 0 0 0
- definesound TESLARC teslarc.voc 0 0 0 2 0
-
- definesound AS_DROPN as_dropn.voc 0 0 0 0 0
- definesound AS_CRYPT as_crypt.voc 0 0 0 0 0
- definesound AS_DRCLS as_drcls.voc 0 0 0 0 0
- definesound LOKGATE lokgate.voc 0 0 0 0 0
- definesound METLGAT2 metlgat2.voc 0 0 0 0 0
- definesound METLGAT1 metlgat1.voc 0 0 0 0 0
-
- definesound BUZSAWSND buzsaw.voc -512 0 5 0 0
- // definesound TORNADOSND tornado.voc -512 0 0 2 0
-
- definesound BOWLSTRT bowlstrt.voc -512 0 0 0 0
- definesound BOWLPIN bowlpin.voc -512 0 0 0 0
- definesound BOWLLOOP bowlloop.voc -512 0 0 0 0
-
- definesound PISSEND pissend.voc 0 0 0 0 0
- definesound PISSLOOP pissloop.voc 0 0 0 0 0
- definesound PISSSTRT pissstrt.voc 0 0 0 0 0
- definesound CRAP crap.voc 0 0 0 0 0
- definesound PEE pee.voc 0 0 0 0 0
- definesound ELEVLOOP elevloop.voc 0 0 0 2 0
-
-
- definesound CRUSHER crusher.voc 0 0 0 2 0
- // definesound PLUCKER plucker.voc 0 0 0 2 0
- // definesound SAWHEAD sawhead.voc 0 0 0 2 0
- definesound STAMPER stamper.voc 0 0 0 2 0
- // definesound TBLSAW_D tblsaw_d.voc 0 0 0 0 0
- definesound MORNING morning.voc 0 0 0 2 0
-
-
-
- // Biker
- definesound BK_ALIVE bk_alive.voc 0 0 0 0 0
- definesound BK_BOURB bk_bourb.voc 0 0 0 0 0
- definesound BK_CHEER bk_cheer.voc 0 0 0 0 0
- definesound BK_DIENB bk_dienb.voc 0 0 0 0 0
- definesound BK_DNTLK bk_dntlk.voc 0 0 0 0 0
- definesound BK_FUN bk_fun.voc 0 0 0 0 0
- definesound BK_HEY bk_hey.voc 0 0 0 0 0
- definesound BK_HEYNB bk_heynb.voc 0 0 0 0 0
- definesound BK_JOYRD bk_joyrd.voc 0 0 0 0 0
- definesound BK_KEEPA bk_keepa.voc 0 0 0 0 0
- definesound BK_PLEAS bk_pleas.voc 0 0 0 0 0
- definesound BK_RIDE bk_ride.voc 0 0 0 0 0
- definesound BK_ROAD bk_road.voc 0 0 0 0 0
- definesound BK_SCRAT bk_scrat.voc 0 0 5000 0 0
- definesound BK_SHTUP bk_shtup.voc 0 0 0 0 0
- definesound BK_SNORT bk_snort.voc 0 0 0 0 0
- definesound BK_TOHEL bk_tohel.voc 0 0 0 0 0
- definesound BK_TRYIN bk_tryin.voc 0 0 0 0 0
- definesound BK_PAIN1 bk_pain1.voc 0 0 0 0 0
- definesound BK_PAIN2 bk_pain2.voc 0 0 0 0 0
- definesound BK_PAIN3 bk_pain3.voc 0 0 0 0 0
- definesound BK_JIB1 bk_jib1.voc 0 0 5 4 0
- definesound BK_JIB2 bk_jib2.voc 0 0 5 4 0
- definesound BK_JIB3 bk_jib3.voc 0 0 5 4 0
- definesound BK_MAKE1 bk_make1.voc 0 0 0 0 0
- definesound BK_MAKE2 bk_make2.voc 0 0 0 0 0
-
-
- // Cheerleader
- definesound CH_BALD ch_bald.voc 0 0 0 0 0
- definesound CH_TEAS1 ch_teas1.voc 0 0 0 0 0
- definesound CH_TEAS2 ch_teas2.voc 0 0 0 0 0
- definesound CH_TEAS3 ch_teas3.voc 0 0 0 0 0
- definesound CH_SANDP ch_sandp.voc 0 0 0 0 0
- definesound CH_DONIT ch_donit.voc 0 0 0 0 0
- definesound CH_WHOOP ch_whoop.voc 0 0 0 0 0
- definesound CH_NIPPL ch_nippl.voc 0 0 0 0 0
- definesound CH_BARN ch_barn.voc 0 0 0 0 0
- definesound CH_GTEAM ch_gteam.voc 0 0 0 0 0
- definesound CH_GOGOG ch_gogog.voc 0 0 0 0 0
- definesound CH_REDOK ch_redok.voc 0 0 0 0 0
- definesound CH_2468 ch_2468.voc 0 0 0 0 0
- definesound CH_BIGON ch_bigon.voc 0 0 0 0 0
- definesound CH_PAIN1 ch_pain1.voc 0 0 0 0 0
- definesound CH_PAIN2 ch_pain2.voc 0 0 0 0 0
- definesound CH_PAIN3 ch_pain3.voc 0 0 0 0 0
- definesound CH_HURT ch_hurt.voc 0 0 0 0 0
- definesound CH_JIB1 ch_jib1.voc 0 0 5 4 0
- definesound CH_JIB2 ch_jib2.voc 0 0 5 4 0
- definesound CH_JIB3 ch_jib3.voc 0 0 5 4 0
-
-
- // Bubba
- definesound BUB_HEY1 bub_hey1.voc 0 0 0 0 0
- definesound BUB_HEY2 bub_hey2.voc 0 0 0 0 0
- definesound BUB_HRT1 bub_hrt1.voc 0 0 0 0 0
- definesound BUB_HRT2 bub_hrt2.voc 0 0 0 0 0
- definesound BUB_HRT3 bub_hrt3.voc 0 0 0 0 0
- definesound BUB_HRT4 bub_hrt4.voc 0 0 0 0 0
- definesound BUB_LN1 bub_ln1.voc 0 0 0 0 0
- definesound BUB_LN2 bub_ln2.voc 0 0 0 0 0
- definesound BUB_LN3 bub_ln3.voc 0 0 0 0 0
- definesound BUB_LN5 bub_ln5.voc 0 0 0 0 0
- definesound BUB_LN6 bub_ln6.voc 0 0 0 0 0
- definesound BUB_LN7 bub_ln7.voc 0 0 0 0 0
- definesound BUB_PIK1 bub_pik1.voc 0 0 0 0 0
- definesound BUB_PIK2 bub_pik2.voc 0 0 0 0 0
- definesound BUB_PISS bub_piss.voc 0 0 0 0 0
-
- definesound REDNECK2 redneck2.voc 0 0 0 0 0
- definesound XATRIX xatrix.voc 0 0 0 0 0
-
- definesound RINTRO redneck.voc 0 0 0 0 0
- // definesound INTRO2 intro2.voc 0 0 0 0 0
- // definesound INTRO3 intro3.voc 0 0 0 0 0
- // definesound INTRO4 intro4.voc 0 0 0 0 0
- definesound E1L1 e1l1.voc 0 0 8000 0 0
- definesound E1L2 e1l2.voc 0 0 0 0 0
- definesound E1L3 e1l3.voc 0 0 0 0 0
- definesound E1L4 e1l4.voc 0 0 0 0 0
- definesound E1L5 e1l5.voc 0 0 0 0 0
- definesound E1L6 e1l6.voc 0 0 0 0 0
- definesound E1L7 e1l7.voc 0 0 0 0 0
- definesound E2L1 e2l1.voc 0 0 0 0 0
- definesound E2L2 e2l2.voc 0 0 0 0 0
- definesound E2L3 e2l3.voc 0 0 0 0 0
- definesound E2L4 e2l4.voc 0 0 0 0 0
- definesound E2L5 e2l5.voc 0 0 0 0 0
- definesound E2L6 e2l6.voc 0 0 0 0 0
- definesound E2L7 e2l7.voc 0 0 0 0 0
-
-
- // Camino Del Diablo
- definesound WINDLITE windlite.voc 0 0 0 2 0
- definesound COYOTE coyote.voc -100 100 0 16 0
- definesound DRIVTHRU drivthru.voc 0 0 0 0 0
-
- // Fan Boat & Swamp
- definesound FBOATIDL fboatidl.voc 0 0 0 0 0
- definesound FBOATRUN fboatrun.voc 0 0 0 0 0
- definesound FBOATUP fboatup.voc 0 0 0 0 0
- definesound FBOATDN fboatdn.voc 0 0 0 0 0
- definesound FBOATTRN fboattrn.voc 0 0 0 0 0
- definesound FBOATX_1 fboatx_1.voc 0 0 0 0 0
- definesound FBOATX_2 fboatx_2.voc 0 0 0 0 0
- definesound FBOATX_3 fboatx_3.voc 0 0 0 0 0
- definesound FBOATX_4 fboatx_4.voc 0 0 0 0 0
- definesound FBOATSLW fboatslw.voc 0 0 0 0 0
- definesound MORTAR mortar.voc 0 0 0 0 0
- definesound PLANE plane.voc 0 0 0 0 0
- definesound PLANEXP planexp.voc 0 0 0 0 0
- definesound FROG1 frog1.voc 0 0 0 2 0
- definesound FROG2 frog2.voc 0 0 0 2 0
- definesound SWAMPAMB swampamb.voc 0 0 0 2 0
- definesound FLOODGAT floodgat.voc 0 0 0 0 0
- definesound TEDOUT tedout.voc 0 0 0 0 0
-
-
- // Area 69
- definesound BIGDOOR bigdoor.voc 0 0 0 0 0
- definesound JOE9000A joe9000a.voc 0 0 0 0 8000
- definesound JOE9000B joe9000b.voc 0 0 0 0 8000
- definesound JOE9000C joe9000c.voc 0 0 0 0 8000
-
-
-
- // Gambling Boat
- definesound PADDLE paddle.voc 0 0 0 2 0
- definesound WHISTLE whistle.voc 0 0 0 0 0
- definesound ROPECRK ropecrk.voc 0 0 0 2 0
- definesound ROULETTE roulette.voc 0 0 0 0 0
- definesound SLOTS slots.voc 0 0 0 0 0
- definesound PIANO_P1 piano_p1.voc 0 0 50 2 0
- definesound SHIPWREK shipwrek.voc 0 0 0 0 0
- definesound GAMBDOOR gambdoor.voc 0 0 0 0 0
- definesound GAMBELEV gambelev.voc 0 0 20 0 0
-
-
- // Refinery
- definesound STEELAMB steelamb.voc 0 0 0 0 0
- definesound STEELAM2 steelam2.voc 0 0 0 0 0
- definesound STEELAM3 steelam3.voc 0 0 0 2 0
-
- // Motorcycle
- definesound BIKESTRT bikestrt.voc 0 0 0 0 0
- definesound BIKEIDLE bikeidle.voc 0 0 0 0 0
- definesound BIKEUP bikeup.voc 0 0 0 0 0
- definesound BIKELOOP bikeloop.voc 0 500 0 0 0
- definesound BIKELOO2 bikeloop.voc 500 1000 0 0 0
- definesound BIKEJMPS bikejmps.voc 0 0 0 0 0
- definesound BIKEJMPL bikejmpl.voc 0 0 0 0 0
- definesound BIKELAND bikeland.voc 0 0 0 0 0
- definesound BIKESKID bikeskid.voc -250 250 0 0 0
- definesound BIKEX_1 bikex_1.voc -250 250 0 0 0
- definesound BIKEX_2 bikex_2.voc -250 250 0 0 0
- definesound BIKEX_3 bikex_3.voc -250 250 0 0 0
- definesound BIKEENEM bikeenem.voc 0 0 0 0 0
-
- // Jackalopes
- definesound JACKJMP1 jackjmp1.voc -100 100 0 0 0
- definesound JACKJMP2 jackjmp2.voc -250 250 0 0 0
- definesound JACKATK1 jackatk1.voc -250 250 0 0 0
- definesound JACKATK2 jackatk2.voc -250 250 0 0 0
- definesound JACKPAIN jackpain.voc -250 250 0 0 0
- definesound JACK_RM1 jack_rm1.voc -250 250 0 0 0
- definesound JACK_RM2 jack_rm2.voc -250 250 0 0 0
- definesound MJ_ATTK1 mj_attk1.voc -250 250 10 0 0
- definesound MJ_JUMP mj_jump.voc -250 250 10 0 0
- definesound MJ_PAIN1 mj_pain1.voc -250 250 10 0 0
- definesound MJ_PAIN2 mj_pain2.voc -250 250 10 0 0
- definesound MJ_ROAM1 mj_roam1.voc -250 250 10 0 0
- definesound MJ_ROAM2 mj_roam2.voc -250 250 10 0 0
- definesound MJ_ROLL mj_roll.voc -250 250 10 0 0
- definesound MJ_FART mj_fart.voc -250 250 10 0 0
-
- definesound JACKJIB1 jackjib1.voc 0 0 0 4 0
- definesound JACKJIB2 jackjib2.voc 0 0 0 4 0
- definesound JACKJIB3 jackjib3.voc 0 0 0 4 0
- definesound JACKJIB4 jackjib4.voc 0 0 0 4 0
- definesound JACKJIB5 jackjib5.voc 0 0 0 4 0
-
- definesound MJ_JIB1 mj_jib1.voc 0 0 20 4 0
- definesound MJ_JIB2 mj_jib2.voc 0 0 20 4 0
- definesound MJ_RECO1 mj_reco1.voc 0 0 20 4 0
- definesound MJ_RECO2 mj_reco2.voc 0 0 20 4 0
-
- // Motomadness
- definesound REGISTER register.voc 0 0 0 0 0
- definesound BBQGRILL bbqgrill.voc 0 0 0 2 0
- definesound TRAIN train.voc 0 0 0 2 0
- definesound ANNOUNC1 announc1.voc 0 0 0 0 0
- definesound ANNOUNC2 announc2.voc 0 0 0 0 0
- definesound TRACTOR tractor.voc 0 0 0 0 0
-
- // Lummockston
- definesound CRSSBELL crssbell.voc 0 0 0 2 0
-
- // Wako
- definesound WINDCAVE windcave.voc 0 0 0 2 0
- definesound RENO reno.voc 0 0 0 0 0
-
- // Ghost Town Night
- definesound INDIANS indians.voc 0 0 0 2 0
- definesound PIANO_P2 piano_p2.voc 0 0 50 2 0
- definesound BELL bell.voc -100 100 0 0 0
- definesound LATCH latch.voc 0 0 0 0 0
- definesound HYDROGLY hydrogly.voc 0 0 0 0 0
-
- // Ghost Town Day
- definesound PIANO_P3 piano_p3.voc 0 0 50 0 0
- definesound CHINESE chinese.voc 0 0 0 0 0
-
- // General
- definesound RADIO radio.voc 0 0 0 2 0
- definesound ATFSPEAK atfspeak.voc 0 0 0 0 0
-
- // Distgraceland
- definesound TVSNOW tvsnow.voc 0 0 0 2 0
- definesound GOCATGO gocatgo.voc 0 0 0 2 0
- definesound DISHES dishes.voc 0 0 0 0 0
- definesound BUB_ELV1 bub_elv1.voc 0 0 0 0 0
- definesound BUB_ELV2 bub_elv2.voc 0 0 0 0 0
- definesound BUB_ELV3 bub_elv3.voc 0 0 0 0 0
- definesound KINGHUH kinghuh.voc 0 0 5 0 0
- definesound ALARM alarm.voc 0 0 5 0 0
-
- // Brothel
- definesound TRAIN2 train2.voc 0 0 0 0 0
- definesound TRAINWRK trainwrk.voc 0 0 0 0 0
-
-
-