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- ------------------------------------------
- Getting Started Customizing Shadow Warrior
- Written By Keith Schuler
- (c) 1997 3D Realms Entertainment
- ------------------------------------------
-
- This file briefly explains how to get the Shadow Warrior utilities installed
- and running on your computer. These utilities include BUILD (an editor for
- creating your own levels), EDITART (allows you to put your own artwork into
- the game), and SLABSPRI (a utility for creating Shadow Warrior's 3D sprites.)
-
- Refer to these documents in the \GOODIES\DOC directory on your Shadow
- Warrior CD for other important information:
-
- ADVANCED.TXT - Brief explanations of room-over-room, sector objects, and
- other advanced Shadow Warrior mapping topics.
- EDITART.TXT - Instructions and reference for using the EDITART program.
- EXAMPLE.TXT - Documentation to accompany EXAMPLE.MAP, which includes
- demonstrations of almost all of Shadow Warrior's map functionality.
- SLABSPRI.TXT - Instructions and reference for using the SLABSPRI program.
- SWSOUNDS.TXT - An index of the sound effects and ambient sounds.
- SPRITAGS.TXT - Sprite tagging reference. Your guide to all the special
- sprites in Shadow Warrior and how to use them.
- SWBUILD.TXT - A tutorial and reference guide to using the BUILD editor.
- WALLTAGS.TXT - Wall and sector tagging reference. These are all the wall and
- sector tags used in Shadow Warrior.
- -----------------------------------------------------------------------------
-
-
- ---------
- Contents:
- ---------
-
- Where To Look On The CD 1
- How To Create A Working Directory 2
- Why A Working Directory? 2.1
- For Experienced Users Only 2.2
- Creating The Directory 2.3
- Using KEXTRACT 2.3.1
- Using KGROUP 2.3.2
- Installing BUILD 3
- BUILD.EXE 3.1
- TILES000.ART - TILES021.ART 3.2
- SWVOXFIL.TXT 3.3
- *.KVX 3.4
- PALETTE.DAT 3.5
- SETUP.DAT 3.6
- BSETUP.EXE 3.7
- TABLES.DAT 3.8
- *.MAP 3.9
- Installing EDITART 4
- EDITART.EXE 4.1
- TILES000.ART - TILES021.ART 4.2
- PALETTE.DAT 4.3
- TABLES.DAT 4.4
- Installing SLABSPRI 5
- SLABSPRI.EXE 5.1
- PALETTE.DAT 5.2
-
- -----------------------------------------------------------------------------
-
-
- -------------------------------
- 1. Where To Look On The CD
- -------------------------------
-
- BUILD, EDITART, and SLABSPRI can all be found on the CD in the \GOODIES\TOOLS
- directory. RTSMAKER, the utility for creating your own RTS taunt files,
- can be found in the \GOODIES\RTS directory.
-
-
- -----------------------------------------
- 2. How To Create A Working Directory
- -----------------------------------------
-
- ┌──────────────────────────────────────────────────────────────────────┐
- │ This information is provided as is. It is very possible to corrupt │
- │ your copy of Shadow Warrior, so make backups!!! 3D Realms & Apogee │
- │ cannot and will not support the use of this program. If you choose │
- │ to use it, you do so on your own. We cannot help with questions │
- │ about this program or its use. │
- └──────────────────────────────────────────────────────────────────────┘
-
- 2.1 Why A Working Directory?
-
- You should do all of your customizations to Shadow Warrior from a "working
- directory." This is another directory containing the Shadow Warrior game,
- plus the utilities and files you plan to use or need. Since you're going to
- be modifying the actual Shadow Warrior game, its best to modify the
- working version rather than your "clean" version. There are a three chief
- reasons for this:
-
- 1. If you change your game data, you probably won't be able to play
- a multiplayer game with somebody else, unless they've got the
- same modifications. It's good to have a clean version to play
- versus their clean version.
- 2. You may accidentally corrupt the game data, in which case you
- may no longer be able to to play the game at all, even in solo
- mode. If this happens, it's nice to not have to re-install from
- the CD.
- 3. Even if you don't corrupt the game, you may want to start a new
- modification from scratch, in which case again, its easier to
- recopy the clean version rather than re-install from the CD.
-
- 2.2 For Experienced Users Only
-
- Another warning at this point: modifying Shadow Warrior files is best left
- to experienced MS-DOS users, and probably not a good idea for novices. If
- you find the task of using simple MS-DOS commands to be daunting, then you
- may want to spend a little time learning DOS before you go about tackling
- these Shadow Warrior utilities. None of them will run properly under
- Windows 95, and they are anything but user friendly.
-
- 2.3 Creating The Directory
-
- Create a directory ("md swwork", for instance) and copy all of the contents
- of your Shadow Warrior directory into that directory. Then copy the contents
- of the \GOODIES\TOOLS directory on the CD into your working directory. You
- will then need to use KEXTRACT.
-
- 2.3.1 Using KEXTRACT
-
- KEXTRACT is a utility for extracting files from the SW.GRP file.
- To use it, the command line format is:
-
- KEXTRACT [group file][@file or filespec...]
-
- The group file is SW.GRP. @file would be used to specify a list file,
- while filespec is the name of the actual file or files to extract.
- Wildcards are accepted. You will probably want to use the following
- command:
-
- KEXTRACT SW.EXE *.MAP *.ART *.DAT *.KVX *.TXT
-
- This will extract all of the necessary art and data files, as well
- as all of Shadow Warrior's level maps.
-
- 2.3.2 Using KGROUP
-
- KGROUP is the opposite of KEXTRACT. You won't need to use it right
- now, but you may wish to use it later in order to pack your new
- data into the SW.GRP group file. The format of KGROUP is:
-
- KGROUP [group file][@file or filespec...]
-
- Again, wildcards are accepted. An example would be:
-
- KGROUP SW.GRP *.MAP
-
- This would pack every .MAP file in the directory into the SW.GRP
- file.
-
-
- ------------------------
- 3. Installing BUILD
- ------------------------
-
- BUILD needs all of the following files in the working directory. These can
- all be extracted from SW.GRP by using KEXTRACT (see above.)
-
- 3.1 BUILD.EXE
-
- This is the editor itself. See SWBUILD.TXT for more information
- about how to use this.
-
- 3.2 TILES000.ART - TILES021.ART
-
- These are the art files. These contain all of the game's 2D art.
- If these aren't in the same directory as BUILD.EXE, then you won't
- be able to see anything in 3D edit mode.
-
- 3.3 SWVOXFIL.TXT
-
- This is a script file for BUILD and the Shadow Warrior game itself.
- It tells these programs which sprite picnums are to be replaced by
- voxels (3D sprites.) If this isn't in the working directory, you
- won't be able to see the voxels in 3D edit mode.
-
- 3.4 *.KVX
-
- The .KVX files are the voxel files themselves. The .KVX file is
- output by SLABSPRI.EXE.
-
- 3.5 PALETTE.DAT
-
- This is the palette and translucency table for BUILD and the game.
- Without this, the colors will be wrong, if the program even runs
- at all.
-
- 3.6 SETUP.DAT
-
- This is the configuration file for BUILD. It is produced by BSETUP.
-
- 3.7 BSETUP.EXE
-
- This is a utility for configuring BUILD. Be warned that a -lot- of
- features in this program are actually not available or
- configurable. Your best bet is to use the default SETUP.DAT
- we provided, and never run BSETUP.
-
- 3.8 TABLES.DAT
-
- This is additional information about the tile set. Required by BUILD
- and EDITART.
-
- 3.9 *.MAP
-
- A .MAP file is the level data produced by BUILD. These should be in
- the same directory with BUILD so you can load them into the editor.
- BUILD will run without them, but you'll only be able to build a map
- from scratch.
-
-
- --------------------------
- 4. Installing EDITART
- --------------------------
-
- You may as well keep EDITART in the same directory with BUILD. EDITART is
- used to import custom 2D art into the Shadow Warrior. You will need the
- following files in the same directory with EDITART in order to use it:
-
- 4.1 EDITART.EXE
-
- This is the actual editing program. See EDITART.TXT for more info
- about how to use this.
-
- 4.2 TILES000.ART - TILES021.ART
-
- These are the art files. These contain all of the game's 2D art.
- If these aren't in the same directory as EDITART.EXE, then you'll
- only be able to start a new set of .ART files from scratch.
-
- 4.3 PALETTE.DAT
-
- This is the palette and translucency table for BUILD and the game.
- Without this, the colors will be wrong, if the program even runs
- at all.
-
- 4.4 TABLES.DAT
-
- This is additional information about the tile set. Required by BUILD
- and EDITART.
-
-
- ---------------------------
- 5. Installing SLABSPRI
- ---------------------------
-
- SLABSPRI is the utility for creating Shadow Warrior's voxels (3D sprites.)
- You might want to keep SLABSPRI and its accompanying files in a directory
- separate from BUILD and EDITART, and copy .KVX files over as you create them.
-
- 5.1 SLABSPRI.EXE
-
- This is the actual voxel editor. See SLABSPRI.TXT for more
- information about how to use this.
-
-
- 5.2 PALETTE.DAT
-
- This actually isn't entirely necessary, but it's not a bad idea to
- include it in the same directory.
-