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- ITEM 1.0
-
- NAME drdeath
- FUNC NULL
- ANIM
- DATA 50
-
- #physics
- FLOAT AIR_ACCEL_X 215
- FLOAT AIR_ACCEL_Z 225
- FLOAT AIR_VEL_MAX 31
- FLOAT AIR_VEL_JUMP 23
- FLOAT AIR_YAWRATE 220
-
-
- FLOAT DAMAGE_MULTIPLIER 1.05
- FLOAT MASS 150
- FLOAT HEAD_HEIGHT 0.5
- # FLOAT HEIGHT 5.6
- FLOAT CROUCH_DIV 3.0 # amount HEIGHT gets div'd by
- FLOAT RADIUS 1.5
- # energy usage
- FLOAT E_REST 15
- FLOAT E_MOVE -14
- FLOAT E_JUMP -5.5
- FLOAT E_TURN 0.0
- FLOAT E_CROUCH 2.0
- # sounds
- STR SND_JUMP jajump.wav
- STR SND_LAND land.wav
- STR SND_LANDLT landlite.wav
- STR SND_HITHEAD hithead.wav
- STR SND_CRUSH crush.wav
- STR SND_SPLAT splat.wav
- STR SND_CRUNCH crunch.wav
- STR SND_DIE drdie.wav
- STR SND_CHOKE choke.wav
- STR SND_WATERDIE waterdie.wav
- STR SND_LIGHTLAMP light.wav
- # start items
- STR START_ITEM_1 ibullit
- INT START_COUNT_1 24
- STR START_ITEM_2 idocbag
- INT START_COUNT_2 5
- STR START_ITEM_3 ipistol
- INT START_COUNT_3 1
- STR START_ITEM_4 icart
- INT START_COUNT_4 12
- STR START_ITEM_5 irifle
- INT START_COUNT_5 1
- INT START_WEAPON 2
- # costume chorographies
- STR PLAYER_WAX drdeath.nwx
- INT STAND_CHOR 0 # stand choreograpy
- INT WALK_CHOR 1 # walk choreograpy
- INT RUN_CHOR 1 # run choreograpy
- INT SHOOT_CHOR 10 # shoot choreograpy
- INT CROUCHSTAND_CHOR 3 # crouchstand choreograpy
- INT CROUCHWALK_CHOR 3 # crouchwalk choreograpy
- INT CROUCHRUN_CHOR 3 # crouchrun choreograpy
- INT HIT_CHOR 20 # hit choreograpy
- INT DIE_CHOR 21 # die choreograpy
- INT VOL_FEET 50 # footstep volume (0-127)
-