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- BLOOD(TM) Version v 1.00
-
- THE STORY SO FAR
- In an age and a region renowned for cruelty and violence, Caleb was
- legendary. Born in western Texas in 1847, he had sealed a reputation as
- a merciless gunfighter by the age of 17. But it was seven years later when
- he met Ophelia Price that his hunger for bloodshed took on a menacing new
- timbre.
-
- She was already well beyond the bounds of sanity when he found her cowering
- in the charred ruins of the burned out homestead where her husband and child
- had perished only days before. It was neither her tattered beauty nor her
- plight that compelled Caleb to take her in, however-it was the words he
- picked out of her virtually incoherent mumblings.
-
- He learned that her husband had attempted to rescind his membership of the
- dreaded Cult of Tchernobog and in return cultists had set fire to the house
- in the night. Ophelia was filled with rage-not at the cult but at her
- husband, whose cowardice she blamed for the death of her young son.
-
- Ophelia was Caleb's doorway to the Cult and its dark purpose. He could not
- have known that in time he would come to love her, nor that their service to
- the Cult would find the two of them beloved among the Chosen, elite servants
- of the dreaming god Tchernobog, the One That Binds, Devourer of Souls.
-
- In the Hall of the Epiphany, a temple that spans the chasm between the
- worlds, the four remaining Chosen stand at the forefront of a procession of
- worshippers. Tchernobog's presence is felt more than seen-the great, frigid
- weight of a hunger that spans millennia. He speaks in a cacophony of voices
- stolen from the dead, summoning the Chosen to the center of the sacrificial
- ring. They stand before the Dark God, united by a sudden, inexplicable sense
- of doom.
-
- A wordless cry rises up from the seething shadows, one voice swallowed up by
- many until the hall resounds with them. The members of the procession behind
- the Chosen melt away in a gust of ethereal wind, extinguished like so many
- candle flames. There aren't even ashes to indicate they ever existed.
-
- The Chosen look to one another in confusion and dread. They can already feel
- the ties that bind them to Tchernobog fraying. Why? How have we failed you?
-
- But there is no answer other than the shattering scream that threatens to
- tear the universe to shreds. Darkness swells around them, swallows them.
- Their cold, abandoned souls fall through the abyss.
-
- And they burn.
-
- Caleb awakens in cold and damp in a body he no longer knows. It has long
- lain as a corpse that refused to rot, protected from putrefaction by some
- unearthly link to its master. The pain of protesting muscle and flesh
- invigorates and awakens him. He welcomes it. It distills his hate into the
- maelstrom raging in the center of his mind.
-
- An agonizing cry breaks out of him, shattering the stone lid of the tomb in
- which he lies, knocking loose sediment, cobwebs, and the small, unnoticed
- creatures that have shared his grave with him. A single word rings out
- through the darkness, echoing Tchernobog's lingering howl: "Why?"
-
- ============================================================================
-
- MINIMUM SYSTEM REQUIREMENTS:
- o CPU: Pentium: 75MHz or better
- o Memory: 16MB RAM
- o Available Hard-Disk Space: 65MB
- o Distribution Media Drive: 4X CD-ROM drive
- o Audio System: 100% Sound Blaster Compatible
- o Video System: VGA 256-color
- o Input Devices: Keyboard, Mouse, Gamepad, Advanced Input
- o DOS 6.2 or better
-
- INSTALLATION
- CD-ROM DOS Installation
- 1. Place the CD in your CD-ROM drive (typically drive D:).
- 2. Switch to your CD-ROM drive by typing D: (or the appropriate drive letter
- designation) and press [ENTER]
- 3. Type INSTALL and press [ENTER] to start the installation program
- 4. Follow the on-screen prompts
-
- Once the game is installed, type SETUP from within your Blood directory to
- configure the game to your system. If you are unsure of the settings you
- should choose, consult your computer or sound card manual for assistance.
- If you know you have a sound card and speakers but are unsure of the brand,
- select SoundBlaster for both Music and Sound Card as it is the most common.
-
- WINDOWS95 INSTALLATION
- 1. Place the CD in your CD-ROM drive (typically drive D:). Unless you
- have autorun disabled, the Blood Setup will start.
-
- If it doesn't, or if you have an earlier version of Windows 95,
- continue with the following steps:
- 2. Click on the My Computer icon on your desktop
- 3. Click on the icon for your CD-ROM drive
- 4. Double-click the INSTALL icon to start the installation program
- 5. Follow the on-screen prompts
-
- Once the game is installed, double click the SETUP icon in your Blood folder
- to configure the game to your system. If you are unsure of the settings you
- should choose, either consult your computer or sound card manual or right
- click your My Computer icon and select the Device Manager tab, which should
- list the necessary information. If you know you have a sound card and speakers
- but are unsure of the brand, select SoundBlaster for both Music and Sound Card
- as it is the most common.
-
- If you experience problems running Blood in Windows95, you will have to
- restart your computer in MS-DOS mode. Click on the Start button and select
- Shut Down. Select Restart the computer in MS-DOS mode? and click OK. When your
- computer restarts, follow the DOS installation instructions above.
-
- IMPORTANT!
- Windows 3.1 users must exit to DOS before installing Blood. Click File in the
- top left hand corner of your Program Manager window, select Exit Windows,
- and then click OK. Note that each time you play you'll have to exit Windows
- and then switch to the Blood directory (by typing CD\BLOOD and then pressing
- [ENTER]).
-
- THE POINT OF THE GAME
-
- The road back to the Hall of the Epiphany is fraught with peril. You will
- face numerous foes, puzzles, and other obstacles in your journey, so you
- will have to be resourceful. Survival is your first priority, but survival
- alone isn't enough. You must first seek the others of the Chosen, for only
- with their combined strength can you hope to reach Tchernobog.
-
- STARTING A NEW GAME
- When you select NEW GAME from the main menu, you will be given a choice
- between four episodes-The Way of All Flesh, Even Death May Die, Farewell
- to Arms, and Dead Reckoning. The Way of All Flesh will bring you to the
- aerie of Cheogh, the stone gargoyle, where you will seek your beloved
- Ophelia. Even Death May Die marks your quest for Gabriel, who is held in
- the lair of Shial, the Mother of Spiders. Farewell to Arms will lead you
- before Cerberus, who guards your comrade Ishmael. In Dead Reckoning, you
- will face Tchernobog himself in the Hall of the Epiphany, where perhaps
- you will learn the reason for your banishment.
-
- Helpful Hint: Playing the episodes in order will preserve the flow of
- the game story and ensure a more gradual increase in difficulty.
-
- You must also select a skill level. Blood's skill levels affect more than
- the number of monsters or powerups you will find along the way-the harder
- the level, the more damage monsters can take and dish out.
-
- Helpful Hint: Still Kicking is recommended only for beginning players who
- are easily frustrated or frightened-and even they may be subject
- to our ridicule. Likewise, Extra Crispy was designed with
- cooperative play in mind and may therefore seem a bit too
- challenging to a single player. Not that we expect that to stop you.
-
- CONFIGURING THE OPTIONS
-
- Controls: Mouse Sensitivity
- Controls the responsiveness of the game to mouse movement. The higher the
- sensitivity, the faster you'll spin.
-
- Conrols: Invert Mouse Aim:
- Controls the changes in view that result from mouse movement
-
- Controls: Key Turn Speed
- Like mouse sensitivity, key turn speed affects responsiveness to movement
- controls. This option gives keyboarders a fighting chance against mouse
- players.
-
- Controls: Configure Keys
- Allows changing the keys assigned to different game functions. The default
- key assignments are given below
-
- Detail
- Changes the detail level. If you are experiencing choppy image quality, try
- reducing the detail level a notch or two.
-
- Gamma
- Adjusts screen brightness. Note that higher gamma settings tend to reduce
- contrast and may also overbrighten areas that we've intentionally left dark.
-
- Music
- Adjusts the volume of background music.
-
- Sound
- Adjusts the volume of sound effects and ambient sounds.
-
- CD AUDIO
- Adjusts the volume of CD Audio music.
-
- Crosshair
- Toggles a crosshair for easier aiming.
-
- Show Weapons
- Allows you to see which weapon your opponent is using in BloodBath. Weapons
- will appear above enemies' heads.
-
- Slope Tilting
- Controls whether or not player's view tilts in the direction of slopes.
- Disable this option to keep your view directed at the horizon.
-
- View Bobbing
- Toggles the vertical "bobbing" of player weapons. Disable view bobbing if you
- experience nausea while playing.
-
- View Swaying
- Toggles horizontal "swaying" of player weapons.
-
- Parental Lock
- Allows you to control the parental lock feature of Blood.
-
- Controlling the Action
- Becoming comfortable with the movement controls is the key to success in
- Blood. These are the functions you should master if you hope to defeat
- Tchernobog. Our default controls are listed below, but you are free to
- customize your controllers to suit your playing style.
-
- Note that Blood supports keyboard, mouse, joystick, and GamePad(tm).
-
- MOUSE
- Button 1 Fire the selected weapon's primary fire
- Button 2 Fire the selected weapon's alternate fire
- Button 3 Walk forward
- Double-click Button 1 Activate item or open door
-
- JOYSTICK
- Direction Movement
- Button 1 Fire the selected weapon's primary fire
- Button 2 Strafe
- Button 3 Run
- Button 4 Activate item or open door
- Double-click Button 2 Use selected inventory item
- Double-click Button 3 Jump
- Double-click Button 4 Crouch
-
- GAMEPAD(tm)
- Direction Movement
- Button 1 Fire the selected weapon's primary fire
- Button 2 Strafe
- Button 3 Run
- Button 4 Activate item or open door
- Double-click Button 2 Use selected inventory item
- Double-click Button 3 Jump
- Double-click Button 4 Crouch
-
- KEYBOARD
- Arrows Movement
- Spacebar Use items or open doors
- Tab Toggle automap
- F Toggle map follow mode
- Shift Run
- Caps Lock Auto run
- Alt Strafe
- , Strafe left
- . Strafe right
- Ctrl Fire the selected weapon's primary fire
- X Fire the selected weapon's alternate fire
- ~ Weapon jab
- A Jump
- Z Crouch
- PgUp Look up
- PgDown Look down
- Home Aim up
- End Aim down
- Backspace Turn around
- [ or ] Cycle through inventory items
- Enter Use selected inventory item
- B Use Beast Vision*
- C Use Crystal Ball*
-
- J Use Jump Boots*
- M Use Doctor's Bag*
- P Use Proximity Bomb*
- R Use Remote Detonator*
-
- * Assumes that you have this item in your inventory.
-
- COMBAT
-
- Charging headlong into battle is a sure way to wind up back where you
- started-in a tomb. The enemies you face in Blood, both in single play and
- BloodBath, will stop at nothing to splatter your guts on the nearest wall,
- so you'll need to learn how to use your weapons and the environment to your
- advantage. Familiarize yourself with each of the weapons in your arsenal,
- for some are better in certain situations than others. Also, use cover to
- your advantage whenever possible. Ducking behind a wall may save your life.
-
- EPISODE/LEVEL STRUCTURE
-
- Blood is arranged in four episodes, each of which contains between six and
- eight levels, plus a secret level you will have to look hard to find. Every
- level presents its own set of challenges and hazards, and it's up to you to
- overcome the obstacles in your path and move further toward the goal of the
- episode.
-
- Some of the puzzles you encounter may seem difficult at first, but each has
- a logical solution. Be sure to keep an eye open for clues if you find
- yourself stuck. Who knows, you may even discover some of the many hidden
- areas scattered throughout the game.
-
- In order to move on to the next level, you will have to find the Seal of
- Tchernobog that will show you the way forward.
-
- WEAPONS
-
- Tchernobog's minions are as well armed as they are belligerent, so you will
- need to gather an arsenal of your own in order to defeat them. Each weapon
- has a primary fire and an alternate fire, and many can be powered up with
- the Guns Akimbo bonus.
-
- Pitchfork
- This handy tool can be very effective if you can get close enough to your
- foes to use it on them. It doesn't need ammo, so you'll always have it to
- fall back on if you need it.
- Ammo: None
-
- Flare Gun
- Fires burning projectiles that lodge easily in flesh and continue to burn for
- a short period of time. Unless you dive into water, you'll take damage until
- the flare burns itself out, by which time it may be too late. The alternative
- fire launches a starburst flare that douses a large area with flames. Can
- provide effective crowd control.
- Ammo: Flares
-
- Sawed-Off Shotgun
- A trusty companion if ever there was one. It doesn't have great range, but it
- packs a hell of a wallop up close. Can be fired either a barrel at a time or
- both at once for extra damage.
- Ammo: Shotgun shells
-
- Thompson's Machine Gun
- The Tommy Gun is a favorite of the Cabal for its rapid rate of fire and
- impressive accuracy. On the down side, it chews up ammo quickly. The
- alternative mode is a strafing attack that covers a wider area with twice as
- many bullets, which is an effective way to clear out a room.
- Ammo: Bullet drums
-
- Dynamite Bundles
- Light one up and chuck it at a group of zombies and you'll be rewarded with
- red rain and chunks of rotted flesh on the brim of your hat. The longer you
- hold down the fire button, the farther you'll throw the bundle. Watch the
- meter on the status bar to gauge the distance. The primary mode explodes on
- impact, while the alternative mode will burn all the way down before it
- explodes, making for some interesting traps.
- Ammo: Dynamite bundle
-
- Remote Detonators
- Remotes work like dynamite bundles, except that you can detonate them at
- will. You can bounce them off walls or ceilings if you're afraid to peek
- around a corner. The alternative fire drops a remote at your feet, and you
- can hit the alt-fire key again to place additional remotes without detonating
- those you've already placed.
- Ammo: Remote detonator
-
- Proximity Detonators
- These are by far the nastiest explosives you'll come across. You can scatter
- them around and concern yourself with other matters. As soon as someone
- steps near one, you'll hear a far-off boom and accompanying shrieks of agony.
- Use the alt-fire to drop them at your feet. Also, remember where you've
- dropped proximities or you may fall prey to your own trap.
- Ammo: Proximity detonator
-
- Incinerator
- This monstrous weapon launches a huge ball of flaming napalm at an extremely
- high velocity. If the initial explosion doesn't kill your enemy, the burning
- probably will. Best used with extreme caution, especially in tight areas. The
- alt-fire launches several napalm projectiles, covering a wider area but also
- chewing up a lot more ammo.
- Ammo: Gasoline cans
-
- Voodoo Doll
- The power of the voodoo doll is immense, but far subtler than that of a
- firearm.
- Ammo: Voodoo doll
-
- Aerosol Can
- Hairspray may not seem like the most daunting weapon, but apply it to a
- cigarette lighter and you've got an instant flamethrower (don't try this
- at home). While its range is rather limited, its effectiveness is quite
- impressive. You can also light one up like a Molotov cocktail and toss it
- into a group of adversaries. Hit alt-fire a second time after igniting a
- can to drop it at your feet-it will explode once it burns down.
-
- Tesla Cannon
- This powerful prototype weapon packs a mighty load of amperage. Nikola
- Tesla would be proud.
-
- Life Leech
- This artifact draws its power from the life energy of your foes. Run low
- on ammo and it saps your own strength!
-
- ITEMS
-
- You will find various items in your journeys that will help you along your
- way. Some items will be added to your inventory-you can use these as needed.
- Others will be activated the moment you pick them up and wear off after a
- short while, so make the best of them while you can.
-
- HEALTH & ARMOR
-
- Essence
- Boosts your health by 20 points, up to 100.
-
- Life Seed
- Adds 100 points to your health, up to 200 total.
-
- Body Armor
- Adds 100 body armor.
-
- Fire Armor
- Adds 100 fire resistant armor, which is useful against flares, flaming
- aerosol, and the residual effects of dynamite and napalm.
-
- Spirit Armor
- Adds 100 spiritual armor, which will absorb damage from the Voodoo Doll and
- Life Leech.
-
- Super Armor
- Adds 200 points of body, fire, and spirit armor.
-
- Basic Armor
- Adds 50 of each type of armor
-
- POWERUPS & INVENTORY ITEMS
-
- Death Mask
- Provides temporary invulnerability to all attacks. Note that you are still
- susceptible to physics, which means a dynamite blast may hurl you off a cliff.
-
- Guns Akimbo
- Gives you double-fisted killing power with one-handed weapons, such as the
- shotgun, flare gun, and Tommy gun.
-
- Crystal Ball (Press "C" to activate)
- In BloodBath, this powerup enables you to see your enemies regardless of
- where they are. Cycle through your foes by repeatedly hitting the hotkey or
- Enter. To deactivate the crystal ball and save it for later, scroll through
- all opponents and it will turn off.
-
- Beast Vision (Press "B" to activate)
- You'll no longer need to fear the creatures in the dark.
-
- Dr.'s Bag (Press "M" to activate)
- Will restore up to 100 points of health when activated. The unused medicine
- will remain in your inventory until used up. Keep this item handy!
-
- Jump Boots (Press "J" to activate)
- Enable you to jump much higher than normal. Useful for those hard to reach
- places or crossing chasms the easy way.
-
- Reflective Shots
- This powerup causes bullets to bounce back at your attacker. You are still
- susceptible to flares and explosives, so be careful
-
- KEYS AND PUZZLES
- Some areas are accessible only with special keys hidden in each level.
- Others require you to solve a puzzle, such as restoring power to an area or
- providing a specific combination. While you can often guess combinations
- through trial and error, we have provided clues for you if you look carefully.
-
- THE KEYS
-
- Skull Key
- Eye Key
- Flame Key
- Moon Key
- Spider Key
- Dagger Key
-
- ENEMIES
-
- Puzzles are only part of the challenge ahead. Tchernobog's minions are
- everywhere, for they know the goal of your quest and will stop at nothing
- to stop you.
-
- Rats
- While not the deadliest of creatures, these little fiends can be quite
- hazardous if they mob you, which is their preferred mode of attack.
-
- Bats
- Bats have a nasty tendency of getting in your face when you're trying to
- get a bead on deadlier creatures. Take care of them quickly if you know
- what's good for you.
-
- Spiders
- Don't be fooled-spiders are dangerous enemies. The little red ones pack a
- poison that will blur your vision. The larger green ones can blind you
- completely for a short time. The poison is cumulative, so the more they
- bite, the worse the side effects.
-
- Zombies
- These hardy undead menaces move more swiftly than you might expect. Take
- them out before they get close or you'll taste their rusty axe blades.
- Also, just because they're down doesn't mean they're dead-make sure
- they're down for the count before you move on.
-
- Bloated Butchers
- Slower and more deliberate than their axe-wielding comrades, are much
- tougher to kill. You'll have to dish out a lot of abuse before they go
- down. Beware of the foul goo they vomit at you, for it is both corrosive
- and unpleasant smelling.
-
- Cultists
- Tchernobog's human soldiers are accurate and deadly. Wielding shotguns
- these robed menaces give you a good fight. They may also lob dynamite at
- you from time to time, so listen for the telltale hiss and be ready to
- dive for cover.
-
- Fanatics
- These Tommy Gun packin' keepers of the dark faith want to spill your
- precious life blood. Keep your ears tuned for the deadly sounds of
- dynamite as they sometimes offer explosives instead.
-
- Gargoyles
- Your first encounter with a gargoyle will teach you to keep an eye turned
- skyward. They are as tough to kill as they are vicious. They hurl sharp
- bones at you from afar or swoop in to rake at you with their talons.
-
- Stone Gargoyles
- Stone gargoyles are nigh invulnerable. Bullets bounce off their brittle
- hides and flames find little purchase. You'll have to be resourceful to
- survive an encounter with one of these monstrosities.
-
- Hell Hounds
- These fire-breathing mastiffs are swift and deadly. If they get close to
- you, their powerful jaws will make quick work of you, so keep your
- distance. . . if you can.
-
- Bone Eels
- Though somewhat timid, bone eels will dart at you the moment you turn
- your back. They make up in ferocity what they lack in fortitude.
-
- Gill Beasts
- If you have to face a gill beast in the water, you're in big trouble. While
- slow and ponderous above water, in their element they are vicious
- adversaries.
-
- Choking Hands
- The corpses that the minions of Tchernobog use to make zombies aren't
- always in the best of shape. Sometimes, only a limb is salvageable. Usually,
- the Cabal's surgeons can fashion various bits and pieces into a serviceable
- undead soldier, but certain leftover parts can be effective all on their
- own. If one of these horrors gets hold of you, you've got to push it off
- before you can kill it.
-
- Phantasms
- These restless phantoms harvest the souls of their victims with vicious
- scythes. Because they exist more in the land of the dead than the world
- of the living, they are only vulnerable when attacking. Watch for them
- to solidify before striking or your ammo and effort will be wasted.
-
- Cheogh
- Cheogh rules over all gargoyles, but he has long yearned to hold higher
- rank in Tchernobog's army. His jealousy toward the Chosen was never kept
- secret. Now that you have been cast from Tchernobog's graces, envy has
- boiled into sheer abiding hatred. He will be anxious to meet you again
- and express his feelings for you.
-
- Shial, Mother of Spiders
- The spider demon Shial makes her lair deep within the earth in the frozen
- North. Surrounded by her arachnid spawn, she skulks through darkness,
- feeding on those hapless souls who stumble into her cavernous labyrinth
- or are brought there by her loyal children. Those who fall victim to her
- learn of true agony as she digests them alive.
-
- Cerberus
- Named for the mythical guardian of the gates of Hell, this two-headed
- firebreathing demon abides in a dark, sulfurous den, hidden to the world
- of mortals. Ferocious and nigh invulnerable, Cerberus is the deadliest
- adversary you will face aside from Tchernobog himself. Remember that you
- must destroy both heads in order to defeat him.
-
- Tchernobog
- His name is spoken only in whispers, for it is said that his interest is
- easily roused. Those who peer fully into his smoldering gaze are condemned
- to madness and death. You must find him before his powers become complete
- if you are to stand a chance. Even then, defeating him will require all
- your strength and ingenuity.
-
- ============================================================================
- BLOODBATH
-
- To start a multiplayer game of Blood, run SETUP and select from the following
- options:
-
- NETWORK GAME
- 1. Choose "Network Game" and press [ENTER].
- 2. Select the number of players (1-8).
- 3. Leave the socket number at its default unless you experience difficulties,
- in which case you should ask your network administrator for assistance.
- 4. Enter a Player Name if you like.
- 5. Select "Launch Blood" and press [ENTER]. The game will begin once the game
- has found all the players. Press escape at any time to abort before the
- game launches.
-
- MODEM GAME
- 1. Choose "Modem Game" and press [ENTER].
- 2. Select either "Wait for Call" or "Dial Your Opponent".
- 3. Select "Setup COM Port" and indicate your modem COM Port. Leave the other
- options at their defaults unless you experience difficulties.
- 4. Select "Setup Modem" and find your modem on the list. If you are unsure of
- the brand, consult your computer documentation. Use the default
- initialization, hangup, and dialout strings unless you experience
- difficulties.
- 5. Enter a Player Name if you like.
- 6. If you are dialing your opponent, select "Phone Number List" and enter
- phone number.
- 7. Select "Launch Blood" and press [ENTER]. The game will begin once the
- connection has been made.
-
- SERIAL GAME
- 1. Choose "Serial Game" and press [ENTER].
- 2. Select "Setup COM Port" and indicate the COM Port you are using. Leave the
- other options at their defaults unless you experience difficulties.
- 3. Enter a Player Name if you like.
- 4. Select "Launch Blood" and press [ENTER]. The game will begin once the
- connection has been made.
-
- STARTING A NEW NETWORK GAME
- Game Type: Once the game has loaded, you must first select the game type from
- the Game menu. BloodBath pits players against one another. In cooperative
- play, players work together to fight monsters and progress through the game
- in a linear fashion.
-
- Episode and Level: Next indicate the level you wish to start with by selecting
- the appropriate Episode and Level names.
-
- Monsters: If you want monsters in your network game, select "Bring 'Em On."
- You may also select "Respawn" for monsters that regenerate after they are
- killed.
-
- Weapons: Permanent weapons do not disappear when picked up, so that any player
- can find a weapon regardless of other players' actions within the level. Note
- that you can only pick up a weapon once -- running over it repeatedly does not
- add ammunition to your inventory. Respawning weapons disappear for a brief
- time when picked up. Running over a weapon already in your arsenal will add
- ammunition to your inventory. Select "Respawn with Markers" if you would like
- a graphic to appear indicating approximately how close an item is to
- respawning (red means a long wait, yellow a medium wait, and green a short
- wait). Select "Do Not Respawn" if you want to have a pitchfork showdown.
-
- Items: Select whether you want ammunition and powerups to reappear once picked
- up. As with Weapons, you may set items to respawn with or without markers.
-
- Respawn: This option affects where players
- respawn after dying in a BloodBath. With "Random" respawning, you will appear
- arbitrarily at any one of the respawn points. "Close to Weapons" will spawn
- you nearest to an available weapon. "Away from Players" will respawn you
- furthest from other players in the level, giving you a chance to gather some
- weapons and items before jumping back into battle.
-
- User Map: Allows you to specify a user map to play.
-
- When you are ready to play, select "Start Game" and press [ENTER].
-
- SENDING MESSAGES
- To communicate with other players during a multiplayer game, press "T" and
- type your message. Press [ENTER] to send it or [Esc] to abort.
-
- You may send predefined macros by pressing "T" and then selecting F1--F10.
- Feel free to edit your macros from SETUP. The more creative and vindictive,
- the better.
-
- TELEPORTERS
- Some Blood levels feature teleporters that appear in BloodBath only. Learn to
- use these teleporters to get around levels quickly. Teleporter destinations
- generally appear as animated markers on the floor. Stay away from these in a
- crowded game--someone might teleport right into you.
-
- THE BRINK OF DEATH
- Sometimes you'll knock BloodBath opponents to their knees instead of killing
- them outright. The victim spends several moments swaying, poised between life
- and death. If no one reacts, the victim will slump over and die, earning you a
- point. Of course, because your victim is helpless, you'll have a moment or two
- to gloat. You may end the torture swiftly by blowing the victim's head off.
- You may also draw it out by tossing a lit bundle of dynamite on the ground
- nearby. Be careful, though. Victims may bring themselves back from the brink
- of death by repeatedly hitting the space bar.
-
- You'll recognize the brink of death by the sudden drunken skewing of your
- view. When this happens, hammer on that spacebar and pray.
-
- ==============================================================================
-
- CREDITS
-
- Game Designer:
- Nick Newhard
-
- Project Manager:
- Matt Saettler
-
- Build Engine, Editor, and Tools:
- by Ken Silverman
-
- Additional Tools:
- Nick Newhard
- Peter Freese
-
- Lead Programmer:
- Nick Newhard
-
- Game Programming:
- Daniel Leeks
- Peter Freese
-
- Network Layer/Setup Program:
- Mark Dochterman
- Nick Newhard
-
- Level Design:
- James Wilson III
- Craig Hubbard
-
- Additional Level Design:
- Kevin Kilstrom
- Nick Newhard
- Terry Hamel
-
- Lead Artist:
- Kevin Kilstrom
-
- Additional Artwork:
- Terry Hamel
- Eric Klokstad
- Rick Welsh
- Brian Waite
- David Brickley
-
- Character Modeling:
- Kevin Kilstrom
-
- Sound Engine:
- Peter Freese
- Jim Dose
-
- Sound Development:
- Cassano Thruston
- James Ackley
- Jason Hall
- Guy Whitmore
- Daniel Bernstein
-
- Cultist language and "Pestis Cruento" composed by:
- Daniel Bernstein
-
- Performed by:
- Steve Bryant
- Doug Fullington
- Vernon Nicodemous
- David Stutz
-
- Music Composed by:
- Daniel Bernstein
- Guy Whitmore
-
- Additional Music by:
- Mike Cody
-
- Additional Vocals by:
- Celeste
-
- Voice Talent:
- Stephan Weyte as Caleb
- Jason Hall as The Voice (TM)
-
- Additional Sound Development:
- Loudmouth
-
- Cutscenes:
- Craig Hubbard, writer
- Kevin Kilstrom, art director
- James Wilson III, writer
- Lead 3D Artist/Animator
- Aaron Carlson
-
- 3D Animation:
- Derek Bentley
- Peter Arisman
- Benjamin Pierre
- Scott Thurman
- Brian Waite
- Phillip Ulberg
-
- 3D Coordinator:
- Paul Renault
-
- Blood Internet Site (www.blood.com):
- Spencer Maiers
- Paul Butterfield
- Adam Ketola
- Kevin Kilstrom
- Craig Hubbard
-
- Quality Assurance:
- Lynne Dayton
- Leonard Salas
- Jim McAvinew
- John Hurst
- Mike Cody
- Rodd Karp
- Wyeth Johnston
- Isaac Barry
- Gary Pope
- Kevin Bailey
- Michael Caine
-
- GTIS Producer and Lead Atmosphere Monger:
- Rick Raymo
-
- Special Thanks:
- Helen Newhard
- Francine Kilstrom
- Lauren Johnson
- Tamara Leeks
- Lisa Sheets
- Evan Stein
- Jason Pratt (aka Pailhead)
- William Mull (aka Phoebus)
- Cho Yan Wong (aka Tempest)
- Kyosho
- Geoff Stratton
- Matt Hayhurst
- George Broussard
- Scott Miller
- Joe Siegler
- Richard Gray
- Andrew Blevins
-
- BLOOD Level Design Credits
-
- THE WAY OF ALL FLESH
- Cradle to Grave James Wilson
- Wrong Side of the Tracks Craig Hubbard
- Phantom Express James Wilson
- Dark Carnival Kevin Kilstrom, James Wilson
- Hallowed Grounds Nick Newhard, Craig Hubbard, Terry Hamel
- The Great Temple Terry Hamel, James Wilson
- Altar of Stone James Wilson
- House of Horror James Wilson
-
- EVEN DEATH MAY DIE
- Shipwrecked Craig Hubbard
- The Lumber Mill Craig Hubbard
- Rest for the Wicked Kevin Kilstrom & Craig Hubbard
- The Overlooked Hotel Kevin Kilstrom & Craig Hubbard
- The Haunting James Wilson & Kevin Kilstrom
- The Cold Rush James Wilson
- Bowels of the Earth James Wilson
- The Lair of Shial James Wilson
- Thin Ice James Wilson
-
- FAREWELL TO ARMS
- Ghost Town James Wilson
- The Siege Craig Hubbard
- Raw Sewage James Wilson
- The Sick Ward Craig Hubbard
- Spare Parts James Wilson & Craig Hubbard
- Monster Bait James Wilson & Terry Hamel
- The Hall of Cerberus Craig Hubbard
- In the Dog House James Wilson
-
- DEAD RECKONING
- Butchery Loves Company James Wilson
- Breeding Grounds James Wilson
- Sacrificial Orifice James Wilson
- Charnel Bog Kevin Kilstrom
- Fire and Brimstone James Wilson
- The Ganglion Depths James Wilson & Terry Hamel
- A Separate Piece Craig Hubbard & Nick Newhard
- The Hall of the Epiphany Kevin Kilstrom &
- Mall of the Dead James Wilson & Craig Hubbard
-
- BLOOD CD-Audio Credits
-
- Pestis Cruento Daniel Bernstein
- Unholy Voices Daniel Bernstein
- Dark Carnival Daniel Bernstein
- Infuscomus Guy Whitmore and Daniel Bernstein
- Father Time Daniel Bernstein
- Waiting for the End Daniel Bernstein
- Fate of the Damned Mike Cody and Daniel Bernstein
- Double, Double, toil and trouble Guy Whitmore and Daniel Bernstein
-
- YOU MAY NOT DISTRIBUTE THIS VERSION OF THE SOFTWARE.
-