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- #include "colors.inc"
- #include "textures.inc"
-
- #declare Cubo = box {<-1.0 -1.0 -1.0> <1.0 1.0 1.0> }
-
- camera {
- location <+0.75 1.5 -6>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0 0 -1>
- }
-
- object { light_source {<65 20 -40>color White }}
-
- object {
- sphere { <0 0 0> 10000 }
- texture {
- Clouds
- scale <10000 10000 10000>
- }
- }
-
- object { plane {< 0 1 0> -3 }
- texture {
- checker color White color Black
- scale < 0.5 0.5 0.5>
- rotate <0 0 45>
- reflection 0.25
- }
- }
-
- object { sphere {< 0 0 0> 1.7 }
- texture {
- Glass
- color blue 0.90 alpha 0.85
- reflection 0.2
- phong 1 phong_size 250
- }
- }
-
- object {
- difference {
- box {Cubo scale <1.5 1.5 1.5> }
- box {Cubo scale <1.6 1.3 1.3> }
- box {Cubo scale <1.3 1.6 1.3> }
- box {Cubo scale <1.3 1.3 1.6> }
- }
- texture { Copper_Metal }
- rotate <45 45 0>
- }