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Autodesk Animation Developer Kit
README.DOC
Oct 1, 1993
Installation
============
To install the Animation Developer Kit to your hard drive, select
File/Run and type A:AASETUP (assuming disk 1 is in drive A) from
the Windows(TM) Program Manager.
We have encountered a problem with the installation program used
for installing the files onto your hard disk when using non-VGA
display boards. If you encounter a problem while using the
installation program, you will have to manually copy the files
you need from the diskettes to your hard drive.
ANIFILES.DOC
============
ANIFILES.DOC is a text file describing the file formats supported
by Autodesk Animator(R) and Autodesk Animator Pro(TM). File
formats that are supported, but defined by another party, such as
GIF and TIFF, are not included in this document. This text file
is installed on your hard drive along with the Autodesk Animation
Player(TM) for Windows if you choose to install the Animation
Player during the install process. ANIFILES.DOC can be found on
Disk 2 of your diskette set in the AAWIN subdirectory.
The Authorware Example
======================
In the Authorware example, after you select Run from the "Try it"
menu, the Presentation Window appears. We recommend that the
user clicks on the Done button when finished instead of selecting
Quit from the File menu. This will ensure that the proper files
are closed upon exiting.
The C Programming Example
=========================
A C language example has been included in the Animation
Developer Kit. This example has been added for your interest,
but has not been fully tested. We hope you find it useful.
Autodesk Animation Player for Windows
=====================================
This section contains information pertinent to Autodesk Animation
Player for Windows.
New Features for Version 1.1
----------------------------
There are two new features in Autodesk Animation Player for Windows
version 1.1.
Copy
----
A new Copy menu command can be found in the Edit menu. This
feature copies the image of the current frame to the
clipboard. Once the image is copied, it can be pasted into
other documents.
Resize Window
-------------
Resize Window is a new menu command in the Options menu. When
this option is selected, the animation window will resize to
exactly fit an animation when it is opened. The state of this
option is set to the last setting when the Animation Player is
started.
Converting an Animation File
----------------------------
It is recommended that you convert animation files to be used with
Autodesk Animation Player for Windows with the Convert Anim
option, located in the File menu. This may help maintain the
correct colors in an animation, and eliminate "flashes" that can
sometimes occur between animations while playing a script.
Microsoft Windows uses 20 of the 256 colors available for the
Windows desktop, leaving only 236 colors available for your
animation. Convert Anim converts the animation palette to a
palette that is more compatible with Windows. For more information
about Convert Anim, see the Autodesk Animation Player for Windows
Reference Manual.
Errata
------
Autodesk Animation Player for Windows Reference Manual, page 26:
Videodisc
---------
If you want to play a portion of a videodisc, select this
device. Identify the sound by specifying a start time and
stop time in this format:
from pos to pos
In this case, pos (position) is a time in hh:mm:ss format.
Your videodisc player might display position in this format,
or it might display position as a frame number. To convert
from frame numbers to time, divide by 30 to get seconds, and
then convert to hh:mm:ss format. The from position must be at
least 1 second. For example, enter
from 0:0:1 to 0:4:0
to play 4 minutes on the disc.
Using Continue Sound and Repeat in a Script
-------------------------------------------
You must set Repeat in the Animation Settings dialog to the same
value for each flic in a script if you are using Continue Sound
and want a repeating sound to continue playing through the sequence
of flics.
New Configuration Switch for Full Screen
----------------------------------------
A new configuration switch has been added to select the method used
to switch between Windows and full screen mode. The switch is
added to the [AAPLAY Animation] section of WIN.INI while the
Animation Player is being installed.
The switch is: Int2fSwitch=xxx
Where xxx is yes or no. The default is no. In most cases the
default setting should be used. If you experience display problems
while attempting to play a flic in full screen mode, you may want
to try changing the switch setting to yes. Some display
configurations may require this alternate setting to run the Player
in full screen mode. Setting Int2fSwitch=yes will cause the
Animation Player to use interrupt 2f to switch between Windows and
full screen mode. Int2fSwitch=no will cause the Animation Player
to use PhysicalDisable and PhysicalEnable to make the switch.
Visual Basic Custom Control Bug Fix
====================================
This release fixes several of the incompatibilities between the
VBPLAY.VBX custom control and Microsoft Visual Basic version 2.0 and
3.0. Specifically, the following problems have been addressed:
The loss of flic palette caused when another 256 color control is
used in the same form has been fixed. VBPLAY.VBX is now palette
aware and allows Visual Basic to get a handle to the flic palette.
Visual Basic performs a simple palette arbitration scheme by using
the palette of the control highest in the window Z-Order stack.
Placing the VBPLAY window at the top most position in the stack
will insure that the flic palette is used by all the other
controls.
The "Out Of Memory" message cause when accessing the design mode
only properties "AnimSettings" or "Help" has been fixed.
The following feature has been added to the VBPLAY.VBX custom control:
The control now supports the Help button <F1> available during
design mode. However, Help is not context sensitive.
The following feature had been added to the AAPLAY.DLL:
The aaGetParm function has the new parameter value AA_PALETTE that
returns a windows HPALETTE value. It is defined to be:
#define AA_PALETTE 42
Autodesk MCI Animation Driver
===========================
The MCIAAP.DRV file is a windows MCI driver that adds Animation Player
capability to your Windows 3.1 MCI interface. Once the driver is properly
installed, you should be able to bring up the Media Player and see
'Animation1' as an additional option under the Device menu. This will
verify that the driver is properly installed and now available for any
application that can make use of MCI commands.
To install:
1) Copy the file MCIAAP.DRV to your \windows\system subdirectory.
2) Load the file SYSTEM.INI into an editor, such as notepad under Windows,
or Edit under DOS 5.0.
3) Locate the line '[mci]' (without the apostrphe's). If this section does
not exist, you may add it to the end of the file by adding a line that says
'[mci]'.
3) Add the following line to this section:
Animation1=mciaap.drv
4) If you are in windows, you will need to exit out and restart windows for
this change to take effect.
5) Test the installation by bringing up the Media Player (part of the
accessories group) and looking at the Device Menu. Animation1 should now
be an option on that list.
Autodesk MCI Animation Driver Capabilities
-----------------------------------------------
capability: returns driver capabilities
can eject - returns false
can play - returns true
can record returns false
can reverse - returns false
can save - returns false
can stretch - returns false
compound device - returns true
device type - return "animation"
fast play rate - returns 25
normal play rate - returns 15
has audio - returns true
has video - returns true
slow play rate - returns 8
uses files - returns true
uses palettes - returns false
windows - returns 8
close: Closes the animation
info: returns animation information
file - returns animation name
product - returns "Autodesk Animator (TM) Animation"
window text - returns current animation caption
open: opens an animation
alias xxxx - sets alias
nostatic - returns not supported error
parent hwnd - set parent window. If hwnd is 0, will create
a full screen animation
shareable - returns not supported error
style xxxx - sets animation window style
type xxxx - sets MCI type to animation
pause: Pauses playing animation
play: plays an animation
fast - plays animation at twice designed speed.
from xxx - starts animation at frame xxx.
to xxx - stops animation at frame xxx.
reverse - returns not supported error.
scan - returns not supported error.
slow - plays animation at half designed speed.
speed xxx - playes animation at requested speed.
put: places the animation on the screen. Default centers animation
on screen.
destination at x y h w - positions animation on screen.
source at x y w h - sets visible portion of animation.
souce at 0 0 0 0 will show entire
animation.
realize: returns not supported error.
set: Sets driver items. Returns not supported except for:
time format frames - time format must be frames or milliseconds.
status: returns status of animation
current track - returns 1
forward - returns true
length - returns length of animation in frames. Not supported
for animation scripts.
media present - returns true
mode - returns "pause", "play" or "stop"
number of tracks - returns 1
palette handle - returns not supported error
position - returns current position. Not supported for
animation scripts.
ready - returns true
speed - returns animation speed.
time format - returns "frames" or "milliseconds"
window handle - return animation Window handle.
step: Steps animation
reverse - returns not supported error
by xxxx - steps xxxx frames. Default is 1.
stop: Stops animation.
update: returns not supported error.
where: returns current animation positions
destination - returns animation position on screen.
source - returns visible animation area.
window: changes state of animation window.
handle xxxxx - returns not supported, unless xxxxx is
default.
state xxxx - changes window state.
text xxxx - changes window caption.